Xcode Swift macOS, Terminal App not doing NSURLSession - xcode

Trying to poll the content of a website, no matter if JSON or REST API, I cannot seem to make it work. The same code works for iOS App, but will not get the content when being used within a Swift macOS Terminal application. What's the main reason?
The project does not have an Info.plist file.
Here's a code example that works within an iOS application, but not within the macOS Terminal application. I call the function with a simple jsonParser(), which initiates the NSURLSession and prints the JSON when it's arrived.
enum JSONError: String, ErrorType {
case NoData = "ERROR: no data"
case ConversionFailed = "ERROR: conversion from JSON failed"
}
func jsonParser() {
let urlPath = "https://api.coindesk.com/v1/bpi/currentprice.json"
guard let endpoint = NSURL(string: urlPath) else {
print("Error creating endpoint")
return
}
let request = NSMutableURLRequest(URL:endpoint)
NSURLSession.sharedSession().dataTaskWithRequest(request) { (data, response, error) in
do {
guard let data = data else {
throw JSONError.NoData
}
guard let json = try NSJSONSerialization.JSONObjectWithData(data, options: []) as? NSDictionary else {
throw JSONError.ConversionFailed
}
print(json)
} catch let error as JSONError {
print(error.rawValue)
} catch let error as NSError {
print(error.debugDescription)
}
}.resume()
}

I was able to solve my problem by adding
dispatch_main()
at the end of my main program code. Listed above was the function to request the web data. Thanks to Martin and Eric for pointing it out.

Related

How do I read a text-file's content from it's shared Dropbox link in Swift 4.2 (without downloading)?

I'm having a hard time figuring out how to output a simple text-file's content from it's shared Dropbox link (without downloading) through Swift 4.2.
For Example:
let url = URL(string: "https://www.dropbox.com/s/rokwv82h54ogwy1/test.txt?dl=0")!
// the dropbox link above is a shared link so anyone can view it
do {
let content = try String(contentsOf: url)
print("File Content: \(content)")
} catch let error as NSError {
print("\(error)")
}
When I run this code I get this error:
Error Domain=NSCocoaErrorDomain Code=260 "The file “test.txt” couldn’t be opened because there is no such file."(there's more to the error but it's quite big)
Can anyone help me out please? Thanks.
There's more to the error but it's quite big
Do not strip error messages. If you don't know to fix this issue, you probably don't know what to strip to keep it valuable.
How to fix your problem
Select target
Switch to Signing & Capabilities tab
App Sandbox - Network - enable Outgoing Connections (Client)
Change the URL (dl=0) to (dl=1)
0 = display web page with a preview and download link
1 = do not display any web page, just serve the file
let url = URL(string: "https://www.dropbox.com/s/rokwv82h54ogwy1/test.txt?dl=1")!
// Change dl=0 to dl=1 ^
do {
let content = try String(contentsOf: url)
print("File Content: \(content)")
} catch let error as NSError {
print("\(error)")
}
Run again and you'll get:
File Content:
This is a test. If you can read this, you have passed! :)
Do not use String(contentsOf: url), because it's not async and it will block the main thread (UI).
Asynchronous example - imagine you have a view controller with one text field (label) and you'd like to display the file content there:
import Cocoa
class ViewController: NSViewController {
#IBOutlet var textField: NSTextField!
override func viewWillAppear() {
super.viewWillAppear()
textField.stringValue = "Loading ..."
loadRemoteFile()
}
func loadRemoteFile() {
let url = URL(string: "https://www.dropbox.com/s/rokwv82h54ogwy1/test.txt?dl=1")!
let task = URLSession.shared.dataTask(with: url) { data, _, error in
// Following code is not called on the main thread. If we'd like to
// modify UI elements, we have to dispatch our code on the main thread.
// Hence the DispatchQueue.main.async {}.
if let error = error {
print("Failed with error: \(error)")
DispatchQueue.main.async { self.textField.stringValue = "Failed" }
return
}
guard let data = data,
let content = String(data: data, encoding: .utf8) else {
print("Failed to decode data as an UTF-8 string")
DispatchQueue.main.async { self.textField.stringValue = "Failed" }
return
}
print("Content: \(content)")
DispatchQueue.main.async { self.textField.stringValue = content }
}
// At this point, we have a task which will download the file, but the task
// is not running. Every task is initially suspended.
task.resume() // Start the background task
// At this point, your program normally continues, because the download
// is executed in the background (not on the main thread).
}
}

URL Sessions returning server not found even though URL is valid - Swift4

I am trying to use URLSession to do a API Request. The request/link is the following https://api.nanopool.org/v1/zec/user/t1KcroGeTYz6Tn4hsgwnuiUzw65xgAAaknc
When I put it into safari it loads. When I try preform the request in Xcode 9 with Swift4, I get an error that the server was not found.
Here is the entire error.
The top to lines are just from a print function, the rest is the error.
Here is the code I used:
let api = "https://api.nanopool.org/v1/zec/user/"
let urlString = api+addr
print(urlString)
guard let url = URL(string: urlString) else { return }
URLSession.shared.dataTask(with: url) { (data, response, error) in
if error != nil {
print(error!.localizedDescription)
}
guard let data = data else { return }
print(data)
}.resume()
What is the issue with it that it causing it to return that the server cannot be found even though its a valid URL/Request?

This application is modifying the autolayout engine from a background thread, which can lead to engine corruption

I am getting this error This application is modifying the autolayout engine from a background thread, which can lead to engine corruption and weird crashes.This will cause an exception in a future release. I don't know what is causing this error. Can anybody help me.
func getUserDataFromTwitterWithUser(user : PFUser)
{
//NRLoader.showLoader()
let strTwURL = "https://api.twitter.com/1.1/users/show.json? screen_name="+PFTwitterUtils.twitter()!.screenName! + "&access_token="+PFTwitterUtils.twitter()!.authToken!
let twURL = NSURL (string: strTwURL)
let request = NSMutableURLRequest(URL: twURL!, cachePolicy: NSURLRequestCachePolicy.UseProtocolCachePolicy, timeoutInterval: 2.0) as NSMutableURLRequest
PFTwitterUtils.twitter()?.signRequest(request)
let session = NSURLSession.sharedSession()
session.dataTaskWithRequest(request, completionHandler: {(data, response, error) in
if error == nil {
var jsonOptional = Dictionary<String, AnyObject>()
do {
jsonOptional = try NSJSONSerialization.JSONObjectWithData(data!, options:NSJSONReadingOptions.MutableContainers ) as! Dictionary<String, AnyObject>
// use jsonData
} catch {
// report error
}
var userName = ""
if let screenName = jsonOptional["screen_name"] as? String{
userName = screenName
}
else if let name = jsonOptional["name"] as? String{
userName = name
}
var profilePicUrl = ""
if let picUrl = jsonOptional["profile_image_url"] as? String{
profilePicUrl = picUrl
}
AppUser.currentUser()?.username = userName
AppUser.currentUser()?.profileAwsURL = profilePicUrl
//NRLoader.hideLoader()
//if ParseUtils.isLoggedInUserIsAnonymous() {
let signUpVC:SignMeUpViewController = self.storyboard!.instantiateViewControllerWithIdentifier("SignMeUpViewController") as! SignMeUpViewController
signUpVC.isFromLogin = true
self.navigationController!.pushViewController(signUpVC, animated: true)
//} else {
// self.pushToSubmitDreamViewController()
//}
}
else {
//NRLoader.hideLoader()
NRToast.showToastWithMessage(error!.description)
}
}).resume()
}
The dataTaskWithRequest call runs in the background and then calls your completion handler from the same thread. Anything that updates the UI should run on the main thread, so all of your current handler code should be within a dispatch_async back onto the main queue:
dispatch_async(dispatch_get_main_queue()) {
// Do stuff to UI
}
Swift 3:
DispatchQueue.main.async() {
// Do stuff to UI
}
Therefore, ideally all the code you currently have within if error == nil should be off in another function, say called handleRequest, so your current code becomes:
session.dataTaskWithRequest(request, completionHandler: {(data, response, error) in
if error == nil {
dispatch_async(dispatch_get_main_queue(), {
self.handleRequest(...)I
})
}
Swift 3
session.dataTaskWithRequest(request, completionHandler: {(data, response, error) in
if error == nil {
DispatchQueue.main.async {
self.handleRequest(...)I
}
}
Should try Symbolic Breakpoint to detect the issue:-
Then put your UI Update code in main thread
DispatchQueue.main.async {}
You'd better change UI only in the main thread
swift3,
let liveInfoUrl = URL(string: "http://192.168.1.66/api/cloud/app/liveInfo/7777")
let task = URLSession.shared.dataTask(with: liveInfoUrl! as URL) {data, response, error in
guard let data = data, error == nil else { return }
DispatchQueue.main.async {
print(String(data: data, encoding: String.Encoding(rawValue: String.Encoding.utf8.rawValue)) ?? "aaaa")
//do some ui work
}
}
if the above suggestions still give you no joy then the sure-est way is to redesign your functions so that getting what you need with
URLSession.shared.dataTask
then hands over so a variable declared outside that function, then a separate UIControl ( button, swipe etc ) displays it to a label or textview or whatever.
After all that is what the error message is telling you. they're separate concerns

Extra argument 'error' in call - swift 2 [duplicate]

I'm currently developing my first iOS app using Swift 2.0 and Xcode Beta 2. It reads an external JSON and generates a list in a table view with the data. However, I'm getting a strange little error that I can't seem to fix:
Extra argument 'error' in call
Here is a snippet of my code:
let task = session.dataTaskWithURL(url!, completionHandler: {data, response, error -> Void in
print("Task completed")
if(error != nil){
print(error!.localizedDescription)
}
var err: NSError?
if let jsonResult = NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions.MutableContainers, error: &err) as? NSDictionary{
if(err != nil){
print("JSON Error \(err!.localizedDescription)")
}
if let results: NSArray = jsonResult["results"] as? NSArray{
dispatch_async(dispatch_get_main_queue(), {
self.tableData = results
self.appsTableView!.reloadData()
})
}
}
})
The error is thrown at this line:
if let jsonResult = NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions.MutableContainers, error: &err) as? NSDictionary{
Can someone please tell me what I'm doing wrong here?
With Swift 2, the signature for NSJSONSerialization has changed, to conform to the new error handling system.
Here's an example of how to use it:
do {
if let jsonResult = try NSJSONSerialization.JSONObjectWithData(data, options: []) as? NSDictionary {
print(jsonResult)
}
} catch let error as NSError {
print(error.localizedDescription)
}
With Swift 3, the name of NSJSONSerialization and its methods have changed, according to the Swift API Design Guidelines.
Here's the same example:
do {
if let jsonResult = try JSONSerialization.jsonObject(with: data, options: []) as? [String:AnyObject] {
print(jsonResult)
}
} catch let error as NSError {
print(error.localizedDescription)
}
Things have changed in Swift 2, methods that accepted an error parameter were transformed into methods that throw that error instead of returning it via an inout parameter. By looking at the Apple documentation:
HANDLING ERRORS IN SWIFT:
In Swift, this method returns a nonoptional result and is marked with the throws keyword to indicate that it throws an error in cases of failure.
You call this method in a try expression and handle any errors in the catch clauses of a do statement, as described in Error Handling in The Swift Programming Language (Swift 2.1) and Error Handling in Using Swift with Cocoa and Objective-C (Swift 2.1).
The shortest solution would be to use try? which returns nil if an error occurs:
let message = try? NSJSONSerialization.JSONObjectWithData(receivedData, options:.AllowFragments)
if let dict = message as? NSDictionary {
// ... process the data
}
If you're also interested into the error, you can use a do/catch:
do {
let message = try NSJSONSerialization.JSONObjectWithData(receivedData, options:.AllowFragments)
if let dict = message as? NSDictionary {
// ... process the data
}
} catch let error as NSError {
print("An error occurred: \(error)")
}
This has been changed in Swift 3.0.
do{
if let responseObj = try JSONSerialization.jsonObject(with: results, options: .allowFragments) as? NSDictionary{
if JSONSerialization.isValidJSONObject(responseObj){
//Do your stuff here
}
else{
//Handle error
}
}
else{
//Do your stuff here
}
}
catch let error as NSError {
print("An error occurred: \(error)") }

Continuously update a UILabel in Swift

I have a function, shown below, that I would like to continuously update. It is taking data from a webpage, and every so often that webpage is updated to reflect current information. Is there a way that I can catch this update and reflect that in my application? I'm pretty new to Swift and iOS programming. Some of the code made seem very bizarre, but it currently works for whatever song is playing when you first open the app (that is, it updates the text to show that song playing but doesn't update later).
let url = NSURL(string: "http://api.vicradio.org/songs/current")!
let request = NSMutableURLRequest(URL: url)
let session = NSURLSession.sharedSession()
let task = session.dataTaskWithRequest(request) { (data: NSData?, response: NSURLResponse?, error: NSError?) in
if error != nil {
return
}
let name = NSString(data: data!, encoding: NSUTF8StringEncoding) as! String
var songName = ""
var artistName = "by "
var quoteNumber = 0
for character in name.characters {
if character == "\"" {
quoteNumber++
}
if quoteNumber == 3 && character != "\"" {
songName += String(character)
} else if quoteNumber == 7 && character != "\"" {
artistName += String(character)
}
}
if (songName != "no song metadata provided") {
self.SongNowText.text = songName
self.ArtistNowText.text = artistName
self.SongNowText.setNeedsDisplay()
self.ArtistNowText.setNeedsDisplay()
} else if (songName == "no song metadata provided") {
self.SongNowText.text = "The Best of What's Next!"
self.ArtistNowText.text = "only on VIC Radio"
}
}
task!.resume()
It looks like the URL you're accessing there is an API endpoint putting out JSON. I highly recommend using NSJSONSerialization.JSONObjectWithData to parse the response body into a dictionary and use that instead of rolling your own solution by counting quote marks.
The callback to dataTaskWithURL is executed on a background thread. Avoid updating the UI on anything besides the main thread because it can cause problems. Use dispatch_async to execute your UI update function on the main thread as in the example.
All you can do with this API is send it requests and read the responses. You can poll the endpoint at a regular interval while the app is open and get decent results from that. NSTimer is one way to do that, and it requires you put the method you want to execute repeatedly in a class inheriting from NSObject because it depends on Objective-C style message sending.
Throw this in a playground and try it:
import Cocoa
import XCPlayground
XCPSetExecutionShouldContinueIndefinitely()
class RadioDataAccessor : NSObject {
private let callback: [String : AnyObject] -> Void
init(callback: [String : AnyObject] -> Void) {
self.callback = callback
super.init()
NSTimer.scheduledTimerWithTimeInterval(5.0, target: self,
selector: "updateData", userInfo: nil, repeats: true)
// just so it happens quickly the first time
updateData()
}
func updateData() {
let session = NSURLSession.sharedSession()
let url = NSURL(string: "http://api.vicradio.org/songs/current")!
session.dataTaskWithURL(url) { data, response, error in
if error != nil {
return
}
var jsonError = NSErrorPointer()
let json = NSJSONSerialization.JSONObjectWithData(data,
options: NSJSONReadingOptions.allZeros,
error: jsonError) as? [String : AnyObject]
if jsonError != nil {
return
}
dispatch_async(dispatch_get_main_queue()) { self.callback(json!) }
}.resume()
}
}
RadioDataAccessor() { data in
println(data)
}
You may want to save the timer to a variable and expose a function that lets you invalidate it.

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