socket.on fire only after page reload - events

My client socket.on doesn't fire after calling the server ( socket.emit ('callserver'). However, when I refresh the page, it works! I'm not sure I understand this correctly. Any idea why this is the case? thanks ahead for any input!
Here's my code for the client:
socket.on('pauseTimeClock', function (data) {
stopWatchClock.setPausedTime(data.time);
$('.pauseTime').html(data.time.replace(/(\d)/g, '<span>$1</span>'))
console.log(stopWatchClock.pausedTime);
});
this.pause = function (stopwatch) {
this.stopwatch = stopwatch;
socket.emit('pauseTime');
this.stopwatch.changeState(this.stopwatch.getPauseState());
}
On the server:
socket.on('pauseTime', function () {
//stop broadcasting countDown time
clearInterval(timeinterval);
var pausedTime = moment();
function pauseTimeClock() {
var timeDiffHour = moment().hour() - pausedTime.hour();
var timeDiffMinute = moment().minute() - pausedTime.minute();
var timeDiffSec = moment().second();
var displayTime = timeDiffHour + ":" + timeDiffMinute + ":" + timeDiffSec;
socket.broadcast.emit("pauseTimeClock", { time: moment(displayTime, 'hhmm').format('HH:mm') });
}
setInterval(pauseTimeClock, 1000);
})

After monkeying around, I found that socket.broadcast.emit broadcasts to all client except the newly created one, whereas socket.emit broadcasts to everyone.

Related

google extension - intercepting ajax call stopped working suddenly

everything was working flawlessly like 3 days ago when I finished writing some code and testing. Today when I wanted to do some more changes it stopped working.. Like without a reason. Code didn't change a bit. I'm getting this error:
Uncaught RangeError: Maximum call stack size exceeded
Debugger tells me that error has been thrown somewhere during this call:
return open.apply(this, arguments);
Because of that anything that should be loaded via AJAX on the site is not working.
This is the code for intercepting the AJAX calls:
var XHR = XMLHttpRequest.prototype;
var open = XHR.open;
var send = XHR.send;
var setRequestHeader = XHR.setRequestHeader;
XHR.open = function (method, url) {
this._url = url;
this._requestHeaders = {};
return open.apply(this, arguments);
};
XHR.setRequestHeader = function (header, value) {
this._requestHeaders[header] = value;
return setRequestHeader.apply(this, arguments);
};
XHR.send = function (postData) {
this.addEventListener('load', function () {
var myUrl = this._url ? this._url.toLowerCase() : this._url;
if (myUrl) {
if (this.responseType != 'blob' && this.responseText) {
try {
var allowedUrls = ['shoutbox.json', 'comments/latest.json'];
if (new RegExp(allowedUrls.join("|")).test(this._url)) {
var extensionID = 'exampleExtensionID';
chrome.runtime.sendMessage(extensionID, { interception: true });
}
} catch (err) {
}
}
}
});
return send.apply(this, arguments);
};
Has anyone idea why it might stopped working?
I had to put my injected.js (XHR) into self invoking function.

handle browser refresh socket.io

I have a requirement using node js that handles disconnecting a user from a chat application.
I am not sure how to handle telling the difference between a browser closing and a user refreshing the browser.
client.on('disconnect', function () {
console.log( 'Disconnected' );
// run mysql code to remove user from logged in table
});
I have googled for a couple hours and cannot find a solution.
This seems like something pretty simple and I think it is the keywords that I am using.
Can someone point me in the right direction on how to handle this?
Thanks in advance.
One way would be to generate a random UID and save it to local storage. Right after the client connects, send this UID to the server and check to see if that UID exists as a connected user. On the server side, set a timeout in the disconnect that gives the user 15 seconds or so before their unique UID is deleted from the "users online" data.
Client:
// When the client starts, create the uid.
localstorage.setItem('uUID', Math.random().toString(24) + new Date());
// Emit the UID right after connection
socket.emit('userLogin', localstorage.getItem('uUID');
Server:
var currentUIDS = [];
var userIsConnected = true;
io.sockets.on('connection', function (socket) {
var currentUID = null;
socket.on('userLogin', function (data) {
if (data !== null) {
if (currentUIDS.includes(data)) {
userIsConnected = true;
currentUID = data;
}
}
});
socket.on('disconnect', function () {
userIsConnected = false;
setTimeout(function () {
if (!userIsConnected) currentUIDS.pop(currentUID);
}, 15000);
});
});
I have a better solution for that to handle multiple users:
var users = [],
users_connected = [];
io.on('connection', function(socket) {
var uid = null;
// register the new user
socket.on('register', function (user_uid) {
if ( users_connected.indexOf(user_uid) < 0 ) {
users_connected.push(user_uid);
}
if ( users.indexOf(user_uid) < 0 ) {
console.log('New user connected: ' + user_uid);
users.push(user_uid);
// notify other clients that a new user has joined
socket.broadcast.emit('user:join', {
name: user_uid,
users: users_connected.length
});
}
uid = user_uid;
});
// clean up when a user leaves, and broadcast it to other users
socket.on('disconnect', function () {
users_connected.splice( users_connected.indexOf(uid), 1);
setTimeout(function () {
if ( users_connected.indexOf(uid) < 0 ) {
socket.broadcast.emit('user:left', {
name: uid
});
var index = users.indexOf(uid);
users.splice(index, 1);
}
}, 3000);
});
});

Why my extension sends duplicates on request in geometric progression?

I've created extension that makes some JSON request & send it to some receiver.
My problem is:
Open popup window
After it closing, extensions sends 1 request
Open it on the same page again, and extension will send 2 requests
Open again, 4 requests
Open again, 8 requests
In each uses of popup, extension will be duplicate outgoing data in geometric progression.
Why that happens?
From the panel I'm send addnewurl to the port:
AddDialog.port.on("addnewurl", function (data) {
{
AddDialog is my popup
here It handle port messages aftre popup is closed(hidded)
}
var http = require("sdk/request").Request;
var req = CreateRequest("add_url", {});
req.params = {...};
var sreq = encodeURIComponent(JSON.stringify(req));
count += 1; //Global counter, u will see it in video
console.log('count = '+count);
var cfg = {
url : getRequestURL(),
contentType : "text/html",
content : sreq,
onComplete : function (response) {
var data = {
code : response.status,
body : response.json
};
AddDialog.port.emit("addnewurldone", data);
}
};
http(cfg).post();
});
For more sense I've created a AVI video record of that. See it here:
https://dl.dropboxusercontent.com/u/86175609/Project002.avi
1.6 MB
How to resolve that?
ADDED by request more info
That function emit addnewurl:
function AddNewURL() {
var node = $("#Tree").dynatree("getActiveNode");
if (node == null) {
$("#ServerStatus").text(LocalizedStr.Status_NoGroupSelected);
$("#ServerStatus").css("color", "red");
return;
};
var nkey = node.data.key;
var aImg = null;
var data = {
ownerId : nkey,
name : $("#LinkTitle").val(),
description : $("#LinkDesc").val(),
url : $("#CurrentURL").val(),
scrcapt:$("#ScrCaptureCB :selected").val()
};
$("#load").css("display", "inline");
$("#ServerStatus").text(LocalizedStr.Status_AddURL);
self.port.emit("addnewurl", data);
};
and it calls by button:
self.port.on("showme", function onShow(data) {
....
document.querySelector('#BtnOk').addEventListener('click', function () {
AddNewURL();
});
...
});
"swomme" goes from here(main.js):
AddDialog.on("show", function () {
count = 0;
AddDialog.port.emit("showme", locTbl);
});
function addToolbarButton() {
var enumerator = mediator.getEnumerator("navigator:browser");
while (enumerator.hasMoreElements()) {
var document = enumerator.getNext().document;
var navBar = document.getElementById('nav-bar');
if (!navBar) {
return;
}
var btn = document.createElement('toolbarbutton');
btn.setAttribute('id', cBtnId);
btn.setAttribute('type', 'button');
btn.setAttribute('class', 'FLAToolButton');
btn.setAttribute('image', data.url('icons/Add.png'));
btn.setAttribute('orient', 'horizontal');
btn.setAttribute('label', loc("Main_ContextMenu"));
btn.addEventListener('click', function () {
AddDialog.show();
}, false)
navBar.appendChild(btn);
}
}
I think the problem is here
document.querySelector('#BtnOk').addEventListener('click', function () {
AddNewURL();
});
If you are running AddDialog.port.emit("showme", locTbl); when you click your toolbar button then you're adding a click listener to #BtnOk every time as well.
On the first toolbar click it will have one click listener, on the second click two, and so on. You should remove the above code from that function and only run it once.

Angular $http, $q: track progress

Is there a way to track progress of http requests with Angular $http and $q? I'm making $http calls from a list of urls and then using $q.all I'm returning result of all requests. I would like to track progress of each request (promise resolved) so that I can show some progress to the user. I'm thinking of emitting event when a promise gets resolved but I'm not sure where should that be.
var d = $q.defer();
var promises = [];
for(var i = 0; i < urls.length; i++){
var url = urls[i];
var p = $http.get(url, {responseType: "arraybuffer"});
promises.push(p);
}
$q.all(promises).then(function(result){
d.resolve(result);
}, function(rejection){
d.reject(rejection);
});
return d.promise;
EDIT:
OK, after a bit of fiddling, this is what I've come up with
var d = $q.defer();
var promises = [];
var completedCount = 0;
for(var i = 0; i < urls.length; i++){
var url = urls[i];
var p = $http.get(url, {responseType: "arraybuffer"}).then(function(respose){
completedCount = completedCount+1;
var progress = Math.round((completedCount/urls.length)*100);
$rootScope.$broadcast('download.completed', {progress: progress});
return respose;
}, function(error){
return error;
});
promises.push(p);
}
$q.all(promises).then(function(result){
d.resolve(result);
}, function(rejection){
d.reject(rejection);
});
return d.promise;
Not sure if it is the right way of doing it.
I see you have already edit your own code, but if you need a more overall solution, keep reading
I once made a progress solution based on all pending http request (showing a indicator that something is loading, kind of like youtube has on the top progress bar)
js:
app.controller("ProgressCtrl", function($http) {
this.loading = function() {
return !!$http.pendingRequests.length;
};
});
html:
<div id="fixedTopBar" ng-controller="ProgressCtrl as Progress">
<div id="loading" ng-if="Progress.loading()">
loading...
</div>
</div>
.
Hardcore
For my latest project it wasn't just enought with just request calls. I started to get into sockets, webworker, filesystem, filereader, dataChannel and any other asynchronous calls that use $q. So i start looking into how i could get all the pending promises (including $http). Turns out there wasn't any angular solution, so i kind of monkey patched the $q provider by decorating it.
app.config(function($provide) {
$provide.decorator("$q", function($delegate) {
// $delegate == original $q service
var orgDefer = $delegate.defer;
$delegate.pendingPromises = 0;
// overide defer method
$delegate.defer = function() {
$delegate.pendingPromises++; // increass
var defer = orgDefer();
// decreass no mather of success or faliur
defer.promise['finally'](function() {
$delegate.pendingPromises--;
});
return defer;
}
return $delegate
});
});
app.controller("ProgressCtrl", function($q) {
this.loading = function() {
return !!$q.pendingPromises;
};
});
This may not perhaps fit everyone needs for production but it could be useful to developers to see if there is any unresolved issues that has been left behind and never gets called
Make a small general helper function:
function allWithProgress(promises, progress) {
var total = promises.length;
var now = 0;
promises.forEach(function(p) {
p.then(function() {
now++;
progress(now / total);
});
})
return $q.all(promises);
}
Then use it:
var promises = urls.map(function(url) {
return $http.get(url, {responseType: "arraybuffer"});
});
allWithProgress(promises, function(progress) {
progress = Math.round(progress * 100);
$rootScope.$broadcast('download.completed', {progress: progress});
}).catch(function(error) {
console.log(error);
});

AJAX Ready State stuck on 1

Hi I can see this has been discussed but after perusing the issues/answers I still don't seem to be able to get even this simple AJAX call to bump out of ready state 1.
Here's the Javascript I have:
<script language="javascript" type="text/javascript">
var request;
function createRequest()
{
try
{
request = new XMLHttpRequest();
} catch (trymicrosoft) {
try {
request = new ActiveXObject("Msxml2.XMLHTTP");
} catch (othermicrosoft) {
try {
request = new ActiveXObject("Microsoft.XMLHTTP");
} catch (failed) {
request = false;
}
}
}
if (!request)
alert("Error initializing XMLHttpRequest!");
}
function loadClassesBySchool()
{
//get require web form pieces for this call
createRequest(); // function to get xmlhttp object
var schoolId = getDDLSelectionValue("ddlSchools");
var grade = getDDLSelectionValue("ddlGrades");
var url = "courses.php?grades=" + escape(grade) + "&schoolId=" + escape(schoolId);
//open server connection
request.open("GET", url, true);
//Setup callback function for server response
//+++read on overflow that some fixed the issue with an onload event this simply had
//+++the handle spitback 2 readystate = 1 alerts
request.onload = updateCourses();
request.onreadystatechanged = updateCourses();
//send the result
request.send();
}
function updateCourses()
{
alert('ready state changed' + request.readyState);
}
function getDDLSelectionValue(ddlID)
{
return document.getElementById(ddlID).options[document.getElementById(ddlID).selectedIndex].value;
}
</script>
The PHP is HERE just a simple print which if i navigate to in the browser (IE/Chrome) loads fine:
<?php
print "test";
?>
I'm quite new at this but seems like I can't get the most bare bones AJAX calls to work, any help as to how work past this would be greatly appreciated.
All I get out of my callback function 'updateCourses' is a 1...
Well after more digging I actually gave up and switched over to jQuery which should for all intents and purposes be doing the EXACT same thing except for the fact that jQuery works... I was just less comfortable with it but so be it.
Here's the jQuery to accomplish the same:
function loadCoursesBySchool(){
var grades = getDDLSelectionValue("ddlGrades");
var schoolId = getDDLSelectionValue("ddlSchools");
jQuery.ajax({
url: "courses.php?grades=" + grades + "&schoolId=" + schoolId,
success: function (data) {
courseDisplay(data);
}
});
}
function courseDisplay(response)
{
//check if anything was setn back!?
if(!response)
{
$("#ddlCourses").html("");
//do nothing?
}
else
{
//empty DLL
$("#ddlCourses").html("");
//add entries
$(response).appendTo("#ddlCourses");
}
}

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