gradle.daemon react-native: Could not find or load main class “Dorg.gradle.daemon=true” - gradle

When I try to build the project with the command 'react-native run-android' the following error appears:
Error: Could not find or load main class “Dorg.gradle.daemon=true”
JS server already running.
Building and installing the app on the device (cd android && ./gradlew installDebug...
Error: Could not find or load main class “Dorg.gradle.daemon=true”
Could not install the app on the device, read the error above for details.
.bash_profile contains the following global variables:
export ANDROID_HOME=$HOME/Library/Android/Android-SDK
export JAVA_HOME=/Library/Java/JavaVirtualMachines/jdk1.8.0_92.jdk/Contents/Hom
export GRADLE_OPTS=“Dorg.gradle.daemon=true”
I have my emulator running and I have ran the command "source ~/.bash_profile".
All I want is to enable gradle daemon and execute the project.

Don't know if this is the reason but should be rather:
GRADLE_OPTS="-Dorg.gradle.daemon=true"
mind the dash -.

Related

Getting error while running mediapipe on macOS; Building C++ command-line example apps

I am trying to use mediapipe for a university project and have installed it, even successfully ran the Hello World! in C++ example app but when I am trying to build the C++ command-line example, it is giving me errors.
I ran this:
bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 mediapipe/examples/desktop/hand_tracking:hand_tracking_cpu
and the result I got is this:
DEBUG: /private/var/tmp/_bazel_kanzashaikh/c191ae13e9137350b50f6a19ce94bf21/external/rules_foreign_cc/workspace_definitions.bzl:15:10: WARNING: This branch is deprecated and no longer recieving updates. Please update to main or choose a specific commit to pin in your workspace.
INFO: Build option --compilation_mode has changed, discarding analysis cache.
ERROR: Error fetching repository: java.io.IOException: The repository's path is "/usr/local/opt/opencv#3" (absolute: "/usr/local/opt/opencv#3") but this directory does not exist.
ERROR: /Users/kanzashaikh/development/mediapipe/third_party/BUILD:178:6: //third_party:opencv_binary depends on #macos_opencv//:opencv in repository #macos_opencv which failed to fetch. no such package '#macos_opencv//': The repository's path is "/usr/local/opt/opencv#3" (absolute: "/usr/local/opt/opencv#3") but this directory does not exist.
ERROR: Analysis of target '//mediapipe/examples/desktop/hand_tracking:hand_tracking_cpu' failed; build aborted: Analysis failed
INFO: Elapsed time: 0.194s
INFO: 0 processes.
FAILED: Build did NOT complete successfully (0 packages loaded, 237 targets co
nfigured)
How do I solve it?
before building desktop examples, you should setup opencv. also for android examples you should setup android sdk and ndk.
there is a builtin script for setting up opencv and you can execute it.
for setting up opencv:
bash setup_opencv.sh
and for android sdk and ndk:
bash setup_android_sdk_and_ndk.sh
I am assuming you are running a M1 machine, as Homebrew is now installing Intel binaries under /usr/local and ARM ones under /opt/homebrew.
In your case, when building, bazel is looking for opencv#3 package at /usr/local/opt/opencv#3 and immediately throws an error as the package is located at /opt/homebrew/opt/opencv#3.
Thus, you have two choices:
Open WORKSPACE file from your bazel project and modify the path for each package accordingly
Make a symbolic link to /opt/homebrew/opt in /usr/local by running: sudo ln -s /opt/homebrew/opt opt

Unable to locate adb on macOS Catalina

I am starting to learn how to do mobile programming with ReactNative on an android environment. I’m using MacOS Catalina and I’ve installed android studio and react-native-cli. I ran react-native init ShoppingList which passed
Downloading template,
Copying template,
Processing template
but failed at Installing CocoaPods dependencies because I wasn't at the latest OS yet(I hope this is not part of the problem because I don’t have enough memory to upgrade OS)
I’ve referred to a suggestion inside this issue, which asks me to run
npm uninstall -g react-native react-native-cli
npm install -g react-native react-native-cli
react-native start --reset-cache
I’ve also deleted the node_modules and npm install at the root of the project. Then at the root of the project I ran react-native run-android.
Which gave me the following error
info Running jetifier to migrate libraries to AndroidX. You can disable it using "--no-jetifier" flag.
Jetifier found 967 file(s) to forward-jetify. Using 8 workers...
info Starting JS server...
/bin/sh: adb: command not found
info Launching emulator...
error Failed to launch emulator. Reason: No emulators found as an output of `emulator -list-avds`.
warn Please launch an emulator manually or connect a device. Otherwise app may fail to launch.
info Installing the app...
Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/6.2/userguide/command_line_interface.html#sec:command_line_warnings
FAILURE: Build failed with an exception.
* What went wrong:
Could not determine the dependencies of task ':app:installDebug'.
> SDK location not found. Define location with an ANDROID_SDK_ROOT environment variable or by setting the sdk.dir path in your project's local properties file at '/Users/prashin/Test/ShoppingList/android/local.properties'.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 2s
error Failed to install the app. Make sure you have the Android development environment set up: https://reactnative.dev/docs/environment-setup. Run CLI with --verbose flag for more details.
Error: Command failed: ./gradlew app:installDebug -PreactNativeDevServerPort=8081
Inside Android Studio, the following are installed
Android 11.0(R),
Android SDK Build-Tools,
Android Emulator 30.2.6,
Android SDK-Platform-Tools 30.0.5,
Intel x86 Emulator Accelerator (HAXM installer) 7.5.1
I created a Pixel 2 Device with Release name R(API Level 30), and pressed the Play button countless times, it gives me the error of AVD Manager: Unable to locate ADB.
This is my .bash_profile file.
source ~/.profile
# Setting PATH for Python 3.7
# The original version is saved in .bash_profile.pysave
PATH="/Library/Frameworks/Python.framework/Versions/3.7/bin:${PATH}"
export PATH
export NVM_DIR="$HOME/.nvm"
[ -s "$NVM_DIR/nvm.sh" ] && \. "$NVM_DIR/nvm.sh" # This loads nvm
[ -s "$NVM_DIR/bash_completion" ] && \. "$NVM_DIR/bash_completion" # This loads nvm bash_completion
##
# Your previous /Users/prashin/.bash_profile file was backed up as /Users/prashin/.bash_profile.macports-saved_2019-10-23_at_18:32:04
##
# MacPorts Installer addition on 2019-10-23_at_18:32:04: adding an appropriate PATH variable for use with MacPorts.
export PATH="/opt/local/bin:/opt/local/sbin:$PATH"
export ANDROID_HOME=/Users/prashin/Library/Android/sdk
export ANDROID_SDK_ROOT=$ANDROID_HOME
export PATH="$PATH:$ANDROID_HOME/emulator:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools"
# export PATH="$PATH:/Users/$USER/Library/Android/sdk/platform-tools"
# export PATH=${PATH}:/usr/local/mysql-5.7.31-macos10.14-x86_64/bin
# Finished adapting your PATH environment variable for use with MacPorts.
And I do see an adb executable inside platform-tools according to this post.
What could I be missing here which is preventing me from running my basic application on the simulator? Do inform me if more information is needed.
Edit
A suggested solution of switching to .zprofile changed the error message instead. It got stuck at info launching emulator for 30s before producing the error below.
error Failed to launch emulator. Reason: Could not start emulator within 30 seconds..
warn Please launch an emulator manually or connect a device. Otherwise app may fail to launch.
info Installing the app...
> Task :app:stripDebugDebugSymbols UP-TO-DATE
Compatible side by side NDK version was not found.
> Task :app:installDebug FAILED
Skipping device 'emulator-5554' (emulator-5554): Device is OFFLINE.
Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/6.2/userguide/command_line_interface.html#sec:command_line_warnings
27 actionable tasks: 2 executed, 25 up-to-date
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:installDebug'.
> com.android.builder.testing.api.DeviceException: No online devices found.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 4s
error Failed to install the app. Make sure you have the Android development environment set up: https://reactnative.dev/docs/environment-setup. Run CLI with --verbose flag for more details.
Error: Command failed: ./gradlew app:installDebug -PreactNativeDevServerPort=8081
With Catalina, Apple has changed the default shell to zsh. Therefore you have to rename your configuration files. .bashrc is now .zshrc and .bash_profile is now .zprofile. Move the contents of your .bash_profile to a new .zprofile file and restart your terminal. Run the app again with new environment variables in place.
Simply restarting the terminal made the trick for me...

Sencha build due to sass target

I am trying to build a Sencha app but I am getting the following errors:
[ERR] The following error occurred while executing this line:
/Users/conor/Repositories/POS/pos/.sencha/app/build-impl.xml:286:
The following error occurred while executing this line:
/Users/conor/Repositories/POS/pos/.sencha/app/sass-impl.xml:280:
The following error occurred while executing this line:
/Users/conor/Repositories/POS/pos/.sencha/app/sass-impl.xml:286:
Problem: failed to create task or type x-compass-compile Cause: The
name is undefined. Action: Check the spelling. Action: Check that any
custom tasks/types have been declared. Action: Check that any
/ declarations have taken place.
I looked into the Ant scripts and it appears that the issue is around the SASS process using Compass.
I can confirm that Compass v1.0.3 is installed.
After that, I am not a Sencha expert so am stuck. How can I fix this issue please?
Thank you.
I ran into this error too. I had just upgraded to Sencha CMD 6.0.2.14. Download page
It looks like you're using Sencha Touch and it's probably 2.x. There's a component called "Compass extension" in the installer that needs to be checked.
If you didn't install the ruby, Install the ruby2.X. Ruby is required to build the sencha application and set 'ruby' to your system path variable.
eg: check your ruby version with ruby -v

Error -60005 when install Cocos2d-iPhone v3 RC4

When I try to install Cocos2d-iphone 3.0.0 RC4, I got an error: (run without sudo)
Error -60005 occurred while executing script with privileges.
So, I try to show its package content and use terminal to do: cd ...Cocos2D Installer 3.0.0.app/Contents/MacOS
I try this command: (with sudo)
sudo ./Cocos2D\ Installer\ 3.0.0
It works but I got log with some errors:
[1m>>> Installing Cocos2D-v3.0.0 files (B[m
[1m>>> Installing Cocos2D-v3.0.0 templates (B[m
[4m[1mCocos2D Template Installer (Cocos2D-v3.0.0)(B[m
Error: [31m✖︎(B[m Script cannot be executed as root.
In order for it to work properly, please execute the script again without 'sudo'.
If you want to know more about how to use this script execute '/Users/viethung/Downloads/Cocos2D-v3.0.0/install.sh --help'.
[1m>>> Building/Installing Cocos2D-v3.0.0 documentation, this may take a minute.... (B[m
appledoc version: 2.2 (build 963)
Generation step 4/5 failed: GBDocSetInstallGenerator failed generating output, aborting!
Documentation set was installed, but couldn't reload documentation within Xcode.
Xcode got an error: No documentation set present at specified path.
[1m>>> Cocos2D-v3.0.0 installation complete! (B[m
Are there any way is better than this way?
I have same problem.
I think you installed old cocos2d-iphone and it caused this problem.
You should remove old cocos2d-iphone first. I removed:
~/Library/Developer/Xcode/cocos2d v3.x
And install again. It works for me.
Hope it works for you :)

error: unable to open executable ''

I just ran into this issue with my Xcode project:
whenever I run it, it says there is the following error GenerateDSYMFile /Users/obleopold/Library/Developer/Xcode/DerivedData/richhh-bzvkjxyolcsbhoffzrtzyohyzhye/Build/Products/Debug-iphoneos/richhh.app.dSYM /Users/obleopold/Library/Developer/Xcode/DerivedData/richhh-bzvkjxyolcsbhoffzrtzyohyzhye/Build/Products/Debug-iphoneos/richhh.app/richhh
cd /Users/obleopold/Documents/richhh
setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/dsymutil /Users/obleopold/Library/Developer/Xcode/DerivedData/richhh-bzvkjxyolcsbhoffzrtzyohyzhye/Build/Products/Debug-iphoneos/richhh.app/richhh -o /Users/obleopold/Library/Developer/Xcode/DerivedData/richhh-bzvkjxyolcsbhoffzrtzyohyzhye/Build/Products/Debug-iphoneos/richhh.app.dSYM
The main issue states:
error: unable to open executable ''
Here is some more info:
My project name is: richhh,
my computer username is: obleopold
If you need any more information, please comment.
Go to Product->Clean and then Product->Clean builds(option comes by pressing option button). Delete the derived data, restart Xcode and try running

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