I am trying to make clicking the right mouse button behave like the left mouse button when clicking on objects.
This is the code I have been playing around with:
$(".upper-canvas").bind('contextmenu', function (env) {
canvas.on('mouse:over', function(e) {
canvas.setActiveObject(e.target);
});
return false;
})
But it doesn't behave as I thought it would.
After right clicking on an object, it doesn't select the object, but then it subsequently and continuously selects elements on hovering.
I, perhaps naively, assumed the hover event would only be active one time on right-clicking.
So long as you're only working with objects, this should work:
$(".upper-canvas").bind('contextmenu', function(ev) {
var pointer = canvas.getPointer(ev.originalEvent);
var objects = canvas.getObjects();
for (var i = objects.length - 1; i >= 0; i--) {
if (objects[i].containsPoint(pointer)) {
canvas.setActiveObject(objects[i]);
break;
}
}
if (i < 0) {
canvas.deactivateAll();
}
canvas.renderAll();
ev.preventDefault();
return false;
});
When a user right clicks in the canvas, it gets the (x, y) coordinates of the click. Then it looks through all the objects in the canvas and selects an object if it contains the point. I believe that fabric retains z-order in reverse order in the objects list, so this should respect that since it goes through the list backwards. If the click doesn't select any object, then it will deselect any selected objects. Finally, it prevents default and returns false to prevent the normal right click pop up from occurring.
This should work fairly well with objects, but it probably won't work super well with groups.
Related
I have gotten into a small issue I can't seam to wrap my head around, and I hope for some guidesnes from you folks.
I have a timeline with a bunch of groups and subgroups, and the height of the timeline is now bigger than the height of the monitor showing it.
And that is fine it can be scrolled using the scroll wheel on the mouse, however as it is ment to be just a timeline on a wall mounted screen it would be cool if I could make an autoscroll function, that scroll the timeline up and down in a given timeframe.
Unfortunatly I can't figure out where to implement it to make it work.
I have the following code to make a div scroll ( and have tried diffrent ways to make it do it in the vis.js code, but so far no luck )
if anyone knows of a way to make it scroll up and down in a given timeframe i would really appreciate the help.
<script language="javascript">
ScrollRate = 1;
function scrollDiv_init() {
//this can be a class also.
DivElmnt = document.getElementById('MyDivName');
ReachedMaxScroll = false;
DivElmnt.scrollTop = 0;
PreviousScrollTop = 0;
ScrollInterval = setInterval('scrollDiv()', ScrollRate);
}
function scrollDiv() {
if (!ReachedMaxScroll) {
DivElmnt.scrollTop = PreviousScrollTop;
PreviousScrollTop++;
ReachedMaxScroll = DivElmnt.scrollTop >= (DivElmnt.scrollHeight - DivElmnt.offsetHeight);
}
else {
ReachedMaxScroll = (DivElmnt.scrollTop == 0) ? false : true;
DivElmnt.scrollTop = PreviousScrollTop;
PreviousScrollTop--;
}
}
function pauseDiv() {
clearInterval(ScrollInterval);
}
function resumeDiv() {
PreviousScrollTop = DivElmnt.scrollTop;
ScrollInterval = setInterval('scrollDiv()', ScrollRate);
}
</script>
Well, the only tricky part I can see about scrolling timeline at http://visjs.org/examples/timeline/other/verticalScroll.html is that you have to scroll certain element, not the container of the timeline. If you use inspector to find the element with the scrollbar, you'll probably be surprised to see this:
Indeed, if I apply scrolling to that element
var scrollerElement = document.querySelector('#mytimeline1 div.vis-panel.vis-left.vis-vertical-scroll');
scrollerElement.scrollTop = 100;
the timeline gets scrolled vertically. By the way, the vis-vertical-scroll class suggests that we are on the right way. Actually, you should probably use a shorter selector instead:
var scrollerElement = document.querySelector('#mytimeline1 .vis-vertical-scroll');
You can try this via browser console on that page. I think this should be enough for you to implement the desired autoscrolling.
When a Kendo grid cell is open for editing, what is the best way to close the cell (and move to the next cell) with the right arrow key?
Take a look on the following snippet. It is a simple way for doing what you want:
// Bind any keyup interaction on the grid
$("#grid").on("keyup", "input", function(e)
{
// Right arrow keyCode
if (e.keyCode == 39)
{
// Ends current field edition.
// Kendo docs says that editCell method:
// "Switches the specified table cell in edit mode"
// but that doesn't happens and the current cell keeps on edit mode.
var td = $(e.target)
.trigger("blur");
// Find next field
td = td.closest("td").next();
// If no cell was found, look for the next row
if (td.length == 0)
{
td = $(e.target).closest("tr").next().find("td:first");
}
// As ways happens on kendo, a little (ugly)workaround
// for calling editCell, because calling without
// the timer doesn't seem to work.
window.setTimeout(function()
{
grid.editCell(td);
}, 1);
}
});
I don't know why but I could not save a Fiddle for that, I got 500 Internal error. Anyway it seems to achieve what you need. The grid needs to be in edit mode incell.
I'm implementing functionality to create a link between two nodes on Shift+Alt+Click. Like this
function graphSelectionChange(event){
var selection = event.selection;
if (selection.length === 2 && event.altKey){
var fromitem=selection[0];
var toitem=selection[1];
chart.addData({
links:[{
"id":"ll"+nextId,
from:fromitem.id,
to:toitem.id,
"style":{"label":"newLink"}
}]
});
nextId += 1;
}
}
The altKey seems not to be detected. According to this http://jsfiddle.net/Rw4km/ it is the alt/option button on a keyboard. Any clue?
Use click event (it also has selection attribute).
Selection event does not have altKey property.
There are other selection changes, like selected nodes disappearing, that do not have associated mouse clicks an you probably do not want a link added in such case.
I was wondering how to have a better control of my d3.brush component.
I would like to have some extra controls on it, like:
right click (opens a special menu, instead of regular browser one - and instead of strange brush behavior )
been able to disable the resizable (i.e. allowing the user to only move the brush and not resizing it) brush feature (whenever I want to control it)
I've already read some older similar questions here but no luck so far.
I can already read when a right click happend on my brush area with:
//code from an older post
function rightClick() {
if (d3.event.sourceEvent.which == 3 || d3.event.sourceEvent.button
== 2) { //3==firefox, 2==ie
return true;
} else {
return false;
}
}
and here is my code that uses the rightClicl() return:
function brushed() {
if(rightClick()){
console.log("Right click : " + rightClick());
}
else {
console.log("Right click <false> : " + rightClick())
x.domain(brush.empty() ? x.domain() : brush.extent());
if(!brush.empty()){
//do something and redraw it
}
else{ //correctiong when brush.empty() restables x.domain to general value
resetView();
}
}//end-of first else
}
but every time rightClick() is true, I still have my brush acting "as a regular" left-click.
Any help / insight is appreciated.
Thank you for your time.
Context menu
I'm using this d3-context-menu for showing context menu on svg elements.
However the plugin can not be used on d3.brush rects directly. The right mousedown event will also trigger brush event. I tried event.stopImmediatePropagation(), it worked.
g.selectAll(".extent")
.on("mousedown", function() {
if (d3.event.button === 2) { // only enable for right click
d3.event.stopImmediatePropagation();
}
})
.on("contextmenu", d3.contextMenu(menu));
Disable resize
It seems that d3 has no explicit option for that feature.
But you can remove the resize rects in brush group.
// after call brush
brushG.selectAll(“.resize”).remove();
I have replaced the traditional select/option form elements with a nifty little popup window when a triggering image is clicked. The page is for accounting purposes and so multiple line items are to be expected. I've written the javascript that will dynamically generate new line item select/option elements. When the page loads, the initial set of choices loads and the user can click on them, get a pop up with some choices, choose one and then the box closes. The move to the next choice and so on and so forth. I've added livequery to my code for those dynamic elements. However... the livequery("click"...) seems to fire no matter where the user clicks on the page. Very frustrating.
I've read on here how great "live()" is in jQuery 1.3, but I am not able to upgrade fully to jquery 1.3 because a custom JS file depends on 1.2, so using live() is out of the question, however I have invoked the livequery() plugin and I really need to understand if I'm using it correctly.
I will post partial code. There's just way too much to post all of it.
Basically, I'm searching for divs starting with "bubble" and then a number afterwards. Then run the event on each them. Only bubble1 is static, 2 and up are dynamic. Am I missing the whole usage of livequery?
>$jb('div[id^="bubble"]').each(function () {
> var divid = $jb('div[id^="bubble"]').filter(":first").attr("id");
>var pref = "bubble";
>var i = divid.substring((pref.length));
>var trigger = $jb('#trigger' + i, this);
>var popup = $jb('#pop'+ i, this).css('opacity', 0);
>var selectedoption = $jb('selectedOption' + i, this);
>var selectedtext = $jb('selectedOptionText' + i, this);
>$jb([trigger.get(0), popup.get(0)]).livequery("click",
> function () {
>//alert(i);
// code removed for brevity (just the contents of the popups)
>});
Live works by using event delegation. A click event is attached to the body, and anytime something is clicked the selector is tested against the target. If it passes the selector test it calls the function (thus simulating a click event).
You probably want something like this:
$('div[id^="bubble"]').livequery("click", function() {
var divId = $(this).attr("id");
var i = divId.substring("bubble".length);
var trigger = $("#trigger" + i, this);
var popup = $("#pop" + i, this).css("opacity", 0);
// alert(i);
}