Forcing google map api 3 calls to occur in sequence - events

I'd like to load an overlay and then zoom to a predefined view.
This works, but sometimes when the overlay is large, the zoom happens
first. Even with the listener waiting for "idle" before zooming, sometimes
it happens out of sequence. Any way to force A before B?
var ctaLayer = new google.maps.KmlLayer({
....
});
var bounds = ...
var listener = google.maps.event.addListener(map, "idle", function() {
map.fitBounds(bounds);
google.maps.event.removeListener(listener);
});

Related

Using L.esri.DynamicMapLayer, is it possible to bind a mouseover event rather than a pop-up on a dynamic map?

I'm aware of binding a pop-up to ESRI's L.esri.DynamicMapLayer here. The following code below is successful.
$.ajax({
type: 'GET',
url: url + '?f=json',
data: { layer: fooType },
dataType: 'json',
success: function(json) {
var foo_layer = fooLayers[fooType].layers;
foo = L.esri.dynamicMapLayer({
url: url,
layers: [foo_layer],
transparent: true
}).addTo(map).bringToFront();
foo.bindPopup(function(error, featureCollection) {
if (error || featureCollection.features.length === 0) {
return false;
} else {
var obj = featureCollection.features[0].properties;
var val = obj['Pixel Value'];
var lat = featureCollection.features[0].geometry.coordinates[1];
var lon = featureCollection.features[0].geometry.coordinates[0];
new L.responsivePopup({
autoPanPadding: [10, 10],
closeButton: true,
autoPan: false
}).setContent(parseFloat(val).toFixed(2)).setLatLng([lat, lon]).openOn(map);
}
});
}
});
But rather than a click response I am wondering as to whether you can mouseover using bindTooltip instead on a dynamic map. I've looked at the documentation for L.esri.DynamicMapLayer which says it is an extension of L.ImageOverlay. But perhaps there is an issue outlined here that I'm not fully understanding. Maybe it is not even related.
Aside, I've been testing multiple variations of even the simplest code to get things to work below but have been unsuccessful. Perhaps because this is asynchronous behavior it isn't possible. Looking for any guidance and/or explanation(s). Very novice programmer and much obliged for expertise.
$.ajax({
type: 'GET',
url: url + '?f=json',
data: { layer: fooType },
dataType: 'json',
success: function(json) {
var foo_layer = fooLayers[fooType].layers;
foo = L.esri.dynamicMapLayer({
url: url,
layers: [foo_layer],
transparent: true
}).addTo(map).bringToFront();
foo.bindTooltip(function(error, featureCollection) {
if (error || featureCollection.features.length === 0) {
return false;
} else {
new L.tooltip({
sticky: true
}).setContent('blah').setLatLng([lat,lng]).openOn(map);
}
});
}
});
Serendipitously, I have been working on a different problem, and one of the byproducts of that problem may come in handy for you.
Your primary issue is the asynchronous nature of the click event. If you open up your map (the first jsfiddle in your comment), open your dev tools network tab, and start clicking around, you will see a new network request made for every click. That's how a lot of esri query functions work - they need to query the server and check the database for the value you want at the given latlng. If you tried to attach that same behavior to a mousemove event, you'll trigger a huge number of network requests and you'll overload the browser - bad news.
One solution of what you can do, and its a lot more work, is to read the pixel data under the cursor of the image returned from the esri image service. If you know the exact rgb value of the pixel under the cursor, and you know what value that rgb value corresponds to in the map legend, you can achieve your result.
Here is a working example
And Here is the codesandbox source code. Don't be afraid to hit refresh, CSB is little wonky in the way it transpiles the modules.
What is happening here? Let's look step by step:
On map events like load, zoomend, moveend, a specialized function is fetching the same image that L.esri.dynamicMapLayer does, using something called EsriImageRequest, which is a class I wrote that reuses a lot of esri-leaflet's internal logic:
map.on("load moveend zoomend resize", applyImage);
const flashFloodImageRequest = new EsriImageRequest({
url: layer_url,
f: "image",
sublayer: "3",
});
function applyImage() {
flashFloodImageRequest
.fetchImage([map.getBounds()], map.getZoom())
.then((image) => {
//do something with the image
});
}
An instance of EsriImageRequest has the fetchImage method, which takes an array of L.LatLngBounds and a map zoom level, and returns an image - the same image that your dynamicMapLayer displays on the map.
EsriImageRequest is probably extra code that you don't need, but I happen to have just run into this issue. I wrote this because my app runs on a nodejs server, and I don't have a map instance with an L.esri.dynamicMapLayer. As a simpler alternative, you can target the leaflet DOM <img> element that shows your dynamicMapLayer, use that as your image source that we'll need in step 2. You will have to set up a listener on the src attribute of that element, and run the applyImage in that listener. If you're not familiar with how leaflet manages the DOM, look into your elements tab in the inspector, and you can find the <img> element here:
I'd recommend doing it that way, and not the way my example shows. Like I said, I happened to have just been working on a sort-of related issue.
Earlier in the code, I had set up a canvas, and using the css position, pointer-events, and opacity properties, it lays exactly over the map, but is set to take no interaction (I gave it a small amount of opacity in the example, but you'd probably want to set opacity to 0). In the applyImage function, the image we got is written to that canvas:
// earlier...
const mapContainer = document.getElementById("leafletMapid");
const canvas = document.getElementById("mycanvas");
const height = mapContainer.getBoundingClientRect().height;
const width = mapContainer.getBoundingClientRect().width;
canvas.height = height;
canvas.width = width;
const ctx = canvas.getContext("2d");
// inside applyImage .then:
.then((image) => {
image.crossOrigin = "*";
ctx.drawImage(image, 0, 0, width, height);
});
Now we have an invisible canvas who's pixel content is exactly the same as the dynamicMapLayer's.
Now we can listen to the map's mousemove event, and get the mouse's rgba pixel value from the canvas we created. If you read into my other question, you can see how I got the array of legend values, and how I'm using that array to map the pixel's rgba value back to the legend's value for that color. We can use the legend's value for that pixel, and set the popup content to that value.
map.on("mousemove", (e) => {
// get xy position on cavnas of the latlng
const { x, y } = map.latLngToContainerPoint(e.latlng);
// get the pixeldata for that xy position
const pixelData = ctx.getImageData(x, y, 1, 1);
const [R, G, B, A] = pixelData.data;
const rgbvalue = { R, G, B, A };
// get the value of that pixel according to the layer's legend
const value = legend.find((symbol) =>
compareObjectWithTolerance(symbol.rgbvalue, rgbvalue, 5)
);
// open the popup if its not already open
if (!popup.isOpen()) {
popup.setLatLng(e.latlng);
popup.openOn(map);
}
// set the position of the popup to the mouse cursor
popup.setLatLng(e.latlng);
// set the value of the popup content to the value you got from the legend
popup.setContent(`Value: ${value?.label || "unknown"}`);
});
As you can see, I'm also setting the latlng of the popup to wherever the mouse is. With closeButton: false in the popup options, it behaves much like a tooltip. I tried getting it to work with a proper L.tooltip, but I was having some trouble myself. This seems to create the same effect.
Sorry if this was a long answer. There are many ways to adapt / improve my code sample, but this should get you started.

amCharts: Map Recentering after JSON DataSource Despite Previous chart.homeGeoPoint

I'm mapping a series of points with amChart; after loading the data from an external JSON source, the map re-centers instead of staying at the point I'd set earlier with chart.homeGeoPoint.
I believe I need to use an event listener and set the homeGeoPoint after the map renders the points... but I'm at a bit of a loss; the only events I've found are from dataSource.events, and those appear to be related to fetching/parsing the JSON, as opposed to rendering the map.
// Create map instance
var chart = am4core.create("chartdiv", am4maps.MapChart);
// Set map definition
chart.geodata = am4geodata_region_world_northAmericaLow;
// Set projection
chart.projection = new am4maps.projections.Miller();
// Initial Position / Zoom
chart.homeZoomLevel = 2.6;
chart.homeGeoPoint = {
latitude: 39,
longitude: -96.2456
};
// Series for World map
var worldSeries = chart.series.push(new am4maps.MapPolygonSeries());
worldSeries.useGeodata = true;
// Markers
// Create image series
var imageSeries = chart.series.push(new am4maps.MapImageSeries());
// Create a circle image in image series template so it gets replicated to all new images
var imageSeriesTemplate = imageSeries.mapImages.template;
var circle = imageSeriesTemplate.createChild(am4core.Circle);
circle.radius = 5;
circle.fill = am4core.color("#116ad6");
circle.stroke = am4core.color("#FFFFFF");
circle.strokeWidth = 2;
circle.nonScaling = true;
circle.tooltipText = "{title}";
// Set property fields
imageSeriesTemplate.propertyFields.latitude = "latitude";
imageSeriesTemplate.propertyFields.longitude = "longitude";
imageSeriesTemplate.propertyFields.url = "url";
// Load data
imageSeries.dataSource.url = "/foo/map-points.php";
imageSeries.dataSource.parser = new am4core.JSONParser();
imageSeries.dataSource.parser.options.emptyAs = 0;
// Center after render
imageSeries.dataSource.events.on("done", function(ev) {
// This doesn't work - perhaps it is firing too early?
chart.homeGeoPoint = {
latitude: 39,
longitude: -96.2456
};
});
By request, here is a foo.json file for expirmenting with.
[{"title":"ISP","url":"\/airport\/kisp\/","latitude":40.7952,"longitude":-73.1002},{"title":"AEX","url":"\/airport\/kaex\/","latitude":31.3274,"longitude":-92.5486}]
What do I need to do to make sure the map stays centered on my desired location after the JSON data are loaded and rendered?
I've created an issue on GitHub in regards to why the map re-positions on the MapImageSeries' dataSource load and how to better work with that. (If you've a GitHub account, please subscribe to the issue.)
In the meantime, presuming the first time your dataSource gets its data that the user hasn't moved the map and we want to maintain homeGeoPoint as the current center, we can chain events to achieve that.
When the dataSource is "done" with its data, that doesn't necessarily imply anything has been done on the actual map level. The data still needs to propagate to the MapImageSeries, that still needs to create MapImages per data item, have the data validated/parsed there, and for whatever reason the map position shifts around. So the first time that happens (using events.once instead of events.on), we then listen for the MapImageSeries' "datavalidated" event also only one time (because "datavalidated" will have run before this, e.g. as soon as you create the MapImageSeries, if no data is supplied or it's taking some time, it will still run the event and the "inited" event, i.e. I guess you can say the series itself will successfully render nothing).
And to center the map we use chart.goHome(0);, this method will zoom to your homeGeoPoint and homeZoomLevel, the 0 is for how long the animation duration should run, i.e. just do the work, don't animate.
So all that together will look something like this:
// Center after render
imageSeries.dataSource.events.once("done", function(ev) {
imageSeries.events.once("datavalidated", function() {
chart.goHome(0);
});
});
Here's a demo:
https://codepen.io/team/amcharts/pen/239bfdc8689c65468df32d71b29759b8
Even though the map does re-position once the MapImageSeries loads, then it re-centers with the above code, I haven't actually seen the map shift at all anymore. So it looks to me the above code is doing the job of maintaining the homeGeoPoint. Let me know if that is still the case once implemented in your application.

How to use SuperScrolloRama with Backbone.js Views

I am trying to understand how to use a plugin like http://johnpolacek.github.io/superscrollorama/, with Backbone.js by integrating it into my Views. I know that I need to hook into the backbone View-Events, but I want to do a horizontal scroll with the plugin, and I don't know of a horizontal scroll-event. How can I still utilize the plugin? Thanks in advance for any ideas.
Views:
var ArtistsView = Backbone.View.extend({
tagName: 'ul',
initialize: function () {
this.cleanUp();
$("body").attr('id','artists');
this.render();
},
events: {
"click div.open" : "largeArtViewOpen",
"click div.close" : "largeArtViewClose",
},
render: function () {
this.collection.each(function(model) {
var artistView = new ArtistView({ model: model });
this.$el.append(artistView.render().el);
}, this);
console.log('and a new view was rendered!')
return this;
},
cleanUp: function(){
if (this != null) {
this.remove();
this.unbind();
console.log('View was removed!');
}
},
largeArtViewOpen: function(e){
var thisArt = $(e.currentTarget).parent().attr("class");
console.log(thisArt);
$("#open-view, li."+thisArt).show();
},
largeArtViewClose: function(e){
//var thisArt = $(e.currentTarget).parent().attr("class");
console.log('clicked!');
$("#open-view, ul#large li").hide();
},
scrollFx: function(){
var controller = $.superscrollorama({
isVertical:false
});
controller.addTween('h2#fade-it', TweenMax.from( $('h2#fade-it'), .5, {css:{opacity: 0}}), 800);
//$('h2#fade-it').css({'color':'#dbdbdb'});
console.log('scroll message!');
},
});
var ArtistView = Backbone.View.extend({
tagName:'li',
className:'artistLink not-active',
render: function(){
this.id = this.model.get('idWord')+"-menu-item";
this.$el.attr('id', this.id).html(this.template(this.model.toJSON()));
return this;
},
});
So, in the past 3 days since I've asked this question, I've spent some time trying different scrollable 'targets' for Superscrollorama...Document vs. Window vs. Body vs. other DOM elements within the HTML, and the questions that I've had to consider are, should the scroll event be bound to the View's top element? Should it be bound to the body, but initialized in the view? In both cases I tried, I couldn't get the scroll events to continuously fire...this may just be due to bad code, but I couldn't make it happen.
So, what I arrived at, was, avoiding the view entirely: I instantiating and called Superscrollorama in a function called scrollFx() within a separate 'helper.js' document, and then called scrollFx() from my view's router.
I'm thinking I will just empty the target's styles and unbind any existing scroll events in the beginning of scrollFx(), before I call the Superscrollorama function so that the resulting scroll styles/animations are cleaned up, and events aren't exponentially bound.
I'm still very much working through these issues, though now the scroll events are working, so if anyone happens to read through this train of thought, please feel free to add your two sense, especially, if you have better ideas about re-implementing the Superscrollorama function within the View itself.
Thanks.

Not getting streamCreated event, page goes to 100% CPU usage

Whenever I allow webcam access in chrome as a part of setup up a multi-party or a p2p conference, I am expecting to get a streamCreated notification which is not coming through. My camera turns on and the "google chrome renderer" for the page goes to 100% CPU usage. When I pause the execution of the stream I find that the execution is somewhere deep inside TB.min.js. Here's what the relevant parts of my code look like:
void meetingInProgress(info) {
var session = TB.initSession(info.sessionId);
session.connect(info.apiKey, info.token);
session.addEventListener("sessionConnected", function(e) {
console.log("Connected to session");
subscribeToStreams(session, e.streams);
session.publish("selfview", { name: name });
});
session.addEventListener("streamCreated", function(e) {
console.log("New stream");
subscribeToStreams(session, e.streams);
});
}
var subscribeToStreams = function(session, streams) {
var selfId = session.connection.connectionId;
console.log('Subscribing to streams, self id:', selfId);
console.log('No. of streams:', _.size(streams));
_.forEach(streams, function(s) {
console.log('Stream id: ', s.connection.connectionId);
if (s.connection.connectionId == selfId) {
console.log('Toggling');
$("#selfview").toggle();
}
else
session.subscribe(s, addViewport(), { width: 640, height: 480 });
});
console.log('Done subscribing to streams...');
}
Seems to me like if the publisher div element is hidden, there's a problem with receiving the streamCreated event. I was hoping to only show the publisher div panel when the user actually approves the use of camera. When I disable this div visibility toggling, things seem to work better.
Unfortunately, with the latest release, this will happen when the publisher is hidden. If you still want to hide it, the best option for now would be to make it a 1x1 pixel and have it absolutely positioned at -1, -1 of the screen.

How to trigger events on Leaflet map polygons?

I'm trying to figure out how to manually trigger events for Leaflet polygons (loaded via GeoJSON).
In a nutshell, I have a Leaflet map with numerous polygons. I also have a regular hyperlink outside of the map that when clicked, should trigger a mouseover event (or any event really) on a particular polygon.
How do I assign ID's to all of my polygons so that I can bind hyperlink(s) to a specific polygon's event? Or is that even the most logical way of doing this?
Ultimately, I'm trying to create a map with numerous polygons along with an HTML table of text labels that are associated to each polygon. When clicking on the HTML table text, I'd like to trigger events on the map polygons (and vice versa). I just don't know how to reference each polygon.
Here is my very simplified HTML:
<body>
<div id="map" style="height: 550px; width:940px"></div>
Click to trigger a specific polygon mouseover event
</body>
Here is my very simplified JS:
$(document).ready(function () {
// build the map and polygon layer
function buildMap(data) {
var map = new L.Map('map');
var cloudmadeUrl = 'http://{s}.tile.cloudmade.com/***yourkeyhere***/66267/256/{z}/{x}/{y}.png',
cloudmadeAttribution = '',
cloudmade = new L.TileLayer(cloudmadeUrl, {maxZoom: 18, attribution: cloudmadeAttribution});
var mapLoc = new L.LatLng(43.675198,-79.383287);
map.setView(mapLoc, 12).addLayer(cloudmade);
var geojsonLayer = new L.GeoJSON(null, {});
geojsonLayer.on("featureparse", function (e){
// apply the polygon style
e.layer.setStyle(polyStyle);
(function(layer, properties) {
layer.on("mouseover", function (e) {
// change the style to the hover version
layer.setStyle(polyHover);
});
});
layer.on("mouseout", function (e) {
// reverting the style back
layer.setStyle(polyStyle);
});
layer.on("click", function (e) {
// do something here like display a popup
console.log(e);
});
})(e.layer, e.properties);
});
map.addLayer(geojsonLayer);
geojsonLayer.addGeoJSON(myPolygons);
}
// bind the hyperlink to trigger event on specific polygon (by polygon ID?)
$('#testlink').click(function(){
// trigger a specific polygon mouseover event here
});
});
OK, I've figured it out.
You need to create a click event for each polygon that opens the popup, and assign a unique ID to each polygon so you can reference it later and manually trigger its popup.
The following accomplishes this:
var polyindex = 0;
popup = new L.Popup();
geojsonLayer = new L.GeoJSON(null, {});
geojsonLayer.on("featureparse", function (e){
(function(layer, properties) {
//click event that triggers the popup and centres it on the polygon
layer.on("click", function (e) {
var bounds = layer.getBounds();
var popupContent = "popup content here";
popup.setLatLng(bounds.getCenter());
popup.setContent(popupContent);
map.openPopup(popup);
});
})(e.layer, e.properties);
//assign polygon id so we can reference it later
e.layer._leaflet_id = 'polyindex'+polyindex+'';
//increment polyindex used for unique polygon id's
polyindex++;
});
//add the polygon layer
map.addLayer(geojsonLayer);
geojsonLayer.addGeoJSON(neighbourhood_polygons);
Then to manually trigger a specific layers click event, simply call it like this:
map._layers['polyindex0'].fire('click');
Everything between the square brackets is the unique ID of the layer you want to trigger. In this case, I'm firing the click event of layer ID polyindex0.
Hope this info helps somebody else out!
So, quick update.
Just call fireEvent (or its alias fire) on whatever layer you need.
You don't need to risk ._private[Vars], just get a reference to the target layer and fire away, e.g.
var vectorLayer = map.getLayer('myVectorLayer');
vectorLayer.fire('click');
function clickMarker(i){
var popupContent = "content here or html format",
popup = new L.Popup({offset:new L.Point(0,-28)});
popup.setLatLng(LatLng);
popup.setContent(popupContent);
map.panTo(LatLng);
map.openPopup(popup); }
i = got a corresponding coordinate which is LatLng

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