I'm trying to run my React Native project on XCode so that I can get it to run on my iOS device, everything works perfectly fine in VS Code and the Simulator software, but XCode simply refuses to build the project, throwing the error:
error build: Command PhaseScriptExecution failed with a nonzero exit code
This error occurs even when I try running an untouched new project (the example init project from react-native).
I tried these solutions:
deintegrating and reinstalling pods
running this command: npx react-native bundle --platform ios --dev false --entry-file index.js --bundle-output ./ios/main.jsbundle
Locking and unlocking the "login" keychain, I wasn't able to lock the keychain in the first place, the option is greyed out. What could cause that?
run pod install in the ios directory
I use:
XCode 14.0.1
M1 Macbook Air
MacOS Big Sur 12.6
React Native 9.1.3 (at least that's what npx react-native -v says, but node modules -> react-native -> package.json in my project says it's 0.70.1)
If there are any more details you need please let me know, thanks.
EDIT: Here's a screenshot of the build's report in the report navigator
screenshot
warning: The iOS Simulator deployment target 'IPHONEOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 14.3.99. (in target 'Flipper' from project 'Pods')
** BUILD FAILED **
The following build commands failed:
Ld /Users/ramprasadsarkar/Library/Developer/Xcode/DerivedData/AwesomeProject-edxfscsdfjwsmicnfanfokvrokke/Build/Intermediates.noindex/AwesomeProject.build/Release-iphonesimulator/AwesomeProject.build/Objects-normal/arm64/Binary/AwesomeProject normal arm64
Please try the following.
If you are using terminal then set directory to your app folder.
or if you are using Vscode just open the terminal.
I hope you have already installed node.(did basic setup).
In terminal add follwing commands one by one, means use next commands only after completing 1 st command run.
npm install
cd ios
pod install
cd ..
npm run ios or npx react-native run-ios
Just check it works.
Hi I am building an app using ionic2 and recently installed the push plugin (I'm normally a windows user) I wanted to install this on iOS so on my Mac mini I installed push plugin then was required to install cocoa pods which I did.
Now when I try to install my app in Xcode on an actual iPhone device I get the error in Xcode:
ld: library not found for -lPods-MyApp
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Showing Recent Errors Only
ld: library not found for -lPods-MyApp
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I have no idea how to debug this and am at a complete loss. I have tried ionic platform rm iOS then add iOS but I still get the same error.
Anyone else had this issue or can point in the right direction? A day spent on this so far and still banging my head against the wall!
Thanks
Makesure you are opening the .xcworkspace file not the .xcproject after the PODS installation is completed. You may also refer to this answer: Error "library not found for"
am new to ionic, I have followed the steps to setup the environment for developing ionic apps from ionicframework site but am stuck on using the ionic build android command coz I get this error
[Error: Please install Android target: "android-17". Hint: Open the SDK manager by running: C:\Program\ Files\Android\android-sdk\tools\android.BAT
You will require:
1. "SDK Platform" for android-17
2. "Android SDK Platform-tools (latest)
3. "Android SDK Build-tools" (latest)]
ERROR building one of the platforms: Error: cmd: Command failed with exit code 2
You may not have the required environment or OS to build this project
Error: cmd: Command failed with exit code 2
and all these build-tools and platform-tools are installed.what might be the problem please.The android command on win cmd is working well coz its openning the sdk manager
Error image
I'm experiencing weird behaviour with my iPhone CI job (running in TeamCity). Every once in a while our build fails without any indicative error in the build log. The build reaches the last stage of codesign validation and I get ** BUILD FAILED ** message immediately after.
These are the last lines of the log of a good and bad builds -
Bad Build
[15:00:56] : [CodeSign] /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/Validation /Library/TeamCity/buildAgent/work/dc055fa257f562be/DerivedData/MyProject/Build/Products/AdHoc-iphoneos/MyProject.app
[15:00:58]W: [Step 3/6] ** BUILD FAILED **
Good Build
[14:09:13] : [CodeSign] /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/Validation /Library/TeamCity/buildAgent/work/dc055fa257f562be/DerivedData/MyProject/Build/Products/AdHoc-iphoneos/MyProject.app
[14:09:13] : [Step 3/6] ** BUILD SUCCEEDED **
Because it's running in a CI I looked for user interaction problems (opening the keychain...etc') but usually xcodebuild spews the relevant errors.
Is there any other log I can dig into to find the cause of the build failures?
EDIT:
Seems I had the same problem like build failed jenkins iOS no error.
I also had a similar problem, in my case it was caused by the fact I'm using both Xcode 7.2 and Xcode 6.4 side by side. When the simulator of Xcode 6.4 is open (iOS Simulator 8.4) and I try to start a test from the commandline using Xcode 7.2 I get this 65 error.
Eg. when iOS Simulator 8.4 is open:
# sudo xcode-select -s "/Applications/Xcode 7.2.app/Contents/Developer"
# xcodebuild test CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO ONLY_ACTIVE_ARCH=NO -workspace "/path/to/MyWorkspace.xcworkspace" -scheme "MyProject" -destination "platform=iOS Simulator,name=iPhone 6,OS=9.2"
(cut)
** TEST FAILED **
# echo $?
65
Solution is to kill the simulator before starting the test:
# killall "iOS Simulator"
# killall "Simulator"
The process is called "iOS Simulator" for XCode 6.4 and earlier and called "Simulator" for later XCode versions.
Had the same problem as build failed jenkins iOS no error
tl;dr - CopyPNG failed because of two images with the same name.
You need to remove platform ios - cordova platform rm ios, and then add platform - cordova platform add ios. now build ios - cordova build ios
I hit this when updating to Xcode 8, in my case it was because I had set the PROVISIONING_PROFILE_SPECIFIER setting incorrectly
For Xcode version 13
The following is what worked for me, this is aimed at Xcode version 13, hoping to be helpful
My React native project was cloned, i was able to run the app in android, but while running on iOS it showed error code 65.
After trying most of the solutions and failing, i got it fixed finally. This is what worked for me, and could be useful for some people hopefully.
Clone the project again(not necessary, just telling you what was done)
npm install
pod install (in iOS directory)
If Xcode shows error code 65, if there is legacy deprecation issue --> go to Xcode -->file --> workspace settings --> Check the box at the end of the window saying "do not show diagnostic issue about build system deprecation
run the project again
This is what fixed it for me.
My issue came up after updating to the latest version of Xcode. To resolve, I performed the following steps.
Completely quit Xcode and the Simulator. I had a zombie Simulator process running that I found and closed through Activity Monitor. Be sure no processes for Xcode or Simulator are running.
In Xcode, open the project found in the ios folder of your react-native project.
Xcode may suggest some recommended updates to modules. I accepted their recommendations.
Close Xcode, relaunch your react-native app