aiohttp download only first n-bytes of body - elasticsearch

We are using aiohttp to post data into elastic search server. Elastic on such insertions generates response for each inserted line, which results in massive unwanted traffic coming back to client application. We wanted to get around this problem using following code
response = await http_session.request("POST", url, data = data, params = params)
first_n_bytes = (await response.content.read(n_bytes)).decode("utf-8")
response.release()
# response.close()
First we tried release method, but from documentation and from bandwidth measurements it seems to also download the whole content. Then we tried response.close() but we are quite unsure whether this is safe thing to do while maintaining the same http_session for other requests.
The question is whether response.close() is safe and whether it would even solve our problem, or alternatively whether there is some other way of doing it asynchronously.

Yes, calling resp.close() is safe.
It closes opened connection to server without reading the response tail.
Obviously keep-alives are not supported with explicit connection closing, what's why resp.release() is recommended for default usage.
But in you case resp.close() should work pretty well.

Related

How to manage a slow callback function in the ESPAsyncWebServer library

I understand that delaying or yielding in the ESPAsyncWebServer library callbacks are a no-no. However, my callback function needs to query another device via the Serial port. This process is slow and will crash the ESP32 as a result.
Here is an example:
void getDeviceConfig(AsyncWebServerRequest *request) {
AsyncResponseStream *response =
request->beginResponseStream("application/json");
StaticJsonDocument<1024> doc;
JsonArray array = doc.createNestedArray("get");
for (size_t i = 0; i < request->params(); i++)
array.add(request->getParam(i)->value());
serializeJson(doc, Serial);
/* At this point, the remote device determines what is being asked for
and builds a response. This can take fair bit of time depending on
what is being asked (>1sec) */
response->print(Serial.readStringUntil('\n'));
request->send(response);
}
I looked into building a response callback. However, I would need to know ahead of time how much data the remote device will generate. There's no way for me to know this.
I also looked into using a chunked response. In this case, the library will continuously call my callback function until I return 0 (which indicates that there is no more data). This is a good start - but doesn't quite fit. I can't inform of the caller that there is definitely more data coming, I just haven't received a single byte yet. All I can do here is return 0 which will stop the caller.
Is there an alternative approach I could use here?
The easiest way to do this without major changes to your code is to separate the request and the response and poll periodically for the results.
Your initial request as you have it written would initiate the work. The callback handler would set global boolean variable indicating there was work to be done, and if there were any parameters for the work, would save them in globals. Then it would return and the client would see the HTTP request complete but wouldn't have an answer.
In loop() you'd look for the boolean that there was work to be done, do the work, store any results in global variables, set a different global boolean indicating that the work was done, and set the original boolean that indicated work needed to be done to false.
You'd write a second HTTP request that checked to see if the work was complete, and issue that request periodically until you got an answer. The callback handler for the second request would check the "work was done" boolean and return either the results or an indication that the results weren't available yet.
Doing it this way would likely be considered hostile on a shared server or public API, but you have 100% of the ESP32 at your disposal so while it's wasteful it doesn't matter that it's wasteful.
It would also have problems if you ever issued a new request to do work before the first one was complete. If that is a possibility you'd need to move to a queueing system where each request created a queue entry for work, returned an ID for the request, and then the polling request to ask if work was complete would send the ID. That's much more complicated and a lot more work.
An alternate solution would be to use websockets. ESPAsyncWebServer supports async websockets. A websocket connection stays open indefinitely.
The server could listen for a websocket connection and then instead of performing a new HTTP request for each query, the client would send an indication over the websocket that it wanted to the server to do the work. The websocket callback would work much the same way as the regular HTTP server callback I wrote about above. But when the work was complete, the code doing it would just write the result back to the client over the websocket.
Like the polling approach this would get a lot more complicated if you could ever have two or more overlapping requests.

http HEAD vs GET performance

I am setting-up a REST web service that just need to answer YES or NO, as fast as possible.
Designing a HEAD service seems the best way to do it but I would like to know if I will really gain some time versus doing a GET request.
I suppose I gain the body stream not to be open/closed on my server (about 1 millisecond?).
Since the amount of bytes to return is very low, do I gain any time in transport, in IP packet number?
Edit:
To explain further the context:
I have a set of REST services executing some processes, if they are in an active state.
I have another REST service indicating the state of all these first services.
Since that last service will be called very often by a very large set of clients (one call expected every 5ms), I was wondering if using a HEAD method can be a valuable optimization? About 250 chars are returned in the response body. HEAD method at least gain the transport of these 250 chars, but what is that impact?
I tried to benchmark the difference between the two methods (HEAD vs GET), running 1000 times the calls, but see no gain at all (< 1ms)...
A RESTful URI should represent a "resource" at the server. Resources are often stored as a record in a database or a file on the filesystem. Unless the resource is large or is slow to retrieve at the server, you might not see a measurable gain by using HEAD instead of GET. It could be that retrieving the meta data is not any faster than retrieving the entire resource.
You could implement both options and benchmark them to see which is faster, but rather than micro-optimize, I would focus on designing the ideal REST interface. A clean REST API is usually more valuable in the long run than a kludgey API that may or may not be faster. I'm not discouraging the use of HEAD, just suggesting that you only use it if it's the "right" design.
If the information you need really is meta data about a resource that can be represented nicely in the HTTP headers, or to check if the resource exists or not, HEAD might work nicely.
For example, suppose you want to check if resource 123 exists. A 200 means "yes" and a 404 means "no":
HEAD /resources/123 HTTP/1.1
[...]
HTTP/1.1 404 Not Found
[...]
However, if the "yes" or "no" you want from your REST service is a part of the resource itself, rather than meta data, you should use GET.
I found this reply when looking for the same question that requester asked. I also found this at http://www.w3.org/Protocols/rfc2616/rfc2616-sec9.html:
The HEAD method is identical to GET except that the server MUST NOT return a message-body in the response. The metainformation contained in the HTTP headers in response to a HEAD request SHOULD be identical to the information sent in response to a GET request. This method can be used for obtaining metainformation about the entity implied by the request without transferring the entity-body itself. This method is often used for testing hypertext links for validity, accessibility, and recent modification.
It would seem to me that the correct answer to requester's question is that it depends on what is represented by the REST protocol. For example, in my particular case, my REST protocol is used to retrieve fairly large (as in more than 10K) images. If I have a large number of such resources being checked on a constant basis, and given that I make use of the request headers, then it would make sense to use HEAD request, per w3.org's recommendations.
GET fetches head + body, HEAD fetches head only. It should not be a matter of opinion which one is faster. I don't undestand the upvoted answers above. If you are looking for META information than go for HEAD, which is meant for this purpose.
I strongly discourage this kind of approach.
A RESTful service should respect the HTTP verbs semantics. The GET verb is meant to retrieve the content of the resource, while the HEAD verb will not return any content and may be used, for example, to see if a resource has changed, to know its size or its type, to check if it exists, and so on.
And remember : early optimization is the root of all evil.
HEAD requests are just like GET requests, except the body of the response is empty. This kind of request can be used when all you want is metadata about a file but don't need to transport all of the file's data.
Your performance will hardly change by using a HEAD request instead of a GET request.
Furthermore when you want it to be REST-ful and you want to GET data you should use a GET request instead of a HEAD request.
I don't understand your concern of the 'body stream being open/closed'. The response body will be over the same stream as the http response headers and will NOT be creating a second connection (which by the way is more in the range of 3-6ms).
This seems like a very pre-mature optimization attempt on something that just won't make a significant or even measurable difference. The real difference is the conformity with REST in general, which recommends using GET to get data..
My answer is NO, use GET if it makes sense, there's no performance gain using HEAD.
You could easily make a small test to measure the performance yourself. I think the performance difference would be negligable, because if you're only returning 'Y' or 'N' in the body, it's a single extra byte appended to an already open stream.
I'd also go with GET since it's more correct. You're not supposed to return content in HTTP headers, only metadata.

Do browsers limit AJAX polling rate? What is the limit?

I just read that some browsers would prevent HTTP polling (I guess by limiting the rate of requests)...
From https://github.com/sstrigler/JSJaC:
Note: As security restrictions of most modern browsers prevent HTTP
Polling from being usable anymore this module is disabled by default
now. If you want to compile it in use 'make polling'.
This could explain some misbehavior of some of my JavaScripts (sometimes requests are just not sent or retried, even if they were actually successful). But I couldn't find further information on details..
Questions
if it's "max. number of requests n per x seconds", what are the usual/default settings for x and n?
Is there any way good resource for this?
Any way to detect if a request has been "delayed" or "rejected" because of a rate limit?
Thanks for your help...
Stefan
Yes, as far as I am aware there is a default pool limit of 10 and a default request timeout of 30 seconds per request, however the timeout and poll limits can be controlled and different browsers implement different limitations!
Check out this Google implementation.
and this is an awesome implementation of catching a timeout error!
You can find the Firefox specifics HERE!
Internet Explorer specifics are controlled from inside the Windows registry.
Also have a look at this question.
Basically, the way you control is not by changing the browser limitations, but by abiding them. So you apply a technique called throttle-ing.
Think of it as creating a FIFO/priority queue of functions. A queue struct that takes xhr requests as members and enforces delay between them is an Xhr Poll. For instance, I am using
Jsonp to get data from a node.js server located on another domain and I am polling of course due to browser limitations. Otherwise, I get zero response back from the server and that is only because of browser limitations.
I am actually doing a console log for every request that's supposed to be sent, but not all of them are being logged. So the browser limits them.
I'll be even more specific with helping you out. I have a page on my website which is supposed to render a view for tens or even hundreds of articles. You go through them using a cool horizontal slider.
The current value of the slider matches the currrent 'page'. Since I am only displaying 5 articles per page and I can't exactly load thousands of articles 'onload' without severe performance implications, I load the articles for the current page. I get them from a MongoDB by sending a cross-domain request to a Python script.
The script is supposed to return an array of five objects with all the details I need to build the DOM elements for a 'page'. However, there are a couple of issues.
First, the slider works extremely fast, as it's more or less a value change. Even if there is drag drop functionality, key down events etc, the actual change takes miliseconds. However, the code of the slider looks something like this:
goog.events.listen(slider, goog.events.EventType.CHANGE, function() {
myProject.Articles.page(slider.getValue());
}
The slider.getValue() method returns an int with the current page number, so basically I have to load from:
currentPage * articlesPerPage to (currentPage * articlesPerPage + 1) - 1
But in order to load, i do something like this:
I have a storage engine(think of it as an array):
I check if the content is not already there
If it is, there is no point to make another request, so go forward with getting the DOM elements from the array with the already created DOM elements in place.
If it isn't, then I need to get it so I need to send that request I was mentioning, which would look something like(without accounting for browser limitations):
JSONP.send({'action':'getMeSomeArticles','start':start,'length': itemsPerPage, function(callback){
// now I just parse the callback quickly to make sure it is consistent
// create DOM elements, and populate the client side storage
// and update the view for the user.
}}
The problem comes from the speed with which you can change that slider. Since every change supposedly triggers a request(same would happen for normal Xhr requests), then you are basically crossing the limitations of all browsers, so without throttle-ing, there would be no 'callback' for most of the requests. 'callback' is the JS code returned by the JSONP request(which is more of a remote script inclusion than anything else).
So what I do is push a request to a priority queue, not POLL, as now I don't need to send multiple simultaneous requests. If the queue is empty, the recently added member is executed and everyone is happy. If it's not, then all non-completed requests in progress are cancelled and only the last one is executed.
Now in my particular case, I do a binary search(0(log n)) to see if the storage engine doesn't have data for the previous requests yet, which tells me if the previous request has been completed or not. If it has, then it's removed from the queue and the current one is processed, otherwise the new one fires. So an and so forth.
Again, for speed consideration and shit browser wanna-bes such as Internet Explorer, I do the above described procedure about 3-4 steps ahead. So I pre-load 20 pages ahead till everything is the client side storage engine. This way, every limitation is successfully dealt with.
The cooldown time is covered by the minimum time it would take to slide through 20 pages and the throttle-ing makes sure there are no more than 1 active requests at any given time(with backwards compatibility going as far as Internet Explorer 5).
The reason why I wrote all this is to give you an example trying to say that you cannot always enforce delay directly from the FIFO structure, as your calls may need to turn into what a user sees, and you don't exactly want to make a user wait 10-15 seconds for a single page to render.
Also, always minimize the polling and the need to poll(simultaneously fired Ajax events, as not all browsers actually do good things with them). For instance, instead of doing something like sending one request to get content and sending another for that content to be tracked as viewed in your app metrics, do as many tasks at server level as you possibly can!
Of course, you probably want to track your errors properly, so your Xhr object from your library of choice implement error handling for ajax and because you are an awesome developer you want to make use of them.
so say you have a try - catch block in place
The scenario is this:
An Ajax call has finished and it's supposed to return a JSON, but the call somehow failed. However, you try to parse the JSON and do whatever you need to do with it.
so
function onAjaxSuccess (ajaxResponse) {
try {
var yourObj = JSON.parse(ajaxRespose);
} catch (err) {
// Now I've actually seen this on a number of occasions, to log that an error occur
// a lot of developers will attempt to send yet another ajax request to log the
// failure of the previous one.
// for these reasons, workers exist.
myProject.worker.message('preferrably a pre-determined error code should go here');
// Then only the worker should again throttle and poll the ajax requests that log the
//specific error.
};
};
While I have seen various implementations that try to fire as many Xhr requests at the same time as they possible can until they encounter browser limitations, then do quite a good job at stalling the ones that haven't fired in wait for the browser 'cooldown', what I can advise you is to think about the following:
How important is speed for your app?
Just how scalable and how intensive the I/O will be?
If the answer to the first one is 'very' and to the latter 'OMFG modern technology', then try to optimize your code and architecture as much as you can so that you never need to send 10 simultaneous Xhr requests. Also, for large scale apps, multi-thread your processes. The JavaScript way to accomplish that is by using workers. Or you could call the ECMA board, tell them to make this a default, and then post it here so that the rest of us JS devs can enjoy native multi-threading in JS:)(how dafuq did they not think about this?!?!)
Stefan, quick answers below:
-if it's "max. number of requests n per x seconds", what are the usual/default settings for x and n?
This sounds more like a server restriction. The browser ones usually sound like:
-"the maximum requests for the same hostname is x"
-"the maximum connections for ANY hostname is y"
-Is there any way good resource for this?
http://www.browserscope.org/?category=network (also hover over table headers to see what is measured)
http://www.stevesouders.com/blog/2008/03/20/roundup-on-parallel-connections
-Any way to detect if a request has been "delayed" or "rejected" because of a rate limit?
You could look at the http headers for "Connection: close" to detect server restrictions but I am not aware of being able in JavaScript to read settings from so many browsers in a consistent, browser-independent way. (For Firefox, you could read this http://support.mozilla.org/en-US/questions/746848)
Hope this quick answer helps?
No, browser does not in any way affect polling. I think what was meant on that page is the same origin policy - you can only access the same host and port as your original page.
Only known limitation to connections themselves is that you usually can only have from two to four simultaneous connections to the same host.
I've written some apps with long poll, some with C++ backend with my own webserver, and one with PHP backend with Apache2.
My long poll timeout is 4..10 s. When something occurs, or 4..10 s passes, my server returns an empty response. Then the client immediatelly starts another AJAX request. I found that some browsers hangs up when I start AJAX call from previous AJAX handler, so I am using setTimeout() with a small value to start the next AJAX request.
When something happens on the client side, which should be sent to server, I use another AJAX request for it, but it's a one-way thing: the server does not send any response, and the client does not process anything. The result of the operation (if any) will be received on the long poll. It requires max. 2 connection to the server, which all browsers supports.
Keep in mind, that if there's 500 client, it means 500 server-side webserver thread, which will move together, occurring load peaks, because when something happens, the server have to report it at the same time for each clients, the clients will process it near same time long, they will start the next long request in the same time, and from then, the timeout will expire also at the same time, and furthcoming ones too. You can trick with rnd timeout, say 4 rnd(0..4), but it's worthless, if anything happens, they will "sync" again, all the request have to be served at the same time, when something reportable happens.
I've tested it thru a router, and it works. I assume, routers respects 4..10 lag, it's around the speed of a slow webapge (far, far away), which no router think, that it should be canceled.
My PHP work is a collaborative spreadsheet, it looks amazing when you hit enter and the stuff is updating simultaneously in several browsers. Have fun!
No limit for no of ajax requests. However it will be on same host & port.
Server can limit no of request from a machine based on its setting.
For example. A server can set so that if there are more than few request from same machine within specified time it will reject request.
After small mistake in javascript code, neverending loop was made witch each step calling 2 ajax requests. In firebug i could see more and more requests until firefox started to slow down, dont response and finally crash.
So, yes, there is a "limit" ;)

GET vs. POST ajax requests: When and how to use either?

What are the strengths of GET over POST and vice versa when creating an ajax request? How do I know which I should use at any given time? Is it a security-minded decision?
Also, what is the difference in how they are actually sent?
GETs should be used for idempotent operations, that is operations that can be safely repeated more than once without changing anything. Browsers will cache GET requests (for normal and AJAX requests)
POSTs should be generally be used for non-idenpotent operations, like saving something. Although you can use them for other operations if you want.
Data for GETs is sent over the URL query string. Data for POSTs is sent separately. Some browsers have a maximum URL length (I think Internet Explorer is 2048 characters), and if the query string becomes too long you'll get an error.
You should use GET and POST requests in AJAX calls just as you would use GET and POST requests in normal calls. Basic rule of thumb:
Will the request modify anything in your Model?
YES: The request will modify (add/update/delete) data from your data store,
or in some other way change the state of the server (cause creation of
a file, for example). Use POST.
NO: The request will not affect the state of anything (database, file system,
sessions, ...) on the server, but merely retrieve information. Use GET.
POST requests are requests that you do not want to accidentally happen. GET requests are requests you are OK with happening by a user pointing a browser to via a URL.
GET requests can be repeated quite simply since their data is based in the URL itself.
You should think about AJAX requests like you think about regular form requests (and their GET and POST)
The Yahoo! Mail team found that when using XMLHttpRequest, POST is implemented in the browsers as a two-step process: sending the headers first, then sending data. So it's best to use GET, which only takes one TCP packet to send (unless you have a lot of cookies). The maximum URL length in IE is 2K, so if you send more than 2K data you might not be able to use GET.
http://developer.yahoo.com/performance/rules.html#ajax_get

What are the advantages of using a GET request over a POST request?

Several of my ajax applications in the past have used GET request but now I'm starting to use POST request instead. POST requests seem to be slightly more secure and definitely more url friendly/pretty. Thus, i'm wondering if there is any reason why I should use GET request at all.
I generally set up the question as thus: Does anything important change after the request? (Logging and the like notwithstanding). If it does, it should be a POST request, if it doesn't, it should be a GET request.
I'm glad that you call POST requests "slightly" more secure, because that's pretty much what they are; it's trivial to fake a POST request by a user to a page. Making it a POST request, however, prevents web accelerators or reloads from re-triggering the action accidentally.
As AJAX, there is one more consideration: if you are returning JSON with callback support, be very careful not to put any sensitive data that you don't want other websites to be able to see in there. Wikipedia had a vulnerability along these lines where the user anti-CSRF token was revealed via their JSON API.
All good points, however, in answer to the question, GET requests are more useful in certain scenarios over POST requests:
They can be bookmarked
They can be cached
They're faster
They have known consequences (assuming they don't change data), so visiting them multiple
times is not a problem.
For the sake of posterity, updating this comment with the blog notes re: point #3 here, all credit to Omar AL Zabir (the author of the referenced blog post):
"Atlas by default makes HTTP POST for all AJAX calls. Http POST is
more expensive than Http GET. It transmits more bytes over the wire,
thus taking precious network time and it also makes ASP.NET do extra
processing on the server end. So, you should use Http Get as much as
possible. However, Http Get does not allow you to pass objects as
parameters. You can pass numeric, string and date only. When you make
a Http Get call, Atlas builds an encoded url and makes a hit to that
url. So, you must not pass too much content which makes the url become
larger than 2048 chars. As far as I know, that’s what is the max
length of any url.
Another evil thing about http post is, it’s actually 2 calls. First
browser sends the http post headers and server replies with “HTTP 100
Continue”. When browser receives this, it sends the actual body."
You should use GET where you're doing a request which has no side effects, e.g. just fetching some info. This request can:
Be repeated without any problem - if the browser detects an error it can silently retry
Have its result cached by the browser
Be cached by a proxy
These things are all good. Anything which is only retrieving data (particularly public data) should really be a GET. The server should send sensible Last-Modified: and Expires: headers to allow caching if required.
There is one other difference not mentioned by anyone.
GET requests are passed in the URL string and are therefore subject to a length limit usually dependent on the browser. It seems that most are around 2000 chars.
POST requests can be much much larger - in fact not limited really. So if you're needing to request data from a web server and you're passing in lots of parameter information then a POST request might be the only option.
So, as mentioned before really a GET request is for requesting data (no side effects) while a POST request is generally used for transmitting data back to the server to be stored (with side effects). e.g. Use POST to upload a file. GET to retrieve a file.
There was a time when IE I believe had a very short GET URL string. Some applications like Lotus notes use large numbers of random characters to represent document id's. I had the displeasure of using another product that generated random strings so the page URL was unique each time. The random string was HUGE... and it didn't always work with IE6 from memory.
This might help you to decide where to use GET and where to use POST:
URIs, Addressability, and the use of HTTP GET and POST.
POST requests are just as insecure as GETs. The main difference is that POST is used to modify the state of the server application, while GET only requests data from it.
The difference matters when you use clean, "restful" URLs, where the URL itself specifies the resource, and the different methods trigger different actions on the server side.
Perhaps most importantly, GET is book-markable / viewable in url history, and searchable with Google.
POST is important where you don't want the event to be bookmarkable or able to be typed in as a URL - otherwise you (or Google crawling your URLS) could end up accidentally doing things like deleting users from your system, for example.
GET
POST
In GET method, values are visible in the URL
In POST method, values are not visible in the URL.
GET has a limitation on the length of the values, generally 255 characters.
POST has no limitation on the length of the values since they are submitted via the body of HTTP.
GET performs are better compared to POST because of the simple nature of appending the values in the URL.
It has lower performance as compared to GET method because of time spent in including POST values in the HTTP body
This method supports only string data types.
This method supports different data types, such as string, numeric, binary, etc.
GET results can be bookmarked.
POST results cannot be bookmarked.
GET request is often cacheable.
The POST request is hardly cacheable.
GET Parameters remain in web browser history.
Parameters are not saved in web browser history.
Source and more in depth analysis: https://www.guru99.com/difference-get-post-http.html

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