I'm trying to use callMethod() from a method executed on the server.
In this case, I should be able to call it in synchronous mode. However, through trial and error I have found that in this context (i.e. on the server), the method requires three parameters rather than the two mentioned in the docs.
It requires
the first parameter to be a string
the second parameter to be an array
the third parameter to be an object
I've tried quite a few combinations with these parameters but nothing seems to work. At the same time, Wakanda doesn't throw an error as long as the parameters are in the correct form.
Any ideas would be more than welcome.
TIA
Let's suppose we have two variable, one containing the name of the dataClass and the second the name of the dataClass's method :
var myDataClass = "User";
var myMethod = "addUser";
To use the dataClass 'User' and call the method 'addUser' you can do it this way :
var currentClass = ds.dataClasses[myDataClass];
currentClass[myMethod]()
The method callMethod() is a clientSide method, it should be used on prototyper Js files.
try to use it on a button.click event :
button1.click = function button1_click (event)
{
ds.User.callMethod({method:"method1", onSuccess:myFunction, onError:failure});
function myFunction(){
return true;
}
function failure(){
return false;
}
};
To call method in a serverSide js File in a synchronous mode, you can just make the call in this manner :
var test = ds.User.method1();
Related
I need to check for fullscreen support with my Go WASM Canvas project, before switching to fullscreen mode. I have the following code so far:
var fullscreenFunc js.Value
var fullscreenNotSupported bool
set with the following logic:
fullscreenFunc = app.Get("requestFullscreen")
if fullscreenFunc.IsUndefined() {
fullscreenFunc = app.Get("mozRequestFullScreen")
if fullscreenFunc.IsUndefined() {
fullscreenFunc = app.Get("webkitRequestFullscreen")
if fullscreenFunc.IsUndefined() {
fullscreenFunc = app.Get("msRequestFullscreen")
if fullscreenFunc.IsUndefined() {
fullscreenNotSupported = true
println("Fullscreen not supported")
}
}
}
}
I was expecting to be able to call the correct function with js.Invoke, but I see no way to tell the Invoke upon which object the call should be made. My 'app' value is being interpreted just as a param.
func Fullscreen(app js.Value) {
if fullscreenNotSupported {
return
}
fullscreenFunc.Invoke(app)
}
resulting in:
panic: JavaScript error: 'mozRequestFullScreen' called on an object that does not implement interface Element.
So am I correct in my thinking that the only way I can call the correct method, is not to store the Function, but to store a string of the function name, and then 'invoke' / 'call' it using the following approach?
app.Call(fullscreenFunctionNameString)
It feels like I misunderstood the purpose of Invoke. Is it only for js.Global() type calls?
[edit] Using 'Call', at least it seems possible to derive the function name without having to repeat the above browser specifics:
fullscreenFunctionName = fullscreenFunc.Get("name").String()
app.Call(fullscreenFunctionNameString)
It doesn't answer the question, but is probably of help to someone trying to do the same.
The arguments to invoke get turned into arguments for the javascript function it wraps. Since those fullscreen functions don't need any arguments, I think you might just need to change:
fullscreenFunc.Invoke(app)
To:
fullscreenFunc.Invoke()
...assuming app is the same JS element in both places. If not your Call solution is probably your best bet.
I have a function to call which component on my XPage performs a submit to the server:
//Used to check which if a component triggered an update
function submittedBy( componentId ){
try {
var eventHandlerClientId = param.get( '$$xspsubmitid' );
var eventHandlerId = #RightBack( eventHandlerClientId, ':' );
var eventHandler = getComponent( eventHandlerId );
if( !eventHandler ){
return false;
}
var parentComponent = eventHandler.getParent();
if( !parentComponent ){
return false;
}
return ( parentComponent.getId() === componentId );
} catch( e ){ /*Debug.logException( e );*/ }
}
I have a validator which is called normally via expression language:
validator="#{applicationValidators.valPhone}"
I would like to make the validator conditioned by a check if the submit is done by the element/component with the btnSave id on it e.g.
<xp:this.validator><![CDATA[#{javascript:if (submittedBy('btnSave')){
return applicationValidators.valPhone();
}}]]></xp:this.validator>
but the valPhone funktion expects some inputs which are injected automatically if I call the method via EL:
public void valPhone(FacesContext facesContext, UIComponent component, Object value)
Is there a way to include the submittedBy function in the EL or must I supply the objects when calling the function in SSJS cause for now I get the error message:
Error while executing JavaScript action expression Script interpreter
error, line=2, col=38: Java method 'valPhone()' on java class
'org.acme.projectx.test.ApplicationValidators' not found
When I apply the objects e.g.
applicationValidators.valPhone(facesContext,getComponent("inpPhone"),getComponent("inpPhone").getValue());
it does run the validator method but does not seem to know how to handle the response (in my case I throw a ValidatorExeption with a message.
Error while executing JavaScript action expression Script interpreter
error, line=4, col=31: Error calling method
'valPhone(com.ibm.xsp.domino.context.DominoFacesContext,
com.ibm.xsp.component.xp.XspInputText, java.lang.String)' on java
class 'org.acme.projectx.test.ApplicationValidators' Phone is not
valid
Phone is not valid is the string message that I included in the FacesMessagge that I throw in the ValidatorExeption.
I'd take a totally different approach:
create a page controller class
call a method in the controller when the button is clicked
do your validation based on your value(s) in that method
if validation fails create a message in the validation error stack
I don't have a reference right now but this would be much easier to program and control in general.
I have a requirement that I need to create a service in Angular 1 and load data with an API call which can be accessed in controllers. I earlier tried by making a API call with $http service and assigning the data to the variable / object. I then injected the service and assigned the variable / object to the controller scope variable / object.
What I observed in the controller event loop is not same as service event loop and controller scope variable / object remains undefined. Later I got a solution to work by returning a promise from the service, and calling the promise in the controller, however I'm new to promises and not able to fully absorb that when I called a promise, I had to pass the function as argument which I think is a callback for the $http API call, but I'm uncertain how it's working under the hood. Can someone explain it?
//service code
this.getuserimages = function(uname) {
console.log("Username in UserImage Service: " + uname);
var promise = $http.get('/api/images/' + uname).then(function(response) {
this.userimages = response.data;
return this.userimages;
});
return promise;
}
// controller code
var userimagespromise = userImageService.getuserimages($routeParams.username);
userimagespromise.then(function(data) {
$scope.userimages = data;
Your code is a Promise chain.
I rewrited your code in a way that this chain is more clear, but the meaning is exactly the same:
$http.get('/api/images/' + uname)
.then(function(response) {
this.userimages = response.data;
return this.userimages;
})
.then(function(images) {
$scope.userimages = images;
});
You can read this flow in this way:
Please get me user images
And then, we they will be available (=> returned from the get and passed to the then function), save them in a variable and return them to the next element of the chain
And then, we they will be available (=> return from the previous promise), set them in the $scope
Please note that the entire flow is asynchronous because every Promise is "an object representing the eventual completion or failure of an asynchronous operation".
You can find more information in the Promise documentation.
OK, I have a function in C++ that I need to call from JavaScript, and one of the parameters is a JavaScript object. The JavaScript looks like this:
var message = {
fieldA: 42,
fieldB: "moo"
};
myObj.send(message, function (err) { console.log("Result: " + err); });
In the send() routine I need to call a native function in another C library that may block. All functions in this library may block so I've been using uv_queue_work extensively.
This routine is the first time I've hit an issue and it is because of the JavaScript object. The C++ code looks like this:
struct SendMessageRequest
{
Persistent<Object> message;
Persistent<Function> callback;
int result;
};
Handle<Value> MyObj::Send(const Arguments& args)
{
HandleScope scope;
// Parameter checking done but not included here
Local<Object> message = Local<Object>::Cast(args[0]);
Local<Function> callback = Local<Function>::Cast(args[1]);
// Send data to worker thread
SendMessageRequest* request = new SendMessageRequest;
request->message = Persistent<Object>::New(message);
request->callback = Persistent<Function>::New(callback);
uv_work_t* req = new uv_work_t();
req->data = request;
uv_queue_work(uv_default_loop(), req, SendMessageWorker, SendMessageWorkerComplete);
return scope.Close(Undefined());
}
This is all fine, the problem comes when I try to access request->message in the SendMessageWorker function.
void SendMessageWorker(uv_work_t* req)
{
SendMessageRequest* request = (SendMessageRequest*)req->data;
Local<Array> names = request->message->GetPropertyNames();
// CRASH
It seems that calling methods off of request->message causes an Access Violation on a really small address (probably a NULL pointer reference somewhere in V8/node). So using request->message directly must be wrong. I know to access the callback function I need to do this:
request->callback->Call(Context::GetCurrent()->Global(), 1, argv);
Do I need to use Context::GetCurrent()->Global() in order to access methods off of the Object class that is wrapped by the Persistent template? If so how do I do that?
The code in SendMessageWorker is not executed on the JavaScript - what uv_queue_work does is execute your SendMessageWorker in a separate thread, so it can let the node.js code run as well, and when it's ready, SendMessageWorkerComplete is executed back on the JavaScript thread.
So you can't use JavaScript variables in SendMessageWorker - if you really need to, you'd have to convert them to e.g. C++ string before calling uv_queue_work.
Sorry if this question is duplicated but I couldn't solve my problem from other solutions.
I've got this code in a sepate file included in my main index:
var getSuggestedData = {
serviceURL: $("input[name=suggestedServices]").val(),
dataR:"",
doRequest:function(){
//request data to controller
$.ajax({
url:this.serviceURL,
success:function(msg){
this.dataR = msg;
}
})
}
}
When I'm trying to get the variable "dataR" from my index this way it's UNDEFINED! PLEASE, can someone help me out?
$().ready(function() {
getSuggestedData.doRequest();
alert(getSuggestedData.dataR);
});
Thank you in advance!
The reason you are not able to access the dataR object is because it is not in the same context as the result returned from the success method.
One technique is to hold a reference to this in a variable as shown below:
var self = this;
using the jquery library!
$(this.button).bind('click',{self:this},function(event)
{
var that = event.data.self;
alert(that.num);
});
You can also check out the post below in which I explained in detailed about the "this" keyword.
http://azamsharp.com/Posts/57_I_mean__this__not__this_.aspx
If memory serves me right...
this.dataR = msg;
probably needs to be
getSuggestedData.dataR = msg
the 'this' reference would be to the object fed to jQuery, you need to reference the original object. I forget if you could access it by its name directly such as this or if you need to use another method, let me know if it doesn't work out though.