How to debug rxjs5? - debugging

On RxJS - Goals I read that their goal is better debuggability:
Goals
Provide more debuggable call stacks than preceding versions of RxJS
I have just started to use redux-observable which is quite easier for me to understand comparing it to redux-saga as I am already used to the reactive style with lodash and ramda (ok, fp style maybe ;). I was surprised that it's not possible to debug it yet. Is it true? If so, then I gotta switch to redux-sagas maybe or stick with redux-thunk.
Edit based on Jay Phelps's answer
By debugging I meant: "How to set a breakpoint on e.g. observable.map(...) in a browser?" With lodash I can set a breakpoint in the browser and it stops right there on the _.map(...). How to do it with redux-observable (or rxjs)? I don't want to depend on drawing of marble diagrams and console.log().

It certainly is possible to debug RxJS code. I think it's probably safe to say hardly anyone would use it if that wasn't the case--Angular2 is heavily built on it too.
The most common ways people use are the same ways they debug other JavaScript, breakpoints (e.g. debugger) and console.log()'s
There are more advanced techniques some users use like drawing dependency graphs or marble diagrams. André Staltz wrote about this recently, so that might be a helpful resource.
Ultimately, any kind of async programming is going to be harder to debug. This is not unique to redux-observable/RxJS; a quick search will reveal plenty of debugging concerns for redux-saga too.
It turns out that redux-thunk is the best solution for a vast majority of applications built because a majority of them do not have complex side effect concerns that justify something like redux-observable or redux-saga. Though if you are already proficient in RxJS, there's nothing wrong with using redux-observable.
redux-saga as a project has existed longer than redux-observable so that's certainly one major selling point. You'll find more documentation, examples, and likely are have a better community to get support from.
The counter being that the operators and APIs you learn in redux-saga aren't nearly as transferable as learning RxJS, which is used all over the place. redux-observable is super super super simple internally, it's really just giving you a natural way for you to use RxJS. So if you know RxJS (or want to), it's an extremely natural fit.
My advice at the moment for most people is that if you have to ask which one you should use, you probably should choose redux-saga.
(disclaimer: I am one of the maintainers of redux-observable and RxJS v5)

import Rx, { Observable } from 'rxjs'
const arrStream$ = Observable.of(1,2,3)
.do(x=>console.log('Before',x)) // 1, 2, 3
.map(x=>x*2)
.do(x=>console.log('After',x)) // 2, 4, 6
.subscribe(value=>doThingsWith(value))
// real console output
// Before 1
// After 2
// doThingsWith(2)
// Before 2
// After 4
// doThingsWith(4)
// Before 3
// After 6
// doThingsWith(6)
.do(debugValue=> console.log(debugValue))

Related

Is there parallelism in Elm?

It's possible to write parallel code in Elm? Elm is pure functional, so no locking is needed. Of course, I can use Javascript FFI, spawn workers here and do it on my own. But, I want more user friendly "way" of doing this.
Short answer
No, not currently. But the next release (0.15) release will have new ways to handle effects inside Elm so you will need to use ports + JavaScript code less. So there may well be a way to spawn workers inside Elm in the next version.
More background
If you're feeling adventurous, try reading the published paper on Elm (or the longer original thesis), which shows that the original flavour of FRP that Elm uses is well suited for fine-grained concurrency. There is also an async construct which can potentially make part of the program run separately in a more coarse-grained manner. That might be support with OS-level threads (like JS Webworkers) and parallelism.
There have been earlier experiments with Webworkers. There is certainly an interest in concurrency within the community, but JavaScript doesn't offer (m)any great options for concurrency.
For reading tips on the paper, here's post of mine from the elm-discuss mailing list:
If you want to know more about signals and opt-in async, I suggest you try Evan's PLDI paper on Elm. Read from the introduction (1) up to building GUIs (4). You can skip the type system (3.2) and functional evaluation (3.3.1), that may save you some time. Most in and after building GUIs (4) is probably stuff you know already. Figure 8 is probably the best overview of what the async keyword does (note that the async keyword is not implemented in the current Elm compiler).

How do I do a For loop without freezing the GUI?

I would like to know how I could run the following loop in a way where it doesn't freeze the GUI, as the loop can take minutes to complete. Thank you.
For i = 0 To imageCount
'code
Next
The short answer is you run the loop on another thread. The long answer is a whole book and a couple of semesters at university, because it entails resource access conflicts and various ways of addressing them such as locking and queueing.
Since you appear to be using VB.NET I suggest you use the latest version of the .NET framework and take advantage of Async and Await, which you can learn about from MSDN.
These keywords implement a very sophisticated canned solution that will allow you to achieve your goals in blissful ignorance of the nightmare behind them :)
Why experienced parallel coders would bother with async/await
Standout features of async/await are
automatic temporary marshalling back to the UI thread as required
scope of exception handlers (try/catch/finally) can span both setup and callback code
you write what is conceptually linear code with blocking calls on the UI thread, but because you declare calls that block using "await", the compiler rewrites your code as a state machine makes the preceding points true
Linear code with blocking calls is easy to write and easy to read. So it's much better from a maintenance perspective. But it provides an atrocious UX. Async/await means you can have it both ways.
All this is built on TPL; in a quite real sense it's nothing more than a compiler supported design pattern for TPL, which is why methods tagged as async are required to return a Task<>. There's so much to love about this, and no technical downside that I've seen.
My only concern is that it's all too good, so a whole generation will have no idea how tall the giants on whose shoulders they perch, just as most modern programmers have only dim awareness of the mechanics of stack frames in call stacks (the magic behind local variables).
You can run the loop on a separate thread. Read about using BackgroundWorker here http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx

Should you wrap 3rd party libraries that you adopt into your project? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 7 years ago.
Improve this question
A discussion I had with a colleague today.
He claims whenever you use a 3rd party library, you should always write for it a wrapper. So you can always change things later and accomodate things for your specific use.
I disagree with the word always, the discussion arose regarding log4j and I claimed that log4j has well tested and time proven API and implementation, and everything thinkable can be configured a posteriori and there is nothing you should wrap. Even if you wanted to wrap there are proven wrappers like commons-logging and log5j.
Another example that we touched in our discussion is Hibernate. I claimed that it has a very big API to be wrapped. Furthermore it has a layered API which lets you tweak its inside if you so need. My friend claimed that he still believes it should be wrapped but he didn't do it because of the size of the API (this co-worker is much veteran than me in our current project).
I claimed this, and that wrapping should be done in specific cases:
you are not sure how the library will fit your needs
you will only use a small portion of a libary (in which case you may only expose a part of its API).
you are not sure of the quality of the library's API or implementation.
I also maintained that sometimes you can wrap your code instead of the library. For example, puting your database related code in a DAO layer, instead of preemptively wrapping all of hibernate.
Well, in the end this is not really a question, but your insights, experiences and opinions are highly appreciated.
It's a perfect example for YAGNI:
it is more work
it inflates your project
it may complicate your design
it has no immediate benefit
the scenarion you write it for may never manifest
when it does, your wrapper most likely needs to be re-written completely because it is tied too closely to the concrete library you were using and the new one's API simply doesn't match yours.
Well, the obvious benefit is for switching technologies. If you have a library that becomes deprecated, and you want to switch, you may end up rewriting a lot of code to accommodate the change, whereas if it were wrapped, you'd have an easier time writing a new wrapper for the new lib, than changing all your code.
On the other hand, it would mean that you have to write a wrapper for every trivial library that you include, which is probably an unacceptable amount of overhead.
My industry is all about speed, so the only time I'd be able to justify writing a wrapper is if it was around some critical library that was likely to change dramatically on a regular basis. Or, more commonly, if I need to take a new library and shoehorn it into old code, which is an unfortunate reality.
It's definitely not an "always" situation. It's something that may be desirable. But the time isn't always going to be there, and, in the end, if writing a wrapper takes hours and the long term code library changes are going to be few, and trivial...Why bother?
No. Java architects/wanna-bees are too busy designing against imaginary changes.
With modern IDE, it's a piece of cake when you do need change. Until then, keep it simple.
I agree with everything that's been said pretty much.
The only time wrapping third party code is useful (bar violating YAGNI) is for unit testing.
Mocking statics and so forth requires you to wrap the code, this is a valid reason to write wrappers for third party code.
In the case of logging code, its not needed though.
The problem here is partially the word 'wrapper', partially a false dichotomy, and partially a false distinction between the JDK and everything else.
The word 'wrapper'
Wrapping all of Hibernate, as you say, is a completely impractical enterprise.
Restricting the Hibernate dependencies to an identified, controlled, set of source files, on the other hand, may well be practical and achieve the same results.
The false dichotomy
The false dichotomy is the failure to recognize a third option: standards. If you use, say, JPA annotations, you can swap Hibernate for other things. If you are writing a web service and use JAX-WS annotations and JAX-B, you can swap between the JDK, CXF, Glassfish, or whatever.
The false distinction
Sure, the JDK changes slowly and is unlikely to die. But major open source packages also change slowly and are unlikely to die. Untold thousands of developers and projects use Hibernate. There's really no more risk of Hibernate disappearing or making radical incompatible API changes than there is of Java itself.
If the library you are planning to wrap is unique in its "access principles, metaphors and idioms" from other offerings in the same domain, then your wrapper is pretty much going to be similar to that library and won't do you any good if you one day switch to a different library since you will need a new wrapper.
If the library is accessed in a similar way to other libraries and the same wrapper can apply to these libraries, then they are probably written based on some existing standard and there is some common layer that already exists to access both of them.
I would only go with wrappers if I knew for sure that I would have to support multiple and substantially different libraries in production.
The main factor for deciding to wrap a library or not is the impact a library change will have on the code. When a library is only called from 1 class the impact of changing library will be minimal. If on the other side a library is called in all classes a wrapper is much more likely.
Any uncertainty around the choice of 3rd party library should be flushed out at the beginning of the project using prototypes to test the scalability/suitability/whatever of the 3rd party library.
If you decide to go ahead and provide full de-coupling/abstraction support it should be costed up and ultimately approved by the project sponsor - ultimately it's a commercial decision as someone has to pay for it and the work required to do it (unless it's absolutely trivial, in which case the api is probably low risk anyway).
Generally an experienced architect will chose a technology that they can be reasonably confident with, and have experience of, and that they are confident will last the lifetime of the app, OR else they will eliminate any risk in the decision early on in the project, thus removing any need to do this, most of the time
I'd tend to agree with most of your points. Using absolutes often gets you into trouble and saying you should "always" do something limits your flexibility. I'd add some more points to your list.
When you use wrapping code around a very common API, like Hibernate or log4j you make it more difficult to bring on new developers. New developers now have to learn a whole new API, where if you hadn't wrapped the code they would have been very familiar right away.
On the flip side of that, you also limit your developers' view into the API. Using an advanced feature of the API takes more time because you have to make sure that your wrapper is implemented in a way that can handle it.
Many of the wrapping layers I've seen also are very specific to the underlying implementation. So, if you write a log wrapper around log4j, you are thinking in log4j terms. If some new cool framework comes out, it may change the whole paradigm, so your wrapping code doesn't migrate as well as you had thought.
I'm definitely not saying wrapping code is always bad, but as you stated, there are a lot of factors you have to consider.
The purpose of wrapping even a well-tested and time-proven 3rd-party library is that you might decide to switch libraries at some point in the future. Wrapping it makes it easier to switch without changing any code in your core application. Only the wrapper needs to change.
If you're absolutely sure that you'll never (another absolute) use a different logging framework in your project, go ahead and skip the wrapper. Even having said that, I'd probably hold off on writing the wrapper until I knew I needed it, like the first time I need to switch.
This is kind of a funny question.
I've worked in systems where we've found showstopper bugs in libraries we were using, and which upstream was either no longer maintaining, or not interested in fixing. In a language like Java, you usually can't fix internal bugs from a wrapper. (Fortunately, if they're open-source, you can at least fix them yourself.) So it's no help here.
But I'm often working in a language where you can easily modify libraries at any time, without seeing or even having their source code -- I commonly add new methods to existing classes, for example. So in this case, there's no point in wrapping: just make the change you want.
Also, does your colleague draw the line at things called "libraries"? What about Java itself? Does he wrap built-in classes? Does he wrap the filesystem? The thread scheduler? The kernel? (That is, with his own wrappers -- in a sense, everything is a wrapper around the CPU, but it sounds like he's talking about wrappers in your source repo that are completely under your control.) I've had built-in functionality change or disappear when new versions of it appear. Java is not immune from this.
So the idea to always write a wrapper comes down to a bet. Assuming he's only wrapping third-party libraries, he seems to be implicitly betting that:
"first-party" functionality (like Java itself, the kernel, etc.) will never change
when "third-party" functionality changes, it will always be done in a way that can be fixed in a wrapper
Is that true in your case? I don't know. Of the medium-large Java projects I've done, it's rarely true for me. I wouldn't spend effort wrapping all third-party libraries, because it seems like a poor bet, but your situation is certainly different from mine.
There is one situation where you with good reason can wrap. Namely if you need to test stuff, and the default third party object is heavy weight. Then having an interface can really make a difference.
Note, this is not to replace the library ,but make it manageable where it doesn't matter much.
Wrapping a whole library is boilerplate, ineffective, and wrong in most cases. It can be done in a much clever way. I'd say that wrapping a library is appropriate mostly in case of UI component libraries, and again, you have to be adding some additional core functionality of yours to all the components for this to be needed.
if too much modifications and additions are needed, this is most likely not the library you are looking for
if there is a moderate amount of additions and modifications - there are always the design patterns that come handy in those cases. The Decorator pattern (allows new/additional behaviour to be added to an existing object dynamically) , for example, is rather suitable for the most cases.
IDE search/replace and refactoring capabilities offer an easy way to change your code in all required places if some important change is needed and a wrapping object appears. (of course, unit-tests would be helpful here ;) )
In my experience the question becomes fairly moot if you're using abstractions sufficiently. Coupling to a library is just like coupling to any other interface. Thus you want to reduce accidental coupling and the scope of rewrite necessary if you need to swap out the implementation. Don't bind your application logic to some construct, but don't just form a bunch of stupid (literally) wrappers around something and expect to gain any benefit.
A wrapper doesn't usually gain you anything unless it's answering a specific purpose (such as polymorphizing a non-polymorphic construct). They often show up in refactoring, but I wouldn't recommend forming an architecture on them. There's a few exceptions of course, but there is with any principle.
This doesn't speak toward adapters. An adapter can be a pretty important component for when you want to actually alter the interface of a library and its use to be in line with architecture, code, or domain concepts in your project.
You should do it always, often, sometimes, rarely, or never. Not even your colleague does it always, but the instructive cases are always and never. Suppose that it is sometimes necessary. If you never wrapped a library, the worst consequence is that one day you discovered that it was necessary for a library that you had used all over the place. It would take you some time to wrap that library and to perform shotgun surgery on the clients. The question is whether that eventuality would take more time than habitually providing wrappers that are rarely necessary, but having never to perform the shotgun surgery.
My instinct is to appeal to the YAGNI (you ain't gonna need it) principle and opt for "rarely".
I would not wrap it as a one to one thing, but I would layer the app so that each part it replaceable as much as possible. The ISO OSI model works well for all types of software :-)

Removing tightly coupled code

Forgive me if this is a dupe but I couldn't find anything that hit this exact question.
I'm working with a legacy application that is very tightly coupled. We are pulling out some of the major functionality because we will be getting that functionality from an external service.
What is the best way to begin removing the now unused code? Should I just start at the extreme base, remove, and refactor my way up the stack? During lunch I'm going to go take a look at Working Effectively with Legacy Code.
If you can, and it makes sense in your problem domain, I would try to, during development, try and keep the legacy code functioning in parallel with the new API. And use the results from the legacy API to cross check that the new API is working as expected.
I think the most important thing you can do is to refactor/remove/test in very small chunks. It's tedious and time consuming but it will help limit risks and errors later on.
I would also start with code that is "low risk" to change.
My advice is to use findbugs and PMD/CPD (copy-paste-detector) to remove dead code (code that can not or will not be called) unused variables and duplicated code. Getting rid of this junk will make re-factoring easier.
Then learn the key mappings for the common re-factoring in your IDE. Extract method and introduce variable should be committed to muscle memory after an hour.
Use the primary disadvantage of tightly coupled code to... your advantage!
Step 1: Identify the area which provides the redundant functionality which you want to replace. Break it...do a quick smoke test of some of the critical parts of the application. Get the feel.
Step 2: Depending on what language it is find the relevant static-code analysis tools and get the needed refactoring info.
Step 3: Repeat Step 1 in incremental levels of narrowing down to the exact pattern.
All this of course, in a sandbox environment. This may seem a bit haphazard but if you limit yourself to critical functionality testing ... you may get many leads in the process. You will definitely identify the pattern of the legacy code, if nothing else.
You absolutely cannot do with with a live development version [new features being added]. You must start with a feature freeze.
I tend to look at all of the components of the system in an overview and see the biggest places of reuse. From there I would implement the appropriate design pattern to solve it, and make the new component reusable. Write test cases to ensure the new code works as expected, then refactor your code around the new change. Then repeat [overview, etc] till you are satisfied.
I would suggest this for many reasons:
Everyone working with you on refactoring will learn something
People learn how to avoid design mistakes down the road
Everyone working on it will get a better understanding of the code base

How "defensive" should my code be?

I was having a discussion with one of my colleagues about how defensive your code should be. I am all pro defensive programming but you have to know where to stop. We are working on a project that will be maintained by others, but this doesn't mean we have to check for ALL the crazy things a developer could do. Of course, you could do that but this will add a very big overhead to your code.
How do you know where to draw the line?
Anything a user enters directly or indirectly, you should always sanity-check. Beyond that, a few asserts here and there won't hurt, but you can't really do much about crazy programmers editing and breaking your code, anyway!-)
I tend to change the amount of defense I put in my code based on the language. Today I'm primarily working in C++ so my thoughts are drifting in that direction.
When working in C++ there cannot be enough defensive programming. I treat my code as if I'm guarding nuclear secrets and every other programmer is out to get them. Asserts, throws, compiler time error template hacks, argument validation, eliminating pointers, in depth code reviews and general paranoia are all fair game. C++ is an evil wonderful language that I both love and severely mistrust.
I'm not a fan of the term "defensive programming". To me it suggests code like this:
void MakePayment( Account * a, const Payment * p ) {
if ( a == 0 || p == 0 ) {
return;
}
// payment logic here
}
This is wrong, wrong, wrong, but I must have seen it hundreds of times. The function should never have been called with null pointers in the first place, and it is utterly wrong to quietly accept them.
The correct approach here is debatable, but a minimal solution is to fail noisily, either by using an assert or by throwing an exception.
Edit: I disagree with some other answers and comments here - I do not think that all functions should check their parameters (for many functions this is simply impossible). Instead, I believe that all functions should document the values that are acceptable and state that other values will result in undefined behaviour. This is the approach taken by the most succesful and widely used libraries ever written - the C and C++ standard libraries.
And now let the downvotes begin...
I don't know that there's really any way to answer this. It's just something that you learn from experience. You just need to ask yourself how common a potential problem is likely to be and make a judgement call. Also consider that you don't necessarily have to always code defensively. Sometimes it's acceptable just to note any potential problems in your code's documentation.
Ultimately though, I think this is just something that a person has to follow their intuition on. There's no right or wrong way to do it.
If you're working on public APIs of a component then its worth doing a good amount of parameter validation. This led me to have a habit of doing validation everywhere. Thats a mistake. All that validation code never gets tested and potentially makes the system more complicated than it needs to be.
Now I prefer to validate by unit testing. Validation definitely happens for data coming from external sources, but not for calls from non-external developers.
I always Debug.Assert my assumptions.
My personal ideology: the defensiveness of a program should be proportional to the maximum naivety/ignorance of the potential user base.
Being defensive against developers consuming your API code is not that different from being defensive against regular users.
Check the parameters to make sure they are within appropriate bounds and of expected types
Verify that the number of API calls which could be made are within your Terms of Service. Generally called throttling it usually only applies to web services and password checking functions.
Beyond that there's not much else to do except make sure your app recovers well in the event of a problem and that you always give ample information to the developer so that they understand what's going on.
Defensive programming is only one way of hounouring a contract in a design-by-contract manner of coding.
The other two are
total programming and
nominal programming.
Of course you shouldnt defend yourself against every crazy thing a developer could do, but then you should state in wich context it will do what is expected to using preconditions.
//precondition : par is so and so and so
function doSth(par)
{
debug.assert(par is so and so and so )
//dostuf with par
return result
}
I think you have to bring in the question of whether you're creating tests as well. You should be defensive in your coding, but as pointed out by JaredPar -- I also believe it depends on the language you're using. If it's unmanaged code, then you should be extremely defensive. If it's managed, I believe you have a little bit of wiggleroom.
If you have tests, and some other developer tries to decimate your code, the tests will fail. But then again, it depends on test coverage on your code (if there is any).
I try to write code that is more than defensive, but down right hostile. If something goes wrong and I can fix it, I will. if not, throw or pass on the exception and make it someone elses problem. Anything that interacts with a physical device - file system, database connection, network connection should be considered unereliable and prone to failure. anticipating these failures and trapping them is critical
Once you have this mindset, the key is to be consistent in your approach. do you expect to hand back status codes to comminicate problems in the call chain or do you like exceptions. mixed models will kill you or at least drive you to drink. heavily. if you are using someone elses api, then isolate these things into mechanisms that trap/report in terms you use. use these wrapping interfaces.
If the discussion here is how to code defensively against future (possibly malevolent or incompetent) maintainers, there is a limit to what you can do. Enforcing contracts through test coverage and liberal use of asserting your assumptions is probably the best you can do, and it should be done in a way that ideally doesn't clutter the code and make the job harder for the future non-evil maintainers of the code. Asserts are easy to read and understand and make it clear what the assumptions of a given piece of code is, so they're usually a great idea.
Coding defensively against user actions is another issue entirely, and the approach that I use is to think that the user is out to get me. Every input is examined as carefully as I can manage, and I make every effort to have my code fail safe - try not to persist any state that isn't rigorously vetted, correct where you can, exit gracefully if you cannot, etc. If you just think about all the bozo things that could be perpetrated on your code by outside agents, it gets you in the right mindset.
Coding defensively against other code, such as your platform or other modules, is exactly the same as users: they're out to get you. The OS is always going to swap out your thread at an inopportune time, networks are always going to go away at the wrong time, and in general, evil abounds around every corner. You don't need to code against every potential problem out there - the cost in maintenance might not be worth the increase in safety - but it sure doesn't hurt to think about it. And it usually doesn't hurt to explicitly comment in the code if there's a scenario you thought of but regard as unimportant for some reason.
Systems should have well designed boundaries where defensive checking happens. There should be a decision about where user input is validated (at what boundary) and where other potential defensive issues require checking (for example, third party integration points, publicly available APIs, rules engine interaction, or different units coded by different teams of programmers). More defensive checking than that violates DRY in many cases, and just adds maintenance cost for very little benifit.
That being said, there are certain points where you cannot be too paranoid. Potential for buffer overflows, data corruption and similar issues should be very rigorously defended against.
I recently had scenario, in which user input data was propagated through remote facade interface, then local facade interface, then some other class, to finally get to the method where it was actually used. I was asking my self a question: When should be the value validated? I added validation code only to the final class, where the value was actually used. Adding other validation code snippets in classes laying on the propagation path would be too defensive programming for me. One exception could be the remote facade, but I skipped it too.
Good question, I've flip flopped between doing sanity checks and not doing them. Its a 50/50
situation, I'd probably take a middle ground where I would only "Bullet Proof" any routines that are:
(a) Called from more than one place in the project
(b) has logic that is LIKELY to change
(c) You can not use default values
(d) the routine can not be 'failed' gracefully
Darknight

Resources