How to generate a random number in Elixir? - random

I need to generate a random number. I found the Enum.random/1 function, but it expects an enumerable such as a list or range of numbers.
Is that the only way to get a random number?

You can call Erlang's rand module from Elixir code seamlessly.
random_number = :rand.uniform(n)
Will give a random number from 1 <= x <= n

&Enum.random/1
Enum.random(0..n) will generate 0 to n randomly
you can send list as argument too

As perhaps this other answer implies, you can use Enum.random/1 but you don't in fact need to pass it "a list of numbers" (as the question, as originally written) assumed.
As a commenter on that other answer pointed out, the docs for Enum.random/1 state:
If a range is passed into the function, this function will pick a random value between the range limits, without traversing the whole range (thus executing in constant time and constant memory).
Thus these should be (at least roughly) equivalent:
:rand.uniform(n)
1..n |> Enum.random()
Depending on why exactly you want a 'random' number, you might be able to use System.unique_integer/1 as well. The following "returns an integer that is unique in the current runtime instance":
System.unique_integer()
A unique positive integer (which could be useful for generating 'random names'):
System.unique_integer([:positive])
Unique monotonically increasing integers:
System.unique_integer([:monotonic])

Related

Generate random 128 bit decimal in given range in go

Let's say that we have a random number generator that can generate random 32 or 64 bit integers (like rand.Rand in the standard library)
Generating a random int64 in a given range [a,b] is fairly easy:
rand.Seed(time.Now().UnixNano())
n := rand.Int63n(b-a) + a
Is it possible to generate random 128 bit decimal (as defined in specification IEEE 754-2008) in a given range from a combination of 32 or 64 bit random integers?
It is possible, but the solution is far from trivial. For a correct solution, there are several things to consider.
For one thing, values with exponent E are 10 times more likely than values with exponent E - 1.
Other issues include subnormal numbers and ranges that straddle zero.
I am aware of the Rademacher Floating-Point Library, which tackled this problem for binary floating-point numbers, but the solution there is complicated and its author has not yet written up how his algorithm works.
EDIT (May 11):
I have now specified an algorithm for generating random "uniform" floating-point numbers—
In any range,
with full coverage, and
regardless of the digit base (such as binary or decimal).
Possible, but by no means easy. Here is a sketch of a solution that might be acceptable — writing and debugging it would probably be at least a day of concerted effort.
Let min and max be primitive.Decimal128 objects from go.mongodb.org/mongo-driver/bson. Let MAXBITS be a multiple of 32; 128 is likely to be adequate.
Get the significand (as big.Int) and exponent (as int) of min and max using the BigInt method.
Align min and max so that they have the same exponent. As far as possible, left-justify the value with the larger exponent by decreasing its exponent and adding a corresponding number of zeroes to the right side of its significand. If this would cause the absolute value of the significand to become >= 2**(MAXBITS-1), then either
(a) Right-shift the value with the smaller exponent by dropping digits from the right side of its significand and increasing its exponent, causing precision loss.
(b) Dynamically increase MAXBITS.
(c) Throw an error.
At this point both exponents will be the same, and both significands will be aligned big integers. Set aside the exponents for now, and let range (a new big.Int) be maxSignificand - minSignificand. It will be between 0 and 2**MAXBITS.
Turn range into MAXBITS/32 uint32s using the Bytes or DivMod methods, whatever is easier.
If the highest word of range is equal to math.MaxUint32 then set a flag limit to false, otherwise true.
For n from 0 to MAXBITS/32:
if limit is true, use rand.Int63n (!, not rand.Int31n or rand.Uint32) to generate a value between 0 and the nth word of range, inclusive, cast it to uint32, and store it as the nth word of the output. If the value generated is equal to the nth word of range (i.e. if we generated the maximum possible random value for this word) then let limit remain true, otherwise set it false.
If limit is false, use rand.Uint32 to generate the nth word of the output. limit remains false regardless of the generated value.
Combine the generated words into a big.Int by building a []byte and using big/Int.SetBytes or multiplication and addition, as convenient.
Add the generated value to minSignificand to obtain the significand of the result.
Use ParseDecimal128FromBigInt with the result significand and the exponent from steps 2-3 to obtain the result.
The heart of the algorithm is step 6, which generates a uniform random unsigned integer of arbitrary length 32 bits at a time. The alignment in step 2 reduces the problem from a floating-point to an integer one, and the subtraction in step 3 reduces it to an unsigned one, so that we only have to think about one bound instead of 2. The limit flag records whether we're still dealing with that bound, or whether we've already narrowed the result down to an interval that doesn't include it.
Caveats:
I haven't written this, let alone tested it. I may have gotten it quite wrong. A sanity check by someone who does more numerical computation work than me would be welcome.
Generating numbers across a large dynamic range (including crossing zero) will lose some precision and omit some possible output values with smaller exponents unless a ludicrously large MAXBITS is used; however, 128 bits should give a result at least as good as a naive algorithm implemented in terms of decimal128.
The performance is probably pretty bad.
Go has a large number package that can do arbitrary length integers: https://golang.org/pkg/math/big/
It has a pseudo random number generator https://golang.org/pkg/math/big/#Int.Rand, and the crypto package also has https://golang.org/pkg/crypto/rand/#Int
You'd want to specify the max using https://golang.org/pkg/math/big/#Int.Exp as 2^128.
Can't speak to performance, though, or whether this is compliant if the IEEE standard, but large random numbers like what you'd use for UUIDs are possible.
It depends how many values you want to generate. If it's enough to have no more 10^34 values in a specified range - it's quite simple.
As I see the problem, a random value in the range min..max can be calculated as random(0..1)*(max-min)+min
Look like we need to generate only decimal128 value in range 0..1. So it's a random value in range 0..10^34-1 with exponent -34. This value can be generated with a golang standard random package.
To multiply, add and substruct float128 values can be used golang math/big package with values normalization.
This is definitely what you are looking for.

How to get a random number with a minimum value

I am trying to get a random number that is greater than a minimum value. Is there a way to do this?
Doing rand(min..max) gives a random number in a range (min < number < max), but I don't want to specify the maximum.
Just specify a large max? RNG's tend to work off min and max, as ultimately they are bound to a data type, which itself has ranges.
There is no such thing as infinity in computing (unless you implement a BigNum class yourself, in which case you are still limited by the amount of memory you have). In this case I suspect what you need is to generate a random number that goes "big enough". Try rand(min..(2**32-1)).
If you just want to generate a high random maximum value, you could call:
Random.new_seed
You could also store this as a constant, and use it in your rand calls:
MAX_RANDOM = Random.new_seed
Then do:
rand(min..MAX_RANDOM)
But if you're going to do this, you may as well define the constant yourself:
MAX_RANDOM = 9999999999999
Random integers must have a maximum, because as #WimHollebrandse said, integer ranges are bound to to the integer datatype which itself has a maximum range.

Find random numbers in a given range with certain possible numbers excluded

Suppose you are given a range and a few numbers in the range (exceptions). Now you need to generate a random number in the range except the given exceptions.
For example, if range = [1..5] and exceptions = {1, 3, 5} you should generate either 2 or 4 with equal probability.
What logic should I use to solve this problem?
If you have no constraints at all, i guess this is the easiest way: create an array containing the valid values, a[0]...a[m] . Return a[rand(0,...,m)].
If you don't want to create an auxiliary array, but you can count the number of exceptions e and of elements n in the original range, you can simply generate a random number r=rand(0 ... n-e), and then find the valid element with a counter that doesn't tick on exceptions, and stops when it's equal to r.
Depends on the specifics of the case. For your specific example, I'd return a 2 if a Uniform(0,1) was below 1/2, 4 otherwise. Similarly, if I saw a pattern such as "the exceptions are odd numbers", I'd generate values for half the range and double. In general, though, I'd generate numbers in the range, check if they're in the exception set, and reject and re-try if they were - a technique known as acceptance/rejection for obvious reasons. There are a variety of techniques to make the exception-list check efficient, depending on how big it is and what patterns it may have.
Let's assume, to keep things simple, that arrays are indexed starting at 1, and your range runs from 1 to k. Of course, you can always shift the result by a constant if this is not the case. We'll call the array of exceptions ex_array, and let's say we have c exceptions. These need to be sorted, which shall turn out to be pretty important in a while.
Now, you only have k-e useful numbers to work with, so it'll be meaningful to find a random number in the range 1 to k-e. Say we end up with the number r. Now, we just need to find the r-th valid number in your array. Simple? Not so much. Remember, you can never simply walk over any of your arrays in a linear fashion, because that can really slow down your implementation when you have a lot of numbers. You have do some sort of binary search, say, to come up with a fast enough algorithm.
So let's try something better. The r-th number would nominally have lied at index r in your original array had you had no exceptions. The number at index r is r, of course, since your range and your array indices start from 1. But, you have a bunch of invalid numbers between 1 and r, and you want to somehow get to the r-th valid number. So, lets do a binary search on the array of exceptions, ex_array, to find how many invalid numbers are equal to or less than r, because we have these many invalid numbers lying between 1 and r. If this number is 0, we're all done, but if it isn't, we have a bit more work to do.
Assume you found there were n invalid numbers between 1 and r after the binary search. Let's advance n indices in your array to the index r+n, and find the number of invalid numbers lying between 1 and r+n, using a binary search to find how many elements in ex_array are less than or equal to r+n. If this number is exactly n, no more invalid numbers were encountered, and you've hit upon your r-th valid number. Otherwise, repeat again, this time for the index r+n', where n' is the number of random numbers that lay between 1 and r+n.
Repeat till you get to a stage where no excess exceptions are found. The important thing here is that you never once have to walk over any of the arrays in a linear fashion. You should optimize the binary searches so they don't always start at index 0. Say if you know there are n random numbers between 1 and r. Instead of starting your next binary search from 1, you could start it from one index after the index corresponding to n in ex_array.
In the worst case, you'll be doing binary searches for each element in ex_array, which means you'll do c binary searches, the first starting from index 1, the next from index 2, and so on, which gives you a time complexity of O(log(n!)). Now, Stirling's approximation tells us that O(ln(x!)) = O(xln(x)), so using the algorithm above only makes sense if c is small enough that O(cln(c)) < O(k), since you can achieve O(k) complexity using the trivial method of extracting valid elements from your array first.
In Python the solution is very simple (given your example):
import random
rng = set(range(1, 6))
ex = {1, 3, 5}
random.choice(list(rng-ex))
To optimize the solution, one needs to know how long is the range and how many exceptions there are. If the number of exceptions is very low, it's possible to generate a number from the range and just check if it's not an exception. If the number of exceptions is dominant, it probably makes sense to gather the remaining numbers into an array and generate random index for fetching non-exception.
In this answer I assume that it is known how to get an integer random number from a range.
Here's another approach...just keep on generating random numbers until you get one that isn't excluded.
Suppose your desired range was [0,100) excluding 25,50, and 75.
Put the excluded values in a hashtable or bitarray for fast lookup.
int randNum = rand(0,100);
while( excludedValues.contains(randNum) )
{
randNum = rand(0,100);
}
The complexity analysis is more difficult, since potentially rand(0,100) could return 25, 50, or 75 every time. However that is quite unlikely (assuming a random number generator), even if half of the range is excluded.
In the above case, we re-generate a random value for only 3/100 of the original values.
So 3% of the time you regenerate once. Of those 3%, only 3% will need to be regenerated, etc.
Suppose the initial range is [1,n] and and exclusion set's size is x. First generate a map from [1, n-x] to the numbers [1,n] excluding the numbers in the exclusion set. This mapping with 1-1 since there are equal numbers on both sides. In the example given in the question the mapping with be as follows - {1->2,2->4}.
Another example suppose the list is [1,10] and the exclusion list is [2,5,8,9] then the mapping is {1->1, 2->3, 3->4, 4->6, 5->7, 6->10}. This map can be created in a worst case time complexity of O(nlogn).
Now generate a random number between [1, n-x] and map it to the corresponding number using the mapping. Map looks can be done in O(logn).
You can do it in a versatile way if you have enumerators or set operations. For example using Linq:
void Main()
{
var exceptions = new[] { 1,3,5 };
RandomSequence(1,5).Where(n=>!exceptions.Contains(n))
.Take(10)
.Select(Console.WriteLine);
}
static Random r = new Random();
IEnumerable<int> RandomSequence(int min, int max)
{
yield return r.Next(min, max+1);
}
I would like to acknowledge some comments that are now deleted:
It's possible that this program never ends (only theoretically) because there could be a sequence that never contains valid values. Fair point. I think this is something that could be explained to the interviewer, however I believe my example is good enough for the context.
The distribution is fair because each of the elements has the same chance of coming up.
The advantage of answering this way is that you show understanding of modern "functional-style" programming, which may be interesting to the interviewer.
The other answers are also correct. This is a different take on the problem.

Algorithm for Combinational Values

I was trying to write an algorithm for given problem:
we are given a set of numbers- {n1,n2,n3,n4,n5......}
and we have to check that can we derive a number(Say X) using addition and subtraction by given numbers. X will always be less than all elements of the given set.
Eg.
Set: {2,3,4,6,9}
given number: 1, Result: Yes
9-4-4 =1
Set: {3,4,6,9}
given number: 2, Result: Yes
6-4 = 2
Thanks in advance.
Effectively you are looking for the ideal generated by the numbers in your set. The intergers form a principal ideal domain, which means every ideal is generated by a single integer. All you have to do is find this single integer -- say g -- and check whether X can be devided by g. Finding g is also easy -- it's the greatest common divisor of all elements in your set, which can be found using the Euclidean algorithm.
You example sets can generate every integer by addition and substraction, since the can generate 1. For example for the set {3,4,6,9} you have 1=4-3, and any integer n can be written as n times the sum of 4-3.
Assuming, from your first example, that you can use a number multiple times.
The given number must be a multiple of the GCD of your set. That is the only condition. It doesn't matter how big it is.
If you only want an Yes/No answer then it is sufficient to find the GCD. If you also want an expression for the given number the problem can be replaced with finding an expression for the GCD.
GCD = X+Y+..+Z-T-U-...-V

Is there "good" PRNG generating values without hidden state?

I need some good pseudo random number generator that can be computed like a pure function from its previous output without any state hiding. Under "good" I mean:
I must be able to parametrize generator in such way that running it for 2^n iterations with any parameters (or with some large subset of them) should cover all or almost all values between 0 and 2^n - 1, where n is the number of bits in output value.
Combined generator output of n + p bits must cover all or almost all values between 0 and 2^(n + p) - 1 if I run it for 2^n iterations for every possible combination of its parameters, where p is the number of bits in parameters.
For example, LCG can be computed like a pure function and it can meet first condition, but it can not meet second one. Say, we have 32-bit LCG, m = 2^32 and it is constant, our p = 64 (two 32-bit parameters a and c), n + p = 96, so we must peek data by three ints from output to meet second condition. Unfortunately, condition can not be meet because of strictly alternating sequence of odd and even ints in output. To overcome this, hidden state must be introduced, but that makes function not pure and breaks first condition (long hidden period).
EDIT: Strictly speaking, I want family of functions parametrized by p bits and with full state of n bits, each generating all possible binary strings of p + n bits in unique "randomish" way, not just continuously incrementing (p + n)-bit int. Parametrization required to select that unique way.
Am I wanting too much?
You can use any block cipher, with a fixed key. To generate the next number, decrypt the current one, increment it, and re-encrypt it. Because block ciphers are 1:1, they'll necessarily iterate through every number in the output domain before repeating.
Try LFSR
All you need is list of primitive polynomials.
Period of generating finite field this way, generates field of size 2^n-1. But you can generalise this procedure to generate anything whit period of k^n-1.
I have not seen this implemented, but all you have to implement is shifting numbers by small number s>n where gcd(s,2^n-1) == 1. gcd stands for greatest common divisor

Resources