Bad performance in PIXI.JS - three.js

i´m creating an editor to make printable shirts and I use three js with pixi js. My objects like shirt or cup is in three js and workplace like canvas, where I can edit everything is from PIXI. And that is a problem I think so. My container has dimensions like 4000x4000 ... I know, its huge, Buut there is no a lots of object, so where can be problem with performance? This is highly in Firefox, where in smallest texture (product stone15) is FPS about 2-7..... Its horrible low!
What I´m doing wrong and how I can fix it to make better performance mainly in Chrome and Firefox?
This product is little bit better http://localhost:8080/index.html?product=stone15
This is really horrible in both chrome and firefox: http://localhost:8080/?product=tricko_polyester_unisex
This is good in chrome but bad in firefox: http://localhost:8080/?product=cup&type=white
Here you can find my sources
https://github.com/kstroka/myeditor

Just an idea: You may experience bad performance if you are using too much masks ....

Related

In IE 6+ Transition or Flash would be better to use for small drop in-out animations

IE6+ got some problems with transition as usual but i know ways to get trough those but the thing im wondering if i use flash instead of getting nerfed by transition lacks would it make my website better or lamer? Cause if i use .swf files even for smallest animations i guess it would drop the performance really badly but would look better. Essipecially while im using opacity transition.
So which would be better to use on IE6+ or What would u expect from a website while browsing with IE6+? A good looking .swf with a performance lack or a crappy looking transition with good performance?
get ie6 out of your mind. Take a look at the percentage share of people using ie6...
http://www.w3schools.com/browsers/browsers_explorer.asp
1.2% in november and december 2011!
Quit supporting it!

Time loading webpage

I'm trying many problems with the time loading of my web page:
www.alvaromillan.es.
I've tried to minify the js and the images but the problem is, as you can see, that my web site is only this page so every image and js is on this document...
The loading time is really high and even the smooth scrolling movement lasts a lot and the first time you use it it doesn´t go fine...
Please may any of you help me??
I took a quick look at the page just using the chrome developer tools and while there are probably several things you can do which YSlow would suggest, I think the biggest gain would come from optimizing and spriting your images. 131 of the 156 requests on your page are for images. Thats alot of images and many are fairly small. Also alot of the images seem quite large in bytes for their size. Here is what I would do:
Combine the images using several sprite sheets about 50k-100k per sheet.
Use the PNG format.
Quantize the sprite sheets to 8bit PNGs. My guess is that you will not experience perceptible quality loss by doing this. You could use spmething like pngquant to do this.
Use something like optipng to apply lossless compression on the quantized image.
I think this will yield dramatic improvements.
As skaffman suggests, do run yslow and/or google page speed test for more thorough suggestions. I also like using webpagetest.org which provides great metrics for optimizing pages.
Give the YSlow Firefox plugin a try. It will analyze the load times of your site and advise you the best course of action to take to fix it.
OK, here's some quick initial thoughts...
Flush the page after the head so that the browser can start downloading those resources sooner.
Remove the iframe
jquery appears to be loaded twice - once directly and once via google.load
Can you defer the loading of the javascript until later e.g. put it at the bottom of the page or load it asynchronously?
Rather than preloading the slideshow images - why not load them on demand when clicked on, or lazy load them after the page has finished load?
Also do you really want IE to emulate IE6???

Is it possible for CSS3 transitions or high memory objects to affect scrolling smoothness in Chrome?

I'm working on a site with lots of CSS3 transitions (which are hardware accelerated) and high memory objects (for example, an array of 39 objects, each containing the full html source for a typical online news article) and I'm noticing some very choppy/jittery scrolling, which I've been unable to debug.
I've kept these high memory objects out of the DOM, which should prevent them from affecting DOM performance, however, I can't help but think that they are still having a negative effect. I don't have code samples to post because I'm unsure of whether this is even an issue.
Please go to this site (Orange) and click on an article tile. In the reader div that pops up over the page, try scrolling as you normally would. Does it feel choppy/jittery? Do you have any suggestions on how to improve this?
CSS3 transitions, opacity, text and box-shadows and the like are certainly known to impact rendering speeds. In fact, even sites with heavy use of text-shadow alone can cause choppy scrolling on the average computer. Combining this with heavy use of javascript seems like a recipe for choppy web browsing.
edit: The loading animation on the o in orange is pretty awesome!
Yes, that's jittery. A page with a lot of Javascript will do that and frameworks like jQuery won't help at all. I'd recommend recoding as much as you can without using jQuery and passing it through JSLint (http://www.jslint.com/).
Try using Chrome's developer tools too to get an idea of what the bottleneck is.
Try disabling Javascript too and seeing if it's any better. If it isn't, then you know where your problem lies.

What are some best practices to support multiple resolutions in a web application?

What are some best practices on enabling a web application to support multiple resolutions? Specifically resolutions that are wide-screen vs. normal aspect ratio.
It doesn't seem like there is an easy answer - other than simply supporting a few fixed resolutions and using some absolute positioning to get the layout to work correctly.
This of course gets even more difficult to make it cross browser.
Does anyone have any good resources of this problem?
You can always try to use a liquid layout structure where the width of your elements are scaled proportionate to how wide their browser window is.
here is a good article explaining different layouts including liquid layout.
http://www.maxdesign.com.au/presentation/liquid/
PS. the above mentioned site (maxdesign.com.au) is using liquid layout itself, so try and change the size of your browser when reading the article.
One fast, simple, fairly robust way is to use a framework like Blueprint or 960gs to lay out the site. They're browser-independent so you don't need to worry about that, and they make most column layouts pretty easy.
They both work on the idea of creating a fixed-size container somewhere between 900 and 1000 pixels wide for your content. Most people run in at least 1024x768 nowadays. If you need more width than that for your content, you're probably doing it wrong.
The one area where ~960px might not work is mobile phones... but that's what mobile stylesheets are for, right?
In Opera and Safari (esp. their mobile versions) you can use CSS3 media queries, which let you declare completely different styles for different screen resolutions.
This can be emulated in other browsers using Javascript – Alistapart: Switchy McLayout
You can use percentages to set width and heights also, but this is also difficult sometimes.
You have two options here:
Fixed Width Layout
Flow Layout
Both have benefits and drawbacks, and in the end, it's a design decision as to which is the best choice.

How do you feel about including ie7.js or ie8.js in your page?

See here: http://code.google.com/p/ie7-js/
Does anyone have any experience or remarks about this javascript? Is it worth including? Do you recommend it?
I know many people, myself included that are using various IE hacks to get transparent PNG support. THis looks like a little bit more help, and as long as it works, and the size is fairly small, I wouldn't see much against using it.
I've used it before, and my results are mixed. Those scripts cause IE to churn for a bit on page load. Basically, you have to think of it as iterating through Elements and stylesheet rules to apply "fixes" for areas that are deficient in that particular rendering engine. In some cases, depending on how complicated your markup or stylesheets are, that can take a bit of time and you will see the browser hang.
That said, if you can trade off that performance cost, you will save development time as you'll spend less time hacking around IE6 quirks; IE7/IE8 will provide enough missing functionality that you can avoid certain edge cases, can develop using standards better (min-width/min-height, multiple className selectors, etc.), and certain rendering issues will disappear.
However, if you just need 24-bit transparent PNG support, use a tool built for that. Including IE7/IE8.js for PNG support alone is like pounding in a nail with a tank. Use DD_belatedPNG for that.
It works, but its worth keeping in mind that ie7.js and ie8.js do much more than provide transparent PNG support. Even with the transparent PNG support, its worth keeping in mind that transparent background images cannot be tiled (repeated) using background-repeat or positioned using background-position. This hinders any ability to use CSS rollovers using background-position. I've only used it on one site I've done, and now that I'm updating the site I can't remove the ie8.js because if I do the entire website breaks layout in IE. I don't believe I'll be using it in the future, and instead rely on simple CSS hacks or simply allow my sites to "degrade gracefully" in IE6.
I know that there are some tools for fixing the transparent PNG problem which are more flexible than this. For instance, the jQuery plugin ifixpng2 will support background position, which ie7-js doesn't do.
As long as you are aware of exactly what it fixes, I would say go for it. I'm not sure about this lib exactly, but some libs get very expensive if you have a large DOM, as they tend to hook in HTC file base behaviors on EVERY DOM Element. This causes the dreaded "Loading x of y" status bar message to flash constantly on the initial load, and any newly generated DOM content.
well its beautiful and works grate way u can use cs3 features like li:hover. we did lost of project last time using ie8.js and it works great way.

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