UIAccessibility is not selecting correct elements - uikit

I have several UIWindows in my app. Some UIWindows have very high window levels. i.e.
window.windowLevel = currentWindowLevel+1;
For some reason when turning on accessibility support, the system insists on reading out the accessibility labels of views located in the lower level window, even in cases where the views aren't even visible.
This minimal example exemplifies this behavior.
With accessibility support turned on, try to press the label in the red window. The system will read out the text from the underneath table view instead
#interface ViewController () <UITableViewDataSource>
#property (weak, nonatomic) IBOutlet UITableView *tableview;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.tableview.dataSource = self;
[self.tableview registerClass:[UITableViewCell class] forCellReuseIdentifier:#"cell"];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
UIWindow *w = [[UIWindow alloc] initWithFrame:self.view.bounds];
w.windowLevel = self.view.window.windowLevel + 1;
w.backgroundColor = [UIColor redColor];
w.hidden = NO;
w.isAccessibilityElement = YES;
UILabel *l = [[UILabel alloc] init];
l.text = #"KUKUKUKUKUKUKUKLU";
[l sizeToFit];
l.frame = CGRectOffset(l.frame, 40, 100);
[w addSubview:l];
w.accessibilityLabel = #"Read this outloud instead";
static id window;
window = w;
});
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 100;
}
// Row display. Implementers should *always* try to reuse cells by setting each cell's reuseIdentifier and querying for available reusable cells with dequeueReusableCellWithIdentifier:
// Cell gets various attributes set automatically based on table (separators) and data source (accessory views, editing controls)
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cell" forIndexPath:indexPath];
cell.textLabel.text = #"Test";
return cell;
}
#end

Solution is to set the attribute
Window.accessibilityViewIsModal = YES;

Related

Custom UITableViewCell does not show it's contents

In Xcode 5.1, using StoryBoards, I'm having trouble getting a custom UITableViewCell to show it's contents. The cell appears -- I can tap to select it -- but the label text doesn't appear.
I've given the Cell my custom class GCell and identifier MyCell
I've connected an IBOutlets to a label in the prototype cell.
#import <UIKit/UIKit.h>
#interface GCell : UITableViewCell
#property (strong, nonatomic) IBOutlet UILabel *nameLabel;
#end
In my class that extends UITableViewController, I have
#implementation PayGroupViewController
- (id)initWithStyle:(UITableViewStyle)style
{
NSLog (#"[PayGroupViewController] initWithStyle");
self = [super initWithStyle:style];
if (self) {
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.tableView.delegate = self;
self.tableView.dataSource = self;
// [self.tableView registerClass:[GCell class] forCellReuseIdentifier:#"MyCell"];
_groups = [NSMutableArray arrayWithCapacity:20];
GroupModel *gm = [[GroupModel alloc] init];
gm.title = #"DINNER";
gm.names = [NSMutableArray arrayWithCapacity:10];
[gm.names addObject:#"Me"];
[gm.names addObject:#"Albert"];
[_groups addObject:gm];
NSLog (#"[PayGroupViewController] viewDidLoad. [self groups].count:%d" ,[self groups].count);
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
NSLog (#"[PayGroupViewController] tableView. [self groups].count:%d" ,[self groups].count);
return [self groups].count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog (#"[PayGroupViewController] tableView cellForRowAtIndexPath");
GCell *c = (GCell *)[tableView dequeueReusableCellWithIdentifier:#"MyCell" forIndexPath:indexPath];
GroupModel *group = [self.groups objectAtIndex:indexPath.row];
NSLog (#"[PayGroupViewController] group.title: %#",group.title); // Outputs "DINNER"
c.nameLabel.text = group.title; // It does not show up
NSLog (#"[PayGroupViewController] cell: %#",c); // outputs <GCell: 0x9976ed0, etc. so it does exist
NSLog (#"[PayGroupViewController] cell.nameLabel: %#",c.nameLabel); // outputs (null)
return c;
}
Also, here is the entire xCode project if anyone cares to take a look.
http://www.brainjelly.com/WhoPaid.zip
Note that the prototype cell has a Disclosure Indicator Accessory, but that doesn't appear either.
Thanks… I've looked extensively over the other posts with this issue but none of those solutions helped me.
There are 2 problems in your xCode project.
You shouldn't register custom cell class in your code for prototype cells. Storyboard does that for you. When you register same class, you are basically overriding the one created by storyboard.
In your prototype cell there is an undefined outlet named "title", which is connected to Content View. Define or delete it.
After these, clear the project and recompile, it should be ok.

UITableView Segue

Im trying to make a small project. Could someone help me understand why the segue does not work?
#import "CarTableViewController.h"
#import "CarTableViewCell.h"
#import "CarDetailViewController.h"
#interface CarTableViewController ()
#end
#implementation CarTableViewController
#synthesize carMakes = _carMakes;
#synthesize carModels = _carModels;
#synthesize carImages = _carImages;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.carMakes = [[NSArray alloc]
initWithObjects:#"Chevy",
#"BMW",
#"Toyota",
#"Volvo",
#"Smart", nil];
self.carModels = [[NSArray alloc]
initWithObjects:#"Volt",
#"Mini",
#"Venza",
#"S60",
#"Fortwo", nil];
self.carImages = [[NSArray alloc]
initWithObjects:#"chevy_volt.jpg",
#"mini_clubman.jpg",
#"toyota_venza.jpg",
#"volvo_s60.jpg",
#"smart_fortwo.jpg", nil];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return _carModels.count;
}
#pragma mark - Table view data source
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"carTableCell";
CarTableViewCell *cell = [tableView
dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[CarTableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier];
}
// Configure the cell...
cell.makeLabel.text = [self.carMakes
objectAtIndex: [indexPath row]];
cell.modelLabel.text = [self.carModels
objectAtIndex:[indexPath row]];
UIImage *carPhoto = [UIImage imageNamed:
[self.carImages objectAtIndex: [indexPath row]]];
cell.carImage.image = carPhoto;
return cell;
}
The code work´s fine, and loads a tableView, but I need to go to CarDetailViewControler and I´m using the following code, but it does not work.
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"ShowCarDetails"])
{
CarDetailViewController *detailViewController =
[segue destinationViewController];
NSIndexPath *myIndexPath = [self.tableView
indexPathForSelectedRow];
detailViewController.carDetailModel = [[NSArray alloc]
initWithObjects: [self.carMakes
objectAtIndex:[myIndexPath row]],
[self.carModels objectAtIndex:[myIndexPath row]],
[self.carImages objectAtIndex:[myIndexPath row]],
nil];
}
}
In the storyboard did you use a cell prototype? If so, did you control-drag from the prototype to the destination viewcontroller and create the named segue?
The method you are using requires the segue to be defined completely in the storyboard, meaning the trigger for the segue is tied to the cell prototype.
You can manually trigger a segue using:
[self performSegueWithIdentifier:#"ShowCarDetails" sender:self];
in your:
tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath as an alternative.

Simple UICollectionView to show images behaves odd: Some Images are displayed correct, some at wrong position, some missing at all

I want to show images in a grid on iPhone using a UICollectionView, showing 3 images a row. For a "dead simple test" (as I thought), I've added 15 JPG images to my project, so that they'll be in my bundle and I can load them simply via [UIImage imageNamed:...].
I think I've done everything correct (setting up & registering UICollectionViewCell subclass, use of UICollectionViewDataSource Protocol methods), however, the UICollectionView behaves very weird:
It shows only a few of the images in the following pattern:
First line shows image 1 & 3, second line is blank, next line like the first again (image 1 & 3 showing properly), fourth line blank, and so on...
If I push a button in my NavBar that triggers [self.collectionView reloadData], random cells appear or disappear. What drives me nuts is that it's not only an issue of images appear or not. Sometime, images also swap between the cells, i.e. they appear for a indexPath they are definitely not wired up!
Here is my code for the cell:
#interface AlbumCoverCell : UICollectionViewCell
#property (nonatomic, retain) IBOutlet UIImageView *imageView;
#end
#implementation AlbumCoverCell
#synthesize imageView = _imageView;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
_imageView = [[UIImageView alloc] initWithFrame:frame];
[self.contentView addSubview:_imageView];
}
return self;
}
- (void)dealloc
{
[_imageView release];
[super dealloc];
}
- (void)prepareForReuse
{
[super prepareForReuse];
self.imageView.image = nil;
}
#end
Part of the code for my UICollectionViewController subclass, where 'imageNames' is an NSArray holding all jpg filenames:
- (void)viewDidLoad
{
[super viewDidLoad];
[self.collectionView registerClass:[AlbumCoverCell class] forCellWithReuseIdentifier:kAlbumCellID];
}
#pragma mark - UICollectionViewDataSource Protocol methods
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
return [self.imageNames count];
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
AlbumCoverCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:kAlbumCellID forIndexPath:indexPath];
NSString *imageName = [self.imageNames objectAtIndex:indexPath.row];
NSLog(#"CV setting image for row %d from file in bundle with name '%#'", indexPath.row, imageName);
cell.imageView.image = [UIImage imageNamed:imageName];
return cell;
}
#pragma mark - UICollectionViewDelegateFlowLayout Protocol methods
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath;
{
return CGSizeMake(100, 100);
}
- (UIEdgeInsets)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout insetForSectionAtIndex:(NSInteger)section;
{
return UIEdgeInsetsMake(0, 0, 0, 0);
}
From the NSLog statement in cellForItemAtIndexPath: I can see that the method is called for all of the cells (not only the one's displayed) and that the mapping between indexPath.row and filename is correct.
Has anybody an idea what could cause this weird behavior?
In the meantime, I've found the solution. It was actually a very subtle error in the implementation of my UICollectionViewCell subclass AlbumCoverCell.
The problem is that I've set the frame of the cell instance as the frame of the UIImageView subview instead of passing the bounds property of the cell's contentView!
Here is the fix:
#implementation AlbumCoverCell
#synthesize imageView = _imageView;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// WRONG:
// _imageView = [[UIImageView alloc] initWithFrame:frame];
// RIGHT:
_imageView = [[UIImageView alloc] initWithFrame:self.contentView.bounds];
[self.contentView addSubview:_imageView];
}
return self;
}
- (void)prepareForReuse
{
[super prepareForReuse];
// reset image property of imageView for reuse
self.imageView.image = nil;
// update frame position of subviews
self.imageView.frame = self.contentView.bounds;
}
...
#end

Xcode didSelectRowAtIndexPath on tableview not called

I have been looking until 6 o'clock this morning, but I can't figure out why the didSelectRowAtIndexPath method is not being called. I am getting quite desparate on this one.
The tableview is shown properly, but I cannot succeed to enable the selection of a cell.
In the header file , I added:
#interface AlertsTable : UIViewController<UITableViewDelegate, UITableViewDataSource, CMPopTipViewDelegate>{
UITableView *TableView;
}
#property (nonatomic, retain) UITableView *TableView;
In the implementation file:
#synthesize TableView;
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
//Set the title
//Format Alerts table
//self.view.backgroundColor = [UIColor redColor];
CGFloat sideMargin = 10;
CGFloat topBottomMargin = 44;
CGFloat originX = sideMargin;
// compute width based on view size
CGFloat sizeWidth = (self.view.bounds.size.width - (sideMargin * 2));
CGFloat originY = topBottomMargin;
// compute height based on view size
CGFloat sizeHeight = (self.view.bounds.size.height - (topBottomMargin * 2));
//self.view.frame = CGRectMake(originX, originY, sizeWidth, sizeHeight);
self.TableView = [[UITableView alloc] initWithFrame:CGRectMake(originX, originY, sizeWidth, sizeHeight) style:UITableViewStylePlain];
//Initialize the array.
AlertsItems = [[NSMutableArray alloc] initWithObjects: #"Alert 1", #"Alert 2", #"Alert 3" , #"Alert 4", #"Alert 5", #"Alert 6", nil];
[self.TableView setDelegate:self];
[self.TableView setDataSource:self];
[self.view addSubview:TableView];
TableView.userInteractionEnabled = YES;
TableView.allowsSelection = YES;
TableView.allowsSelectionDuringEditing = YES;
NSLog(#"delegate:%# dataSource:%#", self.TableView.delegate, self.TableView.dataSource);
}
The delegate and datasource are both not nil on the check.
Note that the "Alertstable" inherits from a UIViewController, not a UITableViewController.
This is necessary due to the implementation I chose: the tableview is shown on a popupwindow shown on the screen (using another class that I took from the internet).
This is the didSelectRowAtIndexPath method:
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *alertString = [NSString stringWithFormat:#"Clicked on row #%d", [indexPath row]];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:alertString message:#"" delegate:self cancelButtonTitle:#"Done" otherButtonTitles:nil];
[alert show];
}
The methods:
[super touchesBegan:...];
[super touchesEnded:...];
[super touchesMoved:...];
are not implemented.
I added the AlertTable from another ViewController
AlertsTable *AlertTable = [[AlertsTable alloc] WithButton:sender withArray:self.PopTipViews];
[self.view addSubview:AlertTable.view];
I also implemented:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Set up the cell...
[[cell textLabel] setText:[AlertsItems objectAtIndex:indexPath.row]];
NSLog (#"%#",[AlertsItems objectAtIndex:indexPath.row]);
return cell;
}
Do you have any idea what the problem could be?
I'm not very experienced in Xcode and I'm really stuck.
Edit:
I know that it is not custom, but the link to the project can be found here (perhaps I'm overlooking something:
https://www.bilbu.be/BarConnect_v2.zip
The LoginViewController.xib is not properly linked (it is available in the en.lproj subfolder) so you may need to link first (I noticed too late and I had the file uploaded by a friend before - I cannot re-upload it myself unfortunately).
ViewController VC class calls the AlertsTable VC class. There is more in the project that I suppose you can ignore...
Note that the purpose of this project is only to serve as visual interface prototype. It is not meant to be the best optimized application (this is what other developers will do). If this doesn't work, I will use Photoshop to create the interfaces, but I guess that's not gonna be as convincing...
I successfully compiled your project. The problem is that you're going against the MVC pattern. The controller (AlertsTable) is inside of a view (CMPopTipView). I'd suggest you to rethink the hierarchy of the controllers and views. Hope this will help you.
Try changing
TableView.userInteractionEnabled = YES;
TableView.allowsSelection = YES;
TableView.allowsSelectionDuringEditing = YES;
to
self.TableView.userInteractionEnabled = YES;
self.TableView.allowsSelection = YES;
self.TableView.allowsSelectionDuringEditing = YES;
and are you allocating self.TableView? Something like...
self.TableView = [[UITableView alloc] init];//[[UITableView alloc] initWithStyle:UITableViewStylePlain];

Using segues to display a UIView from UITableViewController

I am trying to connect a UITableViewController to a UIView using storyboards. I have a TabBarController that connects to a Navigation Controller that displays a UITableViewController, displaying a small array. I want to click on a row and that trigger a simple UIView with a label, still displayed in the UINavigationController so I can navigate back to the UITableViewController
I can get the UITableViewController to display OK, with the array, but I can't get the row to trigger when I select it.
This is my UITableViewController (AtoZController.m) file:
#import "AtoZController.h"
#import "StoreDetailsView.h"
#interface AtoZController ()
#end
#implementation AtoZController
- (void)viewDidLoad
{
[super viewDidLoad];
self.title = NSLocalizedString(#"A to Z", #"An A to Z List of Stores");
AtoZArray = [[NSMutableArray alloc] init];
[AtoZArray addObject:#"Apple"];
[AtoZArray addObject:#"Boots"];
[AtoZArray addObject:#"Topman"];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [AtoZArray count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
NSInteger row = [indexPath row];
cell.textLabel.text = [AtoZArray objectAtIndex:row];
return cell;
}
I have a segue connected, named storeDetailsSegue, from the UITableViewController to a UIView. I am attempting to use the prepareForSeque method to trigger the next view but have had no luck with the following code.
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
NSIndexPath *path = [self.tableView indexPathForSelectedRow];
StoreDetailsView *detail = [self detailForIndexPath:path];
[segue.destinationViewController setDetail:detail];
}
As it keeps saying there is an error as there is 'No visible #interface for "AtoZController declares the selector 'detailForIndexPath'". I may be doing something completely wrong as I have never used storyboards before. What I want is for a simple UIView to display a label that dynamically changes to display the row number that has been selected.
I don't know if the UITableViewController should infact be a UITableView but as I have never used segues or storyboards I have no idea what could be causing the problem.
Any advice at all would be greatly appreciated.
UPDATE:
So I managed to get the UIViewController to display but still can't get the label to update before I display the view.

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