Label Ruby One letter - ruby

I am trying to figure this out. I am working on a ruby code where in I want to label each array item where in users can just type 1 letter such as l for lego and so on and it will accept that and validates/check that on the code inside the array.
MY_CHOICES = %w(lego violin xray)
l = "lego"
v = "violin"
x = "xray"
print "Choose one: #{MY_CHOICES.join(', ')} "
choice = gets.chomp
if MY_CHOICES.include?(choice)
break
else
puts "That is not included there."
end
Any idea how to do it? Sorry newbie here.

MY_CHOICES = {
'l' => 'lego',
'v' => 'violin',
'x' => 'xray'
}
print "Choose one: #{MY_CHOICES.values.join(', ')} "
choice = gets.chomp
if MY_CHOICES[choice]
puts "#{MY_CHOICES[choice]} chosen"
else
puts "That is not included there."
end

Related

How to add a loop in calculator program

I created a calculator in ruby. I am wondering how to put this in a loop so I don't have to run it constantly. I am new to programming so please understand I am I just trying to learn. I would appreciate any help provided.
puts "Hello, My name is Calvin The Calculator and I am a calculator that can do basic functions such as Adding, Subtracting, Multiplying and Dividing"
puts "Press a and enter to enable my services"
enable = gets.chomp
if enable == "a"
puts "Choose which operation you want to do. + for adding, - for subtraction, * for multiplication and / for division"
else
"Puts Im Waiting..."
end
which_operation = gets.chomp
if which_operation == "+"
puts "What is the first number you want to add"
adding_first_number = gets.chomp.to_i
puts "What is the second number you want to add to #{adding_first_number}"
adding_second_number = gets.chomp.to_i
puts "#{adding_first_number} + #{adding_second_number} is #{adding_first_number + adding_second_number}"
else
end
if which_operation == "-"
puts "What is the first number you want to subtract"
subtracting_first_number = gets.chomp.to_i
puts "What is the number you want to subtract from #{subtracting_first_number}"
subtracting_second_number = gets.chomp.to_i
puts "#{subtracting_first_number} - #{subtracting_second_number} is #{subtracting_first_number - subtracting_second_number}"
else
end
if which_operation == "*"
puts "What is the first number you want to multiple"
multiplying_first_number = gets.chomp.to_i
puts "What is the number you want to multiple #{multiplying_first_number} by"
multiplying_second_number = gets.chomp.to_i
puts "#{multiplying_first_number} * by #{multiplying_second_number} is #{multiplying_first_number * multiplying_second_number}"
else
end
if which_operation == "/"
puts "What is the first number to your divison question?"
dividing_first_number = gets.chomp.to_i
puts "What is the divisor?"
dividing_second_number = gets.chomp.to_i
puts "#{dividing_first_number} divided by #{dividing_second_number} is #{dividing_first_number / dividing_second_number}"
else
end
For example:
until (which_operation = gets.chomp).empty?
if which_operation == "+"
...
end
if which_operation == "-"
...
end
if which_operation == "*"
...
end
if which_operation == "/"
...
end
end
This loop will work until you press Enter without entering any text before it.
P.S.: Better use case operator instead of multiple if.
P.P.S.: All your code, after loop addition and without case operator, will be:
puts "Hello, My name is Calvin The Calculator and I am a calculator that can do basic functions such as Adding, Subtracting, Multiplying and Dividing"
puts "Press a and enter to enable my services"
until gets.chomp == "a"
puts "I'm Waiting..."
end
puts "Choose which operation you want to do. + for adding, - for subtraction, * for multiplication and / for division"
until (which_operation = gets.chomp).empty?
if which_operation == "+"
puts "What is the first number you want to add"
adding_first_number = gets.chomp.to_i
puts "What is the second number you want to add to #{adding_first_number}"
adding_second_number = gets.chomp.to_i
puts "#{adding_first_number} + #{adding_second_number} is #{adding_first_number + adding_second_number}"
elsif which_operation == "-"
puts "What is the first number you want to subtract"
subtracting_first_number = gets.chomp.to_i
puts "What is the number you want to subtract from #{subtracting_first_number}"
subtracting_second_number = gets.chomp.to_i
puts "#{subtracting_first_number} - #{subtracting_second_number} is #{subtracting_first_number - subtracting_second_number}"
elsif which_operation == "*"
puts "What is the first number you want to multiple"
multiplying_first_number = gets.chomp.to_i
puts "What is the number you want to multiple #{multiplying_first_number} by"
multiplying_second_number = gets.chomp.to_i
puts "#{multiplying_first_number} * by #{multiplying_second_number} is #{multiplying_first_number * multiplying_second_number}"
elsif which_operation == "/"
puts "What is the first number to your divison question?"
dividing_first_number = gets.chomp.to_i
puts "What is the divisor?"
dividing_second_number = gets.chomp.to_i
puts "#{dividing_first_number} divided by #{dividing_second_number} is #{dividing_first_number / dividing_second_number}"
end
puts "\nLet's try again: "
end

Ruby Word Guessing Game

I am new to Ruby and working with this hangman style word guessing game. I have 2 main issues. Here is what I am working with now:
class Word_game
def initialize(word)
#word = word.downcase
#display_word = "_ " * word.length
end
def guess_the_word(word_guess)
word_guess.downcase
#word.split("").each_with_index do |word_letter, index|
if word_guess == word_letter
#display_word[index] = word_guess
p #display_word
puts "You're getting somewhere! Keep trying!"
end
end
if !#word.include? (word_guess)
puts "Nope, guess again..."
end
def win?
if #word == #display_word
puts "Congratulations you won!!! You are the word master!!!"
true
else
false
end
end
def lose?
if #attempts == 0
puts "You lose!!"
true
end
end
puts "Welcome to the Word Guessing Game! Let's see if YOU have what it TAKES!!!"
puts "This is a 2 player game. "
puts "Player 1... please enter a word for Player 2 to guess!"
puts ">>"
game_word = gets.chomp
game = Word_game.new(game_word)
attempts = 0
guessed_letters = []
until #attempts == game_word.length
puts "Ok Player 2, Guess a letter! GO!!!"
letter_guess = gets.chomp
if guessed_letters.include? letter_guess
puts "You already guessed that letter! Enter a new one."
letter_guess = gets.chomp
end
guessed_letters << letter_guess
game.guess_the_word(letter_guess)
if game.win?
attempts += 1
else game.lose?
end
end
end
First, the word progress should look like this if the word is hello:
h _ e _ _ o
Instead of this, the spaces are not in the right places and looks like this (an actual outcome of running my code):
.
Ok Player 2, Guess a letter! GO!!!
h
"h _ _ _ _ "
You're getting somewhere! Keep trying!
Ok Player 2, Guess a letter! GO!!!
o
"h _ o _ _ "
You're getting somewhere! Keep trying!
Ok Player 2, Guess a letter! GO!!!
e
"he_ o _ _ "
You're getting somewhere! Keep trying!
Ok Player 2, Guess a letter! GO!!!
l
"hel o _ _ "
You're getting somewhere! Keep trying!
"hello _ _ "
When the user guesses the word, it does not put my "congrats" statement and end the game.
I am also stuck on my 'lose' method. I am not sure how to fix the method so that the game ends when the user runs out of attempts and prints the "lose" statement.
Thanks for your help!
I think you're making the output too complicated. I would track the word and the guesses in an array. Instead of a display_word variable, I'd make it a method, possibly "to_s"
By the way, Ruby convention is to use CamelCase class names.
class WordGame
def initialize(word)
#word = word.downcase.chars
#guesses = ["_"] * #word.size
end
def to_s
#guesses.join " "
end
This should fix your spacing problem. This will also simplify guesses.
Also, the checking to see if you've already used the letter should probably be handled by the WordGame class.
For your first problem, your #display_word starts as follows:
[0] = '_' # For h
[1] = ' '
[2] = '_' # For e
[3] = ' '
...
When you guess 'e', for instance, you do:
#display_word[index] = word_guess
Where index equals 1, the second character in "hello", so as you can see it doesn't write to the 'e' index in #display_word.
For your second problem, there are a number of ways to fix it. For instance, I would do something like using #attempts_remaining starting from a value of 10 or so, then using the existing code:
if !#word.include? (word_guess)
#attempts_remaining -= 1 # Count failure to guess
puts "Nope, guess again..."
end
Then:
def win?
# If you've guessed all the letters, there's no '_' left in the display word
if !#display_word.include? ('_')
puts "Congratulations you won!!! You are the word master!!!"
true
else
false
end
end
def lose?
if #attempts_remaining == 0
puts "You lose!!"
true
end
end
Finally, tweak the until loop termination condition:
until game.win? or game.lose?
The existing calls to win? and lose? can be deleted.
(WORD MISSING GAME)
puts " "
puts "Total Round"
puts " "
puts "=> [Round-One ,Round-two,Round -three Round-four]"
puts " "
puts "=> [TOTAL 5 Tries]"
puts " "
one=""
two=""
three=""
four=""
puts " "
puts " --ROUND One press-- => (1)"
one=gets.to_i
puts '==================='
puts "Question:=> ( K ? N G )"
puts ""
c=5
5.times do
string1 = 'i'
stringone ="I"
puts "Answer:=> Try NO:#{c}"
string2 = gets.chomp
if (string1==string2)
puts "Good Work correct spaling"
break
elsif (stringone == string2 )
puts "Good Work correct spaling"
break
else
puts "-Worng spaling-"
end
c -=1
end
puts " Round Over "
if c<1
puts " Tries Over Game End "
exit
end
puts '==================='
puts "--ROUND Two press-- => (2)"
two=gets.to_i
puts '==================='
puts "Question:=> (P L ? Y )"
5.times do
string1 = 'a'
stringone = "A"
puts "Answer:=> Try NO:#{c}"
string2 = gets.chomp
if (string1==string2)
puts "Good Work correct spaling"
break
elsif (stringone==string2)
puts "Good Work correct spaling"
break
else
puts "-Worng spaling-"
end
c -=1
if c<1
puts " Tries Over Game End "
exit
end
end
puts " Round Over "
puts '==================='
puts "--ROUND Three press-- => (3)"
three=gets.to_i
puts '==================='
puts "Question:=> ( S P ? T )"
5.times do
string1 = 'o'
stringone= 'O'
puts "Answer:=> Try NO:#{c}*"
string2 = gets.chomp
if (string1==string2)
puts "_Good Work correct spaling_"
break
elsif (stringone == string2)
puts "_Good Work correct spaling_"
break
else
puts "-Worng spaling-"
end
c -=1
if c<1
puts " *Tries Over Game End* "
exit
end
end
puts " *Round Over* "
puts '==================='
puts "--ROUND Four press-- => (4)"
four=gets.to_i
puts '==================='
puts "Question:=> ( G ? M E )"
5.times do
string1 = 'a'
stringone = "A"
puts "Answer:=> Try NO:#{c}*"
string2 = gets.chomp
if (string1==string2)
puts "_Good Work correct spaling_"
break
elsif (stringone == string2)
puts "_Good Work correct spaling_"
break
else
puts "-Worng spaling-"
end
c -=1
if c<1
puts " *Tries Over Game End* "
exit
end
end
puts "**Yahoo Congragualtion complete All Round**"

How do i get it so the array keeps building not so it is replaced each time?

so here is what i want to do.
I am trying to accomplish so the letter variable gets added to the array each time it runs. The issue is, the variable letter keeps getting re written overtime the loop runs again. So if i type “g” so the variable letter is “g”, it'll put that variable in the array then run it again and repeat there process. So after the loop run 5 times, i want the array to be [l,g,e,f,g]. But instead it gets replaced everytime so instead of array being [l,g,e,f,g], its just [g] cuz thats what the variable letter is currently.
def checkLetter(word)
x = 0
while x < 5 do
puts "Enter a letter"
letter = gets.chomp.to_s
if word.include?(letter) == true
puts "The letter is in it"
allLetters = []
allLetters << letter
end
if word.include?(letter) == false
puts "Try again"
#add body part
end
x = x + 1
end
puts allLetters.inspect
end
puts "enter a word"
word = gets.chomp
checkLetter(word)
You need to move allLetters = [] outside of your loop
def checkLetter(word)
x = 0
allLetters = [] # look here
while x < 5 do
puts "Enter a letter"
letter = gets.chomp.to_s
if word.include?(letter) == true
puts "The letter is in it"
allLetters << letter
end
if word.include?(letter) == false
puts "Try again"
#add body part
end
x = x + 1
end

Programming a basic calculator in Ruby

This is my first foray into computer programming. I have chosen to learn Ruby, and I am enjoying it quite a bit. However, I am a little confused as to why the answer will not output properly in this bit of code.
def addition_function
puts "Which numbers would you like to add?"
#n1 = gets.chomp
#n2 = gets.chomp
#n1 + #n2 == #answer
puts "The sum is... #{#answer}"
end
def subtraction_function
puts "Which numbers would you like to subtract?"
#n1 = gets.chomp.to_i
#n2 = gets.chomp.to_i
#n1 - #n2 == #answer
puts "The answer is... #{#answer}"
end
def multiplication_function
puts "Which numbers would you like to multiply?"
#n1 = gets.chomp
#n2 = gets.chomp
#n1 * #n2 == #answer
puts "The answer is... #{#answer}"
end
puts "Would you like to [add], [multiply], or [subtract]?"
response = gets.chomp
if response == "add" then
addition_function
end
if response == "subtract" then
subtraction_function
end
if response == "multiply" then
multiplication_function
end
I know this is probably horrible code... but could someone help steer me in the right direction?
Consider this code:
def get_int_values
[gets, gets].map{ |s| s.chomp.to_i }
end
puts "Would you like to [add], [multiply], or [subtract]?"
response = gets.chomp
case response.downcase
when 'add'
puts "Which numbers would you like to add?"
operator = :+
when 'subtract'
puts "Which numbers would you like to subtract?"
operator = :-
when 'multiply'
puts "Which numbers would you like to multiply?"
operator = :*
end
answer = get_int_values.inject(operator)
puts "The answer is... #{ answer }"
The idea is to follow the "DRY" principle: "DRY" means "Don't Repeat Yourself", which the vast majority of the time, is a really good thing.
To help avoid typing mistakes I'd recommend doing something like:
puts "Would you like to [a]dd, [m]ultiply, or [s]ubtract?"
response = gets.chomp
case response[0].downcase
then change the when clauses to match the first letter of the desired operation.
Which will work unless response is empty. You can figure out how to handle that.
another way to obtain answer, once operator is determined, is answer = gets.to_i.send(operator, gets.to_i)
That's true, but here's why I refactored the code the way I did: If, for some reason, there was a need to operate on more than two values, only one thing has to be changed:
[gets, gets].map{ |s| s.chomp.to_i }
could become:
[gets, gets, gets].map{ |s| s.chomp.to_i }
Or, better, could be transformed to something like:
def get_int_values(n)
n.times.map { gets.chomp.to_i }
end
Nothing else will have to change except to find out how many values are needed.
Now, to do it all right would require different text to alert the user that multiple values are expected, but that's easily done by letting letting the user say how many they want to enter, and then prompting for each gets:
def get_int_values(n)
n.times.map.with_index { |n|
print "Enter value ##{ 1 + n }: "
gets.chomp.to_i
}
end
puts "Would you like to [add], [multiply], or [subtract]?"
response = gets.chomp
puts "How many values?"
num_of_values = gets.to_i
case response.downcase
when 'add'
puts "Which numbers would you like to add?"
operator = :+
when 'subtract'
puts "Which numbers would you like to subtract?"
operator = :-
when 'multiply'
puts "Which numbers would you like to multiply?"
operator = :*
end
answer = get_int_values(num_of_values).inject(operator)
puts "The answer is... #{ answer }"
inject can scale up easily because it doesn't presuppose knowledge about the number of values being operated on.
I think with_index in n.times.map.with_index is an artifact you forgot to delete.
It was deliberate but I like this better:
def get_int_values(n)
1.upto(n).map { |n|
print "Enter value ##{ n }: "
gets.chomp.to_i
}
end
Your assignments are on the wrong side of the statement. You should have answer = n1 * n2,
which is not the same as answer == n1 * n2 (this is a check for equality, using ==). The expression always goes on the right, and the variable the result is assigned to goes on the left -- this is pretty much universal, but not necessarily intuitive coming from algebra.
Also: using an # prior to a variable name differentiates it as an instance variable, or member, of a class. From what you've shown here you don't need to include those, just normally scoped variables are required for this use.
Check out this question for more on that part.
The "#" sigil is used to indicate a class instance variable, you have no class so don't use it.
#n1 + #n2 == #answer
Is a boolean expression evaluating whether #n1 + #n2 is equal to #answer.
It will evaluate to true or false.... but you don't make use of the answer.
What you want is ...
answer = n1 + n2
I strongly recommend you always run Ruby with the -w option. It will save you much much heartache.
Please indent your "end"'s to match your "def" (or "if").
You repeat n1 = gets.chomp.to_i all over the place, do it once and pass the answers as a parameter...
response = gets.chomp
n1 = gets.chomp.to_i
n2 = gets.chomp.to_i
if response == "add" then
addition_function( n1, n2)
elsif...
A few suggestions not mentioned by others:
Shorten your method (not "function") names and use verbs (e.g., add instead of addition_method).
As well as using local variables rather than instance variables (mentioned by others), eliminate them where you can. For example, you could simplify
.
def add
puts "Which numbers would you like to add?"
n1 = gets.to_i
n2 = gets.to_i
answer = n1 + n2
puts "The sum is... #{answer}"
end
to
def add
puts "Which numbers would you like to add?"
puts "The sum is... #{gets.to_i + gets.to_i}"
end
Notice I've used the Ruby convention of indenting two spaces.
You don't need chomp here (though it does no harm), because "123followed by \n or any other non-digits".to_i => 123.
A case statement would work well at the end (and let's loop until the user chooses to quit):
.
loop do
puts "Would you like to [add], [multiply], [subtract] or [quit]?"
case gets.chomp
when "add"
add
when "subtract"
subtract
when "multiply"
multiply
when "quit"
break
end
or just
def quit() break end
loop do
puts "Would you like to [add], [multiply], [subtract] or [quit]?"
send(gets.chomp)
end
Here we do need chomp. You could replace loop do with while true do or use other equivalent constructs.
class Calculator
def Calc
puts"==well come to mobiloitte calculator=="
puts "enter the first operand:"
#op1 = gets.chomp
return if #op1=="q"
#o1=#op1.to_i
puts "entre the second operand:"
#op2 = gets.chomp
return if #op2=="q"
#o2=#op2.to_i
strong text puts "enter any one operator of your choice (add,sub,mul,div,mod)"
operator = gets.chomp
case operator
when 'add' then #s=#o1+#o2 ; puts "\n ##o1 + ##o2 =##s"
when 'sub' then #t=#o1-#o2 ; puts "\n ##o1 - ##o2 =##t"
when 'mul' then #l=#o1*#o2 ; puts "\n ##o1 * ##o2 =##l"
when 'div' then #r=#o1/#o2 ; puts "\n ##o1 \ ##o2 =##r"
when 'md' then #d=#o1%#o2 ; puts "\n ##o1 % ##o2 =##d"
else
puts"invalide input"
end
end
end
obj= Calculator.new
$f=obj.Calc
You are using #n1 + #n2 == #answer to try and set the answer. What you want to do is #answer = #n1 + #n2.
= is assignment, == is a comparison operator.
Also, you will need to #n1 = gets.chomp.to_i. This will convert your input to an integer from a string. Do that with #n2 as well.
You also do not need to use the # before each of your variables. That should only be used when you are dealing with classes, which you do not appear to be doing.
print "enter number 1 : "
n1 = gets.chomp.to_f
print "enter number 2 : "
n2 = gets.chomp.to_f
print "enter operator: "
op = gets.chomp
if op == '+'
puts "#{n1} + #{n2} = #{n1 + n2}"
elsif op == '-'
puts "#{n1} - #{n2} = #{n1 - n2}"
elsif op == '*'
puts "#{n1} * #{n2} = #{n1 * n2}"
elsif op == '/'
puts "#{n1} / #{n2} = #{n1 / n2}"
end
puts "Would you like to
0 ---- [exit],
1 ---- [add],
2 ---- [subtract],
3 ---- [multiply],
4 ---- [divide]"
response = gets.chomp
case response.downcase
when '1'
def addition_function
puts "Which numbers would you like to add?"
n1 = gets.to_i
n2 = gets.to_i
answer = n1 + n2
puts "The sum is... #{n1} + #{n2} = #{answer}"
end
addition_function()
#Subtract
when '2'
def subtraction_function
puts "Which numbers would you like to subtact?"
n1 = gets.to_i
n2 = gets.to_i
answer = n1 - n2
puts "The subtraction is... #{n1} - #{n2} = #{answer}"
end
subtraction_function()
#Multiply
when '3'
def multiplication_function
puts "Which numbers would you like to multiply?"
n1 = gets.to_i
n2 = gets.to_i
answer = n1 * n2
puts "The multiplication is... #{n1} * #{n2} = #{answer}"
end
multiplication_function()
#Division
when '4'
def division_function
puts "Which numbers would you like to divide?"
n1 = gets.to_i
n2 = gets.to_i
answer = n1 / n2
puts "The division is... #{n1} / #{n2} = #{answer}"
end
division_function()
else '0'
puts "Exit! Thank You for using us!"
end
#ruby script to do the calculator
puts " enter the number1"
in1=gets.to_i
puts " enter the number2"
in2=gets.to_i
puts "enter the operator"
op=gets.chomp
case op
when '+'
plus=in1+in2
puts "#{in1+in2}"
#puts "#{plus}"
when '-'
min=in1-in2
puts "#{min}"
when '*'
mul= in1*in2
puts "#{mul}"
when '/'
div=in1/in2
puts "#{div}"
else
puts "invalid operator"
end
begin
puts 'First number:'
a = $stdin.gets.chomp.to_i
puts 'Second number:'
b = $stdin.gets.chomp.to_i
operation = nil
unless ['+', '-', '*', '/', '**'].include?(operation)
puts 'Choose operation: (+ - * /):'
operation = $stdin.gets.chomp
end
result = nil
success = false
case operation
when '+'
result = (a + b).to_s
when '-'
result = (a - b).to_s
when '*'
result = (a * b).to_s
when '/'
result = (a / b).to_s
when '**'
result = (a**b).to_s
else
puts 'There is not such kind of operation'
end
success = true
puts "Результат: #{result}"
rescue ZeroDivisionError => e
puts "You tried to devide number by zero! Error: #{e.message}"
end
if success
puts "\nSuccess!"
else
puts "\nSomething goes wrong :("
end
puts ("plz enter a number :")
num1 = gets.chomp.to_f
puts ("plz enter a another number")
num2 = gets.chomp.to_f
puts ("plz enter the operation + , - , x , / ")
opp = gets.chomp
if opp == "+"
puts (num1 + num2)
elsif opp == "-"
puts (num1 - num2)
elsif opp == "x"
puts (num1 * num2)
elsif opp == "/"
puts (num1 / num2)
else puts ("try again :|")
end

Trying to go to a certain step after its completed one in ruby

Alright. I want it so the following would happen, Heres a sample:
puts "what would you like to see?"
var = gets.chomp
if var == "z"
puts "this"
elsif var == "d"
puts "stack"
elsif var == "y"
puts "overflow"
else
puts "I don't understand that."
end
Currently it works fine up until I want to have the user redefine the 'var'. Currently all the loops just loop back the puts from the elsif - i want it to ask for the user input again, then print out the elsif to that.
For example:
User types in y, the code would say overflow, then return to line 1. Any help would be awesome.
gets returns nil when there is no input, and since nil evaluates to false in a conditional, you can use gets in a loop like so
while var = gets
var.chomp!
if var == "z" # use == to test equality, not =
# do stuff
elsif var == "x"
# do stuff
....
end # while
You might find this works better with a case statement:
while var = gets
case var.chomp
when "z"
puts "this"
when "d"
puts "stack"
when "y"
puts "overflow"
else
puts "I don't understand that."
end # case
end # while
You're using the assignment operator (=) where you mean to test equality (==), I think.
You could also use case, but here's a version with while and if
print "Gimme an answer ('q' to quit) >> "
response = gets.chomp
while response != 'q'
if response == 'z'
puts "this"
elsif response == 'd'
puts "stack"
elsif response == 'y'
puts "overflow"
else
puts "I don't understand that."
end
print "Gimme another answer ('q' to quit) >> "
response = gets.chomp
end

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