detecting any keystroke in applescript - applescript

I want my script to be listening/detecting any keystroke(any key pressed) via keyboard. If no key is pressed for about 5seconds, then continue to do something. Otherwise, keep on recording the keys pressed in a text edit.
Any help would be greatly appreciated.

Since you specified TextEdit in your question, I wrote a script for you that checks for changes in a TextEdit document within the specified number of seconds. Do note that this only detects keys that input something into the document, so it's not exactly what you wanted. However, there's no way to detect any and every key being pressed in raw AppleScript, so this is the closest you can get (unless someone wrote a Scripting Addition or agent application to do that).
Here's the script, hope it is of use:
global lastText, lastTime, startTime
on run
set lastText to application "TextEdit"'s (text of the document of the front window)
set lastTime to current date
set startTime to current date
repeat
if (checkForRecentTextUpdate given seconds:5) is true then
-- Do something while the user is typing
else
-- Do something after the user has stopped typing
exit repeat -- This is only an example
end if
end repeat
end run
to checkForRecentTextUpdate given seconds:secsRequired
tell application "TextEdit"
-- If midnight just passed, reset the last time
if (the day of (the current date)) > (the day of the lastTime) ¬
then set lastTime to current date
-- If we just started, we can't judge; give a positive
if ((the time of (the current date)) - (the time of the startTime)) < secsRequired ¬
then return true
-- If there have been changes since the last run, update info
if (the text of the document of the front window) ≠ the lastText then
set lastTime to the current date
set lastText to the text of the document of the front window
end if
-- If the specifiied number of seconds has passed without any text updates, give a negative
if ((the time of (the current date)) - (the time of the lastTime)) ≥ secsRequired ¬
then return false
-- If we got this far, there were changes in the seconds specified; give a positive
return true
end tell
end checkForRecentTextUpdate

Related

Applescript value increment detection

I'm using midi messages to trigger Applescript commands via MidiPipe. Midi messages contains 3 items and I want to trigger a command when the value of the third item increments +1
if (item 1 of message = 176) then
if (item 2 of message = 97) then
if (item 3 of message + 1) then -- this doesn't work
tell application "System Events"
key code 126
It works when the value I want is fixed but I don't know how to detect positive or negative increments (range 0-127)
AppleScript doesn't have anything automatic like that. It would be up to you to keep track of what the previous value was, compare/update to what it is now, and take the appropriate action. You don't mention how the script is called or any state you are keeping, but your snippet would be something like:
property previous : missing value -- keep track of the previous value
if previous is missing value then set previous to item 3 of message -- initial value
-- other stuff
if item 1 of message = 176 then
if item 2 of message = 97 then
set change to (item 3 of message) - previous -- get any difference
if change < 0 then set change to -change -- absolute value
if change is not 0 and change = 1 then -- or whatever threshold comparison
set previous to item 3 of message -- update
tell application "System Events"
key code 126
-- other stuff
end tell
end if
end if
end if
I don't have MidiPipe to test, but if the script won't keep persistent properties, you will need to do something like read from a file or use NSUserDefaults to keep the value of the previous variable between runs.

How do I add a simple counter to a repeating action in apple script (script editor)

Basically I have a script that im running on my mac using script editor to prevent my character from be kicked due to AFK. Here is what I have right now.
delay 5
repeat 10000 times
tell application "System Events"
key down "w"
delay (random number from 0.5 to 1)
key up "w"
key down "s"
delay (random number from 0.5 to 1)
key up "s"
delay (random number from 20 to 30)
end tell
end repeat
Basically I just want to add a counter so I can see how long it has been running. Ideally it would show the total time elapsed and not the amount of times the script has been repeated, but either would work.

Run a script for a determied amount of time

I'd like to run an applescript for a determined amount of time.
When the counter reaches 0 the script should stop working.
I've found online a timer code like this one:
set input to text returned of (display dialog "Enter length of timer" default answer "")
delay input
beep
But instead of waiting for that amount of time I'd like to perform all the cycles and actions of my script. Is there any easy way to achieve that?
set start to current date
repeat
say "a"
if (current date) - start ≥ 3 then exit repeat
delay 1
end repeat

Set Messages (iChat) status to song currently playing in Rdio

I have the following script that successfully retrieves the current track and updates my Messages (iChat) status, but for this to work autonomously I guess I need to run it on a loop? Recommendations for that?
tell application "Rdio"
set theTrack to current track
set theArtist to artist of theTrack
set theName to name of theTrack
end tell
tell application "Messages"
if status is available then
set status message to ("♫ Playing in Rdio: " & (theArtist as string) & " - " & (theName as string))
end if
end tell
Unless Rdio has the ability to trigger scripts on certain condition (which you would have to check for yourself, as I am not a Rdio user myself – the rather sparse Rdio AppleScript docs on site do not indicate anything about that), your best chance to achieve this is to store your script as a Stay-Open AppleScript Application and put the script proper in the on idle handler. The AppleScript Language Guide has the nitty-gritty on this, if you want to look it up, but the basic procedure is:
wrap your script above in an on idle handler, i.e.:
on idle
tell application "Rdio"
set theTrack to current track
set theArtist to artist of theTrack
set theName to name of theTrack
end tell
tell application "Messages"
if status is available then
set status message to ("♫ Playing in Rdio: " & (theArtist as string) & " - " & (theName as string))
end if
end tell
return 0 -- change this to stray from the default 30 sec. interval
end idle
save the script as an AppleScript Application, making sure you check Stay open in the saving sheet.
Launch your newly created AppleScript app, and you are good to go – it will keep running, executing the idle handler periodically (every 30 seconds by default – you can change that value by returning an integer value from the idle handler, which will be evaluated as the number of seconds until the next check. If you want to be fancy, and the Rdio AS interface supports it, you could use the remaining playing time of your song, say…)

Speech Recognition Server Does Not Stay Open

I am trying to create a simple program that loops for user speech input using com.apple.speech.recognitionserver. My code thus far is as follows:
set user_response to "start"
repeat while user_response is not equal to "Exit"
tell application id "com.apple.speech.recognitionserver"
set user_response to listen for {"Time", "Weather", "Exit"} with prompt
"Good Morning"
end tell
if user_response = "Time" then
set curr_time to time string of (the current date)
set curr_day to weekday of (the current date)
say "It is"
say curr_time
say "on"
say curr_day
say "day"
else if user_response = "Weather" then
say "It is hot outside. What do you expect?"
end if
end repeat
say "Have a good day"
If the above is run on my system it says good morning and it then pops up with the speech input system and waits for either Time, Weather, or Exit. They all do what they say they are going to do, but instead of looping if I say Time and Weather and asking again until I say exit the speechserver times out and never pops up again. Is there a way of either keeping that application open until the program ends or is applescript not capable of looping for user speech input?
If you don't find a way to keep speech recognition open, try adding a delay before you call it again. I recall (long ago) finding that events can be just lost if you try to send an event to an application that's already in the middle of quitting (it doesn't reopen the application).
Before your end Repeat add
tell application "SpeechRecognitionServer"
quit
end tell
After about 35 seconds it will repeat, it is slow as honey on a cold day but it works. give it a try.
Here is a Simple Example:
repeat
tell application "SpeechRecognitionServer"
set theResponse to listen for {"yes", "no"} with prompt "open a finder?"
set voice to (theResponse as text)
end tell
if voice contains "yes" then
tell application "Finder"
activate
end tell
else
say "not understood"
end if
tell application "SpeechRecognitionServer"
quit
end tell
end repeat

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