Automator not working inside xcode - xcode

I am running an automator with an applescript, and while it works inside automator, it fails when run from xcode.
Here's my code:
tell application "Xcode"
set targetProjectPath to path of active workspace document
set targetProjectPath to POSIX file (targetProjectPath & "/..") as string
set targetProjectPath to POSIX path of targetProjectPath
tell application "System Events"
tell process "Xcode"
click menu item "Save" of menu 0 of menu bar item "File" of menu bar 0
end tell
end tell
return {targetProjectPath}
end tell
I am trying to trigger save and return me the path of the active workspace to do some work later.
I just started on it few days back, so pardon me if it's something really stupid.

It was really simple. All I needed was to give xcode access to be able to modify accessibility settings. The code is working perfectly fine.

Related

How to create a Custom Keyboard Shortcut for Rename [x] items… in macOS Finder?

The problem in using the standard procedure (via System Preferences… > Keyboard) is that it needs the exact command name…
Many thanks in advance for any answer.
--
kenNash
I am not aware of any wildcard which could be used there, probably there is none.
But there is a silly workaround:
EDIT:
Also, this can be easily done in the Automator.
Create new Automator document like this:
Here is the code:
on run {input, parameters}
tell application "System Events" to tell process "Finder"
tell menu 1 of menu bar item 3 of menu bar 1
click (menu item 1 where name starts with "Rename")
end tell
end tell
return input
end run
It has to be saved to the ~/Library/Services/ directory.
Then set your keyboard shortcut for service:
You will also need to give accessibility permissions to finder:

Applescript - Close Pages Document Automatically

I am trying to create a script that will automatically close the frontmost window of Apple Pages.
on run {}
tell application "System Events"
if (window 1 of process "Pages" exists) then
try
tell application "Pages"
--display dialog "Hello World!" --TODO: remove, test code only.
--Keywords I have tried: file, document, window,
close window 1 saving no
end tell
--close window 1 of process "Pages" saving no
on error errMsg
display dialog "ERROR: " & errMsg
end try
end if
end tell
end run
Whenever I run this, it gives me the following error:
ERROR: Pages got an error: window 1 doesn’t understand the “close”
message.
I have looked at this article, and have used the following command:
sudo defaults write /Applications/Pages.app/Contents/Info NSAppleScriptEnabled -bool YES
However, it still fails to work. Any advice?
Details:
System Version: OS X 10.9.1 (13B42)
Kernel Version: Darwin 13.0.0
Pages: 5.0.1
If Pages isn't scriptable, you're kind of out of luck. If it were scriptable, you wouldn't need System Events to close a window; that kind of functionality is usually included in a scriptable app's dictionary.
System Events can help with apps that aren't scriptable, but you have to rely on the actual UI. But if that's the solution, you can't use tell application "Pages" for the inner block (like you have it); you have to use:
tell process "Pages"
If you go that route, now you have to use either the close button on window 1 or use the close menu command. Something like:
activate application "Pages"--note that this will probably be NECESSARY (if it's not frontmost, it prob won't work)
tell application "System Events"
tell process "Pages"
click menu item "Close" of menu "File" of menu bar item "File" of menu bar 1 of it
end tell
end tell
BUT then you have to come up with the problem of what happens if the window hasn't been saved (has been modified) -- which in a scriptable app uses the construction you were originally trying. When using System Events, you can do:
activate application "Pages"--note that this will probably be NECESSARY (if it's not frontmost, it prob won't work)
tell application "System Events"
tell process "Pages"
click menu item "Close" of menu "File" of menu bar item "File" of menu bar 1 of it
delay .5
keystroke "d" using command down
end tell
end tell
But then again how do you make the script smart enough to know if the window has been modified or not? Or maybe you use System Events to see if the window has been killed after the close command, and if it hasn't, it does the keystroke thing. This kind of thing can be done by doing something like:
activate application "Pages"
tell application "System Events"
tell process "Pages"
set frontMostWinName to name of window 1
click menu item "Close" of menu "File" of menu bar item "File" of menu bar 1 of it
tell me to delay 0.5
if exists window 1 then
if name of window 1 = frontMostWinName then keystroke "d" using command down
end if
end tell
end tell
I don't have Pages, but this works with another non-scriptable app, Bean (although I should mention that Bean uses tabs, and I had to move a tab to a window to get this to work*, and I don't know how Pages works in this regard).
[EDIT: *actually, this is not true; this works in Bean regardless of tabs/windows]

AppleScript syntax to automate Xcode 4.1 to Clean, Build then Run

I appreciate that there are already questions on this topic, but having read the ones I can find (particularly this one: Tell AppleScript To Build XCode Project), they all seem to be a couple of years old and the answers do not seem to apply to the current version of Xcode.
Similarly to the linked question, I am attempting to automate opening an Xcode project, building it and then running the app in the iPhone Simulator (v4.3). The project in question is the Selenium project's iPhoneDriver (see here for details: http://code.google.com/p/selenium/wiki/IPhoneDriver)
Based on the answer in the other question, I have written the following script:
tell application "Xcode"
open "/Users/<username>/Documents/Code/Selenium/iphone/iWebDriver.xcodeproj"
tell project "iWebDriver"
clean
build
try
debug
end try
end tell
end tell
Unfortunately, when I run this I get the following:
tell application "Xcode"
open "/Users/ben.adderson/Documents/Code/Selenium/iphone/iWebDriver.xcodeproj"
--> project document "iWebDriver.xcodeproj"
clean project "iWebDriver"
--> missing value
build project "iWebDriver"
--> missing value
debug project "iWebDriver"
--> error number -1708
end tell
If I run just the open command, Xcode opens the project without issue. But as soon as I include the rest of the script the Xcode icon in the dock bounces, but that's all I get, apart from the above from the AppleScript Editor.
Can anybody advise what I'm doing wrong? This is the first time I've used AppleScript or Xcode, so I'm struggling to diagnose the problem.
I've tried looking at the Xcode AppleScript Dictionary, but without worked examples I can't quite determine the syntax I need.
Thanks in advance for any help!
Using a mix of AppleScript, and command line tool (xcodebuild), I came up with this:
-- This script will clean, build then run the project at the path below.
-- You will need to slightly modify this script if you have more than one xcodeproject at this path
set pathOfXcodeProject to "/Users/<username>/Documents/Code/Selenium/iphone/iWebDriver.xcodeproj"
-- End of configuration
do shell script "cd " & pathOfXcodeProject & " && /usr/bin/xcodebuild clean build "
tell application "Xcode"
open pathOfXcodeProject
activate
end tell
tell application "System Events"
get system attribute "sysv"
if result is greater than or equal to 4144 then -- Mac OS X 10.3.0
if UI elements enabled then
tell application process "Xcode"
click menu item "Run" of menu 1 of menu bar item "Product" of menu bar 1
end tell
else
beep
display dialog "GUI Scripting is not enabled" & return & return & "Open System Preferences and check Enable Access for Assistive Devices in the Universal Access preference pane, then run this script again." with icon stop
if button returned of result is "OK" then
tell application "System Preferences"
activate
set current pane to pane "com.apple.preference.universalaccess"
end tell
end if
end if
else
beep
display dialog "This computer cannot run this script" & return & return & "The script uses GUI Scripting technology, which requires an upgrade to Mac OS X 10.3 Panther or newer." with icon caution buttons {"Quit"} default button "Quit"
end if
end tell
Let me know if this works for you.
I tested it against Xcode 4.2.1 on Lion, with an iPhone project.
If you're ok with Xcode coming to the foreground, I would use this instead:
tell application "Xcode"
activate
open "/Users/<username>/Documents/Code/Selenium/iphone/iWebDriver.xcodeproj"
end tell
tell application "System Events"
key code 15 using {command down}
end tell
Although I vote and cheer the above AppleScript, which is really good (and also works…) being all professional, taking care of old versions, and extreme cases etc. The script suggested by the question should have worked in the first place.
The reason it doesn't work is broken Xcode scriptability. Not only "clean" doesn't work. Most everything I tried to do with the internal object model of Xcode doesn't work.
AppleScript architecture (OSA) requires an application to expose a "human understandable" object graph that AppleScripts can reference. In Xcode it may look like:
tell target "my library" of project "my project" of workspace "my workspace" to clean.
or
tell application "Xcode" to close all projects whose name contains "Lib"
User-Interface scripting is the last resort of the scripter when application scriptability is poor. Because the UI hierarchy is standard in nature, and its scriptability is free from Cocoa, it most always work.

AppleScript -> Activate window of a non-scriptable application

I have opened 2 "Finder" window A & B, A is in the front while B underneath, the following snippet brings B to the front the topmost:
tell application "Finder"
activate
activate window 2
end tell
But for applications that do not support scripting, the code just mentioned won't help.
Any ideas for activating a window of non-scripting application.
You can usually turn to system events in these cases. System events knows about the windows of running processes and you can usually manipulate those windows. Something like this will show you some of the things you can do. Just play around with the code and see if you can do what you want.
tell application "System Events"
tell process "Whatever"
properties of windows
end tell
end tell
EDIT: One of the properties of a window is its "title". So you might be able to use that. This approach uses the fact that many applications have a "Window" menu and under that menu many times the name of the windows are listed and you can switch windows by clicking the approprite menu item. So something like this might work... my example uses TextEdit.
tell application "TextEdit" to activate
tell application "System Events"
tell process "TextEdit"
set windowTitle to title of window 2
click menu item windowTitle of menu 1 of menu bar item "Window" of menu bar 1
end tell
end tell
What is your definition of non-scriptable? Just about everything is scriptable to some degree, but for the sake of an example lets use, does not contain an AppleScript dictionary, e.g. AppName.sdef within its application bundle.
For example, the macOS included Stickies application does not contain the Stickies.sdef file, and when trying to add it to the Library in Script Editor is says, "Unable to add the item because it is not scriptable."
In a case such as this, then System Events is needed to talk to the application process, e.g.:
Example AppleScript code:
if running of application "Stickies" then
tell application "System Events"
tell application process "Stickies"
set frontmost to true
if exists window 2 then ¬
perform action "AXRaise" of window 2
end tell
end tell
end if
Notes:
I've included error handling in the example AppleScript code, which can be removed if you prefer.

Simple GUI scripting question

I am trying this simple GUI script to open a new window of Safari:
tell application "Safari"
activate
end tell
tell application "System Events"
tell process "Safari"
try
tell menu bar 1
tell menu bar item 3
click menu item 1
end tell
end tell
on error theError
display dialog ("An error occurred while performing requested action" & theError) buttons "OK" default button "OK"
end try
end tell
end tell
but it is giving this error message:
Expected end of line but found """
Can anyone suggest me where I may be wrong?
Thanks,
Miraaj
Wow, that was weird. Your script broke AppleScript Editor. After running your script and it not working... I tried to recompile the script and then the error you posted starting showing up. So somehow your code caused AppleScript editor to break and thus the error. I had to quit and relaunch AppleScript Editor to get it working again.
I used the application UI Browser and found the problem. Your reference to the menu item was wrong. There's an extra menu in there that we can't see... and you didn't reference that extra menu. This is the problem with gui scripting. And even if a gui script works it may break at some future date as an application is updated. As such avoid gui scripting if at all possible.
Anyway, here's what your code should look like...
tell application "Safari"
activate
end tell
tell application "System Events"
tell process "Safari"
try
tell menu bar 1
tell menu bar item 3
click menu item 1 of menu 1
end tell
end tell
on error theError
display dialog ("An error occurred while performing requested action " & theError) buttons "OK" default button "OK"
end try
end tell
end tell
EDIT:
As I mentioned in my comment below, if you can't find a native command from an application's dictionary, the next most reliable method is using keyboard shortcuts. Most menu items have them. For example, if I wanted to open a new tab in a window that menu item has the keyboard shortcut command-t. So we can use that like this. Note there is a native command to open a new tab without using keystrokes, I'm just showing this as an example.
tell application "Safari" to activate
tell application "System Events"
keystroke "t" using command down
end tell
end
Keyboard commands don't usually change between application updates whereas gui commands often do because programmers redesign their interface in updates... and when that happens gui scripting goes haywire. One of the gotcha's with both gui scripting and keystrokes is that sometimes the script goes too fast and these techniques can't keep up with the speed of the program, so they often error. When this happens you need to slow down the script using small delays to allow the interface to keep up with the script.

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