How to call a function in golang based on attribute change? - go

Sample code : https://play.golang.org/p/vl3xwMWf5G
In the above code, I am making sure that, we don't unnecessarily call the LocateBasket function. It is called only once during the GetBasketCall. But if there is any attribute change (For eg. The quantity was changed to 30) then I wanted to make sure that when user calls GetBasket it internally calls LocateBasket function too.
In my example I had only one function, but if there is multiple attributes which needs to be re-calculated (based on attribute change) when their corresponding Getter Functions are getting called, what is the best approach to do the same.

Write a setter method, and either immediately LocateBasket or flag it for GetBasket to do:
func (ball *Ball) SetQuantity(n int){
ball.Quantity = n
// ball.LocateBasket(ball)
ball.dirty = true
}
func (ball *Ball) GetBasket() BasketType {
if ball.dirty{
ball.LocateBasket(ball)
ball.dirty = false
return ball.basket
}

Related

Are Go methods first class functions?

The title basically says it all..
Can I create a Go method that returns another Go method, at runtime? A simple example:
type Person struct {
name string
age uint
}
func (p Person) createGetNameMethod() /*return signature is a method for Person*/ {
return /*return a new anonymous method here for Person*/
}
Are Go methods first class functions?
Yes, they are.
Can I create a Golang method that returns another Golang method [...]?
Yes, of course.
[Can I] return a new anonymous method [?]
No, of course not.
The set of methods is determined at compile time. Methods are normal, first class functions, but they cannot be changed or created during runtime:
You can return a method that exists in the method set, but you cannot add one to the method set.
Reflection allows something like that but not in your case.

Golang Mocking a call with some parameters in body with values not fixed

I am mocking a method call as follows:
tctx.someMock.On("addProd",
product.NewAddProductParamsWithContext(ctx).
WithID("someid").
WithCreateRequest(pro.CreateProdBody{
creationDate: "someDate" ,
}), nil).
Return(nil, nil)
which works fine.
Now, here, instead of passing a fixed value for the field creationDate, if I want to generalize it so it will work for any value passed, how can I achieve that? I am pretty new to Go, so not sure how to do this
the values for creationDate could be any value like - 2021-03-19T18:57:16.589Z or 2022-04-23T14:17:56.589Z etc. I just dont want to limit the mock call to work for a fixed value of creationDate, but I would like it to work for any date string passed
Assuming you're using github.com/stretchr/testify/mock, you should be able to use mock.MatchedBy() to match on specific parts of the argument. For example:
tctx.someMock.On("addProd", mock.MatchedBy(func(i interface{}) bool {
p := i.(*product.AddProductParams)
return p.ID() == "someid"
})).Return(nil, nil)
However, I find this to be most useful when needing to take a different action depending on the input. If you're simply verifying addProd was called with a specific argument, consider asserting that instead:
tctx.someMock.On("addProd", mock.Anything).Return(nil, nil)
...
tctx.someMock.AssertCalled(t, "addProd", mock.MatchedBy(func(i interface{}) bool {
p := i.(*product.AddProductParams)
return p.ID() == "someid"
})).Return(nil, nil)

Ensuring a value is retrieved only once

I'm developing a Go package to access a web service (via HTTP). Every time I retrieve a page of data from that service, I also get the total of pages available. The only way to get this total is by getting one of the pages (usually the first one). However, requests to this service take time and I need to do the following:
When the GetPage method is called on a Client and the page is retrieved for the first time, the retrieved total should be stored somewhere in that client. When the Total method is called and the total hasn't yet been retrieved, the first page should be fetched and the total returned. If the total was retrieved before, either by a call to GetPage or Total, it should be returned immediately, without any HTTP requests at all. This needs to be safe for use by multiple goroutines. My idea is something along the lines of sync.Once but with the function passed to Do returning a value, which is then cached and automatically returned whenever Do is called.
I remember seeing something like this before, but I can't find it now even though I tried. Searching for sync.Once with value and similar terms didn't yield any useful results. I know I could probably do that with a mutex and a lot of locking, but mutexes and a lot of locking don't seem to be the recommended way to do stuff in go.
General "init-once" solution
In the general / usual case, the easiest solution to only init once, only when it's actually needed is to use sync.Once and its Once.Do() method.
You don't actually need to return any value from the function passed to Once.Do(), because you can store values to e.g. global variables in that function.
See this simple example:
var (
total int
calcTotalOnce sync.Once
)
func GetTotal() int {
// Init / calc total once:
calcTotalOnce.Do(func() {
fmt.Println("Fetching total...")
// Do some heavy work, make HTTP calls, whatever you want:
total++ // This will set total to 1 (once and for all)
})
// Here you can safely use total:
return total
}
func main() {
fmt.Println(GetTotal())
fmt.Println(GetTotal())
}
Output of the above (try it on the Go Playground):
Fetching total...
1
1
Some notes:
You can achieve the same using a mutex or sync.Once, but the latter is actually faster than using a mutex.
If GetTotal() has been called before, subsequent calls to GetTotal() will not do anything but return the previously calculated value, this is what Once.Do() does / ensures. sync.Once "tracks" if its Do() method has been called before, and if so, the passed function value will not be called anymore.
sync.Once provides all the needs for this solution to be safe for concurrent use from multiple goroutines, given that you don't modify or access the total variable directly from anywhere else.
Solution to your "unusal" case
The general case assumes the total is only accessed via the GetTotal() function.
In your case this does not hold: you want to access it via the GetTotal() function and you want to set it after a GetPage() call (if it has not yet been set).
We may solve this with sync.Once too. We would need the above GetTotal() function; and when a GetPage() call is performed, it may use the same calcTotalOnce to attempt to set its value from the received page.
It could look something like this:
var (
total int
calcTotalOnce sync.Once
)
func GetTotal() int {
calcTotalOnce.Do(func() {
// total is not yet initialized: get page and store total number
page := getPageImpl()
total = page.Total
})
// Here you can safely use total:
return total
}
type Page struct {
Total int
}
func GetPage() *Page {
page := getPageImpl()
calcTotalOnce.Do(func() {
// total is not yet initialized, store the value we have:
total = page.Total
})
return page
}
func getPageImpl() *Page {
// Do HTTP call or whatever
page := &Page{}
// Set page.Total from the response body
return page
}
How does this work? We create and use a single sync.Once in the variable calcTotalOnce. This ensures that its Do() method may only call the function passed to it once, no matter where / how this Do() method is called.
If someone calls the GetTotal() function first, then the function literal inside it will run, which calls getPageImpl() to fetch the page and initialize the total variable from the Page.Total field.
If GetPage() function would be called first, that will also call calcTotalOnce.Do() which simply sets the Page.Total value to the total variable.
Whichever route is walked first, that will alter the internal state of calcTotalOnce, which will remember the total calculation has already been run, and further calls to calcTotalOnce.Do() will never call the function value passed to it.
Or just use "eager" initialization
Also note that if it is likely that this total number have to be fetched during the lifetime of your program, it might not worth the above complexity, as you may just as easily initialize the variable once, when it's created.
var Total = getPageImpl().Total
Or if the initialization is a little more complex (e.g. needs error handling), use a package init() function:
var Total int
func init() {
page := getPageImpl()
// Other logic, e.g. error handling
Total = page.Total
}

Variable capture by closures in Swift and inout parameters

I noticed that when a variable is captured by a closure in Swift, the closure can actually modify the value. This seems crazy to me and an excellent way of getting horrendous bugs, specially when the same var is captured by several closures.
var capture = "Hello captured"
func g(){
// this shouldn't be possible!
capture = capture + "!"
}
g()
capture
On the other hand, there's the inout parameters, which allow a function or closure to modify its parameters.
What's the need for inout, even captured variables can already be modified with impunity??!!
Just trying to understand the design decisions behind this...
Variables from an outer scope that are captured aren't parameters to the routine, hence their mutablility is inherited from context. By default actual parameters to a routine are constant (let) and hence can't be modified locally (and their value isn't returned)
Also note that your example isn't really capturing capture since it's a global variable.
var global = "Global"
func function(nonmutable:Int, var mutable:Int, inout returnable:Int) -> Void {
// global can be modified here because it's a global (not captured!)
global = "Global 2"
// nomutable can't be modified
// nonmutable = 3
// mutable can be modified, but it's caller won't see the change
mutable = 4
// returnable can be modified, and it's caller sees the change
returnable = 5
}
var nonmutable = 1
var mutable = 2
var output = 3
function(nonmutable, mutable, &output)
println("nonmutable = \(nonmutable)")
println("mutable = \(mutable)")
println("output = \(output)")
Also, as you can see, the inout parameter is passed differently so that it's obvious that on return, the value may be different.
David's answer is totally correct, but I thought I'd give an example how capture actually works as well:
func captureMe() -> (String) -> () {
// v~~~ This will get 'captured' by the closure that is returned:
var capturedString = "captured"
return {
// The closure that is returned will print the old value,
// assign a new value to 'capturedString', and then
// print the new value as well:
println("Old value: \(capturedString)")
capturedString = $0
println("New value: \(capturedString)")
}
}
let test1 = captureMe() // Output: Old value: captured
println(test1("altered")) // New value: altered
// But each new time that 'captureMe()' is called, a new instance
// of 'capturedString' is created with the same initial value:
let test2 = captureMe() // Output: Old value: captured
println(test2("altered again...")) // New value: altered again...
// Old value will always start out as "captured" for every
// new function that captureMe() returns.
The upshot of that is that you don't have to worry about the closure altering the captured value - yes, it can alter it, but only for that particular instance of the returned closure. All other instances of the returned closure will get their own, independent copy of the captured value that they, and only they, can alter.
Here are a couple of use cases for closures capturing variables outside their local context, that may help see why this feature is useful:
Suppose you want to filter duplicates out of an array. There’s a filter function that takes a filtering predicate and returns a new array of only entries matching that predicate. But how to pass the state of which entries have already been seen and are thus duplicates? You’d need the predicate to keep state between calls – and you can do this by having the predicate capture a variable that holds that state:
func removeDupes<T: Hashable>(source: [T]) -> [T] {
// “seen” is a dictionary used to track duplicates
var seen: [T:Bool] = [:]
return source.filter { // brace marks the start of a closure expression
// the closure captures the dictionary and updates it
seen.updateValue(true, forKey: $0) == nil
}
}
// prints [1,2,3,4]
removeDupes([1,2,3,1,1,2,4])
It’s true that you could replicate this functionality with a filter function that also took an inout argument – but it would be hard to write something so generic yet flexible as the possibilities with closures. (you could do this kind of filter with reduce instead of filter, since reduce passes state from call to call – but the filter version is probably clearer)
There is a GeneratorOf struct in the standard library that makes it very easy to whip up sequence generators of various kinds. You initialize it with a closure, and that closure can capture variables to use for the state of the generator.
Suppose you want a generator that serves up a random ascending sequence of m numbers from a range 0 to n. Here’s how to do that with GeneratorOf:
import Darwin
func randomGeneratorOf(#n: Int, #from: Int) -> GeneratorOf<Int> {
// state variable to capture in the closure
var select = UInt32(n)
var remaining = UInt32(from)
var i = 0
return GeneratorOf {
while i < from {
if arc4random_uniform(remaining) < select {
--select
--remaining
return i++
}
else {
--remaining
++i
}
}
// returning nil marks the end of the sequence
return nil
}
}
var g = randomGeneratorOf(n: 5, from: 20)
// prints 5 random numbers in 0..<20
println(",".join(map(g,toString)))
Again, it’s possible to do this kind of thing without closures – in languages without them, you’d probably have a generator protocol/interface and create an object that held state and had a method that served up values. But closure expressions allow a flexible way to do this with minimal boiler plate.
A closure being able to modify the captured variable in the outer scope is pretty common across languages. This is the default behavior in C#, JavaScript, Perl, PHP, Ruby, Common Lisp, Scheme, Smalltalk, and many others. This is also the behavior in Objective-C if the outer variable is __block, in Python 3 if the outer variable is nonlocal, in C++ if the outer variable is captured with &

Golang, Go : mapping with returning interface?

http://golang.org/pkg/sort/
This is from Go example.
// OrderedBy returns a Sorter that sorts using the less functions, in order.
// Call its Sort method to sort the data.
func OrderedBy(less ...lessFunc) *multiSorter {
return &multiSorter{
changes: changes,
less: less,
}
}
What does this do by colon? Is it mapping? Is it closure? Too much new syntax here. What should I read to understand this syntax in Go?
It's a factory function, creating and initialising a struct of type multisorter:
https://sites.google.com/site/gopatterns/object-oriented/constructors
Additionally, Go "constructors" can be written succinctly using initializers within a factory function:
function NewMatrix(rows, cols, int) *matrix {
return &matrix{rows, cols, make([]float, rows*cols)}
}
Also, it is using named parameters when initialising:
http://www.golang-book.com/9
This allocates memory for all the fields, sets each of them to their zero value and returns a pointer. (Circle) More often we want to give each of the fields a value. We can do this in two ways. Like this:
c := Circle{x: 0, y: 0, r: 5}
The `less ...lessFunc` in the func declaration means:
any number of parameters, each of type `lessFunc` can be passed here, and will be stored in the slice `less`
So it creates a `multiSorter` struct, which supports the sort interface, and calling the sort method from that interface (and implemented by multiSorter) will cause the object to use each lessFunc in turn while sorting
Does this make sense? I can expand more if needed...

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