I'm too stupid right now... I wrote a small code on Swift, that will help me with my productivity in my work. Now I want to publish the app, but I don't know how. The library of apple doesn't tell me how to publish it for private usage.
I just need the .dmg or something similar, so I can start it from my mac.
Sorry for this nooby question.
Phil
p.S. I remember that you had to have a developer account for publishing apps on iOS and that it costs like 80€. I hope that's not the case for me.
just go the project list of xCode and you will see the name of the app. Use the right click in order to click on "Open with Finder". There you have it.
Related
I bought an M1 Mac Mini recently and tried to use XCode on it, but it does not open at all.
I tried re-install it and delete ~/Library/Developer directory, it seems nothing works.
This is my first Mac device and if I give more detail about what I mean by 'does not open at all' - it does nothing even if I double click the XCode from Applications directory or the bar at the bottom that has other installed applications showing on it(sorry, I don't know how this is called).
I can see the little grey dot under the icon which means it is running somehow, but nothing comes up on the screen. Then the grey dot goes away after few minutes with nothing happening.
How do I resolve this problem?
Making sure that the application itself is in the right place would be my first approach. Did you download Xcode from the App Store?
Here’s a link to someone with the same issue asking on the Apple developers forum
https://developer.apple.com/forums/thread/101265
Go to applications folder, right click, "get info" and then “Open using Rosetta”. Check the box.
I specifically need help getting the app build into my apps. I am so new to the MAC ecosystem. I need to get my app build from my windows 10 box (parallels) running VS2017/Xamarin Forms project uploaded to My Apps. What i have found is helpful if you are using xcode on the mac.
I have read tons of pages and help files and with all of that what I have includes:
created an app in VS2017/Xamarin that runs happily on the emulator from the MAC (MacBook Pro)
purchased the app dev subcription from apple
created a Production certificate (I don't need this yet but I was in there so...)
created a Development certificate
created a key pair from the Dev cert (that show up in the keychain)
created an App Group
created my app's placeholder under My Apps on App Store Connect
added my iPhone to devices via connecting to the Mac getting the UDID from iTunes
created a development provisioning profile for my iPhone (Not sure how this helps my testflight plight)
Assumptions
You must submit for review the same way for both TestFlight and Prod release to the actual store.
You don't need to open the app in xcode outside Xamarin
There is a tool or concept I am missing out on.
For development outside of Xcode, you will want to use Apple's Application Loader App to upload your app to App Store Connect.
As I said in comment to Matt below his correct answer to my actual question above, I needed to get the project right to get to that point.
Here are the more intimate details for the lurkers. I hope this helps some of you.
I was getting, or trying, to get all of this in place manually instead of letting VS do it's work getting this stuff together while I got to coding. FastLane FTW
Open the account management window, go to Tools > Options > Xamarin > Apple Accounts
Add your AppleID
Click on your appleID
Click the add button
Select your id in the lower text area
then add your distro cert. As is proper you deploy to TestFlight as a prod release.
Then get over to to your iOS project properties:
Make sure that your project is outputting an IPA. (Not Beer ;) )
These are my settings that worked. There could be other configurations that work as well.
I never get the automatic provisioning to work. And while this bundle signing settings look like it will not work, it does. I have received my apple approval for beta and users are in testflight.
Also, make sure you update the version of the app in the plist for subsequent releases. This change is not carried through from the AssemblyInfo.cs as one might expect. viola.
If you see this during debug make sure your debug version has Developer (Automatic) set for your debug settings.
FWIW - My VS2017:
While this does not perfectly match the info # https://learn.microsoft.com/en-us/xamarin/cross-platform/macios/apple-account-management?tabs=windows it worked for me. That page was key to the solution and deserves citing. Your mileage may vary.
If I missed something please reach out and I will update this.
I installed the WebOS TV IDE on Mac from the LG downloads site. But when I run the WebOSTV IDE and click on New/WebOS TV Project, the dialog doesn't have any templates, so even if I provide a name, I can't go to the next step. Any idea how I would fix this or why it is broken in the first place?
Also, I downloaded a sample WebOS application, but I can't find any way in the WebOS IDE to open an existing project or import it. Thanks for any help.
Also, I registered as an LG Developer, but even when signed in to their Forums, I don't see any controls whatsoever for posting a new question--does anyone have any idea why?
As a workaround, try using the CLI, ares-generate -t moonstone-2017 appname.
If that doesn't work, try to reinstall webOS SDK completely.
I hope this helps.
super new to MacRuby and Xcode. I just went through the StopWatch tutorial (https://github.com/MacRuby/MacRuby/wiki/Creating-a-simple-application) and all went well. Was able to deploy it successfully...or the build went successfully.
How exactly do I interact with the app? Do I need to export it or what do I do? If I click the start/stop buttons it's still in editing mode.
See attached picture:
As I said this is my first time really messing with Xcode, so any input is greatly appreciated. Thank you.
Xcode states.
xxxx#gmail.com is not a Registered Apple Developer.
This is really annoying, as I have a registered account, I just typed the wrong one. How to I get another opportunity to login.
Delete all the documentation links in that preference pane and then click on "check & install now" button again.
That should bring you back to the login dialog.
Instructions from this similiar question might work, they just did for me:
How can I change the Apple ID that Xcode 4 uses to download components?
It seems it's better to download Xcode directly from Member Center (not trough the Mac App Store).