Does Await have overhead in test case - performance

I have a very simple test cases(scalatest, but doesn't matter) and I provide two implementation of accessing some resources, this method returns either Try or some case class instance.
Test cases:
"ResourceLoader" must
"successfully initialize resource" in {
/async code test
noException should be thrownBy Await.result(ResourceLoader.initializeRemoteResourceAsync(credentials, networkConfig), Duration.Inf)
}
"ResourceLoader" must
"successfully sync initialize remote resources" in {
noException should be thrownBy ResourceLoader.initializeRemoteResource(credentials, networkConfig)
}
This tests testing different code which access some remote resources
Sync version
def initializeRemoteResource(credentials: Credentials, absolutePathToNetworkConfig: String): Resource = {
//some code accessing remote server
}
Async version
def initializeRemoteResourceAsync(credentials: Credentials, absolutePathToNetworkConfig: String): Future[Try[Resource]] = {
Future {
//the same code as in sync version
}
}
In IDEA test tab I see that future based version is twice slower then sync version, my question is there overhead for calling Await.result explicitly? If not, why it slows down the execution? Appreciate any help, Thanks.
Note: I know it is not the best way to measure performance of production system. But it at list says how much time was spend on each test case.

Yes, there will be a small overhead for Await.result, but in practice it probably doesn't amount to much. Future {} requires an ExecutionContext (thread pool or thread creator) in implicit scope so you won't be able to successfully use it without importing the default execution context (which will simply spawn a thread) or some other context. If you're using the default execution context, for example, you will have two threads instead of one which will involve some overhead for context switching. It shouldn't be much though. If 'twice as slow' means 40ms instead of 20 then perhaps it's not worth worrying about.

Related

ktor server - when to move to another coroutine context

This may be a question about coroutines in general, but in my ktor server (netty engine, default configuration) application I perform serveral asyncronous calls to a database and api endpoint and want to make sure I am using coroutines efficiently. My question are as follows:
Is there a tool or method to work out if my code is using coroutines effectively, or do I just need to use curl to spam my endpoint and measure the performance of moving processes to another context e.g. compute?
I don't want to start moving tasks/jobs to another context 'just in case' but should I treat the default coroutine context in my Route.route() similar to the Android main thread and perform the minimum amount of work on it?
Here is an rough example of the code that I'm using:
fun Route.route() {
get("/") {
call.respondText(getRemoteText())
}
}
suspend fun getRemoteText() : String? {
return suspendCoroutine { cont ->
val document = 3rdPartyLibrary.get()
if (success) {
cont.resume(data)
} else {
cont.resume(null)
}
}
}
You could use something like Apache Jmeter, but writing a script and spamming your server with curl seems also a good option to me
Coroutines are pretty efficient when it comes to context/thread switching, and with Dispatchers.Default and Dispatchers.IO you'll get a thread-pool. There are a couple of documentations around this, but I think you can definitely leverage these Dispatchers for heavy operations
There are few tools for testing endpoints. Jmeter is good, there are also command line tools like wrk, wrk2 and siege.
Of course context switching costs. The coroutine in routing is safe to run blocking operations unless you have the option shareWorkGroup set. However, usually it's good to use a separate thread pool because you can control it's size (max threads number) to not get you database down.

In these caching scenarios, where is the code executed?

I'm reading about caching strategies such as cache-aside, write-through, write-back, ... In the specific cases of write-through and write-back, it is implied that the cache itself is responsible for writing to the database and the event queue, respectively (For full context, here is the article - https://github.com/donnemartin/system-design-primer#when-to-update-the-cache)
For example, write-through is illustrated as
Application code:
set_user(12345, {"foo":"bar"})
Cache code:
def set_user(user_id, values):
user = db.query("UPDATE Users WHERE id = {0}", user_id, values)
cache.set(user_id, user)
For now, let's assume we're using Redis.
In the concrete example above, is the hypothetical set_user function invoked on the Redis client's machine, or on the Redis server?
Now, there seems to be ways to invoke custom logic on the Redis server, e.g., by writing Lua scripts, but I'm skeptical that that's done in practice in order to implement this caching strategy, partly because I've never heard of anyone doing it.
I've seen other articles showing this strategy is implemented solely on the Redis client's machine, but I'm not sure what resources to believe at this point.
Thanks for any help!
It's part of the application. In fact, it would be more appropriate to call the example "data store code", instead of "cache code". The set_user method belongs to a base UserStore class, with different implementations based on data store type, write policy etc. For "write-through", it would be:
class WriteThroughUserStore(UserStore):
def __init__(self, cache_user_store, db_user_store):
self.cache_user_store = cache_user_store
self.db_user_store = db_user_store
def get_user(self, user_id):
return self.cache_user_store.get_user(user_id)
def set_user(self, user):
self.db_user_store.set_user(user)
self.cache_user_store.set_user(user)
The key point of "write-through" is that the write operation is confirmed complete only after writing data to both cache and database synchronously. The order does not matter: you could update cache first, or update database first, or even do them in parallel.

Testing behavior not consistent when watching actor for termination

When I write tests that involve subscribing to events on the Eventstream or watching actors and listning for "Terminated", the tests work fine running them 1 by 1 but when I run the whole testsuite those tests fail.
Tests also works if each of those tests are in a separate test class with Xunit.
How come?
A repo with those kind of tests: https://github.com/Lejdholt/AkkaTestError
Took a look at your repository. I can reproduce the problems you are describing.
It feels like a bug in the TestKit, some timing issue somewhere. But its hard to pin down.
Also, not all unit test frameworks are created equally. The testkit uses its own TaskDispatcher to enable the testing of what are normally inherently asynchronous processed operations.
This sometimes causes some conflicts with the testframework being used. Is also coincidentally why akka.net also moved to XUnit for their own CI process.
I have managed to fix your problem, by not using the TestProbe. Although im not sure if the problem lies with the TestProbe per say, or the fact that your where using an global reference (your 'process' variable).
I suspect that the testframework, while running tests in parrallel, might be causing some wierd things to happen with your testprobe reference.
Example of how i changed one of your tests:
[Test]
public void GivenAnyTime_WhenProcessTerminates_ShouldLogStartRemovingProcess()
{
IProcessFactory factory = Substitute.For<IProcessFactory>();
var testactor = Sys.ActorOf<FakeActor>("test2");
processId = Guid.NewGuid();
factory.Create(Arg.Any<IActorRefFactory>(), Arg.Any<SupervisorStrategy>()).Returns(testactor);
manager = Sys.ActorOf(Props.Create(() => new Manager(factory)));
manager.Tell(new StartProcessCommand(processId));
EventFilter.Info("Removing process.")
.ExpectOne(() => Sys.Stop(testactor));
}
It should be fairly self explanatory on how you should change your other test.
The FakeActor is nothing more then an empty ReceiveActor implementation.

async and await: are they bad?

We recently developed a site based on SOA but this site ended up having terrible load and performance issues when it went under load. I posted a question related this issue here:
ASP.NET website becomes unresponsive under load
The site is made of an API (WEB API) site which is hosted on a 4-node cluster and a web site which is hosted on another 4-node cluster and makes calls to the API. Both are developed using ASP.NET MVC 5 and all actions/methods are based on async-await method.
After running the site under some monitoring tools such as NewRelic, investigating several dump files and profiling the worker process, it turned out that under a very light load (e.g. 16 concurrent users) we ended up having around 900 threads which utilized 100% of CPU and filled up the IIS thread queue!
Even though we managed to deploy the site to the production environment by introducing heaps of caching and performance amendments many developers in our team believe that we have to remove all async methods and covert both API and the web site to normal Web API and Action methods which simply return an Action result.
I personally am not happy with approach because my gut feeling is that we have not used the async methods properly otherwise it means that Microsoft has introduced a feature that basically is rather destructive and unusable!
Do you know any reference that clears it out that where and how async methods should/can be used? How we should use them to avoid such dramas? e.g. Based on what I read on MSDN I believe the API layer should be async but the web site could be a normal no-async ASP.NET MVC site.
Update:
Here is the async method that makes all the communications with the API.
public static async Task<T> GetApiResponse<T>(object parameters, string action, CancellationToken ctk)
{
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = new Uri(BaseApiAddress);
var formatter = new JsonMediaTypeFormatter();
return
await
httpClient.PostAsJsonAsync(action, parameters, ctk)
.ContinueWith(x => x.Result.Content.ReadAsAsync<T>(new[] { formatter }).Result, ctk);
}
}
Is there anything silly with this method? Note that when we converted all method to non-async methods we got a heaps better performance.
Here is a sample usage (I've cut the other bits of the code which was related to validation, logging etc. This code is the body of a MVC action method).
In our service wrapper:
public async static Task<IList<DownloadType>> GetSupportedContentTypes()
{
string userAgent = Request.UserAgent;
var parameters = new { Util.AppKey, Util.StoreId, QueryParameters = new { UserAgent = userAgent } };
var taskResponse = await Util.GetApiResponse<ApiResponse<SearchResponse<ProductItem>>>(
parameters,
"api/Content/ContentTypeSummary",
default(CancellationToken));
return task.Data.Groups.Select(x => x.DownloadType()).ToList();
}
And in the Action:
public async Task<ActionResult> DownloadTypes()
{
IList<DownloadType> supportedTypes = await ContentService.GetSupportedContentTypes();
Is there anything silly with this method? Note that when we converted
all method to non-async methods we got a heaps better performance.
I can see at least two things going wrong here:
public static async Task<T> GetApiResponse<T>(object parameters, string action, CancellationToken ctk)
{
using (var httpClient = new HttpClient())
{
httpClient.BaseAddress = new Uri(BaseApiAddress);
var formatter = new JsonMediaTypeFormatter();
return
await
httpClient.PostAsJsonAsync(action, parameters, ctk)
.ContinueWith(x => x.Result.Content
.ReadAsAsync<T>(new[] { formatter }).Result, ctk);
}
}
Firstly, the lambda you're passing to ContinueWith is blocking:
x => x.Result.Content.ReadAsAsync<T>(new[] { formatter }).Result
This is equivalent to:
x => {
var task = x.Result.Content.ReadAsAsync<T>(new[] { formatter });
task.Wait();
return task.Result;
};
Thus, you're blocking a pool thread on which the lambda is happened to be executed. This effectively kills the advantage of the naturally asynchronous ReadAsAsync API and reduces the scalability of your web app. Watch out for other places like this in your code.
Secondly, an ASP.NET request is handled by a server thread with a special synchronization context installed on it, AspNetSynchronizationContext. When you use await for continuation, the continuation callback will be posted to the same synchronization context, the compiler-generated code will take care of this. OTOH, when you use ContinueWith, this doesn't happen automatically.
Thus, you need to explicitly provide the correct task scheduler, remove the blocking .Result (this will return a task) and Unwrap the nested task:
return
await
httpClient.PostAsJsonAsync(action, parameters, ctk).ContinueWith(
x => x.Result.Content.ReadAsAsync<T>(new[] { formatter }),
ctk,
TaskContinuationOptions.None,
TaskScheduler.FromCurrentSynchronizationContext()).Unwrap();
That said, you really don't need such added complexity of ContinueWith here:
var x = await httpClient.PostAsJsonAsync(action, parameters, ctk);
return await x.Content.ReadAsAsync<T>(new[] { formatter });
The following article by Stephen Toub is highly relevant:
"Async Performance: Understanding the Costs of Async and Await".
If I have to call an async method in a sync context, where using await
is not possible, what is the best way of doing it?
You almost never should need to mix await and ContinueWith, you should stick with await. Basically, if you use async, it's got to be async "all the way".
For the server-side ASP.NET MVC / Web API execution environment, it simply means the controller method should be async and return a Task or Task<>, check this. ASP.NET keeps track of pending tasks for a given HTTP request. The request is not getting completed until all tasks have been completed.
If you really need to call an async method from a synchronous method in ASP.NET, you can use AsyncManager like this to register a pending task. For classic ASP.NET, you can use PageAsyncTask.
At worst case, you'd call task.Wait() and block, because otherwise your task might continue outside the boundaries of that particular HTTP request.
For client side UI apps, some different scenarios are possible for calling an async method from synchronous method. For example, you can use ContinueWith(action, TaskScheduler.FromCurrentSynchronizationContext()) and fire an completion event from action (like this).
async and await should not create a large number of threads, particularly not with just 16 users. In fact, it should help you make better use of threads. The purpose of async and await in MVC is to actually give up the thread pool thread when it's busy processing IO bound tasks. This suggests to me that you are doing something silly somewhere, such as spawning threads and then waiting indefinitely.
Still, 900 threads is not really a lot, and if they're using 100% cpu, then they're not waiting.. they're chewing on something. It's this something that you should be looking into. You said you have used tools like NewRelic, well what did they point to as the source of this CPU usage? What methods?
If I were you, I would first prove that merely using async and await are not the cause of your problems. Simply create a simple site that mimics the behavior and then run the same tests on it.
Second, take a copy of your app, and start stripping stuff out and then running tests against it. See if you can track down where the problem is exactly.
There is a lot of stuff to discuss.
First of all, async/await can help you naturally when your application has almost no business logic. I mean the point of async/await is to do not have many threads in sleep mode waiting for something, mostly some IO, e.g. database queries (and fetching). If your application does huge business logic using cpu for 100%, async/await does not help you.
The problem of 900 threads is that they are inefficient - if they run concurrently. The point is that it's better to have such number of "business" threads as you server has cores/processors. The reason is thread context switching, lock contention and so on. There is a lot of systems like LMAX distruptor pattern or Redis which process data in one thread (or one thread per core). It's just better as you do not have to handle locking.
How to reach described approach? Look at disruptor, queue incoming requests and processed them one by one instead of parallel.
Opposite approach, when there is almost no business logic, and many threads just waits for IO is good place where to put async/await into work.
How it mostly works: there is a thread which reads bytes from network - mostly only one. Once some some request arrive, this thread reads the data. There is also limited thread pool of workers which processes requests. The point of async is that once one processing thread is waiting for some thing, mostly io, db, the thread is returned in poll and can be used for another request. Once IO response is ready, some thread from pool is used to finish the processing. This is the way how you can use few threads to server thousand request in a second.
I would suggest that you should draw some picture how your site is working, what each thread does and how concurrently it works. Note that it's necessary to decide whether throughput or latency is important for you.

Virtual User concurrency in VSTS 2008 Load Testing

I am load testing a server that requires that a user not be connected more than once at a time.
If I bind the VUsers to real users will this ever occur, or can I be sure that that VUser will not be reused until the previous iteration is complete?
I've created a load test to test this.
Roughly:
Method1 {
Trace.WriteLine(userId);
}
Method2 {
Trace.WriteLine(userId + "locked");
Thread.Sleep(5 min);
}
Mix these two up and you'll see that as soon as a UserId is locked up in Method2 you won't see it hit either method again for 5 min. And when all users are locked up the test just sits until one is released.
You can set the user that the load test connects as when you create a coded web test. Adding some code to get the user from a pool could work, but it would be challenging as the code to get a new user could easily become a bottle neck and will open to concurrency/multi threading bugs.

Resources