The question is a bit generic, but very simple :
Is it possible to do all the animations available in native apps (ios / android / wp) in a Xamarin native project (xamarin.ios, xamarin.android) ?
And is there any limitations?
Related
I am very new to xamarin platform, created PCL App for IOS and Android.
I will be using Esri SDK for Xamarin.
I have started with xamarin forms.
Is it possible to use Esri SDK with PCL(Xamarin Forms) or do i have to create a Shared project?
Is there a separate iOS and android Xamarin SDK ?
Please advice, i am looking for proper solution....
Thanks in advance
I make some app for Android/IOS in Visual Studio with Xamarin (not Xamarin.Forms). There are ViewFlipper in Android designer, which I use for carousel component. Is there any same in IOS? I mean not 3-rd party component, but native like ViewFlipper in Android.
you can use 100% IOS & Android Api with Xamarin, means what ever is Available in android or IOS you can use in Xamarin.
there no built in carousel component in IOS.
I am using Syncfusion Carousel and it is free.
I have to create a small iWatch app. i am confused if I should go ahead with Xamarin WatchOS or swift. Can xamarin WatchOS be extended to android wear? what to go with?
No. WatchOS is an Apple SDK. Android uses the Wear SDK. They are two completely different things. You may be able to share some backend code between the two platforms using Xamarin.
https://github.com/jamesmontemagno/Hanselman.Forms
this is an excellent way of extending xamarin into WatchOS.
Is there any jwplayer sdk available for both xamarin android and ios? Where can I find a tutorials of integrating jwplayer mobile sdks to xamarin?
JWPlayer doesn't appear to directly support Xamarin. However, you can access any native library from Xamarin by creating either an Android or iOS Binding Library.
I want to develop mobile game using monogame. Is it necessary to use xamarin? Can I create game without xamarin, like in unity3d?
Thanks for answers.
Some of the platforms that you can target with MonoGame:
Windows / WinPhone / WinStore / ...
You can use .Net to target Windows and thus no need for Mono or Xamarin
OS-X
You can use the non-commerical version of Mono to target OS-X using the older (open-source) MonoMac and OpenTK, or if you need access to more of the current OS-X apis, than an Indie (or higher) License of Xamarin.Mac would be needed.
Android / iOS
You would need an Indie (or higher) License of Xamarin.iOS and/or Xamarin.Android
Of course, you can get a 30-day trail of Xamarin to play around with.
Now, since Microsoft acquired Xamarin and give it out for free, there is no reason to avoid Xamarin. MonoGame and Xamarin now work perfectly together and is a perfect free solution to develop mobile games.
The only downer is the MonoGame.Portable, which is still in 3.2.99-Beta and makes it harder to create the game inside an PCL.