Getting wrong when installing tensorflow from source - installation

I had been trying to install tensorflow for a few day. However, cuda 7.5 is the version that tensorflow r0.10.0 supports default. So I can only install it from source. But I came after the following problem which bother me a lot.
.....
INFO: Reading options for 'clean' from /home/lhx/tensorflow-r0.10/tools/bazel.rc:
Inherited 'build' options: --force_python=py2 --host_force_python=py2 --python2_path=/usr/bin/python --define=use_fast_cpp_protos=true --define=allow_oversize_protos=true --define PYTHON_BIN_PATH=/usr/bin/python --spawn_strategy=standalone --genrule_strategy=standalone
Unrecognized option: --host_force_python=py2
ERROR: /home/lhx/tensorflow-r0.10/WORKSPACE:18:6: First argument of load() is a path, not a label. It should start with a single slash if it is an absolute path..
ERROR: /home/lhx/tensorflow-r0.10/WORKSPACE:22:6: First argument of load() is a path, not a label. It should start with a single slash if it is an absolute path..
ERROR: WORKSPACE file could not be parsed.
ERROR: package contains errors: third_party/boringssl.
ERROR: no such package 'external': Package 'external' contains errors.
Configuration finished
I just can't figure out what is going wrong and I have been trying for so long.

I experienced similar errors when my bazel was too outdated. You can try newer bazel version.

Related

go get fyne/io/driver/gl#v1.0.1 unrecognized import path

Trying to follow the installation guide here and most of the process is working. I'm having an issue with building it however.
When trying to build I'm getting this message:
C:...\gameboy.live>go build -o gbdotlive main.go
......\go\pkg\mod\fyne.io\fyne#v1.0.1\driver\gl\gl.go:20:2: missing go.sum entry for module providing package github.com/goki/freetype (imported by fyne.io/fyne/driver/gl); to add:
go get fyne.io/fyne/driver/gl#v1.0.1
Running the suggested command however raises another prompt:
C:...\gameboy.live>go get fyne.io/driver/gl#v1.0.1
go get fyne.io/driver/gl#v1.0.1: unrecognized import path "fyne.io/driver/gl": reading https://fyne.io/driver/gl?go-get=1: 404 Not Found
I've tried going for the version 1.4.3 driver too which raises a different error:
C:...\gameboy.live>go get fyne.io/fyne/gl#v1.4.3
go get: module fyne.io/fyne#v1.4.3 found, but does not contain package fyne.io/fyne/gl
Anybody familiar with this issue? FYI I'm on Windows and have MinGw installed already.
Just run go mod tidy before exec go build -o gbdotlive main.go.Have a try.

Getting error: no matching version `^2.0.0` found for package `codec`?

Question
I'm new to Substrate and going through Add a Pallet to Your Runtime. At first, running the command cargo check -p node-template-runtime gave me error
error: failed to parse manifest at `/Users/bashar/work/substrate/start/substrate-node-template/pallets/template/Cargo.toml`
Caused by:
feature `rename-dependency` is required
consider adding `cargo-features = ["rename-dependency"]` to the manifest
I added it and then I started getting this error:
error: no matching version `^2.0.0` found for package `codec`
location searched: registry `https://github.com/rust-lang/crates.io-index`
versions found: 0.0.0
required by package `frame-benchmarking-cli v3.0.0`
... which is depended on by `node-template v3.0.0 (/Users/bashar/work/substrate/start/substrate-node-template/node)`
I tried modifying the codec version to 2.0.1 with no luck. My setup
rustup 1.23.1
rustc 1.50.0
cargo 1.30.0
Any idea what I'm doing wrong?
UPDATE
I went back to the Create Your First Substrate Chain, which this tutorial is built on, started from scratch, which the Pallet tutorial is based on. And this time, after cloning the repository for first tutorial, cargo build --release failed with the same error feature rename-dependency is required.
This built fine the first time before I moved to the second tutorial. Which makes me think maybe a recent Mac update ruined something? I even tried uninstalling Rust and re-installing it, then installing a new template. Same thing

Error (object._d_arraysetlengthTImpl not found) while building D project on MacOS

I was trying to build existing Dlang project on my home Mac. But I am getting this error. I haven't find anything about it.
$ dub build
Running pre-generate commands for vibe-d:tls...
Performing "debug" build using dmd for x86_64.
tinyendian 0.2.0: target for configuration "library" is up to date.
dyaml 0.8.0: building configuration "library"...
/Library/D/dmd/src/phobos/std/uni.d(935,32): Error: object._d_arraysetlengthTImpl not found. The current runtime does not support resizing arrays, or the runtime is corrupt.
/Library/D/dmd/src/phobos/std/uni.d(968,32): Error: object._d_arraysetlengthTImpl not found. The current runtime does not support resizing arrays, or the runtime is corrupt.
/Library/D/dmd/src/phobos/std/uni.d(4064,18): Error: template instance std.uni.MultiArray!(BitPacked!(uint, 13LU), BitPacked!(bool, 1LU)).MultiArray.length!0LU error instantiating
/Library/D/dmd/src/phobos/std/uni.d(4312,37): instantiated from here: TrieBuilder!(bool, dchar, 1114112, sliceBits!(8LU, 21LU), sliceBits!(0LU, 8LU))
/Library/D/dmd/src/phobos/std/regex/internal/ir.d(26,14): instantiated from here: CodepointSetTrie!(13, 8)
/Library/D/dmd/src/phobos/std/uni.d(935,32): Error: object._d_arraysetlengthTImpl not found. The current runtime does not support resizing arrays, or the runtime is corrupt.
/Library/D/dmd/src/phobos/std/uni.d(968,32): Error: object._d_arraysetlengthTImpl not found. The current runtime does not support resizing arrays, or the runtime is corrupt.
/Library/D/dmd/src/phobos/std/uni.d(4064,18): Error: template instance std.uni.MultiArray!(BitPacked!(uint, 13LU), BitPacked!(bool, 1LU)).MultiArray.length!1LU error instantiating
/Library/D/dmd/src/phobos/std/uni.d(4312,37): instantiated from here: TrieBuilder!(bool, dchar, 1114112, sliceBits!(8LU, 21LU), sliceBits!(0LU, 8LU))
/Library/D/dmd/src/phobos/std/regex/internal/ir.d(26,14): instantiated from here: CodepointSetTrie!(13, 8)
dmd failed with exit code 1.
Can somebody pls help?
I am using these:
MacOS 10.15.4
DMD64 v2.091.1
DUB 1.20.1
Thx to Adam D. Ruppe.
It looks like there was a problem with previously installed version of dmd.
Solved by:
brew uninstall dub
brew uninstall dmd
delete /Library/D directory
brew install dmd
brew install dub

read-the-docs: ImportError despite dependency being set in setup.py

Consider this build error:
I see lines like: ImportError: No module named swisseph and invalid signature for automodule (u'jyotisha\n :members:'). My setup.py does include pyswisseph as a dependency already.. What's a good fix?
PS: My local sphinx build seems fine.
Following #steve-piercy's tip and the FAQ, I was able to get past this error - I just needed to to enable the virtualenv feature in the Admin page of my project.
The install then fails for another (as yet undebugged reason) - but that's separate.

Error -60005 when install Cocos2d-iPhone v3 RC4

When I try to install Cocos2d-iphone 3.0.0 RC4, I got an error: (run without sudo)
Error -60005 occurred while executing script with privileges.
So, I try to show its package content and use terminal to do: cd ...Cocos2D Installer 3.0.0.app/Contents/MacOS
I try this command: (with sudo)
sudo ./Cocos2D\ Installer\ 3.0.0
It works but I got log with some errors:
[1m>>> Installing Cocos2D-v3.0.0 files (B[m
[1m>>> Installing Cocos2D-v3.0.0 templates (B[m
[4m[1mCocos2D Template Installer (Cocos2D-v3.0.0)(B[m
Error: [31m✖︎(B[m Script cannot be executed as root.
In order for it to work properly, please execute the script again without 'sudo'.
If you want to know more about how to use this script execute '/Users/viethung/Downloads/Cocos2D-v3.0.0/install.sh --help'.
[1m>>> Building/Installing Cocos2D-v3.0.0 documentation, this may take a minute.... (B[m
appledoc version: 2.2 (build 963)
Generation step 4/5 failed: GBDocSetInstallGenerator failed generating output, aborting!
Documentation set was installed, but couldn't reload documentation within Xcode.
Xcode got an error: No documentation set present at specified path.
[1m>>> Cocos2D-v3.0.0 installation complete! (B[m
Are there any way is better than this way?
I have same problem.
I think you installed old cocos2d-iphone and it caused this problem.
You should remove old cocos2d-iphone first. I removed:
~/Library/Developer/Xcode/cocos2d v3.x
And install again. It works for me.
Hope it works for you :)

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