How to install the Gzip framework in swift 3.0.1 and also how to use it in swift 3 and iOS 10.
For This actually they given the following instructions like
1.Build Gzip framework.
2.In Build Phases, add Gzip.framework library to your project.
3.import Gzip in your Swift file.
4.Use in your code.
But among all steps How to implement the 1st step like building the Gzip framework.
Thanks in advance.
1.For the solution, Just download the project from the GitHub and then open it.
2.Now in the project navigator panel expand the folder named "product".
3.In that folder beneath you can see the Gzip.framework in red color, on that you right click in order to see it in the Finder.
4.From that Finder location, you just drag and drop into your project.
5.In General tab under linker and binaries you add the framework.
6.And finally import the header module like "import GZip"for required class and then implement the required things.
Related
I am trying to link the JavaScriptCore.framework since you have to do it manually as of React Native 0.58. I tried following the steps to "Link Binary With Libraries" but did not find any frameworks in the dropdown that appears. Do you know what setting I need to set for this to populate? I know on other projects (workspace for React Native), it automatically appears.
You can find it from the path below.
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/JavaScriptCore.framework
In our project we generate multiple swift files when using the file xctemplate configuration. However, with this configuration, there is no icon displayed in Xcode when generating the files (see attached image). We did try to add two images to the template folder: TemplateIcon-png and TemplateIcon#96.png which yielded no success. Is it possible to use a custom icon for file templates in Xcode?
Not sure if you're still looking for an answer to this, but you should be able to create an .icns icon package named TemplateIcon.icns. This should contain your template image(s) to be displayed in the new project picker.
I suspect your issue was trying to use the PNG assets directly.
See the Base Acceptance Testing Bundle for an example. It is part of the OCSlimProjectXcodeTemplates repository.
I have some Xcode example which uses oxygine-sound library and works great. I want to include this library to my project too. But I can't to do it. In the example it looks like this:
but when I drag oxygine-sound.xcodeproj (I have this file downloaded) I get another picture of hierarchy. I can't create src folder inside that project or maybe I don't need to do it, I don't know. My attempt looks like this:
Why the example project hierarchy looks different from my attempt to make the same?
It's an Xcode issue.
Just close the workspace what you are trying to import and drag and drop this project directly from its folder.
How do I install the Core Plot framework into Xcode 4?
This older tutorial has instructions on how to install it for Xcode 3, but I could not find any similar instructions for Xcode 4. What do I need to do in order to use this framework with the newer Xcode?
I made one here that followed what I did:
http://recycled-parts.blogspot.com/2011/07/setting-up-coreplot-in-xcode-4.html
Hope it helps!
It appears that I was unable to set up core plot project for the reason that I had corrupt example project which code I was using.
This are the steps:
open a project
add quartzcore framework
add other linker flags: -ObjC -all_load
add CorePlot.xcodeproj to existing project (drag and drop)
add sample class (from examples folder, drag and drop)
drag coreplot framework from added CorePlot.xcodeproj to linked frameworks
in IB
drop object and associate it to sample class
drop custom view to window and associate it vith CPTLayerHostingView
connect object and custom view
And hat is that (may sound complicated, but can be done in under a minute)
Steps can be taken in any order, except last few.
Everithing is very similar to instructions at: http://www.switchonthecode.com/tutorials/using-core-plot-in-an-iphone-application except the way it is done in xcode4 is actually easier.
Here are screenshoots that clarify the above steps: http://www.optimae.biz/data/stackoverflow/coreplot.pdf
Hope this will help someone.
I add some js and css files in my xcode left project tree. but when I build this project , I got the warning : no rule to process file '$(PROJECT_DIR)/js/builder.js' of type sourcecode.javascript for architecture i386
I think if I lost some setting with my project in xcode , but How to add some like js and css files? Thank you very much!
When you add the JavaScript file, Xcode detects that the file is a source code file, assumes you want to compile it and automatically adds it to the Compile Sources build phase.
To stop Xcode trying to compile it and make it copy the file instead, expand your target in the Groups and Files list, remove the JavaScript file from the Compile Sources build phase and add it to the Copy Bundle Resources build phase.
For Xcode 4, click on the main project, click on Build Phases. Open up Compile Sources and Copy Bundle Resources then you can then simply drag the files from one to the other.
I got the same problem and I could solve this problem with simple technique in Xcode5. when you add/drag your HTML files into Xcode bundle you need add them by grouping as 2 types
1.assets
2.index.html
you need to add these two files only.
assets folder contains all HTML files like images,.js, content,css. All HTML files should be
included in assets folder. what I mean is you need to group all HTML files in assets folder as a single folder.
Then you drag that particular folder which contains ASSETS and INDEX.HTML files into Xcode bundle.
Then do some changes in your controller declaration and implementation sections. That's it you can run your application in simulator now.If any one have not understood my answer please let me know I will add clear information with screen shots.
I hope it will help some one..Thank you!
If anyone have any doubts still let me know i'll explain step by step