I'm working on a Kinect app, using a Kinect 2.0 for Xbox One on a Windows 10 PC. Now I have a problem using a new computer. Testing the Kinect with KinectStudio or any of the example programms, the Kinect keeps reconnecting frequently, as if you would pull out the usb cable and plug it in again.
If the Kinect is running I get the full 30 fps but mostly only for about 10 seconds before the connection is interrupted.
There is no other device plugged in at the usb 3 ports and I tried all of the ports. The computer has an Intel 8 Series/C220 Series USB Chipset and I updated and reinstalled all the drivers. The Kinect Configuration Verifier showes a problem with the usb Controller: "Supported USB 3.0 port detected with unknown bandwidth. Kinect may or may not be compatible with your hardware."
Did anyone experienced something similarly or do you have any idea how to fix it?
Your Kinect has to be attached to a 3.0 port that has its own pcie channel.
If the usb isn't built into the motherboard and you don't have a 3.0 without anything else on the channel, then you'll need to get a pcie to usb 3.0 addition for your motherboard.
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I am trying to connect Kinect 360 with Windows.
What I try:
I try to connect it with Windows 10 (64-bit) and Windows 8.1 (64-bit) (both ware host OS).
I downloaded and Installed the Software Development Kit (SDK).
I downloaded and installed the Kinect for Windows SDK v1.8.
I downloaded and installed the Kinect for Windows Developer Toolkit v1.8.
Then, I plug the Kinect 360 in the electric power and connect it with my Lap Top using the USB 3. I am using a power supply adapter cable for Xbox 360 Kinect Sensor (see the picture below).
As a result, no new hardware ware listed in the Device Manager like no new microphone, no new camera, no new unknown devices.
BTW I am not sure if the Kinect hardware is working at all. I don't know how to check it - there aren't any lighting lights on it. I did some research, but I didn't see any lights on working Kinect 360 on youtube videos. So I don't know how to test whether the Kinect is working (without connecting it with XBOX).
I want to connect the Kinect sensor with the PC machine because I need to do some tests. If there are other solutions with another OS (like Linux-based or MAC OS), I can try it too.
there was the same problem, it shows up as a microphone, I thought the problem was in the kinect itself (I thought it was broken) so it lay on the shelf for 2 years. I updated my PC 4 months ago and it turned out that there is usb 3.0 on my old motherboard, but it is not supported (perhaps 3.2 is needed for it). Now kinect works fine and is being determined
I am trying to get my Kinect running with my PC and therefore installed and updated all the drivers and the latest SDK.
Now when I connect the Kinect it is registered but only as an audio device. When the dialog on what to do with the device opens, the only option is "Kinect" which keeps "downloading" forever.
I have plugged it into the ss USB3 port and checked back every piece of hardware with a replacement.
My PC is rather new and running Windows 10 and both Kinects are around 3 years old
What could have gone wrong?
I have a Metrologic MS1690 Barcode scanner that I'm trying to use with Windows 8.1, I get a Unrecognized Device: Device descriptor request failed error in devices and printers. The scanner gets no power from the computer when it is plugged in because of this. It usually shows up as a usb keyboard in windows 8 and 7, but with 8.1 it does not and I can't find an answer anywhere. Please help! Or even if someone could tell me how to get a generic usb keyboard driver for this thing that may help as well. Thanks.
The scanner gets no power from the computer when it is plugged in
Bit of a guess, but there was a change in Win8.1 that can affect HID devices like this. Such devices are now suspended when no application or service is accessing it. This can cause the device to misbehave if it depends on receiving timely power to operate correctly.
The workaround is to disable Enhanced Power Management for the device. The instructions are pretty elaborately spelled-out in this blog post. At break-neck speed: use Regedit.exe, locate the device in the HKEY_LOCAL_MACHINE\ SYSTEM\ CurrentControlSet\ Enum\ USB key and set the EnhancedPowerManagementEnabled value to 0.
The "solution" for me has been to add a PCI-E USB card, and use that for the scanner. I went with this one from Rosewill because it uses an NEC chipset which I have heard good things about.
After installing the provided drivers for the PCI-E card, the scanner seems to enumerate consistently (I have only been able to test it for a couple days so far).
According to the person I bought my scanner from, it's an issue with the USB chipset on the motherboard. Some are compatible and some aren't. If I had to do it over again, I would go with an RS232 cable and a power adapter instead of USB. I haven't tested that setup, but if your app needs serial data like mine does, it should be more reliable given that it's not dependent on the vagaries of integrated USB chipsets.
I'm working for an University of Applied Sciences and we want to buy some Kinects together with some PCs for future research as well as student projects and we are currently in a stage where we want to define which hardware to use.
We have a Kinect for Windows sensor and we are testing it with a Dell PC (Inspiron 15r 7520; Windows7 64bit, Intel i5-3210M #2.5GHz; 6GB RAM; USB 3.0).
We installed all the drivers for the 1.6 Version of the Kinect SDK but the PC only detects the Kinect camera once in a while.
In the device manger the "Kinect for windows Audio Array Control" and the "Kinect for Windows Security Control" show up but the "Kinect for Windows" Camera only shows up once in a while. If we plug and unplug the Kinect 10 (or 20 or 30 or 5) times the Camera is not detected 9 times. Then suddenly the camera is detected once and we are able to use it.
The next time we have to plug and unplug the camera 20 or 30 (or 2 or 5 or 10) times until the Camera is detected again. Then, we can plug and unplug the Camera 5 or 6 times and it is detected every single time.
Every time the camera is not detected a Windows USB Information (yellow triangle) pops up stating that a USB device was not detected.
We are quite sure that the Kinect sensor is not the problem because it works on 5 other PC without any problems. Then we thought about an USB Controller problem but after replacing the Mainboard and the USB Controller of the PC the error persists.
Are there any known PC - Kinect incompatibilities or can anybody think of a reason for this strange behavior?
Any help is greatly appreciated.
I'm not sure whether this includes recognising the camera, but there are known issues with certain USB host controllers and version 1.6. If you haven't already, take a look at this MSDN page under the "USB host controller compatibility" subheading.
It does mention two USB 3.0 controllers which are known to have issues. If you are using either the "Etron USB 3.0 Extensible Host Controller" or the "Renesas Electronics USB 3.0 Controller" you might have your answer.
I build video cameras with a Linux kernel on a TI Davinci dm365 board.
This board supports RNDIS drivers so my camera can be "plug and play" in windows. This is some kind of "Ethernet over USB" network adapter.
Windows load the RNDIS driver usb8023.sys to interact with my hardware.
When I have more than one camera plugged-in, Hell breaks loose and I get a lot of problems, sometimes all my USB ports stop working but most of the time, one of the two cameras stop working.
I've tried importing old drivers, copy usb8023.sys and load a separate driver for each cam with no luck. I've checked and double checked my ip settings.
I downloaded new version of the drivers from Texas Instruments and recompiled everything. I think that the problem was that the gadget pc had OTG (on the go) enabled, which allows it to switch between host and device mode.
It is likely the USB serial numbers for each of the video cameras is identical. Windows in general handles this situation very poorly.
You need to adjust the USB descriptors on each device to be a unique ID.