Downgrade Subversion 1.9.4 to 1.7.22 in Mac os - macos

Anybody can help me? Step by step please. Thanks a lot.
I'm try Downgrade Subversion 1.8 working copy to 1.7 but not usefull. Please help

You can install svn version 1.7 via MacPorts.
Follow the instructions here.
Basically you'll have these steps:
Use the App Store to install Xcode.
Note — you may need to update Xcode after installing it.
Open a terminal and sudo xcode-select --install to install the the developer command line tools.
Install MacPorts for your version of OSX.
Note — you may need to source ~/.bash_profile after installation for the port command to be found.
Reinstall ports following the migration instructions.
The default install of Macports install links into /opt/local/bin and /opt/local/sbin, so add that to your path (then source ~/.bash_profile again).
Use 'which svn' and/or 'svn --version' in bash to determine which copy of subversion you are using.

Related

Mac command line tools 11.4 no longer has svn

I just updated XCode and the command line tools to 11.4. Now when I run svn it says "svn: error: The subversion command line tools are no longer provided by Xcode". The release notes say "Command line tool support for Subversion — including svn, git-svn, and related commands is no longer provided by Xcode. If you need Subversion or related command line tools the you need to install the Command Line Tools package by running xcode-select --install." I seem to be in a loop here, as the tools are installed. Has anyone experienced this problem and resolved it?
macOS Catalina
I had the same issue after upgrading to Catalina 10.15. It's clearly mentioned in the Apple website that SVN is deprecated in Xcode 11:
You can find it here: https://developer.apple.com/documentation/macos_release_notes/macos_catalina_10_15_release_notes
Command line tool support for Subversion — including svn, git-svn, and related commands — is no longer provided by Xcode.
The solution is to install the standalone Command Line Tools package instead:
sudo rm -rf /Library/Developer/CommandLineTools
followed by:
sudo xcode-select --install
This will replace the bundled Command Line Tools with the standalone package.
If it doesn't work for you then try to install it with brew.
brew install svn
brew is a package manager for MacOS so if you don't have it installed then you can simply install it: https://brew.sh/
macOS Big Sur
I faced the same issue Today (16th November 2020) after upgrading to MacOS Big Sur. I was able to fix it by installing the SVN again using brew install svn command.
If you faced permission errors after running above command, you can fix it by running following command.
sudo chown -R $(whoami) /usr/local/*
brew install svn
in Xcode 11.4. Svn has been removed.
I had same issue from Netbeans and have done the following from command line and now all fine
sudo xcode-select --install
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
brew install svn
Coming from a FreeBSD background we elected to install SVN via MacPorts which is akin to FreeBSD Ports. So basically one would first need to install MacPorts and then install SVN as follows:
sudo port install subversion
Some details -
Install MacPorts: https://www.macports.org/install.php
Install SVN: https://trac.macports.org/wiki/howto/Subversion
It took less than five(5) minutes and works well for us.
I switched to SVNKIT which works very well for my purposes. Since I'm doing a lot of Java development is no drawback for me that SVNKIT is based on Java.
The big advantage is that SVNKIT will still work even if Apple throws SVN out completely.
I found svn still available on my Mac (upgraded from 10.15.x -> Big Sur, including XCode upgrade) in
/Library/Developer/CommandLineTools/usr/bin/svn
In the Apple Developers forum I read the suggestion to make an alias, which worked for me. However, considering svn is being dropped by Apple, this will probably not work on new installs, but it could be useful for those of us that just want it to work for now after upgrading.
alias svn=/Library/Developer/CommandLineTools/usr/bin/svn
Note: I found it easier to just make a symbolic link to svn:
ln -s /Library/Developer/CommandLineTools/usr/bin/svn /usr/local/bin/svn
my mac os version is macOs Catalina 10.15.5,I try
sudo rm -rf /Library/Developer/CommandLineTools
sudo xcode-select --install
brew install svn
but it not work.so I try to install with source code.It's work!
tar xvf subversion-1.14.0.tar.gz
cd subversion-1.14.0
./configure --with-apr=/usr/local/opt/apr --with-apr-util=/usr/local/opt/apr-util
make
now,you can find it in /usr/local/bin/
Based partly on the other answers here, I built from source with this procedure:
Download & unpack svn source tarball (NOT zip file!) from
https://subversion.apache.org/download.cgi
cd subversion-1.14.0
./get-deps (this seems to have downloaded apr and apr-util but not
built them)
cd apr
sudo mkdir /usr/local/opt
(because I did not already have such a directory on a fresh Mac)
./configure --prefix=/usr/local/opt/apr
make
make test
(saw lots of "OK" and "SUCCESS", plus one failure in "testsock")
sudo make install
cd ../apr-util
./configure --prefix=/usr/local/opt/apr-util --with-apr=/usr/local/opt/apr
cd ..
make
./configure --with-apr=/usr/local/opt/apr --with-apr-util=/usr/local/opt/apr-util --with-lz4=internal --with-utf8proc=internal
make
sudo make install
The top instructions (removing the command line tools, xcode-select --install, and brew install svn) worked for me (Monterey, 12.5.1, on an M1 pro). Thanks!
However, after I did the brew install, I had to manually remove the old svn version from /opt/local/bin before the new version would run. (discovered with $ which svn). Might be the result of migrating from the old laptop to the new one.

Installing latest version of gmsh

How can I install latest version of gmsh, which is gmsh 3.0.7 on ubuntu 16.04LTS please?
Using sudo apt install gmsh it only installs gmsh 2.10.1.
I also did update and upgrade my system but still only version 2.10.1.
Any suggestion please?
Cheers
First, I prefix this by saying I'm nothing like an expert, but this worked for me:
Uninstall the repository version:
sudo apt-get remove gmsh
Download a zipped copy of the latest stable release for linux from the gmsh website:
http://gmsh.info/#Download
Unzip gmsh:
tar -xvzf gmsh-3.0.6-Linux64.tgz (or whatever version you've downloaded)
This makes a folder gmsh-3.0.6-Linux64 containing gmsh which is portable. Put it somewhere you can find it. I put it in my home directory.
Navigate to the bin folder:
cd ~/gmsh-3.0.6-Linux64/bin
From the bin folder you can start gmsh by typing:
./gmsh
I made it generally available at the command line by editing my .bashrc, adding this line:
export PATH="$PATH:/home/bob/gmsh-3.0.6-Linux64/bin"
You will need to make the path appropriate for your location.
Hope this works.
if it can help someone here, I recently compiled GMSH from source without difficulty, simply with the typical combination of cmake and make; their GitLab repository explains these few steps to follow
https://gitlab.onelab.info/gmsh/gmsh
Although this may vary, pay attention to few libraries which weren't present on my fresh Ubuntu installation (libpng, libjpeg, and FLTK libraries), cmake properly highlighted these missing libraries. FLTK is needed for the UI.
Ubuntu 20.04 LTS has gmsh version 4.4.1 in the official repositories. So installation is again simply this:
sudo apt install gmsh

Unable to get MacPort functionality after installing Xcode 4.3

I am having trouble getting MacPorts to function properly. I just installed OSX Lion 10.7.3 I downloaded and installed MacPorts first, and then after reading the requirements, I downloaded Xcode4.3 from the App Store, and then installed it. I launched Xcode and it looks to be operational and functional. However when I attempted to port with MacPorts, it gave me this error message(excerpt):
Warning: xcodebuild exists but failed to execute
Warning: Xcode does not appear to be installed; most ports will likely fail to build.
I followed the advice from:
How do i install additional packages for Xcode on OSX Lion to allow MacPorts to work
and installed command_line_tools_for_xcode from the Preferences within Xcode. I closed Xcode, and again got the errors:
$ sudo port install libsocketsPassword:
Warning: xcodebuild exists but failed to execute
Warning: Xcode does not appear to be installed; most ports will likely fail to build.
---> Computing dependencies for libsockets
---> Dependencies to be installed: openssl zlib
---> Extracting zlib
Error: Couldn't determine your Xcode version (from '/usr/bin/xcodebuild -version').
Error:
Error: If you have not installed Xcode, install it now; see:
Error: http://guide.macports.org/chunked/installing.xcode.html
Error:
Error: Target org.macports.extract returned: unable to find Xcode
Error: Failed to install zlib
Log for zlib is at: /opt/local/var/macports/logs/_opt_local_var_macports_sources_rsync.macports.org_release_tarballs_ports_archivers_zlib/zlib/main.log
Error: The following dependencies were not installed: openssl zlib
Error: Status 1 encountered during processing.
I am uncertain where to go next with this. How do i trouble shoot my Xcode and MacPort interface?
In theory this should work if you have Xcode4.3 installed (in /Applications):
$ sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer/
(And you've installed the optional command line tools)
Everything will start working fine after installation of "Command Line Tools for Xcode" package.
You can get it from here: https://developer.apple.com/downloads/index.action#
Please see the MacPorts migration instructions for Xcode 4.3.
The instructions are pretty involved. You need to run xcode-select to set a new tools path, update developer_dir in macports.conf (as described by Henk Poley), re-install MacPorts (ouch), and finally uninstall and re-install all of your ports (double ouch).
Edit: libpvx still wouldn't install after the above. Two extra steps were required:
sudo ln -s /Developer /
sudo ln -s /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs /SDKs
YMMV if you have different ports installed!
Also in /opt/local/etc/macports/macports.conf change the line with developer_dir to point to / instead of /Developer.
After
sudo xcode-select -switch /Applications/Xcode.app
I also had to run
sudo xcodebuild -license
and accept the licence
Here is a solution that has worked for me:
Install Command Line Tools for Xcode
Xcode -> Preferences -> Downloads
Help MacPorts find the right Xcode folder
sudo /usr/bin/xcode-select -switch /Applications/Xcode.app
Create symbolic links for clang compilers as they now live elsewhere
sudo ln -s `which clang` /Applications/Xcode.app/Contents/Developer/usr/bin/
sudo ln -s `which clang++` /Applications/Xcode.app/Contents/Developer/usr/bin/
Try using trunk, there's no release supporting Xcode 4.3 yet.
Setting the developer path in /opt/local/etc/macports.conf works for me,
developer_dir /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
since most of the compilers are stored there now instead of /usr/bin under Developer.
None of this works for me. Wait for macports to release a new version that officially supports XCode 4.3+
sudo mv /usr/bin/xcodebuild /usr/bin/xcodebuild.old
sudo ln -s /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild /usr/bin/xcodebuild
Starting with Xcode 4.3, the command-line build tools are not installed by default. Launch Xcode, open the Preferences, and go to the Downloads tab. From there you should have an option to install the command-line tools.
You can also download them from the web here: https://developer.apple.com/downloads/index.action
Disclaimer: I haven't installed Xcode 4.3 yet. I have only read about it on the web.
As of 27/2/2012, the official suggestion from MacPorts seems to be to not use XCode 4.3 and instead use 4.1 through 4.2.1, which can be downloaded from Apple.
There is a bug ticket which might be useful to follow the evolution of this.
Incidentally, and as reported in my comment #11 in that bug report, I am able to build ports without warnings by using the 2 most sane-looking suggestions found in this question: sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer and changing developer_dir in /opt/local/etc/macports/macports.conf to /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
I have macports installed without admin/root privileges, so I was unable to test the xcode-select answers. However, I observed that Pall Melsted's answer worked, but not initially. What I found out was that I had not accepted the Xcode 4.5 license agreement!
If you have just installed Xcode for the purposes of macports, and you haven't accepted the Xcode license yet, you might get the error presented by the original post. When I checked my Xcode version using /usr/bin/xcodebuild -version, I was given the prompt to read and accept the license. After doing so, and after having made the changes suggested by Pall to the macports.conf developer_dir, it all works now.
As alternative: you can make downgrade of Xcode to 4.2.1 version. DMG of Xcode 4.2.1 placed here: https://developer.apple.com/downloads/index.action
After this MacPorts became works fine for me.
This is fixed in MacPorts 2.0.4.
To upgrade:
Download MacPorts 2.0.4 from the install site or run sudo port selfupdate.
Run the MacPorts migration described here to reinstall all ports. This is painful but required to get back to a working state.
You should definitely run sudo xcode-select -switch /Applications/Xcode.app like everyone here says, that'll fix many problems, but certainly not all.
Afaik, all the remaining problems exist within the configuration information for various packages. You might simply reinstall MacPorts as described in the migration instructions, but I found another solution.
You should begin finding all effected port files using commands like grep /Developer/ ..., after executing sudo bash and cd /opt/local naturally.
You should identify all effected ports by using port provides ..., which I piped through sed and sort | uniq. You could simply reinstall all these ports using either port -n upgrade --force ... or separate port uninstall ... and port install ... commands.
I recommend using one large port -n upgrade --force ... command to avoid duplicate rebuilds of dependencies, using the separate uninstall and install commands afterwards.
There are of course various ports for which /Developer exists only inside text config files, meaning you can fix them manually with sed -i -e 's/\/Developer//g' ..., but you cannot do so with binaries obviously.
I'm afraid you must at minimum rebuild all your Python and Perl installations, making this upgrade an ideal time to clean out packages that depend upon older versions, ala python26 and perl5.8.
There are several technically effected ports I decided against rebuilding like fuse4x-kext, who contained /Developer inside Library/Extensions/fuse4x.kext/Contents/MacOS/fuse4x but hasn't prevented sshfs from working correctly.
I had initially installed xcode 3.2.2, after which I installed 4.3. When I ran the xcode-select, I still got the same error about no xcode project in /Applications. I then dug into the /usr/bin/xcodebuild script and found out that this was working correctly, and another instance of xcodebuild (the one installed with xcode 4.3, not the one in /usr/bin) was being run and returning the error:
xcodebuild: error: The directory /Applications does not contain an Xcode project.
It seems the /usr/bin/xcode-select does not work for xcode 4.3, (it's compiled so you can't really see why it's not working). Strings doesn't give any clues. Good thing osx has strace.. oh wait.
Anyways, the best I could do was modify /opt/local/etc/macports.conf
and uncomment the line containing the path to the xcode installation. That seems to fix my problem for the most part.

Installing meld on OS X

After I got MacPorts installed and did a 'sudo port -v selfupdate', I try to install meld.
The installation just starts to Fetching all kinds of stuff
gnome-comoon
perl5.8
perl5
pkgconfig
.....
this goes on and on.
Is that normal?
You may want to install it via HomeBrew (already mentioned before):
brew install homebrew/gui/meld
Though you may face stability issues (as I did). So I'd rather recommend to use "Meld for OSX":
Go to https://yousseb.github.io/meld/
Download DMG file you prefer (e.g. "Download latest DMG" https://github.com/yousseb/meld/releases/download/osx-6/meldmerge.dmg)
Install it to your Applications folder
We are basically done, but it is not accessible via command line.
Solution:
Write a small wrapper to run from Terminal:
echo -e '#!/bin/sh
params="$#"
open -W -a Meld --args $params' | sudo tee /usr/local/bin/meld
sudo chmod +x /usr/local/bin/meld
Try (you must use absolute paths though):
meld /home/a.txt /home/b.txt
Or just run Meld from menu.
meld is now available in homebrew. The formula can be found here.
See this answer by cmedeiros on SuperUser for more information on installing and getting it to work. This is much easier than using MacPorts.
Current command with updated formula to install meld with homebrew is:
brew install caskroom/cask/meld
Yes, it is normal to pull in dependencies but it shouldn't take too long. For comparison, installing Meld with Homebrew took about 15 minutes for me.
For reference, my installation of Meld on OS X Mavericks:
Install Xcode from the app store
Install XQuartz from package (Meld will complain if you don't have it)
command line: 'brew install meld'
If you are prompted to install the Xcode command line tools at some point, do so.
Hope this helps.
Unfortunately, the is very normal with MacPorts, and is the reason that people many have switched to homebrew http://github.com/mxcl/homebrew
However, I found this post because homebrew doesn't include Meld. Sigh.
Consider downloading macOS meld version dmg https://github.com/yousseb/meld/releases/
Brew now works brew install --cask meld.
See https://formulae.brew.sh/cask/meld#default
UPDATE Jul-23-2020
Just do :
brew install homebrew/gui/meld
using the updated brew link: brew install caskroom/cask/meld
even after this its not working when I install backup and restore tool by google. I guess its messing up with the python version.

How to install scons on Mac OS X

Can you please tell me how can I install scons on MacOSX?
I don't see a mac specified download from http://www.scons.org/
Thank you.
An alternative to MacPorts would be to use HomeBrew, where you'd just to
brew install scons
Download the tarball and then refer to the first chapter of the user guide, Building and Installing SCons. In short:
# cd scons-1.2.0
# python setup.py install
Install MacPorts, then at the Terminal (Applications > Utilities > Terminal.app), type:
sudo port install scons
This command will automatically download and install scons for you. MacPorts requires that you have the developer tools installed, so if you don't, you will need to download and install the Xcode 3 DVD.
NOTE 1: Xcode 2.5 is the last version of Xcode that will work on Mac OS X Tiger.
NOTE 2: This may seem awfully painful if you don't already have MacPorts installed. However, you really should go this route, as MacPorts makes it easy to update installed software, it automatically manages dependencies between software, and it makes it easier to install other packages in the future.
If you have the Python setuptools, the following will install scons-1.2.0 from sourceforge:
easy_install scons
But bear in mind the issues people raise with setuptools.
Also, keep in mind this question and the answers about virtualenv and pip for isolating Python environments.
There is also a GUI installer for SCons on Mac OS X that I wrote available for download here:
https://github.com/rviney/scons-mac-installer
Since version 2.3.0 SCons should work without installing:
# get the source and switch to stable 2.3.0 version
hg clone https://bitbucket.org/scons/scons/ -r 2.3.0
# make sure to use Python 2 for now
python scons/src/scripts/scons.py
When running 2.3.0 from source, the SCons.__version__ is not set correctly, so EnsureSConsVersion() will likely to fail if that's ok for you.
pull down SCons source and put it in /Library/Python/X.X/. Make sure you have the dir structure like this: /Library/Python/X.X/SCons/init.py
remember, import searches for modules, and /Library/Python/XXX is by default in the search path.

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