Does Vulkan involve clustered computing? - cluster-computing

We know Vulkan can utilize Multi-GPU resources well, but does Vulkan involve clustered computing (distributing work across many machines with one GPU, not one machine with multiple GPUs)?

Nothing in the Vulkan specification explicitly mentions clustered computing, or explicitly disallows it. The documentation does refer to the 'host' frequently, with the connotation that execution occurs on a single physical box.
It is hard to imagine that a cluster execution environment would be viable for Vulkan, as it is meant as a high performance graphics API. The implications queue synchronization and memory transfer of GPUs/memory over a network would be an extreme bottleneck. The only situations which would make sense would be operations that do not need to be synchronized very often (for example, some very long computation done on the GPU). However, in that case, the synchronization of results could be implemented outside of Vulkan itself.

Related

CPU performance with additional cores

How can I get faster processing speeds for a single thread by combining multiple CPU cores, like training a custom neural network (not tensorflow) on a Google Compute Engine n1-highmem-64 machine type that has 64 CPU cores? Cluster computers or what? Not sure where to start... thanks!
Well you are asking for faster speeds on a single thread, but with multiple cores.
The only feasible way to get faster processing speeds off of a single thread, which is owned by a single core, is overclocking. You could also get a better chipset by getting newer cores.
It would be infeasible to accomplish this straightforward, you would likely have to patch the firmware to several of your components allowing them to communicate across cpus on a single thread utilizing an L3 cache or something.... very infeasible.
The opposite of that would be the way to go.
Multi-threading is used for processing different pieces of data concurrently on multiple cores.
General Purpose GPU use is for performing the same operation on a large set of data by farming the computation to the GPU. It has increased overhead time, but will give good results when the input is big enough.
It's funny that you mention not TensorFlow, because it actually implements both of these.
Even if you were able to implement something like this, it would probably just thrash over atomic locks unless you threaded it anyway.
Edit
If you are looking to use software as a service, Amazon (https://aws.amazon.com/tensorflow/ and other companies) have a range of services that are compatible with various deep-learning / machine-learning frameworks out of the box.

Is there a point using MPI instead of OpenMP when all processors share the memory?

If all my processors share the same memory, is using MPI anyhow useful, instead of going full OpenMP ?
If you never intend to scale your application beyond a single shared-memory node, then OpenMP parallelisation might be relatively easier to implement in comparison to MPI parallelisation. Relatively, because the apparent simplicity of OpenMP is very misleading. In order to utilise the full ability of modern shared-memory machines, one should maximise data locality and use lots of private data, effectively treating them (the machines) as distributed memory systems. Also, the most prevailing error in shared memory programming are data races and those in times could be very hard to debug, even when armed with special thread-checker tools. Data races are virtually absent in MPI programming since processes do not share data.
That said, even when MPI processes communicate using shared memory, that is still slower than directly accessing the shared memory in a threaded process. Also some algorithms require some global data, which takes more memory with MPI where each process has to hold a copy of that data. This is curable in MPI-3.0 using shared-memory windows with single-sided operations, but that's somehow cumbersome (though portable). Also there are research efforts to reduce the intra-node communication overhead to as little as possible and some are very successful.

When are page frame specific cache management policies useful?

I'm reading the O'Reilly Linux Kernel book and one of the things that was pointed out during the chapter on paging is that the Pentium cache lets the operating system associate a different cache management policy with each page frame. So I get that there could be scenarios where a program has very little spacial/temporal locality and memory accesses are random/infrequent enough that the probability of cache hits is below some sort of threshold.
I was wondering whether this mechanism is actually used in practice today? Or is it more of a feature that was necessary back when caches where fairly small and not as efficient as they are now? I could see it being useful for an embedded system with little overhead as far as system calls are necessary, are there other applications I am missing?
Having multiple cache management policies is widely used, whether by assigning whole regions using MTRRs (fixed/dynamic, as explained in Intel's PRM), MMIO regions, or through special instructions (e.g. streaming loads/stores, non-temporal prefetches, etc..). The use-cases also vary a lot, whether you're trying to map an external I/O device into virtual memory (and don't want CPU caching to impact its coherence), or whether you want to define a writethrough region for better integrity management of some database, or just want plain writeback to maximize the cache-hierarchy capacity and replacement efficiency (which means performance).
These usages often overlap (especially when multiple applications are running), so the flexibility is very much needed, as you said - you don't want data with little to no spatial/temporal locality to thrash out other lines you use all the time.
By the way, caches are never going to be big enough in the foreseeable future (with any known technology), since increasing them requires you to locate them further away from the core and pay in latency. So cache management is still, and is going to be for a long while, one of the most important things for performance critical systems and applications

Faking a Single Address Space

I have a large scientific computing task that parallelizes very well with SMP, but at too fine grained a level to be easily parallelized via explicit message passing. I'd like to parallelize it across address spaces and physical machines. Is it feasible to create a scheduler that would parallelize already multithreaded code across multiple physical computers under the following conditions:
The code is already multithreaded and can scale pretty well on SMP configurations.
The fact that not all of the threads are running in the same address space or on the same physical machine must be transparent to the program, even if this comes at a significant performance penalty in some use cases.
You may assume that all of the physical machines involved are running operating systems and CPU architectures that are binary compatible.
Things like locks and atomic operations may be slow (having network latency to deal with and all) but must "just work".
Edits:
I only care about throughput, not latency.
I'm using the D programming language, and I'm almost sure there's no canned solution. I'm more interested in whether this is feasible in principle than in a particular canned solution.
My first thought is to use Apache Hadoop. It provides distributed storage and distributed computing. You can synchronize across processes by using files as locks.
It sounds like you want something like SCRAMNet, although that requires custom hardware. I don't know if there is a software-only solution. Also, it's likely that even if you got it working, you'd find your networked version was actually running slower than when it was previously on a single machine. You may just have to bite the bullet and re-design your app.
Since your point 2 suggests that you can live with some performance degradation you might want to consider a hybrid approach: SMP within individual machines, message-passing between machines. I'm not familiar with D so can offer no specific advice. Further I've seen mixed reviews of the hybrid approach for OpenMP+MPI, but it might suit you and your application.
EDIT: You might want to Google around for 'partitioned global address space' which seems to describe your desired approach quite accurately. As before, I have no advice on using D for this.

MPI for multicore?

With the recent buzz on multicore programming is anyone exploring the possibilities of using MPI ?
I've used MPI extensively on large clusters with multi-core nodes. I'm not sure if it's the right thing for a single multi-core box, but if you anticipate that your code may one day scale larger than a single chip, you might consider implementing it in MPI. Right now, nothing scales larger than MPI. I'm not sure where the posters who mention unacceptable overheads are coming from, but I've tried to give an overview of the relevant tradeoffs below. Read on for more.
MPI is the de-facto standard for large-scale scientific computation and it's in wide use on multicore machines already. It is very fast. Take a look at the most recent Top 500 list. The top machines on that list have, in some cases, hundreds of thousands of processors, with multi-socket dual- and quad-core nodes. Many of these machines have very fast custom networks (Torus, Mesh, Tree, etc) and optimized MPI implementations that are aware of the hardware.
If you want to use MPI with a single-chip multi-core machine, it will work fine. In fact, recent versions of Mac OS X come with OpenMPI pre-installed, and you can download an install OpenMPI pretty painlessly on an ordinary multi-core Linux machine. OpenMPI is in use at Los Alamos on most of their systems. Livermore uses mvapich on their Linux clusters. What you should keep in mind before diving in is that MPI was designed for solving large-scale scientific problems on distributed-memory systems. The multi-core boxes you are dealing with probably have shared memory.
OpenMPI and other implementations use shared memory for local message passing by default, so you don't have to worry about network overhead when you're passing messages to local processes. It's pretty transparent, and I'm not sure where other posters are getting their concerns about high overhead. The caveat is that MPI is not the easiest thing you could use to get parallelism on a single multi-core box. In MPI, all the message passing is explicit. It has been called the "assembly language" of parallel programming for this reason. Explicit communication between processes isn't easy if you're not an experienced HPC person, and there are other paradigms more suited for shared memory (UPC, OpenMP, and nice languages like Erlang to name a few) that you might try first.
My advice is to go with MPI if you anticipate writing a parallel application that may need more than a single machine to solve. You'll be able to test and run fine with a regular multi-core box, and migrating to a cluster will be pretty painless once you get it working there. If you are writing an application that will only ever need a single machine, try something else. There are easier ways to exploit that kind of parallelism.
Finally, if you are feeling really adventurous, try MPI in conjunction with threads, OpenMP, or some other local shared-memory paradigm. You can use MPI for the distributed message passing and something else for on-node parallelism. This is where big machines are going; future machines with hundreds of thousands of processors or more are expected to have MPI implementations that scale to all nodes but not all cores, and HPC people will be forced to build hybrid applications. This isn't for the faint of heart, and there's a lot of work to be done before there's an accepted paradigm in this space.
I would have to agree with tgamblin. You'll probably have to roll your sleeves up and really dig into the code to use MPI, explicitly handling the organization of the message-passing yourself. If this is the sort of thing you like or don't mind doing, I would expect that MPI would work just as well on multicore machines as it would on a distributed cluster.
Speaking from personal experience... I coded up some C code in graduate school to do some large scale modeling of electrophysiologic models on a cluster where each node was itself a multicore machine. Therefore, there were a couple of different parallel methods I thought of to tackle the problem.
1) I could use MPI alone, treating every processor as it's own "node" even though some of them are grouped together on the same machine.
2) I could use MPI to handle data moving between multicore nodes, and then use threading (POSIX threads) within each multicore machine, where processors share memory.
For the specific mathematical problem I was working on, I tested two formulations first on a single multicore machine: one using MPI and one using POSIX threads. As it turned out, the MPI implementation was much more efficient, giving a speed-up of close to 2 for a dual-core machine as opposed to 1.3-1.4 for the threaded implementation. For the MPI code, I was able to organize operations so that processors were rarely idle, staying busy while messages were passed between them and masking much of the delay from transferring data. With the threaded code, I ended up with a lot of mutex bottlenecks that forced threads to often sit and wait while other threads completed their computations. Keeping the computational load balanced between threads didn't seem to help this fact.
This may have been specific to just the models I was working on, and the effectiveness of threading vs. MPI would likely vary greatly for other types of parallel problems. Nevertheless, I would disagree that MPI has an unwieldy overhead.
No, in my opinion it is unsuitable for most processing you would do on a multicore system. The overhead is too high, the objects you pass around must be deeply cloned, and passing large objects graphs around to then run a very small computation is very inefficient. It is really meant for sharing data between separate processes, most often running in separate memory spaces, and most often running long computations.
A multicore processor is a shared memory machine, so there are much more efficient ways to do parallel processing, that do not involve copying objects and where most of the threads run for a very small time. For example, think of a multithreaded Quicksort. The overhead of allocating memory and copying the data to a thread before it can be partioned will be much slower with MPI and an unlimited number of processors than Quicksort running on a single processor.
As an example, in Java, I would use a BlockingQueue (a shared memory construct), to pass object references between threads, with very little overhead.
Not that it does not have its place, see for example the Google search cluster that uses message passing. But it's probably not the problem you are trying to solve.
MPI is not inefficient. You need to break the problem down into chunks and pass the chunks around and reorganize when the result is finished per chunk. No one in the right mind would pass around the whole object via MPI when only a portion of the problem is being worked on per thread. Its not the inefficiency of the interface or design pattern thats the inefficiency of the programmers knowledge of how to break up a problem.
When you use a locking mechanism the overhead on the mutex does not scale well. this is due to the fact that the underlining runqueue does not know when you are going to lock the thread next. You will perform more kernel level thrashing using mutex's than a message passing design pattern.
MPI has a very large amount of overhead, primarily to handle inter-process communication and heterogeneous systems. I've used it in cases where a small amount of data is being passed around, and where the ratio of computation to data is large.
This is not the typical usage scenario for most consumer or business tasks, and in any case, as a previous reply mentioned, on a shared memory architecture like a multicore machine, there are vastly faster ways to handle it, such as memory pointers.
If you had some sort of problem with the properties describe above, and you want to be able to spread the job around to other machines, which must be on the same highspeed network as yourself, then maybe MPI could make sense. I have a hard time imagining such a scenario though.
I personally have taken up Erlang( and i like to so far). The messages based approach seem to fit most of the problem and i think that is going to be one of the key item for multi core programming. I never knew about the overhead of MPI and thanks for pointing it out
You have to decide if you want low level threading or high level threading. If you want low level then use pThread. You have to be careful that you don't introduce race conditions and make threading performance work against you.
I have used some OSS packages for (C and C++) that are scalable and optimize the task scheduling. TBB (threading building blocks) and Cilk Plus are good and easy to code and get applications of the ground. I also believe they are flexible enough integrate other thread technologies into it at a later point if needed (OpenMP etc.)
www.threadingbuildingblocks.org
www.cilkplus.org

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