"Caps Lock is on"-tooltip doesn't go away (Citrix? Codejock?) - windows

I'm working with an MFC application. In some of our forms, we have password fields - ordinary CEdit controls with the ES_PASSWORD style set. When focus is moved to a password field, Windows displays a tooltip-warning if the user has Caps Lock on. (See screendump here) Which is OK - the password is case sensitive, so it's good that the user gets informed he should turn Caps Lock off.
But sometimes the warning doesn't go away. Even after the CEdit control (and the whole view window) has been deleted/destroyed. The "tooltip balloon" remains on screen, on top of everything else. (Hides new controls.) The only way to get rid of it is to close the application and restart it.
The problem doesn't appear so often, but is very annoying for the user when it does. As far as we know, this has only happend to users running our application under Citrix - not on a standalone PC. Our application is using Codejock's XTP, but the tooltip is localized so it seems to be generated by Windows.
(1) Does anybody know what can caus e this? We haven't been able to find anything about it online! Could it be a Citrix problem? Or are we wrong about this beeing a Windows thing - could this be a Codejock bug?
(2) Is there a way to fix this? (CEdit::HideBalloonTip/EM_HIDEBALLOONTIP does not help.)
(3) If there isn't a solution to the problem, can we disable the "Caps Lock is on"-tooltip completely for the CEdit control? Better not to show the tooltip at all, than having this problem.

To suppress the Balloon tip you can filter the EM_SHOWBALLOONTIP message as described here:
WNDPROC g_wpEdit;
LRESULT CALLBACK NoBalloonWndProc(HWND hwnd, UINT uMsg,
WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case EM_SHOWBALLOONTIP: return FALSE;
}
return CallWindowProc(g_wpEdit, hwnd, uMsg, wParam, lParam);
}
BOOL
OnCreate(HWND hwnd, LPCREATESTRUCT lpcs)
{
g_hwndChild = CreateWindow(TEXT("edit"), NULL,
ES_PASSWORD | WS_CHILD | WS_VISIBLE, 0, 0,
0, 0, hwnd, NULL, g_hinst, 0);
if (!g_hwndChild) return FALSE;
g_wpEdit = SubclassWindow(g_hwndChild, NoBalloonWndProc);
return TRUE;
}

Related

How to initialize the background color of Win32 App to something other than white to avoid flash on ShowWindow?

I was looking into why when running my Windows App, it has a short flash of white background before rendering the actual app (i.e., before WM_ERASEBKGND and WM_PAINT is received).
Now, I just noticed that this problem is also present in the default sample app created by Visual Studio. At least this is the case for me when running under Windows 10,21H1 (in VS2008 & VS2013).
The only thing you have to do, after creating a "new Win32 Project", is change the background color of the window class, e.g., to the color red:
//wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.hbrBackground = (HBRUSH) CreateSolidBrush(RGB(255, 0, 0));
And then add a WM_ERASEBKGND with a Sleep to the WndProc:
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_ERASEBKGND:
Sleep(1000);
return DefWindowProc(hWnd, message, wParam, lParam);
The Sleep exaggerates the problem, causing the white background to show for at least a second.
After that the red background is drawn as expected.
I'm including a short video when running the App with those changes.
For any app, it looks quite unprofessional that the window flashes white before rendering,
especially if the interface is dark.
So my question is: What is causing this behavior?
The background color is set through RegisterClassEx and passed to CreateWindow, before calling ShowWindow(..) So Windows should know that the background color is red. So why does it render it white? Am I missing something?
Ideally, I would like to change this initial background color to something other than white, such as black. But how? I've tried drawing to the window before calling ShowWindow, without luck.
This indeed seems to be a Windows bug as demonstrated by the excellent research by the OP.
The bug is even affecting applications developed by Microsoft.
The question is what is best workaround, especially for products that need to support backwards compatibility even after a fix is released in a specific version of Windows 11 (or Windows 10).
The main problem is that it is the act of making the window visible that makes Windows paint it with the white brush prior to correctly applying the background brush, regardless of what was painted into its DC beforehand. Therefore tricks such as painting into the DC prior to showing the window are unsatisfying, as the white background will still be shown, even if only for a few frames.
One method that seems to work well is to make the window visible, but fully transparent, paint the background, and then make the window opaque. We also need to animate the activation of the window, so it doesn't just pop in. For example, we can hijack WM_SHOWWINDOW for this:
case WM_SHOWWINDOW:
{
if (!GetLayeredWindowAttributes(hWnd, NULL, NULL, NULL))
{
SetLayeredWindowAttributes(hWnd, 0, 0, LWA_ALPHA);
DefWindowProc(hWnd, WM_ERASEBKGND, (WPARAM)GetDC(hWnd), lParam);
SetLayeredWindowAttributes(hWnd, 0, 255, LWA_ALPHA);
AnimateWindow(hWnd, 200, AW_ACTIVATE|AW_BLEND);
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
Full sample code:
#include "framework.h"
#include "WindowsProject1.h"
#define MAX_LOADSTRING 100
HINSTANCE hInst;
WCHAR szTitle[MAX_LOADSTRING];
WCHAR szWindowClass[MAX_LOADSTRING];
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
HINSTANCE mInstance;
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
mInstance = hInstance;
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_WINDOWSPROJECT1, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_WINDOWSPROJECT1));
MSG msg;
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_CLASSDC;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_WINDOWSPROJECT1));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = CreateSolidBrush(RGB(255, 0, 0));
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_WINDOWSPROJECT1);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance;
HWND hWnd = CreateWindowExW(WS_EX_LAYERED, szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_SHOWWINDOW:
{
if (!GetLayeredWindowAttributes(hWnd, NULL, NULL, NULL))
{
SetLayeredWindowAttributes(hWnd, 0, 0, LWA_ALPHA);
DefWindowProc(hWnd, WM_ERASEBKGND, (WPARAM)GetDC(hWnd), lParam);
SetLayeredWindowAttributes(hWnd, 0, 255, LWA_ALPHA);
AnimateWindow(hWnd, 200, AW_ACTIVATE|AW_BLEND);
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
ReleaseDC(hWnd, hdc);
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
A more controversial answer could be that this is simply a bug in Windows.
For reference, (aside from the existing GIFs from Windows 10 that I already posted) here are recordings of the sample app running with and without background erase in Windows XP, Windows 7 and Windows 11.
Windows XP:
Windows XP: Without WM_ERASEBKGND/WM_PAINT: OK (no white background)
Windows XP: With WM_ERASEBKGND: OK (no white background)
Windows 7:
Windows 7: Without WM_ERASEBKGND/WM_PAINT: NOT OK (white background)
Windows 7: With WM_ERASEBKGND: NOT OK (white background)
Windows 7: With WM_ERASEBKGND + Sleep: NOT OK (white background)
Windows 7 with Aero disabled:
Windows 7 with Aero disabled: Without WM_ERASEBKGND/WM_PAINT: OK (no white background)
Windows 7 with Aero disabled: With WM_ERASEBKGND: OK (no white background)
Windows 7 with Aero disabled: With WM_ERASEBKGND + Sleep: OK (no white background)
Windows 11 (with Animation disabled):
Windows 11: Without WM_ERASEBKGND/WM_PAINT: NOT OK (white background)
Windows 11: With WM_ERASEBKGND: OK (no white background)
Windows 11: With WM_ERASEBKGND + Sleep: NOT OK (white background)
I've added Sleep to tests where it was hard to see the issue.
To sum up:
Windows XP: No issue. Everything seems to work as expected.
Windows 7: Issue occurs when Aero is enabled (Windows 7
theme), but not when it is disabled (Classic theme).
Windows 10: Issue occurs for all tests.
Windows 11: Issue occurs, but works without Sleep added.
Most likely since this was running on a faster machine.
So although I cannot conclude anything solid from these tests, it does look like this behavior was introduced in Windows 7 with Aero.
If someone can debunk this claim, please comment below.
I've hit this issue recently. I tried mnistic's solution using layered windows and transparency but it caused problems with rendering pane captions in the MFC app I'm working on. However, I've found a simple solution which appears to work nicely without any need for animation, changing window styles, etc.:
The Desktop Window Manager API enables a window to be "cloaked", so that it isn't shown on the screen but is still internally composited, i.e. still accumulates the results of drawing operations. You can turn "cloaking" on by:
BOOL cloak = TRUE;
DwmSetWindowAttribute(hwnd, DWMWA_CLOAK, &cloak, sizeof(cloak));
To avoid the white flash on first showing the window, do the above before calling ShowWindow(). Then do the initial UpdateWindow() to get correct content drawn. Finally, turn "cloaking" off using:
BOOL cloak = FALSE;
DwmSetWindowAttribute(hwnd, DWMWA_CLOAK, &cloak, sizeof(cloak));
to get the final window content displayed.
This should work on all Windows versions which have a Desktop Windows Manager, so Windows Vista and up.
Did some more poking, so here is a different potential answer.
I realized that even if I completely discard WM_PAINT and WM_ERASEBKGND (i.e., return 0 in WM_PAINT and return TRUE in WM_ERASEBKGND), I can still get the app to draw the red background by manually resizing the window!
Here is a clip to illustrate:
This means that Windows does indeed know and respect hbrBackground, which is great! For some odd reason it just doesn't clear it to that, but to white instead.
(Incidentally, I went through all the system colors in the registry (HKEY_CURRENT_USER\Control Panel\Colors HKEY_CURRENT_USER\Control Panel\Desktop\Colors) with a "255 255 255" setting and forcibly changed them to see if that would change the initial white background. But no luck. This makes me conclude that the white background is not a system color.)
Anyway, the above lead me to try to programmatically resize the window after ShowWindow. But since I don't want it to flicker on open, do the ShowWindow off-screen.
So here is the code that would replace regular ShowWindow(..):
int x0 = GetSystemMetrics(SM_XVIRTUALSCREEN);
int x1 = GetSystemMetrics(SM_CXVIRTUALSCREEN);
RECT rect;
GetWindowRect(hWnd, &rect);
// resize and move off-screen
SetWindowPos(hWnd, NULL, x1-x0, 0, 0, 0, SWP_NOREDRAW );
// show window
ShowWindow(hWnd,nCmdShow);
// restore and redraw
SetWindowPos(hWnd, NULL, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0 );
Now, I would call this a hack. Yet, it does not rely on WM_ERASEBKGND nor WM_PAINT, so there should be less of a timing issue.
Also, the window shows up exactly like a regular ShowWindow(...) would, just with the correct hbrBackground, which is what I wanted.
Here is what it looks like # 25Hz:
Notice that there is no flash of white background.
Please note that I've tried to write the code to cater for virtual desktop/multi-monitor, but haven't actually tested that.
But unfortunately everything is not fine and dandy. As I was writing this answer, I did quite a few trial runs with OBSStudio recording # 60Hz, and went through the footage. There I found one that simply shows trash inside the window frame on open (apparently from Chrome), for just one frame. Here is a slowed-down replay:
I'm stumped. Perhaps that is the real issue ?
I did some more testing, and want to post a potential answer to this question.
Now, this is mainly based on the suggestion by #JonathanPotter, so full credit to him. And while it doesn't really fix the problem, it does alleviate it quite a bit.
Now, ideally, it would be great if Windows would simply render the window with the correct initial background color, but no matter how hard I've tried, I can only get it to update the background color by utilizing WM_ERASEBKGND or WM_PAINT.
So it seems that the time delay between showing the window (i.e. using ShowWindow), and the actual clearing of the background (WM_ERASEBKGND) is the crux of the problem. Hence, it makes sense to profile it. I've done so by recording the time difference between calling ShowWindow and reaching WM_ERASEBKGND using QueryPerformanceCounter.
So on an i7-4960HQ CPU # 2.60GHz running Window 10, the time between ShowWindow and WM_ERASEBKGND is between 100 - 317ms. It fluctuates quite a bit. This is with a vanilla Win32 Sample App, built in Release without any Sleeps or anything like that, but using a red hbrBackground to show the issue. This means that the white background is clearly visible for a few frames before the red background is drawn. Here is an animated gif captured # 25Hz: The white background is visible for 3 frames in that animation.
Now the potential fix is to use a combination of SetWindowPos and RedrawWindow before showing the window.
For my tests I simply added these two lines before calling ShowWindow(..):
SetWindowPos(hWnd, NULL, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOREDRAW);
RedrawWindow(hWnd, NULL, 0, RDW_INVALIDATE | RDW_ERASE);
Although RedrawWindow does not seem to make any difference.
Profiling again, the time between ShowWindow and WM_ERASEBKGND is now 10 - 23ms. A 10x speed-up!
Again, an animated gif captured (with SetWindowPos) # 25Hz:
This clearly shows that the flash of white background is gone, and thus the problem is fixed. It's like night and day.
Now, I would argue that this is not a fix, but rather a workaround. Since the underlying problem of Windows using a white background color is still there.
And since this is a timing issue, I can easily imagine that the white background could show up again, say if the system was sluggish or busy doing other stuff.
Similarly, having a faster system means you that you are less likely to see this in the first place, effectively hiding the issue.
But simply setting a breakpoint in WM_ERASEBKGND will still show you a white window.
Also, I have no explanation for the speed-up. I tracked the number of messages in the message pump, and they are the same in both scenarios.
Now, I'm still hoping for a better fix. I find it hard to believe that the Microsoft engineers found it cool to fill all freshly created Windows with a hardcoded 0xFFFFFF, so I'm hoping that this color is actually read from somewhere, and thus possible to change, so the initial background matches the hbrBackground.
Please feel free to post alternative answers, questions, or suggestions.
I will of course update this thread if I figure out anything else.

Find all windows beneath a point

I want to find all the top-level windows (children of the desktop) beneath a given point on the desktop. I can't find an API for this.
My scenario is that I'm dragging a window across the screen and want to drop it into another (known) window. I can hit test the bounds of the target window ok, but that doesn't tell me whether it's occluded by another (unknown) window. Using WindowFromPoint and friends won't work, because the window being dragged is necessarily directly under the mouse. So I'm wondering if I can obtain all windows at the mouse position, and review them to see whether one of the windows I'm tracking is directly beneath the window I'm dragging.
Is there a way to do this without resorting to EnumDesktopWindows/GetWindowRect on every mouse drag? Or perhaps there's another solution I'm missing.
If you ask kindly, WindowFromPoint will ignore your window (the one currently being dragged) and return the next window. This is what Internet Explorer does when you drag a tab.
To do that:
Handle WM_NCHITTEST in window being dragged
Return HTTRANSPARENT during dragging. Call default window proc otherwise.
WindowFromPoint will ignore HTTRANSPARENT windows, but only those belonging to the calling thread. This shouldn't be a problem for you, because you should be calling WindowFromPoint from the window owner thread anyway.
Make sure there're no child windows at point passed to WindowFromPoint, or handle WM_NCHITTEST for these child windows as well.
Troubleshooting (if you still get your window from WindowFromPoint)
Test GetCurrentThreadID() == GetWindowThreadProcessId(WindowFromPoint(), 0) to ensure you're calling from correct thread
In WM_NCHITTEST, test that hwnd parameter equals what you get from WindowFromPoint()
Example (the area within rectangle returns the underlying window from WindowFromPoint):
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static const RECT s_TransparentRect = {100, 100, 200, 200};
switch (message)
{
case WM_NCCREATE:
SetTimer(hWnd, 1, 100, 0);
break;
case WM_TIMER:
{
POINT cursorPos;
GetCursorPos(&cursorPos);
TCHAR buffer[256];
_snwprintf_s(buffer, _countof(buffer), _TRUNCATE, _T("WindowFromPoint: %08X\n"), (int)WindowFromPoint(cursorPos));
SetWindowText(hWnd, buffer);
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint(hWnd, &ps);
Rectangle(ps.hdc, s_TransparentRect.left, s_TransparentRect.top, s_TransparentRect.right, s_TransparentRect.bottom);
EndPaint(hWnd, &ps);
}
break;
case WM_NCHITTEST:
{
POINT cursorPos;
GetCursorPos(&cursorPos);
MapWindowPoints(HWND_DESKTOP, hWnd, &cursorPos, 1);
if (PtInRect(&s_TransparentRect, cursorPos))
return HTTRANSPARENT;
}
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
Right, you already know what WindowFromPoint() is going to return, should be the one you are dragging. Then use GetWindow() with uCmd = GW_HWNDNEXT to get the one below it in the Z-order. GetWindowRect() to get its bounds, IntersectRect() to compute the overlap.
Keep calling GetWindow() to find more windows that might be overlapped. Until it returns NULL or the overlap is good enough. If not then you'll normally favor the one that has the largest result rectangle from IntersectRect().

WINAPI control "EDIT"-Textbox receives no user input

I have a textbox that is not set to "read-only", so theoretically I should be able to write to it. It is activated with Edit_Enable(hwnd, true), Edit_SetReadOnly(hwnd, false) and SetFocus(hwnd). I can give the textbox focus by clicking on it and I can even see the caret blinking, but however, when I press any key the textbox receives no input. I can set its text with Edit_SetText(), but I cannot write anything manually to it.
I create this textbox with following code:
DWORD dwStyle = WS_CHILD | WS_VISIBLE | WS_VSCROLL | ES_AUTOVSCROLL /*| ES_OEMCONVERT*/ | ES_LEFT /*| ES_WANTRETURN */| WS_TABSTOP;
HWND h = CreateWindowEx(WS_EX_CLIENTEDGE, L"EDIT", (LPCWSTR)NULL, dwStyle, posX, posY, width, height, hParent, NULL, (HINSTANCE)GetModuleHandle(NULL), NULL);
Messages are handled in this function. It is called every frame.
bool PumpMessages()
{
MSG msg;
ZeroMemory( &msg, sizeof(MSG) );
bool bQuit = false;
// Use PeekMessage() so we can use idle time to update the system.
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
// Translate and dispatch the message
TranslateMessage(&msg);
// message bug workaround
if (msg.message == WM_QUIT)
{
bQuit = true;
}
DispatchMessage(&msg);
}
return bQuit;
}
And the message procedure looks like following:
LRESULT CALLBACK Window::WndProcThunk(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (msg == WM_CHAR)
Log("WM_CHAR");
...
// Finally, if the message isn't consumed by the window or any registered listeners, let Windows do its thing.
return msgConsumed ? 0 : DefWindowProc(hWnd, msg, wParam, lParam);
}
The second strange thing happens here in the WndProcThunk message procedure. No WM_CHAR messages are logged. I think this is the reason that my TextBox doesn't do anything, because it needs WM_CHAR messages to react on user key presses. I have to find the reason why no WM_CHAR messages are sent, even though I use TranslateMessage() in my PumpMessages function. Any ideas?
PeekMessage returns FALSE if no messages are in the message queue, so your message loop will exit almost immediately. You need to either switch to using GetMessage or refactor the loop so that you are using your bQuit flag as a test rather than the return value of PeekMessage.
I solved the problem by disabling the DirectInput API. DirectInput 8 was actually eating all WM_KEYDOWM messages, which resulted in no WM_CHAR messages being sent. But the textbox needs WM_CHAR messages to react to user input. This is a strange behaviour of the API. If anyone has ideas to fix this problem without disabling DirectInput, feel free to post it. But I will use GetAsyncKeyState() for keyboard input from now on.

Why can my property sheet, shown from a system tray icon, lock up the taskbar?

Note: code samples have been simplified, but the overall structure remains intact.
I am working on a Win32 application whose main interface is a system tray icon. I create a dummy window, using HWND_MESSAGE as its parent, to receive the icon's messages:
WNDCLASSEX wndClass;
wndClass.lpfnWndProc = &iconWindowProc;
// ...
iconWindowHandle = CreateWindow(wndClass.lpszClassName, _T(""), 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, HWND_MESSAGE, NULL, GetModuleHandle(NULL), 0);
Then the icon is created, referring to this message-only window:
NOTIFYICONDATA iconData;
iconData.hWnd = iconWindowHandle;
iconData.uCallbackMessage = TRAYICON_MESSAGE;
// ...
Shell_NotifyIcon(NIM_ADD, &iconData)
When the tray icon is double-clicked, I create and show a property sheet (from comctl32.dll):
LRESULT CALLBACK iconWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch (uMsg) {
case TRAYICON_MESSAGE:
switch (lParam) { // that contains the "real" message
case WM_LBUTTONDBLCLK:
showPropertySheet();
return 0;
// ...
}
break;
// ...
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
The property sheet has no parent window. The PropertySheet function is called from the window procedure of the message-only window. The PSH_MODELESS flag is not set; thus, PropertySheet only returns after the property sheet window is closed again:
void showPropertySheet() {
PROPSHEETPAGE pages[NUM_PAGES];
pages[0].pfnDlgProc = &firstPageDialogProc;
// ...
PROPSHEETHEADER header;
header.hwndParent = NULL;
header.dwFlags = PSH_PROPSHEETPAGE | PSH_USECALLBACK;
header.ppsp = pages;
// ...
PropertySheet(&header);
}
Now all this works just fine, until I set a breakpoint inside the dialog procedure of one of the property sheet's pages:
BOOL CALLBACK firstPageDialogProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
return FALSE; // breakpoint here
}
When the program stops on the breakpoint, the entire taskbar locks up!
The call stack is quite useless; it shows that the dialog procedure is called from somewhere inside comctl32.dll, via some calls inside user32.dll. No window procedure of my own is in between.
Making the property sheet modeless doesn't seem to help. Also, I'd rather not do this because it makes the code more complex.
As long as my dialog procedure returns quickly enough, this shouldn't be a problem. But it seems so weird that a longer operation inside the dialog procedure would not only lock up the dialog itself, but the entire shell. I can imagine that the message-only window procedure has the power to cause this behaviour, since it's more closely related to the tray icon... but this function is not shown on the call stack.
Am I doing something fundamentally wrong? Can anyone shed some light on this issue?
Actually, it's rather obvious, and the confusion must have been due to a lack of coffee.
The taskbar probably uses SendMessage to send the message to my application, which causes it to block until the message is handled. SendMessageTimeout is apparently not used.
I still think it's strange that no function of my own shows up on the call stack. Surely, such a message must flow through my message loop in order to be processed? Maybe the warning that "stack frames below this line may be incomplete or missing" was actually right, then.

Suppress keystrokes to dialog

I have added a keyboard hook for a dialog that I don't control (it runs its own DialogProc Function in a library with closed source). I'm able to capture the key strokes, but the key stroke is always sent the dialog. This causes error beeps as well as some weird behavior.
Installing the hook:
hKeyHook=SetWindowsHookEx(WH_KEYBOARD, KeyHookProc, hInst, GetCurrentThreadId());
The hook function:
LRESULT CALLBACK KeyHookProc(int code, WPARAM wParam, LPARAM lParam)
{
if(!(lParam & 0x80000000))
{
if(wParam == VK_mykey)
{
// Do my stuff
return 0; // Don't continue the hook chain
}
}
// Continue with next hook
return CallNextHookEx(hKeyHook, code, wParam, lParam);
}
Releasing the hook:
UnhookWindowsHookEx(hKeyHook);
Is there a way to stop the key stroke from being sent to the control that has focus in the dialog?
You could subclass the control in question by replacing its GWLP_WNDPROC (See the remarks section of this page) value. The basic concept is that you filter out the WM_KEY* messages, then pass the rest to the original WndProc.
This
if(!(lParam & 0x80000000))
is true when the key is pressed. When it's released you do nothing.
KeyHookProc is called when the keys are held down or when they are released.
Hmm. First point are you sure that you wish to use your own process thread id here. Is the dialog definitely under your process thread?

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