Has Google withdrawn the Tango Constructor app? - google-project-tango

The Tango Constructor app is referenced in list of Tango tools
Tango Constructor
but it is not available or listed in the Google Play Store, at least in the USA.
Thanks.

After several release update on the Tango API,
We had new features, which may not backward compatible with the older version of APKs, we do care about usr experience for customers. we took down TangoConstructor and so other apps which is bad at this time.
Once we have new fix for those apps. it will be back online.
We will let you know once it is available again.

I also had the same question and sent a message to Google. Their reply:
"I have double checked with my team and it appears the app is being updated and it is not because of your country. That is most likely why you're seeing that message"
I think the current version is not compatible to Zaniah so they removed it for now. It is like with "ADF Inspector" which is still available on play store, but when you try to load an ADF, it crashes.
By the way, I'm from Germany and I also see this "not available in your country" message. So it is definitely not because of region restrictions when it is not even available in USA

Related

How do I tell if an app was already purchased (licensed) by purchasing an older version on the Mac App Store?

I've experienced a few apps that have had some time on the Mac App Store, but were later removed either by Apple or the developer for whatever reason. The developer then followed up with an offer where you could register the app by downloading one from their site onto your system with the App Store version already installed, which would unlock the full features of the new download.
How does one go about verifying an authentic purchase like that? Ideally I'd prefer examples in Swift if you would be so kind, but ObjC is manageable as well.
Here are official docs about receipt validation:
https://developer.apple.com/library/archive/releasenotes/General/ValidateAppStoreReceipt/Introduction.html
There’s also WWDC 2013 video 308 called “Using Receipts to Protect Your Digital Sales”.
It’s recommended to implement your own validation code, but it’s overwhelming and error prone if you’re new to this. There are projects on GitHub that can get you started.

Is it possible to publish game update to AppStore and Google Play simulanously exactly at the same time?

When developing online game I would really like to avoid supporting different protocol versions. The server can check the version of a client and deny login until the client gets updated. But the problem here is that I need the app update to become available simultanously at the same time on AppStore and Google Play.
Is it possible to do? How do you solve such versioning problems?
Well, I am not sure how it works for the GooglePlayStore but if you choose Developer Release instead of automatic then you could just release it in the moment it approves on the GooglePlayStore and about 30mins. later your iOS app will be online and available as well. That's what I'd do.

Advertising apps with Continuity based on location

I've noticed while I'm out and about (specifically at HyVee and Walmart) that the Continuity prompt (bottom-left corner of the lock screen) shows the App Store. When I open it, it takes me to their respective apps to be downloaded.
I thought that Continuity only shared to other devices with your Apple ID, so how are they advertising their apps? Are they receiving App Store links from nearby iBeacons? Various Google Search terms haven't turned up any information.
This is the new Suggested Apps feature of iOS 8. This is an AppStore feature that uses geofences (not beacons) to find apps relevant to your location. The description of this feature in settings says:
Leaving this option turned on will allow iOS to offer suggestions for App Store apps that you do not already have installed. These can be based on what you already have installed or what people near you find interesting.
Apple's mechanism for suggesting apps is undocumented. Perhaps it is based on an algorithm (other folks regularly using an app in the vicinity), a database (known locations of major retailers), or paid marketing (e.g. Starbucks pays Apple to suggest their app when near one of their shops.) It could be a combination of all three.
I know that this technology is not based on beacons (at least not exclusively) because I received an app suggestion for Starbucks (without having the app installed) and then I immediately used a non-iOS-based beacon scanner that verified no beacons were in the vicinity.

How to know the number of beta users of my app?

Google Play Developer Console allows developers to upload a beta APK, and invite a Google Group to use it.
How to know how many users are using my beta?
In the console:
Go to Statistics,
Click Export as CSV,
Uncheck everything but Installs devices current and by app version
In the resulting CSV, spot the id of the APK you sent for beta
The number in the third column is the number of beta users.
The Google Play Developer Console has changed a lot since the original answer.
If you are using Open Beta Testing then go to:
Release Management / App Releases / Manage Beta
and you will see something like this:
Note: if the number of testers is not showing, this might be because the number has not yet reached a certain threshold.
This specifically answers the question "How many people have opted into Beta testing?" which may or may not be what the OP was really interested in.
Analytics would be the way to discover how many are actually using the beta version.

wp7 'new app' list in the marketplace

I recently had my app certified (first time!) but not automatically published. The game is Easter themed and hence I'd like it to appear in the new list over the Easter period. I need to know how best to achieve this.
According to many posts online, the 'new list' isn't sorted in order of release date but instead, in order of certification date, an automated system, the certifiers choice etc.
Thre are some theories here:
http://forums.create.msdn.com/forums/t/85466.aspx
https://stackoverflow.com/questions/6536557/first-time-game-shows-up-way-down-the-list-of-new-free-games-on-wp7-marketplace
Both of these posts are in 2011 and aren't conclusive.
Does anybody know what ACTUALLY happens?
Thank you for any reply.
In my experience, the new apps are changed once per day or in a similar fashion. Again, from experience, you can't do anything to ensure that your application is first. However, I have manually published applications after they have been tested and approved and they were listed in the 'new' category as if they were published that day.
Usually, don't worry because your app will be listed in the first 20 of that 'day' at least once and if you get - or set ;) - some high ratings people will see it.
I found this out the hard way. The plan was to release to a few small markets to get some feedback and then do an update and release to the USA. Well, once the game was released to the USA it was not considered new and did not go into the NEW GAME list. It retained the release date of the initial release to the small markets. And as such, I totally missed out on the new release spike that we all have come to love and enjoy.
Check out Alien Escape
Game Trailer http://www.youtube.com/watch?v=kWE6Dlk6xpc
I have some apps on marketplace already. I can talk from experience. The release after you have published will depend on countries and will delay without fully control. Also if you don't make any advertisement, it will not work with only "keywords on marketplace". I have solved by using my own Webservice and I flagged the app with "LOCKED" view. On EASTERN you can unlock the app by using your Webservice flag and immediately when the app starts, user can use it UNLOCKED.
No other solution is working in time usable way. But I fully like it to have my own app under full control. Also, I have added an "Code behind" for Testers to let them test the app before EASTERN.
Happy eastern

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