Generate a truth table based on 3 bit gray code - logic

I am struggling to understand gray code and how it affects output. Basically, the end goal of what I am trying to do is is to design a circuit based off of a truth table. I understand most of this, except for the gray code part.
Let's say I am given this truth table, where the output changes at each rising clock edge according to the 3 bit gray code (last value cycles back to first value). How do I fill in the output? Am I supposed to take the left value, and figure out its next value in gray code and fill that in?
Inputs | Outputs
-------------------
S2 S1 S0 | N2 N1 N0
--------------------
0 0 0 | ? ? ?
0 0 1 |
0 1 0 |
0 1 1 |
1 0 0 |
1 0 1 |
1 1 0 |
1 1 1 |
My first reaction is I see the left columns are not in grey code. Would I just fill it according to the basic grey code sequence? The 3 bit sequence for gray code is 000, 001, 011, 010, 110, 111, 101, 100. Would I just fill in the right side of the chart like 001, 011, 110, 010 etc?

I've solved it. For people in the future who stumble upon this thread in the future, here is how to convert binary to gray code.
First, bring down most significant bit. This is the first bit of the gray code.
If we had a binary value of 100, the first bit would be 1 so the gray code is 1--.
To find the second bit of gray code, add the first bit of binary to the second bit. In 100, this would be 1+0 = 1. This is the second bit of gray code, 11-.
Next, add the second bit of binary to the third bit. This is the last bit of gray code. 100, so 0+0 = 0, and our gray code becomes 110.
For four bit conversions, simply continue the pattern but add binary bits 3 and 4 to get bit 4 of the gray code number.
The finished table for my answer is
Inputs | Outputs
-------------------
S2 S1 S0 | N2 N1 N0
--------------------
0 0 0 | 0 0 0
0 0 1 | 0 0 1
0 1 0 | 0 1 1
0 1 1 | 0 1 0
1 0 0 | 1 1 0
1 0 1 | 1 1 1
1 1 0 | 1 0 1
1 1 1 | 1 0 0

Related

what are the parity bits in a 7,3 linear code

If I have a linear (7,4)-Hamming Code I know that the last 3 bits are the parity bits but I just have seen that there are multiple Codes like (7,3) for example (this should represent a matrix):
1 0 0 1 0 0 0
1 0 0 0 0 0 1
1 0 1 0 1 0 0 (Notice that it's not important if this is correct or not)
Are the first 3 bits the parity bits and the last four the information words? Or how can I understand this matrix?
Thank You very much for your help!

How to find all sub rectangles using fastest algorithm?

An example , suppose we have a 2D array such as:
A= [
[1,0,0],
[1,0,0],
[0,1,1]
]
The task is to find all sub rectangles concluding only zeros. So the output of this algorithm should be:
[[0,1,0,2] , [0,1,1,1] , [0,2,1,2] , [0,1,1,2] ,[1,1,1,2], [2,0,2,0] ,
[0,1,0,1] , [0,2,0,2] , [1,1,1,1] , [1,2,1,2]]
Where i,j in [ i , j , a , b ] are coordinates of rectangle's starting point and a,b are coordinates of rectangle's ending point.
I found some algorithms for example Link1 and Link2 but I think first one is simplest algorithm and we want fastest.For the second one we see that the algorithm only calculates rectangles and not all sub rectangles.
Question:
Does anyone know better or fastest algorithm for this problem? My idea is to use dynamic programming but how to use isn't easy for me.
Assume an initial array of size c columns x r rows.
Every 0 is a rectangle of size 1x1.
Now perform an "horizontal dilation", i.e. replace every element by the maximum of itself and the one to its right, and drop the last element in the row. E.g.
1 0 0 1 0
1 0 0 -> 1 0
0 1 1 1 1
Every zero now corresponds to a 1x2 rectangle in the original array. You can repeat this c-1 times, until there is a single column left.
1 0 0 1 0 1
1 0 0 -> 1 0 -> 1
0 1 1 1 1 1
The zeroes correspond to a 1xc rectangles in the original array (initially c columns).
For every dilated array, perform a similar "vertical dilation".
1 0 0 1 0 1
1 0 0 -> 1 0 -> 1
0 1 1 1 1 1
| | |
V V V
1 0 0 1 0 1
1 1 1 -> 1 1 -> 1
| | |
V V V
1 1 1 -> 1 1 -> 1
In these rxc arrays, the zeroes correspond to the subrectangles of all possible sizes. (Here, 5 of size 1x1, 2 of size 2x1, 2 of size 1x2 and one of size 2x2.)
The total workload to detect the zeroes and compute the dilations is of order O(c²r²). I guess that this is worst-case optimal. (In case an array contains no zeroes, there is no need to continue any dilation.)

How to make all entries of 4x4 matrix to either 1 or 0 when only one operation is allowed?

I have a 4x4 matrix. Say
0 1 1 0
0 0 1 0
0 1 1 0
0 1 1 1
My task is to transform the matrix to either
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
or
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Single operation is defined as pick any element of the matrix and then replace the element and elements to its left, right, up and down with their xor with 1.
Example
0 1 1 0
0 0 1 0
0 1 1 0
0 1 1 1
operation on marked element will transform the matrix to
0 1 0 0
0 1 0 1
0 1 0 0
0 1 1 1
My objective is to calculate the minimum number of operations needed to get the final result.
I don't even understand under what category this problem lies? Is this branch and bound, bactracking or something else.
What you've described is called lights out puzzle. There's relevant OEIS that gives you the minimal number of nontrivial switch flippings needed to solve the all-ones lights out problem on an n X n square.
Wikipedia describes a general sketch of algorithm how to solve it. You might be also interested in this answer here on SO, which includes a link to example implementation. Citing the answer:
The idea is to set up a matrix representing the button presses a column vector representing the lights and then to use standard matrix simplification techniques to determine which buttons to press. It runs in polynomial time and does not require any backtracking.

Sorting rows and columns of adjacency matrix to reveal cliques

I'm looking for a reordering technique to group connected components of an adjacency matrix together.
For example, I've made an illustration with two groups, blue and green. Initially the '1's entries are distributed across the rows and columns of the matrix. By reordering the rows and columns, all '1''s can be located in two contiguous sections of the matrix, revealing the blue and green components more clearly.
I can't remember what this reordering technique is called. I've searched for many combinations of adjacency matrix, clique, sorting, and reordering.
The closest hits I've found are
symrcm moves the elements closer to the diagonal, but does not make groups.
Is there a way to reorder the rows and columns of matrix to create a dense corner, in R? which focuses on removing completely empty rows and columns
Please either provide the common name for this technique so that I can google more effectively, or point me in the direction of a Matlab function.
I don't know whether there is a better alternative which should give you direct results, but here is one approach which may serve your purpose.
Your input:
>> A
A =
0 1 1 0 1
1 0 0 1 0
0 1 1 0 1
1 0 0 1 0
0 1 1 0 1
Method 1
Taking first row and first column as Column-Mask(maskCol) and
Row-Mask(maskRow) respectively.
Get the mask of which values contains ones in both first row, and first column
maskRow = A(:,1)==1;
maskCol = A(1,:)~=1;
Rearrange the Rows (according to the Row-mask)
out = [A(maskRow,:);A(~maskRow,:)];
Gives something like this:
out =
1 0 0 1 0
1 0 0 1 0
0 1 1 0 1
0 1 1 0 1
0 1 1 0 1
Rearrange columns (according to the column-mask)
out = [out(:,maskCol),out(:,~maskCol)]
Gives the desired results:
out =
1 1 0 0 0
1 1 0 0 0
0 0 1 1 1
0 0 1 1 1
0 0 1 1 1
Just a check whether the indices are where they are supposed to be or if you want the corresponding re-arranged indices ;)
Before Re-arranging:
idx = reshape(1:25,5,[])
idx =
1 6 11 16 21
2 7 12 17 22
3 8 13 18 23
4 9 14 19 24
5 10 15 20 25
After re-arranging (same process we did before)
outidx = [idx(maskRow,:);idx(~maskRow,:)];
outidx = [outidx(:,maskCol),outidx(:,~maskCol)]
Output:
outidx =
2 17 7 12 22
4 19 9 14 24
1 16 6 11 21
3 18 8 13 23
5 20 10 15 25
Method 2
For Generic case, if you don't know the matrix beforehand, here is the procedure to find the maskRow and maskCol
Logic used:
Take first row. Consider it as column mask (maskCol).
For 2nd row to last row, the following process are repeated.
Compare the current row with maskCol.
If any one value matches with the maskCol, then find the element
wise logical OR and update it as new maskCol
Repeat this process till the last row.
Same process for finding maskRow while the column are used for
iterations instead.
Code:
%// If you have a square matrix, you can combine both these loops into a single loop.
maskCol = A(1,:);
for ii = 2:size(A,1)
if sum(A(ii,:) & maskCol)>0
maskCol = maskCol | A(ii,:);
end
end
maskCol = ~maskCol;
maskRow = A(:,1);
for ii = 2:size(A,2)
if sum(A(:,ii) & maskRow)>0
maskRow = maskRow | A(:,ii);
end
end
Here is an example to try that:
%// Here I removed some 'ones' from first, last rows and columns.
%// Compare it with the original example.
A = [0 0 1 0 1
0 0 0 1 0
0 1 1 0 0
1 0 0 1 0
0 1 0 0 1];
Then, repeat the procedure you followed before:
out = [A(maskRow,:);A(~maskRow,:)]; %// same code used
out = [out(:,maskCol),out(:,~maskCol)]; %// same code used
Here is the result:
>> out
out =
0 1 0 0 0
1 1 0 0 0
0 0 0 1 1
0 0 1 1 0
0 0 1 0 1
Note: This approach may work for most of the cases but still may fail for some rare cases.
Here, is an example:
%// this works well.
A = [0 0 1 0 1 0
1 0 0 1 0 0
0 1 0 0 0 1
1 0 0 1 0 0
0 0 1 0 1 0
0 1 0 0 1 1];
%// This may not
%// Second col, last row changed to zero from one
A = [0 0 1 0 1 0
1 0 0 1 0 0
0 1 0 0 0 1
1 0 0 1 0 0
0 0 1 0 1 0
0 0 0 0 1 1];
Why does it fail?
As we loop through each row (to find the column mask), for eg, when we move to 3rd row, none of the cols match the first row (current maskCol). So the only information carried by 3rd row (2nd element) is lost.
This may be the rare case because some other row might still contain the same information. See the first example. There also none of the elements of third row matches with 1st row but since the last row has the same information (1 at the 2nd element), it gave correct results. Only in rare cases, similar to this might happen. Still it is good to know this disadvantage.
Method 3
This one is Brute-force Alternative. Could be applied if you think the previous case might fail. Here, we use while loop to run the previous code (finding row and col mask) number of times with updated maskCol, so that it finds the correct mask.
Procedure:
maskCol = A(1,:);
count = 1;
while(count<3)
for ii = 2:size(A,1)
if sum(A(ii,:) & maskCol)>0
maskCol = maskCol | A(ii,:);
end
end
count = count+1;
end
Previous example is taken (where the previous method fails) and is run with and without while-loop
Without Brute force:
>> out
out =
1 0 1 0 0 0
1 0 1 0 0 0
0 0 0 1 1 0
0 1 0 0 0 1
0 0 0 1 1 0
0 0 0 0 1 1
With Brute-Forcing while loop:
>> out
out =
1 1 0 0 0 0
1 1 0 0 0 0
0 0 0 1 1 0
0 0 1 0 0 1
0 0 0 1 1 0
0 0 0 0 1 1
The number of iterations required to get the correct results may vary. But it is safe to have a good number.
Good Luck!

How can I draw a triangle in an image in MATLAB?

I need to draw a triangle in an image I have loaded. The triangle should look like this:
1 0 0 0 0 0
1 1 0 0 0 0
1 1 1 0 0 0
1 1 1 1 0 0
1 1 1 1 1 0
1 1 1 1 1 1
But the main problem I have is that I do not know how I can create a matrix like that. I want to multiply this matrix with an image, and the image matrix consists of 3 parameters (W, H, RGB).
You can create a matrix like the one in your question by using the TRIL and ONES functions:
>> A = tril(ones(6))
A =
1 0 0 0 0 0
1 1 0 0 0 0
1 1 1 0 0 0
1 1 1 1 0 0
1 1 1 1 1 0
1 1 1 1 1 1
EDIT: Based on your comment below, it sounds like you have a 3-D RGB image matrix B and that you want to multiply each color plane of B by the matrix A. This will have the net result of setting the upper triangular part of the image (corresponding to all the zeroes in A) to black. Assuming B is a 6-by-6-by-3 matrix (i.e. the rows and columns of B match those of A), here is one solution that uses indexing (and the function REPMAT) instead of multiplication:
>> B = randi([0 255],[6 6 3],'uint8'); % A random uint8 matrix as an example
>> B(repmat(~A,[1 1 3])) = 0; % Set upper triangular part to 0
>> B(:,:,1) % Take a peek at the first plane
ans =
8 0 0 0 0 0
143 251 0 0 0 0
225 40 123 0 0 0
171 219 30 74 0 0
48 165 150 157 149 0
94 96 57 67 27 5
The call to REPMAT replicates a negated version of A 3 times so that it has the same dimensions as B. The result is used as a logical index into B, setting the non-zero indices to 0. By using indexing instead of multiplication, you can avoid having to worry about converting A and B to the same data type (which would be required to do the multiplication in this case since A is of type double and B is of type uint8).

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