I am trying to select a picture from the user's gallery, view it in an ImageView and then save it for upload.
I am using the nativescript-imagepicker plugin.
Here is how i select the image from gallery and set it on the ImageView :
export function selectPicture() :void{
let context = imagePicker.create({
mode : "single"
});
context.authorize()
.then(()=>{ return context.present();})
.then((selection)=>{
selection.forEach((selected)=>{
selected.getImage().then((value :ImageSource)=>{
imageView.imageSource = value;
})
})
});
}
An this is how I save it and upload it :
export function upload():void{
try {
let photoPath = FileNameService.generatePictureFilePath();
let fileName = FileNameService.getFilenameFromPath(photoPath);
//this is where I get the error
**fromAsset(imageView.src)**.then(
(res) => {
imageSource = res;
let saved = imageSource.saveToFile(...);
if(saved){//doStuff },
(error)=>{
alert("Error " + error);
})
}catch (e){
alert(e);
}
}
the fromAsset function is throwing the following error :
asset.getImageAsync is not a function
What am I doing wrong?
When you get the selected item from the gallery you could use ImageSource saveToFile(<path>, <file_format>); method to save the image. Then you will be able the use the file path to upload the image to the needed backend service. You could review the below-attached example.
function startSelection(context) {
context
.authorize()
.then(function() {
imageItems.length = 0;
return context.present();
})
.then(function(selection) {
selection.forEach(function(selected_item) {
selected_item.getImage().then(function(imagesource){
let folder = fs.knownFolders.documents();
let path = fs.path.join(folder.path, "Test"+counter+".png");
let saved = imagesource.saveToFile(path, "png");
if(saved){
var task = sendImages("Image"+counter+".png", path);
var item = new observable.Observable();
item.set("thumb", imagesource);
item.set("uri", "Test"+counter+".png");
item.set("uploadTask", task);
imageItems.push(item);
}
counter++;
})
});
}).catch(function (e) {
console.log(e);
});
}
For further help, you could also review the sample project here.
Related
I have an component that displays and image either taken by camera or selected from gallery. The point is when a user clicks the upload button i should send that Image to my server, but i am having difficulties extracting the file from the Image component.
<Image ref="profileImage" borderRadius="100" width="150" height="150" marginTop="20" stretch="aspectFill" :src="profileImage" />
And i have two functions for picking an image or capturing one
capture: function() {
var isAvailable = camera.isAvailable();
if (isAvailable) {
var options = {
width: 300,
height: 300,
keepAspectRatio: false,
saveToGallery: false,
cameraFacing: 'front'
};
var self = this;
var imageModule = require("tns-core-modules/ui/image");
camera.requestPermissions().then(
function success() {
camera.takePicture(options)
.then(function(imageAsset) {
self.profileImage = imageAsset;
}).catch(function(err) {
console.log("Error -> " + err.message);
});
},
function failure() {
// permission request rejected
}
);
}
},
pick() {
var self = this;
let context = imagepicker.create({
mode: 'single',
mediaType: 'image'
});
context.authorize()
.then(function() {
return context.present();
})
.then(selection => {
selection.forEach(selected => {
self.profileImage = selected;
});
}).catch(function(e) {
console.log('error in selectPicture', e);
});
},
What i need to do next is get the uploaded image and send it to server but i can't seem to find an options for that, i have the src of the and that's it in this case...
You can simply get ImageSource from ImageAsset and write it as file in data or temp directory, then upload it to server.
const imageSourceModule = require("tns-core-modules/image-source");
const fileSystemModule = require("tns-core-modules/file-system");
function uploadAsset(asset) {
imageSourceModule.fromAsset(asset)
.then(function(imageSource) {
var folderDest = fileSystemModule.knownFolders.documents();
var pathDest = fileSystemModule.path.join(folderDest.path, "test.png");
var saved = imageSource.saveToFile(pathDest, "png");
if (saved) {
console.log("Image saved successfully!");
// Now file is written at path `pathDest`
}
}).catch(function(err) {
console.log(err);
});
}
....
uploadAsset(profileImage);
Learn more at docs
I am trying to upload an image from my image gallery into my firebase storage folder with ionic. This works fine for ios emulator but does not work on android. What might be the problem ? What should I check ?
// this is the default options
$scope.capturarFoto = function (type) {
var opcionesCaptura = {
destinationType: Camera.DestinationType.FILE_URI,
sourceType: Camera.PictureSourceType[type.toUpperCase()],
};
$cordovaCamera.getPicture(opcionesCaptura)
.then(procesarImagen, procesarError);
};
function procesarImagen(pathImagen) {
var directorioFuente = pathImagen.substring(0, pathImagen.lastIndexOf('/') + 1),
archivoFuente = pathImagen.substring(pathImagen.lastIndexOf('/') + 1, pathImagen.length),
nombreParaGuardar = new Date().valueOf() + archivoFuente;
$cordovaFile.readAsArrayBuffer(directorioFuente, archivoFuente)
.then(function (success) {
var blob = new Blob([success], {type: 'image/jpeg'});
enviarFirebase(blob, nombreParaGuardar);
}, function (error) {
console.error(error);
});
}
function enviarFirebase(file, nombre) {
var storageRef = firebase.storage().ref();
var uploadTask = storageRef.child('images/' + nombre).put(file);
uploadTask.on('state_changed', function (snapshot) {
console.info(snapshot);
}, function (error) {
console.error(error);
}, function () {
var downloadURL = uploadTask.snapshot.downloadURL;
console.log(downloadURL);
I am also new to Cordova but I believe for Camera functionality you would need to ensure that your device is ready:
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
console.log(navigator.camera);
/* Here you can have $scope.choosePhoto = ... */
}
I'm sure this is the approach you'd have to take. Try that and see if it works.
Ionic 4 + Firestore(Save Meta info) + Firebase Storage(Store real files)
Tutorial link
I've been struggling on this for a while.
When I upload an image in a phonegap application with camera.getPicture() and ft.upload() the image is uploaded without file extension. I read it was because of a cache thing, providing a link to the actual file entry or something.
It was annoying me but I moved on since the image was uploaded fine on my server and displayed fine too even without file extension.
But today, we figured images were sometime rotated by 90°.
I instantly made the connection between the missing part of the image data and this issue, and I guess (not sure) I am right on this point.
I read image rotated by 90° could be caused by missing header meta data, so I guess not only the file extension were missing after all..
Could someone explain me what am I missing in the code and what to do or in which direction to look ? That would be awesome.
Here is part of my code (I can give you more if needed)
navigator.camera.getPicture(function(uri) {
try {
var imageURI = uri;
...
var ft = new FileTransfer();
ft.upload(imageURI, "some_script.php", function(r) {
...
Note:The image stored in database seems fine, the issue happens when the image is displayed in an tag.
Here an example of file getting rotate once uploaded (I added manually the .jpg extension so I could upload it on noelshack otherwise not able to). As you can see, the link to image is OK but once in tag it gets rotated
http://image.noelshack.com/fichiers/2015/41/1444168922-35-1444166605.jpg
http://jsfiddle.net/c3ybkqt8/
tl;dr
How to upload an image file entirely with phonegap including file extension & metadata header and not only a sort of cached file entry.
iOS Code
function capturePhoto() {
navigator.camera.getPicture(uploadPhoto, onFail, {
quality: 50,
// allowEdit: true,
correctOrientation: true,
destinationType: Camera.DestinationType.FILE_URL,
// destinationType: Camera.DestinationType.DATA_URL
sourceType: Camera.PictureSourceType.CAMERA
}
);
}
// function onPhotoDataSuccess(imageData) {
// localStorage.setItem("ImageData",imageData);
// localStorage.setItem("captureImgFlag",captureImgFlag);
// window.location = 'profileUserImgUploadInGallary.html';
// }
function onFail(message) {
// alert('Failed because: ' + message);
}
function uploadPhoto(imageURI){
console.log(imageURI);
spinnerplugin.show();
var UserId = localStorage.getItem('UserId');
// imgPostGallary
// var img = document.getElementById('imgPostGallary');
// var imageURI = img.src;
// var imageURI = imageData;
// img.src = imageURI;
// var ImageDataUp = localStorage.getItem('ImageDataUp');
// var imageURI = ImageDataUp;
var options = new FileUploadOptions();
options.fileKey="file";
options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1);
options.mimeType="image/jpeg";
var ft = new FileTransfer();
ft.upload(imageURI, encodeURI("http://XYZ/uploadimg?user_id="+UserId+""), winGallary, fail, options);
console.log(ft.upload);
}
function winGallary(rGallary) {
console.log("Code = " + rGallary.responseCode);
console.log("Response = " + rGallary.response);
console.log("Sent = " + rGallary.bytesSent);
spinnerplugin.hide();
window.location = 'profileUserImgUploadInGallary.html';
}
function fail(error) {
console.log("upload error source " + error.source);
console.log("upload error target " + error.target);
}
Hello, here is full example it's working for me capturing photos and set in image tag and upload that photos on server. and still you have facing any problem message me.
<img id="profileImageId">
<script type="text/javascript">
var profileImage = '';
function profileCapturePhotoEdit() {
navigator.camera.getPicture(profileonPhotoDataSuccess, onFail, {
quality: 50,
// allowEdit: true,
correctOrientation: true, // using this your image not roted 90 degree
destinationType: Camera.DestinationType.DATA_URL,
sourceType: Camera.PictureSourceType.CAMERA }
);
}
function profileonPhotoDataSuccess(imageData) {
localStorage.setItem("imageDataProfile","data:image/jpeg;base64," + imageData);
var imageDataProfile = localStorage.getItem("imageDataProfile");
document.getElementById('profileImageId').src = imageDataProfile;
}
function onFail(message) {
// alert('Failed because: ' + message);
}
</script>
<!-- uploadProfileImage -->
<button onclick="uploadProfileImage();">
Upload Profile Image
</button>
<script type="text/javascript">
function uploadProfileImage() {
var UserId = localStorage.getItem('UserId');
var img = document.getElementById('profileImageId');
var imageURI = img.src;
var options = new FileUploadOptions();
options.fileKey="file"; // your file key in your .php file change here
options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1);
options.mimeType="image/jpeg"; // your extension
var ft = new FileTransfer();
ft.upload(imageURI, encodeURI("http://XYZ?user_id="+UserId+""), winProfile, failProfile, options);
}
function winProfile(r) {
console.log("Code = " + r.responseCode);
console.log("Response = " + r.response);
console.log("Sent = " + r.bytesSent);
// alert('Send success');
}
function failProfile(error) {
console.log("upload error source " + error.source);
console.log("upload error target " + error.target);
}
</script>
I'm making a hybrid app with AngularJS and Cordova, using a Laravel 4 API & Backoffice.
I can make a picture with the application, but it does not upload. I don't really know how to upload the picture, and i don't really know how i can troubleshoot all of it.
I upload the image to the API-route i wrote, using the same upload-method as i use to do with the backoffice. This is what i have in the AngularJS-Controller, which uses Cordova to do the stuff.
var pictureSource; // picture source
var destinationType; // sets the format of returned value
pictureSource = navigator.camera.PictureSourceType;
destinationType = navigator.camera.DestinationType;
function clearCache() {
navigator.camera.cleanup();
}
var retries = 0;
function onPhotoDataSuccess(fileURI) {
var win = function (r) {
clearCache();
retries = 0;
alert('Done!');
}
var fail = function (error) {
if (retries == 0) {
retries ++
setTimeout(function() {
onPhotoDataSuccess(fileURI)
alert("kgoa ne keer opnief beginne");
}, 1000)
} else {
retries = 0;
clearCache();
alert('Ups. Something wrong happens!');
}
}
var options = new FileUploadOptions();
options.fileKey = "image";
options.fileName = fileURI.substr(fileURI.lastIndexOf('/') + 1);
options.mimeType = "image/jpeg";
options.params = {};
params.value1 = "test";
params.value2 = "param";
// if we need to send parameters to the server request
var ft = new FileTransfer();
ft.upload(fileURI, encodeURI("http://10.0.1.13/ClimbrBackoffice/public/api/routes/new/create"), win, fail, options);
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
//
var largeImage = document.getElementById('largeImage');
// Unhide image elements
//
largeImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
largeImage.src = imageURI;
}
// A button will call this function
//
$scope.capturePhoto = function(){
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
quality : 100,
destinationType : Camera.DestinationType.FILE_URI,
sourceType : Camera.PictureSourceType.CAMERA,
allowEdit : true,
encodingType: Camera.EncodingType.JPEG,
targetWidth: 250,
targetHeight: 400,
saveToPhotoAlbum: true,
correctOrientation: true
});
}
// A button will call this function
//
$scope.getPhoto = function(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, { quality: 100,
destinationType: destinationType.FILE_URI,
sourceType: source });
}
I searched the web for good tutorials or explanations, but they drove me crazy.
Can someone please help me out?
Thanks!
Thomas
Your Angular controller should have the following function
$scope.upload = function() {
var options = {
fileKey: "file",
fileName: "image.png",
chunkedMode: false,
mimeType: "image/png"
};
$cordovaFileTransfer.upload("http://yourdomain.com/image_handler", "/android_asset/www/img/ionic.png", options).then(function(result) {
console.log("SUCCESS: " + JSON.stringify(result.response));
$scope.showAlert('Done', 'File Uploaded');
}, function(err) {
console.log("ERROR: " + JSON.stringify(err));
$scope.showAlert('Error', err);
}, function (progress) {
// constant progress updates
});}
And on your server, Laravel function could simply handle the image as:
public function getImageFromDevice(){
$destinationPath = 'uploads/';
$newImageName='MyImage.jpg';
Input::file('file')->move($destinationPath,$newImageName);
}
Do not forget to inject $cordovaFileTransfer in your controller.
That's it, this is a simple example you can extend it.
Credits to: Phonegap + Laravel 4 How to upload file
I have this code which should get the base64 of the captured image, then save it as a jpg into the devices SD card, under the foler MyAppFolder. However it wont work and i cannot figure out why
<html>
<head>
<script src=../cordova.js></script>
<script>
// A button will call this function
//
function capturePhoto() {
sessionStorage.removeItem('imagepath');
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, { quality: 50, destinationType: Camera.DestinationType.FILE_URI });
}
function onPhotoDataSuccess(imageURI) {
// Uncomment to view the base64 encoded image data
// console.log(imageData);
// Get image handle
//
var imgProfile = document.getElementById('imgProfile');
// Show the captured photo
// The inline CSS rules are used to resize the image
//
imgProfile.src = imageURI;
if(sessionStorage.isprofileimage==1){
getLocation();
}
movePic(imageURI);
}
// Called if something bad happens.
//
function onFail(message) {
alert('Failed because: ' + message);
}
function movePic(file){
window.resolveLocalFileSystemURI(file, resolveOnSuccess, resOnError);
}
//Callback function when the file system uri has been resolved
function resolveOnSuccess(entry){
var d = new Date();
var n = d.getTime();
//new file name
var newFileName = n + ".jpg";
var myFolderApp = "MyAppFolder";
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, function(fileSys) {
//The folder is created if doesn't exist
fileSys.root.getDirectory( myFolderApp,
{create:true, exclusive: false},
function(directory) {
entry.moveTo(directory, newFileName, successMove, resOnError);
},
resOnError);
},
resOnError);
}
//Callback function when the file has been moved successfully - inserting the complete path
function successMove(entry) {
//Store imagepath in session for future use
// like to store it in database
sessionStorage.setItem('imagepath', entry.fullPath);
}
function resOnError(error) {
alert(error.code);
}
</script>
</head>
<body>
<button onclick="capturePhoto()">Take photo</button>
<img src="" id="imgProfile" style=position:absolute;top:0%;left:0%;width:100%;height:100%;>
</body>
</html>
when the button is pressed, the camera doesnt launch.
I solved it as follow. It might help you:
function capturePhoto() {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoSuccess, function(message) {
alert('Image Capture Failed');
}, {
quality : 40,
destinationType : Camera.DestinationType.FILE_URI
});
}
function onPhotoSuccess(imageURI) {
var gotFileEntry = function(fileEntry) {
alert("Default Image Directory " + fileEntry.fullPath);
var gotFileSystem = function(fileSystem) {
fileSystem.root.getDirectory("MyAppFolder", {
create : true
}, function(dataDir) {
var d = new Date();
var n = d.getTime();
//new file name
var newFileName = n + ".jpg";
// copy the file
fileEntry.moveTo(dataDir, newFileName, null, fsFail);
}, dirFail);
};
// get file system to copy or move image file to
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFileSystem,
onFail);
};
// resolve file system for image
window.resolveLocalFileSystemURI(imageURI, gotFileEntry, fsFail);
// file system fail
var onFail = function(error) {
alert("failed " + error.code);
};
var dirFail = function(error) {
alert("Directory" + error.code);
};
The button wont get clicked because your image src is overlapping it.
Change the position of image src and your code shall work fine