Xcode constraints Stack Views - xcode

I am trying to add constraints for the following to enable the buttons and label to adapt their size and font size to different screen sizes however everything I have tried so far has not worked, even when using Stack Views.
Could anyone help with this?
Storyboard Screenshot

My "breakthrough" in understanding and enjoying constraints was when I learned how to use the Constant and Multiplier attributes.
The four buttons appear to be about 80% of the width of the device. So, you could make a constraint between a button and the view and select "Equal Widths". Then, select the constraint and look at the Attributes Inspector. Change the Multiplier to 0.8 or whatever value you like. You will still need to set other constraints, such as center horizontally in container.
You could something similar with the horizontal buttons.
As for the text in the buttons, I needed this, too, and finally found the following (Objective-C):
button.titleLabel.adjustsFontSizeToFitWidth = YES;

Related

Why doesn't my NSWindow resize when I change auto layout constraints?

I think I have arrived at a decent understanding of how auto layout works in Interface Builder (ha). I've got a .xib that says "No auto layout issues". Here's two screenshots of it, with nothing selected and with things selected so you can get a sense of the constraints at work:
Now I would like to, e.g., decrease the vertical spacing between the "Total thumbnail size:" label and the "Use TIFF" radio button matrix. So I click on things to get that constraint selected, and I edit the "Constant" value of it to change it from 47 to, say, 30. When I do so, I expect that the window will shrink vertically by 17, so that all constraints continue to be obeyed. Instead, it shifts the vertical position of the "Size & format" label, breaking its vertical constraints in so doing, and then complains about "Content priority ambiguities" involving a bunch of items; here are screenshots of that state, showing the priority ambiguities:
It wants me to change vertical compression resistance priorities and/or vertical hugging priorities to allow it to compress/expand something away from its intrinsic size; but I don't want to do that. I want all of those items to retain their intrinsic size, and I want the window to resize. I can resize the window manually, by -17, and move the various items into their proper positions, and then it says "No auto layout issues" again; so there is really nothing difficult or ambiguous about this situation except that for some reason it refuses to resize the window as it ought to. So, my question is: how do I avoid it doing this, and have it just resize the window and move things properly on its own? I don't understand why it's so confused; it seems to me that there is a clear, unambiguous chain of vertical constraints from the top to the bottom of the window, and changing one of those constraints ought to simply force the window to resize. I've tried using "Update Frames" but it doesn't seem to help.
I think I have uploaded the .xib file, prior to the constraint change, to my Dropbox here: https://www.dropbox.com/s/vp90s1fh692i8pi/CopyThumbs.xib.
I grabbed your xib and played around with a few things... I can only find two items that would be causing problems.
But first, a couple tips (based on my experiences):
Start by making your window larger than you'll need
with your layout, make it maybe 600 x 600
As you add UI elements add only Vertical and Leading constraints (we can center the Cancel/Copy buttons later
of course, I also mean Horizontal inter-element constraints
For wrapping multi-line labels (i.e. your "Choose how you want..." label), give it a specific Width constraint
285 is a good value for your layout... you can adjust this later as desired
Don't give a Bottom constraint yet
Your xib now looks like this (I left your Cancel button Leading as you had it >= 50):
Now you can tweak your vertical spacing constraints, without worrying about the window frame sizing.
Once you're happy with the layout, you only need one Trailing constraint (on your multi-line label) and one Bottom constraint (on the Cancel button).
Add those constraints, and your window frame should resize itself. If it doesn't, selecting "Update Frames" should fix it.
The two problem items that I mentioned... you have Content Hugging Priority on both "Matte thumbnails..." and "Frame thumbs..." set to 250. Those should both be at their default of 750.
Your Cancel/Copy buttons should horizontally center themselves, with your current constraints. I'd suggest, though, putting them in a StackView, and then constraining that StackView Top to the element above it, and Bottom to the Superview... and thenHorizontally Centered.
Edit
Note: I don't work for Apple... these comments are simply my anecdotal observations.
First, Interface Builder is (as we all know) not the same as run-time output. It's close, but it's certainly not identical.
Second, IB makes a lot of assumptions -- while at the same time, it has no idea what we're going to do next.
A perfect example from iOS development:
If, in IB, I add a UIScrollView to a view without adding any content to it, IB will endlessly complain about Content Size Ambiguity... and won't even position the view to reflect the constraints.
That's because IB doesn't know that I'm going to add subviews (with proper constraints) at run-time. And the only way to get rid of the Red "Error" messages is to add a subview in IB which I would then have to immediately remove at run-time (ugh).
IB also tends to complain / warn about "Fixed width constraints may cause clipping" and, as you're experiencing, "Localization Issue: Trailing constraint is missing."
It doesn't matter if my label is static (text will never change) or if I have the constraints set exactly how I want them. IB is going to try its darnedest to convince me that I need to change things.
This is one of the reasons many people move away from using Storyboards / XIBs. For my job, we don't use any XIBs, and the only Storyboard we use is for the LaunchScreen (iOS).
I might lay things out in IB to start, and to get a good idea of how I want my layout to look, but then I write it all in code for the end result.
Not that I'm saying this approach is better... plenty of times when I think to myself "Hey, I can drag/drop UI elements, add constraints and IBOutlet / IBAction connections, and I'd be done already!"
Again, though, just my personal thoughts on the topic.

Why does this simple autolayout collapse in IB?

I have a window with a textview in a scrollview and two buttons. I have added constraints at all sides, leading, trailing, top, and bottom. For the buttons I have fixed width and height, and distance to bottom and edge.
I want it to look something like this:
And this is what Interface Builder keeps giving me:
It also keeps offering to fix ambiguities by adding missing constraints, but actually clicking the button has no effect. No constraints are added. The error (and the offer to fix it) remains.
I've tried added the constraints it is asking for, although I can't see why they would be needed and at least the buttons already have (fixed) width constraints. But I keep getting errors and the window keeps getting shrunk to nothing.
When actually running the program, the window looks fine. But I suspect these autolayout errors have something to do with this problem: NSTextView in magnified NSScrollView breaks on resize
The project is here: https://github.com/angstsmurf/spatterlight/tree/helpviewtest
(The branch helpviewtest is a cut down test case created specifically for this problem.)
You have a Text view embedded in a Clip view embedded in a Scroll view, none of which have an intrinsic content size.
IB has no idea what's going to go on at run-time.
So, while everything looks great when you run this, your code will have supplied enough information to lay things out as desired.
To get it to "look right" in IB (and avoid the errors/warnings), you can give the ScrollView a Placeholder Intrinsic Content Size:

How can I have a Label in a UIStackView and allow clipping? [duplicate]

I downloaded the new Xcode and in Interface Builder I'm having a ton of problems with warnings that say things like:
Fixed Width Constraints May Cause Clipping
It looks like this:
I do have localization for several languages and I understand the warning that in another language a label's size may change, but my app doesn't have this problem. I ran and tested it in Xcode 8 yesterday, it was fine. I don't want to spend hours and hours adding pointless new constraints.
Any suggested solutions?
I was getting the same warnings even without multiple languages in my app, which led me to find out what was really going on. . .
There are a few different things going on here. I was able to silence the fixed-width warnings in my own app by changing the width of the object spacings from fixed width to greater than or equal or less than or equal.
This can be done by selecting the object in interface builder, going to the size inspector and changing it there:
Or, select the constraint from the document outline, go to size inspector, and change it there:
As far as the warning at the top of your screenshot:
Fixed leading and trailing constraints with a center constraint may
cause clipping
Here is a screenshot from my own app in which I was getting the exact same warning:
I had the label with the # sign set to leading and trailing to the buttons but also to align the center with the rating label. Once I removed the center alignment constraint, the warning disappeared, but I was left with an improperly laid out set of objects.
It is then that I resigned myself to embrace the Stack View. As annoying as it is to use, when you get all of the constraints and settings right, it lays out beautifully and with no warnings.
Edit
As Repose writes in the comments, sometimes simply adding >= 0 will be what you need, as you are making sure two elements do not overlap.
You can try Disabling "Respect Language Direction" on per Constraint basis to silence the warning and see if it helps. Select your constraint and open Attributes/Size Inspector. Please see image attached.
If you are not planning on localizing your app to other languages, then this solution should not have any drawbacks. For localized apps you have to be more conscious of your label and font sizes.
p.s. This solution works for iOS. For macOS try >= or <= to silence the warning.
p.p.s. Labels in the picture below are much easier to create using AutoLayout and attributedString property on a single UILabel or UITextView using NSMutableAttributedString. The image is for demonstration purposes only.
For labels and buttons which are localized this warning makes sense and you should provide the necessary constraints so your labels don't overlap. If they don't overlap now they might in the future, so it won't hurt to provide the constraints.
Xcode helps you add these constraints automatically:
In the document outline of your storyboard click on the yellow arrow and either choose "fixed leading" or "fixed trailing", depending on where the text is on your screen (left or right). This will fix it for most issues.
If you have this issue with a Button without any text (only image), try to remove the "default title" which might still be set for the button:
With Labels, you can set Lines is 0 and Autoshrink properties is Minimum Font Size to remove Fixed Width Constraints May Cause Clipping warnings, like this:
Another quick solution !
For a UIButton by changing the title from plain to Attributed text also resolved my issue:-
I know this question has already been answered but what I did to fix this error in my case was to add the "Aspect ratio" property and then eliminate the width or height constraint this worked pretty well and was less effort, and I managed to keep the same output and adapt my view for the different devices.
Swift 4 , Xcode 9.1 :
About this issue, I think your object don't know what it's the correct center position in the context of it's superview, and using remove, greater than or other leading/trealing settings most of times don't work correctly. First, you must check the correct constraints of your superview.
If your superview/s are correctly setted, you can try to "explain" to your object what is the correct position in the view by setting the "horizontally in Container" constraint:
If you need fixed width constraint for button just set width constraint priority to 700.
I had the same problem, but when I changing to >= it automatically set the constant to 0, if I choose 60 for instance, the warning appears again. So I was in a loop with the problem.
I could fix embedding my Label in a View
Editor > Embed In > View
In Label I set Top, Bottom, Leading and Trailing with constant = 0
In View I set the constraints that I was expecting before.
I had the same problem when moving to Xcode 9 and found an approach that's useful for certain kinds of layouts. In my case, I wanted a table header in which two columns (UILabels) were of fixed width and another was of variable width. Regardless of how I specified column widths (including using constraints greater than or equal instead of equal, etc.), I kept getting the warning about possible clipping. In my case, I wanted the variable width column (UILabel) to clip if necessary. I could have just ignored the warning, but don't like doing that.
The approach that worked here was to create a UIView with appropriate size constraints and embed the UILabel as a subview in the UIView. Then truncation happens if necessary and I get no warning. This works whether the UIView/embedded UILabel is in a StackView or not.
This is essentially the same approach as that of Haroldo Gondim but here you can see it also works with or without StackView.
The following image shows the approach, with and without StackView. "SpacerName" is a variable width UIView containing a label and "SpacerPD" is one with a fixed width of 80. [Colors are not significant; just there to show where the views are.]
As you can see in the image below, I was having the error "Fixed Width Constraints May Cause Clipping" because although I had set my textbox to be vertically centered and my label to have a left margin constraint, I hadn't defined a constraint for the text box in relation to the label, so XCode was alerting me that the textbox could clip (be rendered above) the label.
After adding the left constraint to the text box to always stay some distance apart from the label the error was considered solved by XCode and it didn't bothered me with the constraint warning anymore.
I had a similar issue when trying have the button with the same paddings from the edges of the super view.
I've ended up using horizontal center constraint and equal widths constraint to the super view.
To Fix The Error: Fixed Width Constraints May Cause Clipping” and Other Localization
You need to select the view/object, go to the "Show Size Inspector", find the Width Constraint and set the Constant to Greater or Equal to:
To Fix The Error: Leading/Trailing constraint is missing which may cause overlapping with other views
This means that the view/object Xcode is complaining about, is missing a Leading or Trailing Constraint to a neighboring view.
While holding control, drag to a near by view/object
Add a Leading or Trailing Constraint

Xcode auto layout buttons not resizing

I have looked at many tutorials and just can't seem to get Buttons to resize and layout properly using Xcode 6 auto layout.
The tutorials that make the most sense just use Views as examples.
Trying to build a Universal soundboard app with buttons arranged in the attached picture.
I also tried putting all the buttons in one View container but still no luck.
What am i missing?
Thanks so much
Select the button you want the constraint on, and command click it's parent view.
Next, select add new constraint (at the bottom of xcode), click "Equal Widths", then click add constraint.
Select the object.
Double-click on the constraint rectangle (not obvious! "Edit" takes you somewhere else)
Then at the right hand side of xcode the attribute inspector should
come up:
At the multiplier property you can make a ratio or a decimal of the percentage value you want. If you want the button to be one fourth of it's parent view, then set the multiplier to 1:4.
This might not be the most ideal answer, but it's the best I can offer. Hope this helps!! Good luck!
You can check out this
How to create equal spacing between multiple label in ios xcode 6.3 using AutoLayout Constraints
You can also check out Evenly Spacing Views in Auto Layout
If you still have problem then comment me I will try to fix your issue

Auto-layout issue with UIButton with long title that compresses an aligned Segmented control which should have fixed width and should never compress

In my Xcode 6.2 Swift project I have an issue with Auto-layout (I'm also using size classes) that I'm not able to figure out...
In Main.storyboard I have a view containing, among the others interface elements, a UIButton and a UISegmentedControl that are positioned at the same height on the opposite side of the view.
I'm setting manually all the constraints in Interface Builder (none in code) and my every view is working just fine, except in this case (and this particular issue only occurs when I have a long text).
The button is aligned to the left border of the view and its constraints are:
Leading space to superview == 0
Trailing space to segmented controller >= 8
Top and bottom space to other interface elements == 8
The segmented controller (which has 2 segments) is aligned to the right border of the view and its constraints are:
Trailing space to superview == 0
Leading space to button >= 8
Top and bottom space to other interface elements == 8
The button in the storyboard has a title "Some title", but actually the actual title is always set in code in ViewWillAppear:
myButton.setTitle(aStringThatSometimesIsPrettyLong, forState: .Normal)
The visual result I need to achieve (on every possibile device and orientation) is that the Button title I set in code, while it can be displayed in good length in the interface, should never compromise the size of the segmented control, compressing the labels of the two segments.
So, I want the size of the segmented control to be fixed and I'm willing to accept the fact that the Button title, if long, can be truncated with dots.
Instead, no matter what I try (and I'll explain what I've tried in a moment) when the Button title is very long it is not truncated, instead the segmented control is compressed and therefore its two segments labels are truncated.
So far, I've tried, separately and together, these steps:
Adding a width minimum constraint to the segmented control.
Incremented (in steps, up to 1000) the Content compression resistance of the segmented control while decreasing the correspondent value of the button.
Increased (up to 1000) the Content hugging priority of the button.
I think I can't set a maximum width to the Button, because it can stretch depending on the title set in code and, more important, on what device the app is run on.
My biggest issue is that, no matter what I try, when I run the app I always get the same behavior (button title completely shown, un-truncated, and compressed segmented control). It seems like adding these constraints doesn't change anything, and it never happened to me before with Auto-layout... messing up, a lot, but no change adding constraints, this is new!
Maybe the issue is that the button title is set in ViewWillAppear and not in the Storyboard, but my app wouldn't work properly if I couldn't set its title in code.
Last, but pretty important, I have to admit that, while I've managed so far to get Auto-layout and Size classes working on all devices and orientations for all the (over 10) viewcontrollers of my app, I've actually never written a single line of code for Auto.layout and Size classes: I've done everything in Interface Builder and, if possible, I'd really love to continue this way.
Any suggestion would be really, really appreciated!
Thanks in advance,
Cesare
As #KenThomases pointed out, the constraints I was setting were actually right (actually, it also works with less constraints now that, thanks to his answer, I figured out the issue), but the Segmented control wasn't getting its intrinsicContentSize. Fixed that, now everything's fine.

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