I am trying to understand the left-most derivation in the context of LL parsing algorithm. This link explains it from the generative perspective. i.e. It shows how to follow left-most derivation to generate a specific token sequence from a set of rules.
But I am thinking about the opposite direction. Given a token stream and a set of grammar rules, how to find the proper steps to apply a set of rules by the left-most derivation?
Let's continue to use the following grammar from the aforementioned link:
And the given token sequence is: 1 2 3
One way is this:
1 2 3
-> D D D
-> N D D (rewrite the *left-most* D to N according to the rule N->D.)
-> N D (rewrite the *left-most* N D to N according to the rule N->N D.)
-> N (same as above.)
But there are other ways to apply the grammar rules:
1 2 3 -> D D D -> N D D -> N N D -> N N N
OR
1 2 3 -> D D D -> N D D -> N N D -> N N
But only the first derivation ends up in a single non-terminal.
As the token sequence length increase, there can be many more ways. I think to infer a proper deriving steps, 2 prerequisites are needed:
a starting/root rule
the token sequence
After giving these 2, what's the algorithm to find the deriving steps? Do we have to make the final result a single non-terminal?
The general process of LL parsing consists of repeatedly:
Predict the production for the top grammar symbol on the stack, if that symbol is a non-terminal, and replace that symbol with the right-hand side of the production.
Match the top grammar symbol on the stack with the next input symbol, discarding both of them.
The match action is unproblematic but the prediction might require an oracle. However, for the purposes of this explanation, the mechanism by which the prediction is made is irrelevant, provided that it works. For example, it might be that for some small integer k, every possible sequence of k input symbols is only consistent with at most one possible production, in which case you could use a look-up table. In that case, we say that the grammar is LL(k). But you could use any mechanism, including magic. It is only necessary that the prediction always be accurate.
At any step in this algorithm, the partially-derived string is the consumed input appended with the stack. Initially there is no consumed input and the stack consists solely of the start symbol, so that the the partially-derived string (which has had 0 derivations applied). Since the consumed input consists solely of terminals and the algorithm only ever modifies the top (first) element of the stack, it is clear that the series of partially-derived strings constitutes a leftmost derivation.
If the parse is successful, the entire input will be consumed and the stack will be empty, so the parse results in a leftmost derivation of the input from the start symbol.
Here's the complete parse for your example:
Consumed Unconsumed Partial Production
Input Stack input derivation or other action
-------- ----- ---------- ---------- ---------------
N 1 2 3 N N → N D
N D 1 2 3 N D N → N D
N D D 1 2 3 N D D N → D
D D D 1 2 3 D D D D → 1
1 D D 1 2 3 1 D D -- match --
1 D D 2 3 1 D D D → 2
1 2 D 2 3 1 2 D -- match --
1 2 D 3 1 2 D D → 3
1 2 3 3 1 2 3 -- match --
1 2 3 -- -- 1 2 3 -- success --
If you read the last two columns, you can see the derivation process starting from N and ending with 1 2 3. In this example, the prediction can only be made using magic because the rule N → N D is not LL(k) for any k; using the right-recursive rule N → D N instead would allow an LL(2) decision procedure (for example,"use N → D N if there are at least two unconsumed input tokens; otherwise N → D".)
The chart you are trying to produce, which starts with 1 2 3 and ends with N is a bottom-up parse. Bottom-up parses using the LR algorithm correspond to rightmost derivations, but the derivation needs to be read backwards, since it ends with the start symbol.
Related
I am trying to implement this code and this website has kindly provided their algorithm but I am trying to Find out what is "N" I understood what "I" and "M" is but not "N", is "N" the Total input(in the below example 5 because there are 5 letters)?
Algorithm:
Combinations are generated in lexicographical order. The algorithm uses indexes of the elements of the set. Here is how it works on example: Suppose we have a set of 5 elements with indexes 1 2 3 4 5 (starting from 1), and we need to generate all combinations of size m
= 3.
First, we initialize the first combination of size m - with indexes in ascending order
1 2 3
Then we check the last element (i = 3). If its value is less than n - m + i, it is incremented by 1.
1 2 4
Again we check the last element, and since it is still less than n - m
i, it is incremented by 1.
1 2 5
Now it has the maximum allowed value: n - m + i = 5 - 3 + 3 = 5, so we move on to the previous element (i = 2).
If its value less than n - m + i, it is incremented by 1, and all following elements are set to value of their previous neighbor plus 1
1 (2+1)3 (3+1)4 = 1 3 4
Then we again start from the last element i = 3
1 3 5
Back to i = 2
1 4 5
Now it finally equals n - m + i = 5 - 3 + 2 = 4, so we can move to first element (i = 1) (1+1)2 (2+1)3 (3+1)4 = 2 3 4
And then,
2 3 5
2 4 5
3 4 5
and it is the last combination since all values are set to the maximum possible value of n - m + i.
Input:
A
B
C
D
E
Output:
A B C
A B D
A B E
A C D
A C E
A D E
B C D
B C E
B D E
C D E
Take a look at the very first paragraf of the link you provided.
It states that
This combinations calculator generates all possible combinations of m elements from the set of n elements.
So yes, n is the number of elements or letters that the algorithm needs to use.
N here is the size of the set of set from which you generate the combinations. In the given example, "Suppose we have a set of 5 elements with indexes 1 2 3 4 5 (starting from 1)", N is 5.
Combinations are usually symbolized with nCm, or n choose m. So n is the total set size(in this example 5) and m is the number chosen(3).
I'm wondering if I've answered this question right:
The page references are in this sequence: *ABCBADACEBEFBEFBA
With LFU page replacement, how many page faults would occur?
SLOT
A
B
C
B
A
D
A
C
E
B
E
F
B
E
F
B
A
1
A
x
x
x
2
B
x
x
x
x
3
C
D
C
E
x
F
E
F
From the tracing I've done. I've come to the conclusion that there are 9 page faults. I count the frequency of each time a page is used and reset it to 0 whenever they are removed from their slot (swapped out). Is this the right way to do this?
SLOT
A
B
C
B
A
D
A
C
E
B
E
F
B
E
F
B
A
1
A
x
x
x
2
B
x
C
B
F
B
F
B
3
C
D
E
x
x
The solution I've been given is like this that gives us 11 page faults. However, I can't understand why the second C would be replaced on slot 2 when the frequency of B is 2 and the frequency of D in slot 3 is only 1.
You should go back to the definition of LFU that your were given in class. It seems that you interpret it as
evict the entry with the least number of hits since it was populated.
in which case your answer (first table) is indeed correct.
However, it seems that the LFU policy used in the expected answer (second table) is
evict the entry with the smallest ratio of freq(X) = number of hits / its age.
In such a case, at the 2nd C, you have
freq(A) = 3/7 = 0.429
freq(B) = 2/6 = 0.333
freq(D) = 1/2 = 0.500
and the entry with the least frequency is, indeed, B.
I'd expect LFU to implement the 2nd strategy, because once you have entries with different ages in your cache, you have to account for them having less or more time to accumulate statistics. Your approach would give correct frequencies only in the limit if the entries are never evicted -- which is not a practically interesting case.
I'm trying to solve this problem. Now, I was able to get a recursive solution:
If DP[n] gives the number of beautiful substrings (defined in problem) ending at the nth character of the string, then to find DP[n+1], we scan the input string backward from the (n+1)th character until we find an ith character such that the substring beginning at the ith character and ending at the (n+1)th character is beautiful. If no such i can be found, DP[n+1] = 0.
If such a string is found then, DP[n+1] = 1 + DP[i-1].
The trouble is, this solution gives a timeout on one testcase. I suspect it is the scanning backward part that is problematic. The overall time complexity for my solution seems to be O(N^2). The size of the input data seems to indicate that the problem expects an O(NlogN) solution.
You don't really need dynamic programming for this; you can do it by iterating over the string once and, after each character, storing the state (the relative number of a's, b's and c's that were encountered so far) in a dictionary. This dictionary has maximum size N+1, so the overall time complexity is O(N).
If you find that at a certain point in the string there are e.g. 5 more a's than b's and 7 more c's than b's, and you find the same situation at another point in the string, then you know that the substring between those two points contains an equal number of a's, b's and c's.
Let's walk through an example with the input "dabdacbdcd":
a,b,c
-> 0,0,0
d -> 0,0,0
a -> 1,0,0
b -> 1,1,0
d -> 1,1,0
a -> 2,1,0
c -> 2,1,1 -> 1,0,0
b -> 1,1,0
d -> 1,1,0
c -> 1,1,1 -> 0,0,0
d -> 0,0,0
Because we're only interested in the difference between the number of a's, b'a and c's, not the actual number, we reduce a state like 2,1,1 to 1,0,0 by subtracting the lowest number from all three numbers.
We end up with a dictionary of these states, and the number of times they occur:
0,0,0 -> 4
1,0,0 -> 2
1,1,0 -> 4
2,1,0 -> 1
States which occur only once don't indicate an abc-equal substring, so we can discard them; we're then left with these repetitions of states:
4, 2, 4
If a state occurs twice, there is 1 abc-equal substring between those two locations. If a state occurs 4 times, there are 6 abc-equal substrings between them; e.g. the state 1,1,0 occurs at these points:
dab|d|acb|d|cd
Every substring between 2 of those 4 points is abc-equal:
d, dacb, dacbd, acb, acbd, d
In general, if a state occurs n times, it represents 1 + 2 + 3 + ... + n-1 abc-equal substrings (or easier to calculate: n-1 × n/2). If we calculate this for every count in the dictionary, the total is our solution:
4 -> 3 x 2 = 6
2 -> 1 x 1 = 1
4 -> 3 x 2 = 6
--
13
Let's check the result by finding what those 13 substrings are:
1 d---------
2 dabdacbdc-
3 dabdacbdcd
4 -abdacbdc-
5 -abdacbdcd
6 --bdac----
7 ---d------
8 ---dacb---
9 ---dacbd--
10 ----acb---
11 ----acbd--
12 -------d--
13 ---------d
I have an array with players
$players = array('A','B','C','D','E','F');
and i want to get every possible 3 way finishing.
1st 2nd 3rd
A B C
A B D
...
C A B
C B A
...
F D E
F E D
I have some permutation algorithm but it must be something else since in permutation there is 6 * 5 * 4 * 3 * 2 * 1 combination and here is only 6 * 5 * 4
Here's some pseudo-code to print your 3 out of 6 combinations without repetition:
for i = 1 to 6
for j = 1 to 6
if (j != i)
for k = 1 to 6
if (k != i && k != j)
print(A[i], A[j], A[k])
end if
next k
end if
next j
next i
For the general k-of-n case see: Algorithm to return all combinations of k elements from n
Given your permutation algorithm, you can use it in two steps to get the desired permutations.
First, let's consider the following mapping. Given input as A1 A2 A3 A4 A5 ... An, a value b1 b2 b3 b4 b5 ... bn means select Ai if bi is 1 and not if it is 0.
With your input, for example:
0 0 1 1 0 1 -> C D F
0 1 0 0 1 1 -> B E F
Now your algorithm can go as follows:
Take n as the number of elements (in your case 6) and m as the number you want to choose from.
Construct the following sequence:
0 0 0 ... 0 1 1 1 ... 1
\____ ____/ \____ ____/
V V
n - m m
Get all permutations of the above sequence and for each:
Find the m elements that are marked in the sequence
Get all permutations of those m elements and for each:
do whatever you want!
Your problem is not finding all permutations of 6 elements.
Your problem is to choose 3 elements, and than check its permutations.
The number of combinations = C(6,3)*3! = 6! / 3! = 6*5*4.
C(6,3) - for choosing 3 elements out of 6. (No matter the order)
3! - for ordering the 3 chosen elements.
This is the exactly number of combinations you should get. (and you do)
However, you can use your permutation algorithm to get all permutations of the 6 elements.
Than, just ignore the last 3 elements, and remove duplicates from the result.
I may be wrong but I think you have the correct amount of possible permutations here. You choose only 3 players among the 6 players array. So for the first player, you have 6 possibilities, for the second player you have 5 possibilities, and for the third player, you have 4 possibilities.
If you decide to have 4 players at the end instead of having 3, the possible amount of permutations would be 6*5*4*3, and so on.
I hope my math is not too old!
Locked. This question and its answers are locked because the question is off-topic but has historical significance. It is not currently accepting new answers or interactions.
I just finished participating in the 2009 ACM ICPC Programming Conest in the Latinamerican Finals. These questions were for Brazil, Bolivia, Chile, etc.
My team and I could only finish two questions out of the eleven (not bad I think for the first try).
Here's one we could finish. I'm curious to seeing any variations to the code. The question in full: ps: These questions can also be found on the official ICPC website available to everyone.
In the land of ACM ruled a greeat king who became obsessed with order. The kingdom had a rectangular form, and the king divided the territory into a grid of small rectangular counties. Before dying the king distributed the counties among his sons.
The king was unaware of the rivalries between his sons: The first heir hated the second but not the rest, the second hated the third but not the rest, and so on...Finally, the last heir hated the first heir, but not the other heirs.
As soon as the king died, the strange rivaly among the King's sons sparked off a generalized war in the kingdom. Attacks only took place between pairs of adjacent counties (adjacent counties are those that share one vertical or horizontal border). A county X attacked an adjacent county Y whenever X hated Y. The attacked county was always conquered. All attacks where carried out simultanously and a set of simultanous attacks was called a battle. After a certain number of battles, the surviving sons made a truce and never battled again.
For example if the king had three sons, named 0, 1 and 2, the figure below shows what happens in the first battle for a given initial land distribution:
INPUT
The input contains several test cases. The first line of a test case contains four integers, N, R, C and K.
N - The number of heirs (2 <= N <= 100)
R and C - The dimensions of the land. (2 <= R,C <= 100)
K - Number of battles that are going to take place. (1 <= K <= 100)
Heirs are identified by sequential integers starting from zero. Each of the next R lines contains C integers HeirIdentificationNumber (saying what heir owns this land) separated by single spaces. This is to layout the initial land.
The last test case is a line separated by four zeroes separated by single spaces. (To exit the program so to speak)
Output
For each test case your program must print R lines with C integers each, separated by single spaces in the same format as the input, representing the land distribution after all battles.
Sample Input: Sample Output:
3 4 4 3 2 2 2 0
0 1 2 0 2 1 0 1
1 0 2 0 2 2 2 0
0 1 2 0 0 2 0 0
0 1 2 2
Another example:
Sample Input: Sample Output:
4 2 3 4 1 0 3
1 0 3 2 1 2
2 1 2
Perl, 233 char
{$_=<>;($~,$R,$C,$K)=split;if($~){#A=map{$_=<>;split}1..$R;$x=0,
#A=map{$r=0;for$d(-$C,$C,1,-1){$r|=($y=$x+$d)>=0&$y<#A&1==($_-$A[$y])%$~
if($p=(1+$x)%$C)>1||1-$d-2*$p}$x++;($_-$r)%$~}#A
while$K--;print"#a\n"while#a=splice#A,0,$C;redo}}
The map is held in a one-dimensional array. This is less elegant than the two-dimensional solution, but it is also shorter. Contains the idiom #A=map{...}#A where all the fighting goes on inside the braces.
Python (420 characters)
I haven't played with code golf puzzles in a while, so I'm sure I missed a few things:
import sys
H,R,C,B=map(int,raw_input().split())
M=(1,0), (0,1),(-1, 0),(0,-1)
l=[map(int,r.split())for r in sys.stdin]
n=[r[:]for r in l[:]]
def D(r,c):
x=l[r][c]
a=[l[r+mr][c+mc]for mr,mc in M if 0<=r+mr<R and 0<=c+mc<C]
if x==0and H-1in a:n[r][c]=H-1
elif x-1in a:n[r][c]=x-1
else:n[r][c]=x
G=range
for i in G(B):
for r in G(R):
for c in G(C):D(r,c)
l=[r[:] for r in n[:]]
for r in l:print' '.join(map(str,r))
Lua, 291 Characters
g=loadstring("return io.read('*n')")repeat n=g()r=g()c=g()k=g()l={}c=c+1 for
i=0,k do w={}for x=1,r*c do a=l[x]and(l[x]+n-1)%n w[x]=i==0 and x%c~=0 and
g()or(l[x-1]==a or l[x+1]==a or l[x+c]==a or l[x-c]==a)and a or
l[x]io.write(i~=k and""or x%c==0 and"\n"or w[x].." ")end l=w end until n==0
F#, 675 chars
let R()=System.Console.ReadLine().Split([|' '|])|>Array.map int
let B(a:int[][]) r c g=
let n=Array.init r (fun i->Array.copy a.[i])
for i in 1..r-2 do for j in 1..c-2 do
let e=a.[i].[j]-1
let e=if -1=e then g else e
if a.[i-1].[j]=e||a.[i+1].[j]=e||a.[i].[j-1]=e||a.[i].[j+1]=e then
n.[i].[j]<-e
n
let mutable n,r,c,k=0,0,0,0
while(n,r,c,k)<>(0,2,2,0)do
let i=R()
n<-i.[0]
r<-i.[1]+2
c<-i.[2]+2
k<-i.[3]
let mutable a=Array.init r (fun i->
if i=0||i=r-1 then Array.create c -2 else[|yield -2;yield!R();yield -2|])
for j in 1..k do a<-B a r c (n-1)
for i in 1..r-2 do
for j in 1..c-2 do
printf "%d" a.[i].[j]
printfn ""
Make the array big enough to put an extra border of "-2" around the outside - this way can look left/up/right/down without worrying about out-of-bounds exceptions.
B() is the battle function; it clones the array-of-arrays and computes the next layout. For each square, see if up/down/left/right is the guy who hates you (enemy 'e'), if so, he takes you over.
The main while loop just reads input, runs k iterations of battle, and prints output as per the spec.
Input:
3 4 4 3
0 1 2 0
1 0 2 0
0 1 2 0
0 1 2 2
4 2 3 4
1 0 3
2 1 2
0 0 0 0
Output:
2220
2101
2220
0200
103
212
Python 2.6, 383 376 Characters
This code is inspired by Steve Losh' answer:
import sys
A=range
l=lambda:map(int,raw_input().split())
def x(N,R,C,K):
if not N:return
m=[l()for _ in A(R)];n=[r[:]for r in m]
def u(r,c):z=m[r][c];n[r][c]=(z-((z-1)%N in[m[r+s][c+d]for s,d in(-1,0),(1,0),(0,-1),(0,1)if 0<=r+s<R and 0<=c+d<C]))%N
for i in A(K):[u(r,c)for r in A(R)for c in A(C)];m=[r[:]for r in n]
for r in m:print' '.join(map(str,r))
x(*l())
x(*l())
Haskell (GHC 6.8.2), 570 446 415 413 388 Characters
Minimized:
import Monad
import Array
import List
f=map
d=getLine>>=return.f read.words
h m k=k//(f(\(a#(i,j),e)->(a,maybe e id(find(==mod(e-1)m)$f(k!)$filter(inRange$bounds k)[(i-1,j),(i+1,j),(i,j-1),(i,j+1)])))$assocs k)
main=do[n,r,c,k]<-d;when(n>0)$do g<-mapM(const d)[1..r];mapM_(\i->putStrLn$unwords$take c$drop(i*c)$f show$elems$(iterate(h n)$listArray((1,1),(r,c))$concat g)!!k)[0..r-1];main
The code above is based on the (hopefully readable) version below. Perhaps the most significant difference with sth's answer is that this code uses Data.Array.IArray instead of nested lists.
import Control.Monad
import Data.Array.IArray
import Data.List
type Index = (Int, Int)
type Heir = Int
type Kingdom = Array Index Heir
-- Given the dimensions of a kingdom and a county, return its neighbors.
neighbors :: (Index, Index) -> Index -> [Index]
neighbors dim (i, j) =
filter (inRange dim) [(i - 1, j), (i + 1, j), (i, j - 1), (i, j + 1)]
-- Given the first non-Heir and a Kingdom, calculate the next iteration.
iter :: Heir -> Kingdom -> Kingdom
iter m k = k // (
map (\(i, e) -> (i, maybe e id (find (== mod (e - 1) m) $
map (k !) $ neighbors (bounds k) i))) $
assocs k)
-- Read a line integers from stdin.
readLine :: IO [Int]
readLine = getLine >>= return . map read . words
-- Print the given kingdom, assuming the specified number of rows and columns.
printKingdom :: Int -> Int -> Kingdom -> IO ()
printKingdom r c k =
mapM_ (\i -> putStrLn $ unwords $ take c $ drop (i * c) $ map show $ elems k)
[0..r-1]
main :: IO ()
main = do
[n, r, c, k] <- readLine -- read number of heirs, rows, columns and iters
when (n > 0) $ do -- observe that 0 heirs implies [0, 0, 0, 0]
g <- sequence $ replicate r readLine -- read initial state of the kingdom
printKingdom r c $ -- print kingdom after k iterations
(iterate (iter n) $ listArray ((1, 1), (r, c)) $ concat g) !! k
main -- handle next test case
AWK - 245
A bit late, but nonetheless... Data in a 1-D array. Using a 2-D array the solution is about 30 chars longer.
NR<2{N=$1;R=$2;C=$3;K=$4;M=0}NR>1{for(i=0;i++<NF;)X[M++]=$i}END{for(k=0;k++<K;){
for(i=0;i<M;){Y[i++]=X[i-(i%C>0)]-(b=(N-1+X[i])%N)&&X[i+((i+1)%C>0)]-b&&X[i-C]-b
&&[i+C]-b?X[i]:b}for(i in Y)X[i]=Y[i]}for(i=0;i<M;)printf"%s%d",i%C?" ":"\n",
X[i++]}