I'm making app with using XF pcl.
If I add Pinchzoomgesture on View inside Scrollview, It's working fine on iOS but not on Android.
Seems like a bug?
Any a workaround?
Thanks.
This sounds like a bug. One workaround may be to use the third party plugin Mr.Gestures which supports Pinch gestures in a ScrollView.
Either that or you could file a bug report at: https://bugzilla.xamarin.com/
Or you could have a go at fixing this issue yourself: https://github.com/xamarin/Xamarin.Forms
Related
I am trying to add Lottie animations to my project.
So far I've only tested on android and I got it working.
Now I'm also trying to add them to my UWP app but I can't find a guide on how to do this.
There is this link that tells me lottie is supported on UWP.
And this post and (probably as a reaction) this post suggests it is possible within xamarin forms uwp.
I can't find a clear reference (or a tutorial) online if this is supported for Xamarin.Forms UWP projects. I'm mainly in doubt because I'm not sure if the Xamarin.Forms.UWP 'flavor' is the same as a 'normal' UWP application.
I could really appreciate a nudge in the right direction.
I think it has something to do with this bug.
Although this sample with an older version (2.5.4) was not built with "support" for UWP
I did get it working by adding the resources to the root dir and setting the build action to Content.
Downgrading the library in my own project to 2.5.4 fixed the problem for me.
I try to use xcode storyboard designer & xamarin ios designer on the same storyboard and I am experiancing some issues/inconsitencies . Does any one has experience to make it work or could recommend me to not mix both designer ?
You should be able to switch between Xcode's Interface Builder and the iOS Designer at will, without issue so it sounds like you are running into an edge case.
Would you mind filling a bug report at Bugzilla against the iOS Designer explaining the issue, and if possible attach the Storyboard in issue?
Note - this is not an iOS app, so I can't run it on a device or in the iOS Simulator.
All of the examples I can find discuss hooking it up with iOS. Nothing about pure OSX development.
Actually, this looks like the answer:
Is there a way to use the WebKit web inspector from a Cocoa WebView object?
Didn't come up in my search until after posting the question!
I just recently downloaded the latest public release of Xcode (6.3) and I noticed the storyboard for my app is now low res on my Retina MacBook Pro. Images, text and standard UI elements all appear blurry. On the actual device everything looks fine and code still looks sharp its just while working in the Interface Builder.
Has anybody else noticed this and figured out a way to fix it? This is happening to me in both Swift and Objective-C projects including in Apple's sample projects (Master-Detail Application and etc).
I submitted this as a bug report, and Apple responded by saying that it is the desired appearance. They did not give an explanation, that was all they said.
It appears to be related to a bug in the newest iOS SDK, and as a workaround, they've forced Interface Builder to render everything at 1x. Currently, there doesn't seem to be any solution to this annoying problem other than to wait.
Just installed Xcode version 6.3.2 and this issue appears to have been fixed.
Have you tried re-installation of the same version? That helped once.
Alternatively, can upgrade to newer version, too.
Apparently Mediapicker functionality was changed in iOS 8, resulting in Xamarin.Forms.Lab's mediapicker solution failing. Does anyone know of a workaround for this or, lacking that, and alternate multiplatform solution for accessing the camera and media library for Android and iOS in Xamarin?
Error on my part. This is working just fine - the problem was that calling mediapicker functionality from DisplayActionSheet was causing problems.