Tango3DR_textureMeshFromDataset not working after newest tango core update - google-project-tango

After a new tango core update (version 1.48:2016.....:unstable) that my Lenovo Phab2Pro auto updated today, the Tango3DR_textureMeshFromDataset function is not working anymore, with an error code of -3 (It worked fine with the last tango core version)
In the logcat output I get the following message:
mesh_painter_adapter.cc:85 Source camera not available; source_camera_=16 available_cameras_mask=4096
Anyone know how to fix this? Do I need to change some permissions or something?

So the solution was to change the config_dataset_recording_mode.
Previously, setting the mode to TANGO_RECORDING_MODE_SCENE_RECONSTRUCTION
was sufficient to do reconstruction with textured meshes. With the caporales update, it seems that it is required to set the mode to TANGO_RECORDING_MODE_ALL for getting the textured 3d reconstruction to work.

Related

Has any one got camera errors in a widows machine, after using camera to opencv projeccts?

I was working on an OpenCV project. There I used OpenCV to get video captures and then used some algorithms to face detection and face-swapping. After working on this project for about two weeks, I got errors in my camera (windows camera application). attached one error but sometimes I got different errors as well. I want to know, Did I get those errors due to this OpenCV project?.
If your application still runs, you cannot achieve from windows application at the same time. If not, basic reset always saves lives!
Click Windows key + I to open Settings app.
Select System>Apps & features and find Camera on the list.
Click Advanced options link.
Then press Reset button and wait for the process to be executed.
Secondly, check if the camera works properly from device manager.
Lastly, try to open from another app(like Skype, discord). Otherwise, update or roll-back driver of the camera.

Unity3D / Vuforia AR Camera not showing camera feed on camera background

I am evaluating Unity3d 2017.4.2f2 with Vuforia and Xcode 9.3 for an AR App and have the problem, that the camera background works in the simulator but not on the iPad pro with iOS 11.3,1.
It seems to be a known problem and I checked nearly every solution including using XCode9.2 and copying the device config, deleting Metal from the Vuforia Settings, creating new AR Cameras, even the latest Unity3D beta and whatnot. The background does not show up and I get the following error:
2018-05-03 14:53:33.396112+0200 ProductName[2340:1694266] ERROR/AR(2340) 2018-05-04 14:53:33: CameraDevice::getCameraCalibration(): Failed to get camera calibration because the camera is not initialized.
and
cameraDeviceStartCamera
2018-05-03 14:53:33.460389+0200 ProductName[2340:1694266] ERROR/AR(2340) 2018-05-04 14:53:33: VideoBackgroundConfig with screen size of zero received, skipping config step
If there is anything else I can do or that points me into the right direction is appreciated. many thanks in advance
Just to be sure check if you did all of this:
In player settings enable Vuforia's support
Go to player settings >> Other Settings and check Camera Usage Description field
Then you can try one of the following suggestions:
change the Target resolution to native (default device resolution)
set the graphics to be OpenGLES2.0 instead of automatic
If this doesn't work you can also try to delete the meta data of the camera controller script.
Removing Unity3D completely and reinstalling the latest Unity3D version and the VuforiaSupportInstaller-Mac-7-1-35 solved it. Both accessible via the Vuforia Download page

Error Saving ADF - Tango Explorer

I have a problem with Tango Explorer App. I am trying to create an ADF file, but when I finish recording, I get a "Error Saving ADF." I have updated to the latest OTA, and also the latest Tango Core. Does anyone have the same problem?
I have also tried doing a factory reset, but same results. It records the area fine, it shows an Area Localized message, and when I touch the stop recording button, after showing an Optimizing popup, it shows the "Error Saving ADF."
It's solved! What I had to do is uninstall the Tango Core App updates, then use the Explorer app, and then after accepting the Area Learning permissions and saving one ADF file successfully, I updated the Tango Core, and now it works perfectly.!!!!
Had the same problem here, it seems like the august update of the tango core changes something in the permission system (at least the dialogues are different), and that breaks the possibility to export ADFs to the sd card.

Can't get Java3D going on ImageJ 3DViewer

OS: Mac OS 10.11.1
I installed ImageJ and was going to display the example image "flybrain.tif" using "3D Viewer" under Plugins -> 3D. However, the 3D viewer doesn't launch.
I searched around and realised that it could be a problem from java3d, so downloaded java3d from https://java3d.java.net/binary-builds.html. I placed the three *.jar from java3d under /Library/Java/JavaVirtualMachines/jdk1.8.0_65.jdk/Contents/Home/jre/lib
and added the paths to the ~/.bash_profile.
The 3D viewer still doesn't start. Anything else I can try? Many thanks!
I have a similar, not identical setup (Mac OS 10.11.2, jdk 1.8.0_66) and I am able to open the Fly Brain in 3D viewer using Fiji.
In Fiji, I activated the update sites for ImageJ, Fiji, and 3D.
You might also try posting the question at the ImageJ forum.
Hope this helps.
Problem solved by downloading the fiji-jogl-java3d-20151006220121.zip file from http://forum.imagej.net/t/java-3d-progress-and-next-steps/135. The 3D viewer works and I am able to record the 3D video again. Thank you every one, #TSwayne #Jan-Eglinger #gouessej

The parameter is incorrect exception

I'm working on a Windows Phone 7.1 project and got most of my work done and decided to add to the project the images for my tiles (62x62 and 173x173 PNGs) plus the JPG file for the splash screen (SplashScreenImage.jpg 480x800).
Before adding these images to the project my project was running fine! After adding them and setting the tiles images to the 2 new files, my project still builds ok, but when running on the 7.1 simulator (my acer laptop doesn't have hardware assisted virtualization enabled in order to run the wp8 emulator) the app crashes when trying to load MainPage with "The parameter is incorrect" exception (in the Application_UnhandledException handler).
I've been trying to find a solution on the web for the last 1-2 days, found few mentions of this error and few possible causes, but none of my findings helped so far. The exception doesn't say anything helpful and it's getting really frustrating considering that most of the serious work is done and I'm very close to releasing the app to the marketplace.
Did anybody run into this issue before? Any ideas what could have gone wrong and how I could solve this exception? Any help is much appreciated!
Thank you in advance!
Andrei
Whenever I wish to change the Splashscreen and other images, here is what I do:
Locate the file on disk using Windows Explorer.
Open the file using some image editor (I use Paint.NET)
Remove the default image and replace with your image maintaining the dimensions.
Save the image and return to Visual Studio.
Rebuild the entire project.
This works seamlessly without any errors. ;)

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