Algorithm of Hanning Window in DigitalMicrograph - algorithm

Since we cannot specify the "parameters" associated with the build-in filter functions in DM (see previous question), I would like to write my own scripts to construct the filter I need.
However, I cannot figure out the algorithm of the "Hanning Window" used in DM, specifically the "strength" parameter (when strength=1.0, it is just a typical Hann function).
Does someone know the underlying algorithm?

I do not know the exact internal computation of the current filters. However, before you jump into re-creation you may want to check if the following script-command exists and works in your GMS version.
BasicImage IUHanningWindowFilter( BasicImage im, Number power )
This is not an officially supported command, but I believe it has been in the software for quite some time now.

Related

What is a difference between isDemo() and AccountInfoInteger( ACCOUNT_TRADE_MODE )?

I noticed that there are sometimes more than one function that produce the same output (or similar). In this case isDemo() and AccountInfoInteger( ACCOUNT_TRADE_MODE )
But the question is are the functions checked the same way? Do they both check the same types of information to verify demo status?
They both may be able to tell me if the active trading account is a Demo account, so when would you use one function over the other?
Are there any other functions that check for a demo status or could be used to check for demo status in MetaTrader Terminal 4, that I haven't found?
No,rather do not expect other functions to deliver the same thing.
The observed duality came out from a process of re-forming the historical grounds of the MQL4 language into something newer and closer the MQL5 domain.
When to use the one and when to use the other? Not any easy answer for such dilemma. Guess the old code ought work for at least some time forth, the newer syntax of the New-MQL4 has a bit lower probability of becoming unsupported in the compiler-phase ( if compared to the "old-&-good"-MQL4 )

Questions within questions for tin can api?

Does Tin Can API support questions within questions?
If so, what would be the specification for passing data to an LRS?
I was thinking of adding ID's to each sub question.
This would be much easier to answer if you could provide an example, but the flexibility of the Tin Can API is such that you can literally capture anything (which is also part of the complexity) with more or less grace.
Some immediate options come to mind:
Use a single interaction activity statement (likely with type choice) and use the formatting allowed to have multi-value responses (i.e. golf[,]tetris).
Use multiple statements where there is a combined statement (necessary if there is an overall result) such that there is a single main activity and each sub-question has its own statement where the sub-question has its own activity and the main activity would be stored in the context.contextActivities.parent list. When there is a combined statement in this case I would include a reference to the combined statement in the sub-question statements' context.statement property such that you can tie them all together.
Use result, context, and activity definition extensions to capture anything. This should be a last resort option, it usually makes setting things up simple but adds significant complexity on the reporting side. Though tempting because of the simplicity, unless you are trying to capture a specific type of data point (like geo-location data, math equations, etc.) usually you should try to avoid the use of extensions.
Which of the above makes the most sense is probably determined by what sort of response is being given, and whether or not questions are nested such that there is an overall result and sub-results or whether there is just overall results.

Extending functionality of existing program I don't have source for

I'm working on a third-party program that aggregates data from a bunch of different, existing Windows programs. Each program has a mechanism for exporting the data via the GUI. The most brain-dead approach would have me generate extracts by using AutoIt or some other GUI manipulation program to generate the extractions via the GUI. The problem with this is that people might be interacting with the computer when, suddenly, some automated program takes over. That's no good. What I really want to do is somehow have a program run once a day and silently (i.e. without popping up any GUIs) export the data from each program.
My research is telling me that I need to hook each application (assume these applications are always running) and inject a custom DLL to trigger each export. Am I remotely close to being on the right track? I'm a fairly experienced software dev, but I don't know a whole lot about reverse engineering or hooking. Any advice or direction would be greatly appreciated.
Edit: I'm trying to manage the availability of a certain type of professional. Their schedules are stored in proprietary systems. With their permission, I want to install an app on their system that extracts their schedule from whichever system they are using and uploads the information to a central server so that I can present that information to potential clients.
I am aware of four ways of extracting the information you want, both with their advantages and disadvantages. Before you do anything, you need to be aware that any solution you create is not guaranteed and in fact very unlikely to continue working should the target application ever update. The reason is that in each case, you are relying on an implementation detail instead of a pre-defined interface through which to export your data.
Hooking the GUI
The first way is to hook the GUI as you have suggested. What you are doing in this case is simply reading off from what an actual user would see. This is in general easier, since you are hooking the WinAPI which is clearly defined. One danger is that what the program displays is inconsistent or incomplete in comparison to the internal data it is supposed to be representing.
Typically, there are two common ways to perform WinAPI hooking:
DLL Injection. You create a DLL which you load into the other program's virtual address space. This means that you have read/write access (writable access can be gained with VirtualProtect) to the target's entire memory. From here you can trampoline the functions which are called to set UI information. For example, to check if a window has changed its text, you might trampoline the SetWindowText function. Note every control has different interfaces used to set what they are displaying. In this case, you are hooking the functions called by the code to set the display.
SetWindowsHookEx. Under the covers, this works similarly to DLL injection and in this case is really just another method for you to extend/subvert the control flow of messages received by controls. What you want to do in this case is hook the window procedures of each child control. For example, when an item is added to a ComboBox, it would receive a CB_ADDSTRING message. In this case, you are hooking the messages that are received when the display changes.
One caveat with this approach is that it will only work if the target is using or extending WinAPI controls.
Reading from the GUI
Instead of hooking the GUI, you can alternatively use WinAPI to read directly from the target windows. However, in some cases this may not be allowed. There is not much to do in this case but to try and see if it works. This may in fact be the easiest approach. Typically, you will send messages such as WM_GETTEXT to query the target window for what it is currently displaying. To do this, you will need to obtain the exact window hierarchy containing the control you are interested in. For example, say you want to read an edit control, you will need to see what parent window/s are above it in the window hierarchy in order to obtain its window handle.
Reading from memory (Advanced)
This approach is by far the most complicated but if you are able to fully reverse engineer the target program, it is the most likely to get you consistent data. This approach works by you reading the memory from the target process. This technique is very commonly used in game hacking to add 'functionality' and to observe the internal state of the game.
Consider that as well as storing information in the GUI, programs often hold their own internal model of all the data. This is especially true when the controls used are virtual and simply query subsets of the data to be displayed. This is an example of a situation where the first two approaches would not be of much use. This data is often held in some sort of abstract data type such as a list or perhaps even an array. The trick is to find this list in memory and read the values off directly. This can be done externally with ReadProcessMemory or internally through DLL injection again. The difficulty lies mainly in two prerequisites:
Firstly, you must be able to reliably locate these data structures. The problem with this is that code is not guaranteed to be in the same place, especially with features such as ASLR. Colloquially, this is sometimes referred to as code-shifting. ASLR can be defeated by using the offset from a module base and dynamically getting the module base address with functions such as GetModuleHandle. As well as ASLR, a reason that this occurs is due to dynamic memory allocation (e.g. through malloc). In such cases, you will need to find a heap address storing the pointer (which would for example be the return of malloc), dereference that and find your list. That pointer would be prone to ASLR and instead of a pointer, it might be a double-pointer, triple-pointer, etc.
The second problem you face is that it would be rare for each list item to be a primitive type. For example, instead of a list of character arrays (strings), it is likely that you will be faced with a list of objects. You would need to further reverse engineer each object type and understand internal layouts (at least be able to determine offsets of primitive values you are interested in in terms of its offset from the object base). More advanced methods revolve around actually reverse engineering the vtable of objects and calling their 'API'.
You might notice that I am not able to give information here which is specific. The reason is that by its nature, using this method requires an intimate understanding of the target's internals and as such, the specifics are defined only by how the target has been programmed. Unless you have knowledge and experience of reverse engineering, it is unlikely you would want to go down this route.
Hooking the target's internal API (Advanced)
As with the above solution, instead of digging for data structures, you dig for the internal API. I briefly covered this with when discussing vtables earlier. Instead of doing this, you would be attempting to find internal APIs that are called when the GUI is modified. Typically, when a view/UI is modified, instead of directly calling the WinAPI to update it, a program will have its own wrapper function which it calls which in turn calls the WinAPI. You simply need to find this function and hook it. Again this is possible, but requires reverse engineering skills. You may find that you discover functions which you want to call yourself. In this case, as well as being able to locate the location of the function, you have to reverse engineer the parameters it takes, its calling convention and you will need to ensure calling the function has no side effects.
I would consider this approach to be advanced. It can certainly be done and is another common technique used in game hacking to observe internal states and to manipulate a target's behaviour, but is difficult!
The first two methods are well suited for reading data from WinAPI programs and are by far easier. The two latter methods allow greater flexibility. With enough work, you are able to read anything and everything encapsulated by the target but requires a lot of skill.
Another point of concern which may or may not relate to your case is how easy it will be to update your solution to work should the target every be updated. With the first two methods, it is more likely no changes or small changes have to be made. With the second two methods, even a small change in source code can cause a relocation of the offsets you are relying upon. One method of dealing with this is to use byte signatures to dynamically generate the offsets. I wrote another answer some time ago which addresses how this is done.
What I have written is only a brief summary of the various techniques that can be used for what you want to achieve. I may have missed approaches, but these are the most common ones I know of and have experience with. Since these are large topics in themselves, I would advise you ask a new question if you want to obtain more detail about any particular one. Note that in all of the approaches I have discussed, none of them suffer from any interaction which is visible to the outside world so you would have no problem with anything popping up. It would be, as you describe, 'silent'.
This is relevant information about detouring/trampolining which I have lifted from a previous answer I wrote:
If you are looking for ways that programs detour execution of other
processes, it is usually through one of two means:
Dynamic (Runtime) Detouring - This is the more common method and is what is used by libraries such as Microsoft Detours. Here is a
relevant paper where the first few bytes of a function are overwritten
to unconditionally branch to the instrumentation.
(Static) Binary Rewriting - This is a much less common method for rootkits, but is used by research projects. It allows detouring to be
performed by statically analysing and overwriting a binary. An old
(not publicly available) package for Windows that performs this is
Etch. This paper gives a high-level view of how it works
conceptually.
Although Detours demonstrates one method of dynamic detouring, there
are countless methods used in the industry, especially in the reverse
engineering and hacking arenas. These include the IAT and breakpoint
methods I mentioned above. To 'point you in the right direction' for
these, you should look at 'research' performed in the fields of
research projects and reverse engineering.

Most suitable language for cheque/check printing on Windows Platform

I need to create a simple module/executable that can print checks (fill out the details). The details need to be retried from an existing Oracle 9i DB on the Windows(xp or later)
Obviously, I shall need to define the pixel format as to where the details (Name, amount, etc) are to be filled.
The major constraint is that the client needs / strongly prefers a executable , not code that is either interpreted or uses a VM. This is so that installation is extremely simple. This requirement really cannot be changed.
Now, the question is, how do I do it.
(.NET, java and python are out of the question, unless there is a way around the VMs)
I have never worked with MFC or other native windows APIs. I am also unfamiliar with GDI.
Do I have any other option? Any language that can abstract the complexities and can be packed into a x86 binary?
Also, if not then any code help with GDI would be appreciated.
The most obvious possibilities would probably be C, C++, and Delphi. There are a few others such as Ada (e.g., Gnat), but offhand I don't see a lot of reason to favor them (especially for a job this small).
At least the way I'd write this, the language would be almost irrelevant. I'd have it run almost entirely by an external configuration file that gave the name of each field, and the location where it should be printed. I'd probably use something like MM_LOMETRIC mapping mode, so Windows will handle most of the translation to real-world coordinates (and use tenths of a millimeter in the configuration file, so you can use the coordinates without any translation).
Probably the more difficult part of this would/will be the database connectivity. There are various libraries around to help out with that, so this won't be terribly difficult, but it's still not (quite) as trivial as the drawing part.

What is 'NAILDUMPS''?

I encountered a new term called 'NAILDUMPS' when I analysed a flowchart explaining a series of jcls.In some steps of that flowchart it is mentioned as"this file is naildumped" .Can anyone explain what is a naildump and why it is used?.
Thanks in advance
In all my travels through the mainframe world, I've never heard this term, not with Fault Analyser (or its competition) or with system abend stuff, where you'd expect to find it.
Most likely thing is that it's an application specific thing. If you could provide the context around the comment in the JCL, such as a program name like IEBGENER or IEFBR14 (with the options), it may be easier to tell you what it's doing.
For what it's worth (a), there's one page that Google serves up showing one use for this elusive program. The link states that, to empty a dataset, you can use:
//STEP01 EXEC PGM=NAILDUMP
//FILE DD DSN=your filename,DISP=SHR
in your JCL. But given the scarcity of information on this program, the fact it doesn't seem to appear in any of the IBM z/OS docs and the fact that there are perfectly good supported ways of doing this, I'd still maintain that it's some in-house utility. Ask your local sysprogs - even if they don't know, they should be able to see inside the JCL member.
(a) It's probably not worth much since there are all sorts of wonderful things you can do with JCL just by specifying DD commands, even with programs that do absolutely nothing, a la the infamous IEFBR14 program.
NAILDUMP is not a "normal" name for any standard IBM Mainframe (zos) utility program.
This leaves three possibilities. NAILDUMP could be:
a locally developed program, in which case you need to find the local documentation (good luck!).
a catalogued procedure fronting a standard utility. For example, DFSORT is a catalogued procedure used in many shops to front the standard system sort program.
an alias for another program. For example, ICEMAN is a commonly defined alias for the standard system sort program.
If you had access to the mainframe (or can find someone who does)
the ISRDDN utility under TSO can be used to find the actual program load module
that NAILDUMP relates to provided it is a locally developed program or is an alias for some other
standard utility program. This link
gives a brief explanation of how to do it.
If it is a catalogued procedure you can find it by searching for a member named NAILDUMP in the system default
catalogued procedure library or those specified in the JCL.
Getting to the real name can be a bit of a challenge, but once you get there it should become clear what it is being used for through context.
It seems this a case when the author who made a document is very familiar with some term ( "naildump") but not to the audience of the document.
I think you should first ask the author for clarification because even if someone answers to you what it supposes to mean they could be wrong for that case in particular.
Given your little context makes a little sense that "NAILDUMP" empties the dataset or delete it.

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