I am using this tutorial. I am also using a same Node MCU ESP8266. Ii connected it to my home network. The local ip address is also displayed but it doesn't connected to my thingspeak channel and it stuck at the waiting for the client.
I also checked that my thingspeak API is correct and my home network is also working.
It looks like you are using the Arduino IDE to program the NodeMCU. If this is the case, then all you have to do create a WiFiClient, then construct an HTTP POST request, and send it to ThingSpeak using the client.
Here are the relevant lines from my tutorial:
Before your setup add the lines:
#include <ESP8266WiFi.h>
WiFiClient client;
const char* server = "api.thingspeak.com";
String writeAPIKey = "XXXXXXXXXXXXXXXX";
In your loop, add the following lines to read A0 and send it to ThingSpeak:
if (client.connect(server, 80)) {
// Measure Analog Input (A0)
int valueA0 = analogRead(A0);
// Construct API request body
String body = "field1=";
body += String(valueA0);
Serial.print("A0: ");
Serial.println(valueA0);
client.print("POST /update HTTP/1.1\n");
client.print("Host: api.thingspeak.com\n");
client.print("Connection: close\n");
client.print("X-THINGSPEAKAPIKEY: " + writeAPIKey + "\n");
client.print("Content-Type: application/x-www-form-urlencoded\n");
client.print("Content-Length: ");
client.print(body.length());
client.print("\n\n");
client.print(body);
client.print("\n\n");
}
client.stop();
// wait 20 seconds and post again
delay(20000);
Use ESP8266HTTPClient HTTP lib to post to ThingSpeak via ESP8266. Here is an example function. Call it with a data parameter to write into your ThingSpeak channel:
#include <ESP8266HTTPClient.h>
#define TSPEAK_HOST "http://api.thingspeak.com"
#define TSPEAK_API_KEY "YOUR_THINGSPEAK_API_KEY"
#define LEN_HTTP_PATH_MAX 256
HTTPClient http;
unsigned short postThingSpeak(char* data)
{
boolean httpCode = 0;
char httpPath[LEN_HTTP_PATH_MAX];
memset(httpPath, 0, LEN_HTTP_PATH_MAX);
snprintf(httpPath, LEN_HTTP_PATH_MAX, "%s/update?api_key=%s&field1=%s", TSPEAK_HOST, TSPEAK_API_KEY, data);
Serial.printf("Path to post : %s\n", httpPath);
http.begin(httpPath);
httpCode = http.GET();
Serial.printf("Return : %d\n", httpCode);
Serial.printf("Incoming Body : %s\n", http.getString().c_str());
http.end();
return httpCode;
}
Related
I have a need to do some real time transcriptions from twilio phone calls using Google speech-to-text api and I've followed a few demo apps showing how to set this up. My application is in .net core 3.1 and I am using webhooks with a Twilio defined callback method. Upon retrieving the media from Twilio through the callback it is passed as Raw audio in encoded in base64 as you can see here.
https://www.twilio.com/docs/voice/twiml/stream
I've referenced this demo on Live Transcribing as well and am trying to mimic the case statement in the c#. Everything connects correctly and the media and payload is passed into my app just fine from Twilio.
The audio string is then converted to a byte[] to pass to the Task that needs to transcribe the audio
byte[] audioBytes = Convert.FromBase64String(info);
I am following the examples based of the Google docs that either stream from a file or an audio input (such as a microphone.) Where my use case is different is, I already have the bytes for each chunk of audio. The examples I referenced can be seen here. Transcribing audio from streaming input
Below is my implementation of the latter although using the raw audio bytes. This Task below is hit when the Twilio websocket connection hits the media event. I pass the payload directly into it. From my console logging I am getting to the Print Responses hit... console log, but it will NOT get into the while (await responseStream.MoveNextAsync()) block and log the transcript to the console. I do not get any errors back (that break the application.) Is this possible to even do? I have also tried loading the bytes into a memorystream object and passing them in as the Google doc examples do as well.
static async Task<object> StreamingRecognizeAsync(byte[] audioBytes)
{
var speech = SpeechClient.Create();
var streamingCall = speech.StreamingRecognize();
// Write the initial request with the config.
await streamingCall.WriteAsync(
new StreamingRecognizeRequest()
{
StreamingConfig = new StreamingRecognitionConfig()
{
Config = new RecognitionConfig()
{
Encoding =
RecognitionConfig.Types.AudioEncoding.Mulaw,
SampleRateHertz = 8000,
LanguageCode = "en",
},
InterimResults = true,
SingleUtterance = true
}
}); ;
// Print responses as they arrive.
Task printResponses = Task.Run(async () =>
{
Console.WriteLine("Print Responses hit...");
var responseStream = streamingCall.GetResponseStream();
while (await responseStream.MoveNextAsync())
{
StreamingRecognizeResponse response = responseStream.Current;
Console.WriteLine("Response stream moveNextAsync Hit...");
foreach (StreamingRecognitionResult result in response.Results)
{
foreach (SpeechRecognitionAlternative alternative in result.Alternatives)
{
Console.WriteLine("Google transcript " + alternative.Transcript);
}
}
}
});
//using (MemoryStream memStream = new MemoryStream(audioBytes))
//{
// var buffer = new byte[32 * 1024];
// int bytesRead;
// while ((bytesRead = await memStream.ReadAsync(audioBytes, 0, audioBytes.Length)) > 0)
// {
// await streamingCall.WriteAsync(
// new StreamingRecognizeRequest()
// {
// AudioContent = Google.Protobuf.ByteString
// .CopyFrom(buffer, 0, bytesRead),
// });
// }
//}
await streamingCall.WriteAsync(
new StreamingRecognizeRequest()
{
AudioContent = Google.Protobuf.ByteString
.CopyFrom(audioBytes),
});
await streamingCall.WriteCompleteAsync();
await printResponses;
return 0;
}
After all this, I discovered that this code works fine, just needs to be broken up and called in different events in the Twilio stream lifecycle.
The config section needs to be placed during the connected event.
The print messages task needs to be placed in the media event.
Then, the WriteCompleteAsync needs to be placed in the stop event when the websocket is closed from Twilio.
One other important item to consider are the number of requests being sent to Google STT to ensure that too many requests aren't overloading the quota which seems to be (for now) 300 requests / minute.
I want to put a record in the PostgreSQL database of my application, which I deploy through the Heroku website(RoR).
I need to do this with ESP-01/12 module.
I can not find any complete example of connecting and executing the sql statement on the pg database in C.
My code:
#include <ESP8266WiFi.h>
/* Wi fi */
const char* ssid = "ssid";
const char* password = "password";
/* database */
const char* host = "***.compute-1.amazonaws.com";
const char* database = "database";
const char* user = "user";
const char* streamId = "???";
const char* privateKey = "password?";
void setup() {
delay(1000);
Serial.begin(115200); delay(10); Serial.println('\n');
WiFi.mode(WIFI_STA);
WiFi.begin(ssid, password); Serial.print("Connecting to "); Serial.print(ssid); Serial.println(" ...");
int i = 0;
while (WiFi.status() != WL_CONNECTED) {
delay(1000);
Serial.print(++i); Serial.print(' ');
}
Serial.println("Connection established!");
Serial.print("IP address:\t");
Serial.println(WiFi.localIP());
WiFi.printDiag(Serial);
}
void loop() {
delay(5000);
Serial.print("connecting to ");
Serial.println(host);
// Use WiFiClient class to create TCP connections
WiFiClient client;
const int httpPort = 5432;
if (client.connect(host, httpPort)) {
Serial.println("OK!");
}
client.print("psql -U user --password password? -p 5432 -h host -d database \r\n");
delay(10);
// Read all the lines of the reply from server and print them to Serial
while (client.available()) {
String line = client.readStringUntil('\r');
Serial.print(line);
}
Serial.println();
Serial.println("closing connection");
}
It seems to me that I connected to port 5432, but I do not know what to do next with the line below, to get some answer:
client.print()
I assume that after connecting to port 5432, I can send text that appears on the other side as on the command line and the psql program is available there. I made such a connection from the computer, the same line as in the code and I got access.
Help me, please get to my database from the ESP module in C. I noticed that despite entering the password after the psql command I have to give it again, but I can not register the answer of the command line coming from the other side, for example "please enter password".
Yes, I helped myself with a translator, I speak Polish.
client.print() is to write some data to the WifiClient. I think is some command on the Database. If you need to add data to the PostgreSQL Database you can create some API endpoint with the SQL queries. It will be solve your problem.
Refer this Repo
This will explains how to create a NodeJS API to capture the Data sent from ESP8266 and Write them into Firebase Database. You can clone it and change the Database part. Arduino part is same and You need to install the ArduinoJSON Library. Hope you understand.
I have a C++ component which passes message to JMS broker via tcp using ActiveMQ. My broker is written in JAVA. I want these two to communicate; to C++ component send messages to the JAVA broker.
On C++ side what I am doing is creating a message (using protocol buffer), converting that to vector of bytes and passing it to the broker. On JAVA side (broker), I am constantly listening and acting upon a received message.
Now, I can tell that the system somehow works, since when I execute my C++ component (and when it passes the messages), I see my JAVA broker printing an error message: unexpected error:null per each message that I am sending from my C++ component. This means that at least my messages do reach to the broker, but somehow they cannot be decrypted, hence the null issue.
I am using the following for composing the message from C++ side:
// convert pointmsg to byte
int size = pointmsg.ByteSize();
char* byteArray = new char[size];
pointmsg.SerializeToArray(byteArray, size);
// convert bytearray to vector
vector<unsigned char> v(byteArray, byteArray + sizeof byteArray / sizeof byteArray[0]);
// pass as a vector
BytesMessage *message = session->createBytesMessage();
message->writeBytes(v);
producer->send(message);
printf("Sent message #%d from thread %s\n", ix + 1, threadIdStr.c_str());
pointmsg is just an object that I create and fill in, and it is not null, I tested it already and it has data in it. I am converting pointmsg to byte array since this is the way to pass an object as far as I read in the documantation. And since the writeBytes() function expects a vector, I am converting the byte array into a vector. I suspect there might be some problem in this part.
On JMS side I am simply listening the upcoming messages with:
public void onMessage(final javax.jms.Message message) {
final Timer traceTimer = new Timer();
final long messageReceived = System.currentTimeMillis();
try {
if (message instanceof ActiveMQBytesMessage) {
final ActiveMQBytesMessage amqBytesMsg = (ActiveMQBytesMessage) message;
final byte[] buffer = amqBytesMsg.getContent().data;
final String msgType = amqBytesMsg.getStringProperty(LLCom.MSG_PROP_CLASS_NAME);
final String topic = amqBytesMsg.getStringProperty(LLCom.MSG_PROP_TOPIC_NAME);
String msgLookUpType;
if (topic == null || topic.isEmpty()) {
// get message class name: foo.bar$MessageMsg
msgLookUpType = msgType.split("\\$")[1];
} else {
// it's a topic we assume, that all subscribers have the
// correct type
msgLookUpType = topic;
}
if (logger.isDebugEnabled())
logger.debug("Router(" + name + ") received message ( " + buffer.length + "bytes)of type or topic " + msgLookUpType);
final Message req = parsers.createMessage(buffer, msgType);
// process explicit topic/queue subscriber
processServiceMessage(msgLookUpType, messageReceived, amqBytesMsg, req, traceTimer);
} else {
logger.error("Not supported JMS MessageType: " + message);
}
} catch (final Exception e) {
logger.error("Unexpected error: " + e.getMessage());
// e.printStackTrace();
}
}
When I debug it I can see that msgType and topic variables (on JMS side) are coming as null, which means that activemq message is somehow not decrypted. What could be the reason for that? I can see the message is being sent, received but not understood.
Any thoughts?
Update: I noticed that I am expecting to get stringProperties on JMS side, which I am not setting on C++ side, but I am not sure whether it causes the problem or not.
Ok, It seems the error was related to set properties, msgType and topic, I gave them the expected strings with using setStringProperty() on C++ side with the required methods, and now that initial error is gone.
message->setStringProperty();
I'm very new to ZeroMQ. I've read the guide and am currently going through the examples as well as looking at other relevant info around the web. I'm having some indecision with what message pattern(s) to use or if I should use a combination of 2 patterns.
I have an existing software application that has a home grown messaging system that is in need of replacement. I have a fairly simple architecture:
|Client|<----->|driver1|
|
|---|driverN|
Only one "client" connects to a driver at a time currently, and there may be many drivers.
(in actuality, the client, in this case, isn't truly my client application, but a middleman of sorts. For this discussion, it can be treated as a client)
Messaging:
The client issues commands to the driver.
The drivers return status/state information in response to commands.
The drivers produce data elements (i.e. Not status/state information)
Some Client messages go to all connected devices, some are directed only to a single driver.
Drivers may exist on the same system or remotely on a LAN. This is not a public network.
I'm currently thinking that I would have a pub and sub socket on each driver and a sub/pub socket on the client. Messages shouldn't be dropped once a connection is made. I assume that the client would subscribe to the different driver data types and the driver would then subscribe to the clients command messages.
Important considerations: low latency, lowest possible bandwidth overhead.
I would appreciate any suggestions or recommendations! Thanks in advance!
You picked a great learning exercise, that's for sure!
Read up on these, they provide the basic implementation for request/reply using a custom router-to-router proxy with polling and should address your client-to-device problem.
https://github.com/imatix/zguide/blob/master/examples/C/lbbroker.c
https://github.com/imatix/zguide/blob/master/examples/C/lbbroker2.c
The solution is synchronous, so any request sent from the client blocks until it gets a response. Personally I would use async for both request and reply for total flexibility, but that solution is way more complex. There are, however, examples in the book called Freelance and Dealer/Router that illustrate async request/reply.
Here's an example for synchronous many-to-many request/reply. You MUST know how ZeroMq enveloping works to fully understand the mechanics of this approach; see example lbbroker1.
Client
Set the client identity with setIdentity(); important for response routing.
Client sends requests for device1, device2, etc, in a loop; if device exists, status messages returned from specific device, otherwise, "no device" returned to client.
Socket client = context.socket(ZMQ.REQ);
client.setIdentity("client1".getBytes());
client.connect("tcp://localhost:5550");
for( int i = 0; i < 5; i++){
client.send("device" + i);
String reply = client.recvStr();
log("Received message: " + reply);
Thread.currentThread().sleep(1000);
}
Device
Device sets id just like client for unique routing.
Device sends device.send("DEVICEREADY") to server to signal online availability.
Device does recvStr() three times to read full envelope from server.
String deviceId = "device1"
Socket device = context.socket(ZMQ.REQ);
device.setIdentity(deviceId.getBytes());
device.connect( "tcp://localhost:5560");
device.send( "DEVICEREADY");
while (!Thread.currentThread().isInterrupted()) {
String clientAddress = device.recvStr();
String empty = device.recvStr();
String clientRequest = device.recvStr();
//create envelope to send reply to same client who made request
device.sendMore(clientAddress);
device.sendMore("");
device.send( "stauts on " + deviceId + " is ok");
}
Server (Router/Router)
A custom proxy using ROUTER sockets; clients connect to frontend ROUTER socket while devices connect to backend router. Server polls on both sockets for messages.
Context context = ZMQ.context(1);
Socket frontend = context.socket(ZMQ.ROUTER);
Socket backend = context.socket(ZMQ.ROUTER);
frontend.bind( "tcp://localhost:5550");
backend.bind( "tcp://localhost:5560");
Poller poller = new Poller(2);
poller.register(frontend, Poller.POLLIN);
poller.register(backend, Poller.POLLIN);
while (!Thread.currentThread().isInterrupted()) {
poller.poll();
//frontend poller
if (poller.pollin(0)) {
String clientId = frontend.recvStr();
String empty = frontend.recvStr(); //empty frame
String deviceId = frontend.recvStr();
//if client is requesting to talk to nonexistent deviceId,
//return message "no device", otherwise, create envelope and send
//request on backend router to device.
if( deviceMap.get( deviceId) == null ){
frontend.sendMore(clientId);
frontend.sendMore("");
frontend.send("no deviceId: " + deviceId);
} else {
//request envelope addressed to specific device
backend.sendMore(deviceId);
backend.sendMore("");
backend.sendMore(clientId);
backend.sendMore("");
backend.send("hello from " + clientId);
}
}
//backend poller
if(poller.pollin(1)){
String deviceId = backend.recvStr();
String empty = backend.recvStr();
String clientId = backend.recvStr();
//device signaling it's ready
//store deviceId in map, don't send a response
if( clientId.equals("DEVICEREADY"))
deviceMap.put(deviceId, deviceId);
else {
//the device is sending a response to a client
//create envelope addressed to client, send on frontend socket
empty = backend.recvStr();
String reply = backend.recvStr();
frontend.sendMore(clientId);
frontend.sendMore("");
frontend.send(reply);
}
}
}
I know that this question has been asked many times however in my case the suggested codes and solutions aren't cutting it. The network reply is still my case empty and the error code is 0.
Here's my function:
QString NWork::send(QVector<QString> &data) const{
//QNetworkAccessManager qnam = new QNetworkAccessManager();
QNetworkAccessManager qnam;
try{
QString json = NWork::to_JSON(data);
QByteArray json_data(json.toUtf8());
QNetworkRequest request;
request.setUrl(QUrl(NWork::connection));
request.setRawHeader("Content-Type", "application/json");
request.setRawHeader("Content-Length", json_data);
reply = qnam.post(request, json_data);
//reply = qnam.get(request);
int status = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
QString s(reply -> readAll());
qDebug()<<"code "<<status<<"Content "<<s;
//return QString::fromUtf8(response.data(),response.size());
}catch(std::exception x){
std::cout<<x.what()<<std::endl;
}
return "";
}
Making connections of the form suggested by many like
connect(qnam,SIGNAL(destroyed(QNetworkReply*)),this,SLOT(read(QNetworkReply*)));
have no effect on all. The request is reaching the PHP script and I know this by writing the request data in a file. It does so for every request. Echoing anything back even with a text/html header is not working.
Yes, I have tried my PHP script with a HTML AJAX request program and it works. It writes to file, and returns a response to the browser. Same code in both cases.
Here's my PHP code:
header("Access-Control-Allow-Origin: *");
$k = file_get_contents("php://input");
$file = "/file/path/log.k";
//echo $file;
$handle = fopen($file, "a+");
if($handle){
echo $k;
fwrite($handle, $k."\n");
fclose($handle);
}
header("Content-Type: text/html");
echo "line 22 ".$que;
exit(0);
I've checked my apache2 error logs and none are invoked. Why is it not working in my case?
I know this is almost a year old question but I just started teaching myself Qt and I recently ran into this issue as well and was bought to this page. So for those who are also stuck on this, here is how I solved it.
First change the connect from:
connect(qnam,SIGNAL(destroyed(QNetworkReply*)),this,SLOT(read(QNetworkReply*)));
to:
connect(reply, SIGNAL(finished()), this, SLOT(onReply()));
Then add it to your code after the post call like so:
reply = qnam.post(request, json_data);
connect(reply, SIGNAL(finished()), this, SLOT(onReply()));
The finished method is part of the QNetworkReply signals and is fired when the reply is finished. The method inside of SLOT is a Q_SLOT that you have to define in your hpp. Then move your code to your onReply method it would look similar to this:
QNetworkReply* reply = qobject_cast<QNetworkReply*>(sender());
QString response = reply->readAll();
if (reply)
{
if (reply->error() == QNetworkReply::NoError)
{
const int available = reply->bytesAvailable();
if (available > 0)
{
const QByteArray buffer = reply->readAll();
response = QString::fromUtf8(buffer);
// success = true;
}
}
else
{
response = tr("Error: %1 status: %2").arg(reply->errorString(), reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toString());
}
qDebug()<<"code: "<<reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toString()<<" response: "<<response;
reply->deleteLater();
}
sources: QNetworkReply, BlackBerry Sample App Maven source code