casting void* to std::function - c++11

I have an issue. I'm trying to convert a void* to std::function.
This is just a simple example, any suggestions will be appreciated
#.h file
class Example {
public:
Example();
int foo(void* hi);
int fooFunc(std::function<int(int, int)> const& arg, int x, int y) {
foo(arg.target<void*>(), x, y);
return 2;
}
};
#.cpp file
Example::Example() {
}
int Example::foo(void * func, int x, int y)
{
//cast back to std::function
func(x, y);
std::cout << "running in foo: " << a << "\n";
return a;
}
Every casting i tried did not work.
I know i can send a std::function in this example, but it's for something bigger and i'm working on an example to make it work here.
The whole meaning of void*, is for sometimes to use it, in these situations, when you don't know what you will receive, and then cast it to the specific usage you need.
Thanks!

You can't.
You can cast a data pointer to void* and then back to the same pointer type you have started with. std::function is not a pointer type, so the cast is statically invalid, and it's not the same thing you have started with. You have started with a .target of type void(*)() but it's not a data pointer, it's a function pointer, so casting it to void* and back is implementation-defined.
You can:
Ignore the issue and cast to void(*)() anyway. Will work on most (but not all) platforms.
Use void(*)() instead of void* as a universal function pointer (you can cast it to other function types).
Use whatever tools C++ offers to avoid the cast altogether.

Related

C++ Check if generic object has member function matching signature

first post, so hopefully not violating any etiquette. Feel free to give suggestions for making the question better.
I've seen a few posts similar to this one: Check if a class has a member function of a given signature, but none do quite what I want. Sure it "works with polymorphism" in the sense that it can properly check subclass types for the function that comes from a superclass, but what I'd like to do is check the object itself and not the class. Using some (slightly tweaked) code from that post:
// Somewhere in back-end
#include <type_traits>
template<typename, typename T>
struct HasFunction {
static_assert(integral_constant<T, false>::value,
"Second template parameter needs to be of function type."
);
};
template<typename C, typename Ret, typename... Args>
class HasFunction<C, Ret(Args...)> {
template<typename T>
static constexpr auto check(T*) -> typename is_same<
decltype(declval<T>().myfunc(declval<Args>()...)), Ret>::type;
template<typename>
static constexpr false_type check(...);
typedef decltype(check<C>(0)) type;
public:
static constexpr bool value = type::value;
};
struct W {};
struct X : W { int myfunc(double) { return 42; } };
struct Y : X {};
I'd like to have something like the following:
// somewhere else in back-end. Called by client code and doesn't know
// what it's been passed!
template <class T>
void DoSomething(T& obj) {
if (HasFunction<T, int(double)>::value)
cout << "Found it!" << endl;
// Do something with obj.myfunc
else cout << "Nothin to see here" << endl;
}
int main()
{
Y y;
W* w = &y; // same object
DoSomething(y); // Found it!
DoSomething(*w); // Nothin to see here?
}
The problem is that the same object being viewed polymorphically causes different results (because the deduced type is what is being checked and not the object). So for example, if I was iterating over a collection of W*'s and calling DoSomething I would want it to no-op on W's but it should do something for X's and Y's. Is this achievable? I'm still digging into templates so I'm still not quite sure what's possible but it seems like it isn't. Is there a different way of doing it altogether?
Also, slightly less related to that specific problem: Is there a way to make HasFunction more like an interface so I could arbitrarily check for different functions? i.e. not have ".myfunc" concrete within it? (seems like it's only possible with macros?) e.g.
template<typename T>
struct HasFoo<T> : HasFunction<T, int foo(void)> {};
int main() {
Bar b;
if(HasFoo<b>::value) b.foo();
}
Obviously that's invalid syntax but hopefully it gets the point across.
It's just not possible to perform deep inspection on a base class pointer in order to check for possible member functions on the pointed-to type (for derived types that are not known ahead of time). Even if we get reflection.
The C++ standard provides us no way to perform this kind of inspection, because the kind of run time type information that is guaranteed to be available is very limited, basically relegated to the type_info structure.
Your compiler/platform may provide additional run-time type information that you can hook into, although the exact types and machinery used to provide RTTI are generally undocumented and difficult to examine (This article by Quarkslab attempts to inspect MSVC's RTTI hierarchy)

C++ why overloading (T&) in template with (T*)

in C++, if a method is accepting left reference + pointer only,
it seems it suffices if we only have a template method with T& as its parameter, why we usually overload with test(T* ) as well ?
proof of concept: left reference method can take pointer argument.
#include <iostream>
using namespace std;
template<class T>
void test(T& arg) {
T value = arg;
cout << *value << endl;
}
int main() {
int b = 4;
int* a = &b;
test(a); // compiles and runs without issue.
return 0;
}
Why [do] we usually overload with test(T* ) as well?
I am not sure that we usually do anything of the sort, but if one were to overload for a pointer, it would be because pointers behave differently than object types. Remember, a pointer in fact is not an object but an address to an object.
The reason that test(a) compiles and runs without issue is because it is accepting a reference to a pointer to an object as its parameter. Thus, when the line cout << *value << endl; executes, the pointer is dereferenced back to an object and we see 4 printed to standard out.
As #HolyBlackCat mentioned, we usually want do different things for T& and T*.
As indicated in the example, for test(T&) we usually need to manually do dereference, this would result in the difference in the behavior, so it makes sense to have a overload like this.

Another void* topic; I just have to ask because I am confused

Ok, muddling though Stack on the particulars about void*, books like The C Programming Language (K&R) and The C++ Programming Language (Stroustrup). What have I learned? That void* is a generic pointer with no type inferred. It requires a cast to any defined type and printing void* just yields the address.
What else do I know? void* can't be dereferenced and thus far remains the one item in C/C++ from which I have discovered much written about but little understanding imparted.
I understand that it must be cast such as *(char*)void* but what makes no sense to me for a generic pointer is that I must somehow already know what type I need in order to grab a value. I'm a Java programmer; I understand generic types but this is something I struggle with.
So I wrote some code
typedef struct node
{
void* data;
node* link;
}Node;
typedef struct list
{
Node* head;
}List;
Node* add_new(void* data, Node* link);
void show(Node* head);
Node* add_new(void* data, Node* link)
{
Node* newNode = new Node();
newNode->data = data;
newNode->link = link;
return newNode;
}
void show(Node* head)
{
while (head != nullptr)
{
std::cout << head->data;
head = head->link;
}
}
int main()
{
List list;
list.head = nullptr;
list.head = add_new("My Name", list.head);
list.head = add_new("Your Name", list.head);
list.head = add_new("Our Name", list.head);
show(list.head);
fgetc(stdin);
return 0;
}
I'll handle the memory deallocation later. Assuming I have no understanding of the type stored in void*, how do I get the value out? This implies I already need to know the type, and this reveals nothing about the generic nature of void* while I follow what is here although still no understanding.
Why am I expecting void* to cooperate and the compiler to automatically cast out the type that is hidden internally in some register on the heap or stack?
I'll handle the memory deallocation later. Assuming I have no understanding of the type stored in void*, how do I get the value out?
You can't. You must know the valid types that the pointer can be cast to before you can dereference it.
Here are couple of options for using a generic type:
If you are able to use a C++17 compiler, you may use std::any.
If you are able to use the boost libraries, you may use boost::any.
Unlike Java, you are working with memory pointers in C/C++. There is no encapsulation whatsoever. The void * type means the variable is an address in memory. Anything can be stored there. With a type like int * you tell the compiler what you are referring to. Besides the compiler knows the size of the type (say 4 bytes for int) and the address will be a multiple of 4 in that case (granularity/memory alignment). On top, if you give the compiler the type it will perform consistency checks at compilation time. Not after. This is not happening with void *.
In a nutshell, you are working bare metal. The types are compiler directives and do not hold runtime information. Nor does it track the objects you are dynamically creating. It is merely a segment in memory that is allocated where you can eventually store anything.
The main reason to use void* is that different things may be pointed at. Thus, I may pass in an int* or Node* or anything else. But unless you know either the type or the length, you can't do anything with it.
But if you know the length, you can handle the memory pointed at without knowing the type. Casting it as a char* is used because it is a single byte, so if I have a void* and a number of bytes, I can copy the memory somewhere else, or zero it out.
Additionally, if it is a pointer to a class, but you don't know if it is a parent or inherited class, you may be able to assume one and find out a flag inside the data which tells you which one. But no matter what, when you want to do much beyond passing it to another function, you need to cast it as something. char* is just the easiest single byte value to use.
Your confusion derived from habit to deal with Java programs. Java code is set of instruction for a virtual machine, where function of RAM is given to a sort of database, which stores name, type, size and data of each object. Programming language you're learning now is meant to be compiled into instruction for CPU, with same organization of memory as underlying OS have. Existing model used by C and C++ languages is some abstract built on top of most of popular OSes in way that code would work effectively after being compiled for that platform and OS. Naturally that organization doesn't involve string data about type, except for famous RTTI in C++.
For your case RTTI cannot be used directly, unless you would create a wrapper around your naked pointer, which would store the data.
In fact C++ library contains a vast collection of container class templates that are useable and portable, if they are defined by ISO standard. 3/4 of standard is just description of library often referred as STL. Use of them is preferable over working with naked pointers, unless you mean to create own container for some reason. For particular task only C++17 standard offered std::any class, previously present in boost library. Naturally, it is possible to reimplement it, or, in some cases, to replace by std::variant.
Assuming I have no understanding of the type stored in void*, how do I get the value out
You don't.
What you can do is record the type stored in the void*.
In c, void* is used to pass around a binary chunk of data that points at something through one layer of abstraction, and recieve it at the other end, casting it back to the type that the code knows it will be passed.
void do_callback( void(*pfun)(void*), void* pdata ) {
pfun(pdata);
}
void print_int( void* pint ) {
printf( "%d", *(int*)pint );
}
int main() {
int x = 7;
do_callback( print_int, &x );
}
here, we forget thet ype of &x, pass it through do_callback.
It is later passed to code inside do_callback or elsewhere that knows that the void* is actually an int*. So it casts it back and uses it as an int.
The void* and the consumer void(*)(void*) are coupled. The above code is "provably correct", but the proof does not lie in the type system; instead, it depends on the fact we only use that void* in a context that knows it is an int*.
In C++ you can use void* similarly. But you can also get fancy.
Suppose you want a pointer to anything printable. Something is printable if it can be << to a std::ostream.
struct printable {
void const* ptr = 0;
void(*print_f)(std::ostream&, void const*) = 0;
printable() {}
printable(printable&&)=default;
printable(printable const&)=default;
printable& operator=(printable&&)=default;
printable& operator=(printable const&)=default;
template<class T,std::size_t N>
printable( T(&t)[N] ):
ptr( t ),
print_f( []( std::ostream& os, void const* pt) {
T* ptr = (T*)pt;
for (std::size_t i = 0; i < N; ++i)
os << ptr[i];
})
{}
template<std::size_t N>
printable( char(&t)[N] ):
ptr( t ),
print_f( []( std::ostream& os, void const* pt) {
os << (char const*)pt;
})
{}
template<class T,
std::enable_if_t<!std::is_same<std::decay_t<T>, printable>{}, int> =0
>
printable( T&& t ):
ptr( std::addressof(t) ),
print_f( []( std::ostream& os, void const* pt) {
os << *(std::remove_reference_t<T>*)pt;
})
{}
friend
std::ostream& operator<<( std::ostream& os, printable self ) {
self.print_f( os, self.ptr );
return os;
}
explicit operator bool()const{ return print_f; }
};
what I just did is a technique called "type erasure" in C++ (vaguely similar to Java type erasure).
void send_to_log( printable p ) {
std::cerr << p;
}
Live example.
Here we created an ad-hoc "virtual" interface to the concept of printing on a type.
The type need not support any actual interface (no binary layout requirements), it just has to support a certain syntax.
We create our own virtual dispatch table system for an arbitrary type.
This is used in the C++ standard library. In c++11 there is std::function<Signature>, and in c++17 there is std::any.
std::any is void* that knows how to destroy and copy its contents, and if you know the type you can cast it back to the original type. You can also query it and ask it if it a specific type.
Mixing std::any with the above type-erasure techinque lets you create regular types (that behave like values, not references) with arbitrary duck-typed interfaces.

Use C++11 lambdas as callbacks in GObject library

C++11 lambdas that does not capture anything can be stored in a function pointer. One just need to ensure that lambda accepts and returns the same parameters as the function pointer.
In GObject library all callbacks has type void(*GCallback) (void). This definition does not anyhow affect signature of the callback though:
The type used for callback functions in structure definitions and
function signatures. This doesn't mean that all callback functions
must take no parameters and return void. The required signature of a
callback function is determined by the context in which is used (e.g.
the signal to which it is connected). Use G_CALLBACK() to cast the
callback function to a GCallback.
In other words, one can pass function like this:
int my_function(int a, char b) {}
by casting its type (that's what G_CALLBACK do):
do_something(G_CALLBACK(my_function));
Unfortunately typecasting does not work with C++11 lambdas:
do_something(G_CALLBACK([](int a, char b) -> int {...});
// Cannot cast from type lambda to pointer type GCallback
Is it possible to use C++ lambdas of arbitrary type in place of GCallback?
UPDATE
Just to clarify, I know that lambda can be casted to a function pointer if their signatures match. My question is in another dimension.
The ISO C standard guarantees that function can be casted forth and back without loosing any precision. In other words one the following expression is valid:
int f(int a){...}
void (*void_f)() = (void (*)())f;
int (*restored_f)(int) = (int (*)(int))void_f;
restored_f(10);
My question is whether the following expression is also valid according to C++11:
int (*f)(int) = [](int a) -> int {};
void (*void_f)() = (void (*)())f;
int (*restored_f)(int) = (int (*)(int))void_f;
restored_f(10);
The following code compiles and works for me (MSVC 2013):
auto lambdaFunc = [](int a, char b) -> int { return 0; };
typedef int (*LambdaType)(int, char);
GCallback fnTest1 = G_CALLBACK((LambdaType)lambdaFunc);
GCallback fnTest2 = G_CALLBACK((LambdaType) [](int a, char b) -> int { return 0; });
do_something(fnTest1);
do_something(fnTest2);
do_something(G_CALLBACK((LambdaType)lambdaFunc));
Lambdas without a capture are implicitly convertible to a pointer to a function by the standard. Though not all compilers support this feature at the moment (https://stackoverflow.com/a/2935230/261217).
Then you can explicitly cast a function pointer to GCallback.

Google Test and boost::variant

I wish to iterate over the types in my boost::variant within my unit test. This can be done as follows:
TEST_F (MyTest, testExucutedForIntsOnly)
{
typedef boost::variant<int, char, bool, double> var;
boost::mpl::for_each<SyntaxTree::Command::types>(function());
...
}
Where function is a functor. I simply want to ensure that a particular operation occurs differently for one type in the variant with respect to all others. However, I don't like that the test is now done in another function -- and what if I wish to access members for MyTest from the functor? It seems really messy.
Any suggestions on a better approach?
So, you want to call a function on a boost::variant that is type-dependent?
Try this:
template<typename T>
struct RunOnlyOnType_Helper
{
std::function<void(T)> func;
template<typename U>
void operator()( U unused ) {}
void operator()( T t ) { func(t); }
RunOnlyOnType_Helper(std::function<void(T)> func_):func(func_){}
};
template<typename T, typename Variant>
void RunOnlyOnType( Variant v, std::function< void(T) > func )
{
boost::apply_visitor( RunOnlyOnType_Helper<T>(func), v );
}
The idea is that RunOnlyOnType is a function that takes a variant and a functor on a particular type from the variant, and executes the functor if and only if the type of the variant matches the functor.
Then you can do this:
typedef boost::variant<int, char, bool, double> var;
var v(int(7)); // create a variant which is an int that has value 7
std::string bob = "you fool!\n";
RunOnlyOnType<int>( v, [&](int value)->void
{
// code goes here, and it can see variables from enclosing scope
// the value of v as an int is passed in as the argument value
std::cout << "V is an int with value " << value << " and bob says " << bob;
});
Is that what you want?
Disclaimer: I have never touched boost::variant before, the above has not been compiled, and this is based off of quickly reading the boost docs. In addition, the use of std::function above is sub-optimal (you should be able to use templated functors all the way down -- heck, you can probably extract the type T from the type signature of the functor).

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