I made a 'Xamarin UI Test' Project to test my app.
I was able to click in the button like this: Run in Test Cloud button.
But now i made my test using the Repl() and want to run it in the cloud the button has gone away.
What i have to do to fix it?
Cause of the Issue
It looks like you are hitting this bug: Bug 52372 - "Run in Test Cloud" option no longer appears in menu on C9
That issue is reported on this version for Xamarin 4.3.0.636. Note that it may happen in other versions but this is the initial version the bug was reported against. You can track the status of that issue either directly in the report on Xamarin's bugzilla, and/or you can watch for a release announcement on the Xamarin Releases Blog.
Workarounds
Downgrading Xamarin
While waiting for a fix to become available, you can downgrade to the previous Cycle 8 version of Xamarin by going to “Get the latest stable version of Cycle 8” section on your account page: https://store.xamarin.com/account/my/subscription/downloads#cycle8.
Uploading to Test Cloud via the Command Line
Alternatively, you can upload tests to the Test Cloud through the command line. To do this log into https://testcloud.xamarin.com & click "New Test Run" at the top. (Note this option is only visible if you have a currently valid Test Cloud account or trial.)
This launches a wizard which will have you pick some options (like whether you want to use Android or iOS; etc.), and at the end will generate a prototype command line. Below is an example for Android:
packages\Xamarin.UITest.[version]\tools\test-cloud.exe submit yourAppFile.apk [API_KEY] --devices [DEVICE_HASH] --series "master" --locale "en_US" --user [EMAIL] --assembly-dir pathToTestDllFolder
Note: I have removed the [API_KEY], [DEVICE_HASH] & [EMAIL] values for privacy reasons, however these will automatically be included when you generate the prototype from the wizard in Test Cloud.
You will still have to manually update the Xamarin.UITest.[version] as well as the actual names and relative paths of yourAppFile.apk & pathToTestDllFolder for this approach to work.
Related
I'm using the 'tns preview' command for debugging my app, but HMR doesn't seem to be working.
I've generated a blank vue project using the 'tns create' command and started it with the preview functionality. The application is successfully deployed to an Android device, but any code changes I make won't be applied to the device.
Is this not supported or am I doing something wrong?
I managed to get it to work by adding the following option in the webpack config file:
watchOptions: {
poll: 1000 // Check for changes every second
}
I would strongly recommend using --no-hmr option while using nativescript-vue.
Even it will watch changes, it won't show always expected behaves.
Restarting of the application just takes 3-5 seconds but saves you lots of trouble in long term.
tns preview --no-hmr or tns run --no-hmr
--no-hmr - Disables Hot Module Replacement (HMR). In this case, when a change in the code is applied, CLI will transfer the modified files and restart the application.
I'm currently developing a Cordova application with jQuery Mobile by using sublime text 3 and using Ripple to emulate my devices (I'll reference this project as SublimeProject).
I can build apps for IOS, Android and Win8. But now I need to build it for Windows 10. Apparently this doesn't work with my setup.
A colleague of mine told me to import the project in Visual Studio (I'll reference this as VSProject), add the plugins in the config.xml, copy over the files to the www folder and run it. Problem here is that it just doesn't work.
When I try to run it on Android with the Ripple - Nexus (Galaxy) emulator, it'll give me a warning like this:
I Haz CHeeseburger?!?!
PushPlugin.register
We seem to be missing some stuff :(
What is kinda cool though you can fill in the textarea to pass a json object to the callback you want to execute
Success! Fail!
But when I press Fail! the program will just work, somehow.
My console shows me the following for ripple.js:
ripple.js:37 Ripple :: Environment Warming Up (Tea. Earl Grey. Hot.)
ripple.js:51 Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.
ripple.js:51 GET http://localhost:4400/config.xml 404 (Not Found)(anonymous function) # ripple.js:51module.exports.initialize # ripple.js:51_baton.pass # ripple.js:13xhr.onreadystatechange # ripple.js:39
ripple.js:37 cordova :: Initialization Finished (Make it so.)
ripple.js:37 cordova :: Native back button handler was detached.
ripple.js:41 missing exec:PushPlugin.register
ripple.js:48 PushPlugin
ripple.js:48 register
Makes sense that something is wrong with pushplugin, but can't figure out what.
Additional, when I try to run the application on Windows-AnyCPU (which my actual intent is), the application will just show me the default cordova splash screen and hang there:
So that's where I'm at. I need to figure out a way to get the app to run on Windows 10. Prefered to use Visual Studio because I know it has an option to build me an .xap file.
Updates:
Update 1
I'm tracing where the PushPlugin error comes from.
try {
pushNotification = window.plugins.pushNotification;
}
pushNotification seems to be undefined, yet in my config.xml I have the following line:
<gap:plugin name="com.phonegap.plugins.pushplugin" version="2.4.0" />
Update 2
The pushplugin doesn't seem to be relevant, because when debugging in Visual Studio, I'll find the pushNotification to be not undefined.
Currently there is nothing pointing to a good reason why I only see the splash screen instead of my application.
I had the same problem and it turned out it was due to duplicate url in the $stateProvider.
I am running calabash-cucumber in xcode 5.0.1 on OSX 10.9.1, but getting this error while executing the test script. I have installed calabash framework successfully, but don't know why this error occurs.
Error... Unable to find APP_BUNDLE_PATH.
Cannot find a built app that is linked with calabash.framework
Please build your app from Xcode
You should build your calabash target.
Alternatively, specify APP_BUNDLE_PATH in features/support/01_launch.rb
This should point to the location of your built app linked with calabash.
(RuntimeError)
/Library/Ruby/Gems/2.0.0/gems/calabash-cucumber-0.9.168/lib/calabash-cucumber/launch/simulator_helper.rb:178:in `app_bundle_or_raise'
/Library/Ruby/Gems/2.0.0/gems/calabash-cucumber-0.9.168/lib/calabash-cucumber/launcher.rb:307:in `relaunch'
/Users/mymac/Desktop/myproject/myproj/features/support/01_launch.rb:29:in `Before'
Does your simulator or device contain the YourApp-cal target installed? Check weather you run the YourApp-cal target once from the xcode to install the app with calabash server on simulator or device.
Then Check you have followed setup Process
You need to have xcode tools installed too.
Check these things too.
Build the yourApp-cal target and run using xcode once.
While App is running open a Terminal(console) and type calabash-ios console. If your ruby environment is correct it will open you a ruby console.
In that console type
server_version['version']
and
Calabash::Cucumber::FRAMEWORK_VERSION
you should get something like "0.9.164"
calabash.framework is installed correctly in your app.
If so You should go to the file /YourProject/features/support/01_launch.rb open it check weather app bundle path is specified or not (if it is commented out calabash automatically detect the default app bundle path) if you are building your app to somewhere else than the default place you need to specify the appbundle path here in this file.
Tell us more details after check this list so we can help you more..
I hit the same issue, the way I got around to it is, on Xcode's top-right corner there is "Identity and Type" window. There you will find the full path of anything that you select on left (Project Explorer window).
Now usually on the ProjectExplorer window you should have "Classes", "Common", "Frameworks", "Other Sources", "Product", "Resources", "Scripts" etc. (It might be slightly different project by project). Inside "Product" is where your .app lives.
Select your app and you'll see the whole path on "Identity and Type" window.
Copy and paste it to "support/launch.rb" where it says APP_BUNDLE_PATH.
Should work now.
Edit 29/07/14: Do you see
HTTPServer: Started HTTP server on port 37265 on 'All output' window of Xcode (my version of Xcode is 5.1) when you build ?
There is a better way to set up calabash so you won't have this problem.
It involves creating a configuration, rather than a -calabash target. Basically you
1. create a configuration
2. add calabash framework to that configuration in build settings
3. add framework search path to find that framework
4. create a scheme to run calabash
The longer version can be found
http://fangmobile.com/2014/05/08/do-you-love-calabash-ios-but-hate-that-cal-second-target/
Deleting the contents of /Library/Developer/Xcode/DerivedData and compiling again solved this problem for me.
My error message was Unable to auto detect APP_BUNDLE_PATH.
I am creating a newsstand application. the application is ready, now i am trying to upload the app in apple store using Application Loader. While uploading the zip file its showing the error message as
Unable to process application info.plist validation at this time due to a general error (1095)
I googled this in the net, but did not find the solution still.
This is clearly an Apple server issue, not an Xcode/iOS/OSX issue. Just wait patiently and Apple's servers will catch up to the traffic, or solve whatever issues they're having at their end.
If you're anxious, feel free to just sit there and restart Xcode until it works - but it's not restarting Xcode, only the time you waste that's solving the issue.
While you're waiting, run your apps in Instruments and solve some performance issues ;)
I just had this error. I waited an hour and tried again with the exact same build and it was all good. Vote for it being Apple's temporary glitch.
I had the same problem. I closed Xcode, restart my computer and it worked.
One possible problem to this is corrupted png files. The png files should not be interlaced
I found a solution to the problem.
If you're using Xcode 4+, you don't have to use Application Loader anymore. Instead you should archive your project in Xcode (Product->Archive). It will then open the organizer, where 3 buttons are displayed. Hit the submit button.
If you've created an entry for your app with Itunes Connect, you should be able to choose that from the list, and then select your distribution profile. Then hit the next button, and you should get a message, that tells you, that your app has been submitted.
At least that worked for me.
Use Application Loader.
I'm getting this a lot today.
Application Loader worked.
XCode > Project > Archive
XCode > Organizer > Distribute > Enterprise/add Hoc > Save As
Saves as YOURAPP.ipa.
Make sure Save for Enterprise Deploy remains UNCHECKED.
Download latest Application Loader.
tap 'Deliver Your App'
make sure new version in itunes connect in WAITING FOR UPLOAD state
Click on Activity... button
TIP: open Console.app to see XCode Validation errors
Click on ALL MESSAGE on list of logs on right.
Then in search enter 'XCode' or 'Application Loader'
to monitor any errors with your upload.
Note:
I did all this and still got email about missing 120x120 icons.
Forgot to update them in Build Target > General Tab
List of new icon requirements for iOS7
http://www.icenium.com/resources/forums/icenium-general-discussion/missing-recommended-icon-file
Another reason why this can happen is the duplicate product name. Despite your app names, executable names, display names or bundle IDs are different, if the product name exists in your current apps this error is gonna occur.
"The server returned an invalid response. This may indicate that a network proxy is interfering with communication, or that Apple servers are having issues. Please try your request again later.""
Reset The internet connection.
Reopen the xcode.
Set the profile again.
Clean build.
And Archive the build.
Works perfect for me (With in 5 minutes no need to wait).
Thanks
It's just the time, because you can't control Apple's Server's traffic problem, We all merely become the victim of that..So cut the long story short...
By restarting XCODE may work but everyone as in my case, i tried by restarting XCODE, SYSTEM, ROUTER and anything and everything possible, only error name had changed from "The network connection was lost" to "The request timed out" and vice Versa..!
Just think at what time less people would be accessing the sever...
PS: Only perseverance can help you in this way..keep redialing..And WAIT and WATCH:P
I solved ... :)
Please remove all your icons and splash image also remove icon Files and icons File( IOS 5 ) from info.plist and then add all your icons to app bundle ...
After this update info.plist iconFiles field add desired name of icons....
And last but not least remove Provisioning profile from developer portal and recreate it ...
Clean your build and Archive it and using Application Loader submit it to AppStore ...
it work for me and i think it may help you...
Not every time not it is Apple server issue,sometime we did some bad linking according to me :)
I made a build in TeamCity which deploys code to live server. As a precaution I want to disable that button "run" can be clicked by mistake.So I want to have an additional level of checking "whether I'm sure" I want to click "run" button. Is it possible to accomplish?
Thanks in advance!
I don't think there is a way to disable the run button.
An approach I've used is to have a Property which gets passed to the build script which needs to be true for the script to run, it's false or not set then the build script throws an error. Then in the build configuration on the Properties & Environment Variables page I set the property to false. Now whenever I need to run the script I have to use the "Run custom build" button (the "| ..." bit beside the run button), then I set the value to true before hitting the build button.
Another, easier option, is to add a agent requirement to your build such that only the production server's agent can meet it (e.g. env.COMPUTERNAME equals MyProductionServer01), and then disable the agent with a note about "locking" the production build. This will prevent the build from actually running if you accidentally click the Run button.
You cannot disable the run button but you can set permissions so that people are still able to view the project without the ability to run it (specifically the Run Build role).
As far as the confirmation goes there is nothing built into TeamCity to accomplish this but I do believe it would be possible to write a small plugin to gain this type of functionality.
Plugin Information:
http://confluence.jetbrains.net/display/TCD6/Developing+TeamCity+Plugins
Indeed, there is no ability to hide Run button unless the build configuration is placed in a different project, which user has no permission to run builds in.
There is a related feature request in TeamCity issue tracker.
As to requesting confirmation, there is still no direct support, but since TeamCity 7.0 one may add a parameter with mode "prompt" and this will result in the run custom build dialog popping out on Run button click.
We have solved this by providing double log-ins for our users. The normal user is not having permisson to run dangerous projects, but if the log in as elevated.user they have access to the run button for these projects as well.
So in normal situations there is no risk of running by accident.
I don't think there is disable button for run. You can pause the build and run it when you want to deploy to live sever.
Not that I'm aware of. If you have enterprise you could set it up so that there is a special account which has permissions to execute that build. Another workaround would be to make the build look at a specific branch in your SCM repo with restricted permissions, etc. Typically merging to a branch requires a bit of effort so its not as easy as hitting run by accident. Also ensures that someone hitting run won't necessarily grab the latest unstable copy from the trunk or somesuch.
You can now remove the Run button by adding teamcity.ui.runButton.caption parameter with an empty value.
See this comment on YouTrack.