Converting Complex for-loops to Swift 3 - for-loop

I have a for loop in Obj-C that looks similar to this:
for (int i = r1o.index - 1; i < r1o.index -1 + (32*r1h); i+=32) {
// code goes here
}
I am busy converting my code to Swift 3 and I am not sure how to represent the above loop in Swift 3. if the auto increment were i++ (instead of i += 32) I could do the following:
for i in r1o.index - 1 ..< r1o.index -1 + (32*r1h) {
// code goes here
}
But it is how to handle the i += 32 that is throwing me. Do I need to convert this to a while loop like the following or is there a Swift 3 for loop that can handle this.
var i = r1o.index - 1
while i < r1o.index -1 + (32*r1h) {
// code goes here
i += 32
}

In Swift 3 you can use stride(from:to:by:) for that.
for i in stride(from: r1o.index - 1, to: (r1o.index -1 + (32*r1h)), by: 32){
print(i)
//your code
}

Related

How would one solve the staircase problem recursively with a variable number of steps?

The problem of determining the n amount of ways to climb a staircase given you can take 1 or 2 steps is well known with the Fibonacci sequencing solution being very clear. However how exactly could one solve this recursively if you also assume that you can take a variable M amount of steps?
I tried to make a quick mockup of this algorithm in typescript with
function counter(n: number, h: number){
console.log(`counter(n=${n},h=${h})`);
let sum = 0
if(h<1) return 0;
sum = 1
if (n>h) {
n = h;
}
if (n==h) {
sum = Math.pow(2, h-1)
console.log(`return sum=${sum}, pow(2,${h-1}) `)
return sum
}
for (let c = 1; c <= h; c++) {
console.log(`c=${c}`)
sum += counter(n, h-c);
console.log(`sum=${sum}`)
}
console.log(`return sum=${sum}`)
return sum;
}
let result = counter (2, 4);
console.log(`result=${result}`)
but unfortunately this doesn't seem to work for most cases where the height is not equal to the number of steps one could take.
I think this could be solved with recursive DP.
vector<vector<int>> dp2; //[stair count][number of jumps]
int stair(int c, int p) {
int& ret = dp2[c][p];
if (ret != -1) return ret; //If you've already done same search, return saved result
if (c == n) { //If you hit the last stair, return 1
return ret = 1;
}
int s1 = 0, s2 = 0;
if (p < m) { //If you can do more jumps, make recursive call
s1 = stair(c + 1, p + 1);
if (c + 2 <= n) { //+2 stairs can jump over the last stair. That shouldn't happen.
s2 = stair(c + 2, p + 1);
}
}
return ret = s1 + s2; //Final result will be addition of +1 stair methods and +2 methods
}
int main()
{
ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);
cin >> n >> m; dp2 = vector<vector<int>>(n + 1, vector<int>(m + 1, -1));
for (int i = 1; i <= m; i++) {
dp2[n][i] = 1; //All last stair method count should be 1, because there is no more after.
}
cout << stair(0, 0) << "\n";
return 0;
}
Example IO 1
5 5
8
// 1 1 1 1 1
// 1 1 1 2
// 1 1 2 1
// 1 2 1 1
// 2 1 1 1
// 1 2 2
// 2 1 2
// 2 2 1
Example IO 2
5 4
7
// 1 1 1 2
// 1 1 2 1
// 1 2 1 1
// 2 1 1 1
// 1 2 2
// 2 1 2
// 2 2 1
Example IO 3
5 3
3
// 1 2 2
// 2 1 2
// 2 2 1

Recursion in Go for coding question: Product Sum

I've been practicing coding interview questions with this current example of Product Sum with Go. Basically, you need to take a nested array and return it's product sum.
Example: [1,3,[2,[5],-3],7] = 1 + 3 + 2*(2-3) + 3*(5) + 7 = 24
Which should also be equal to: 1 + 3 + 2*(2) + 2*(-3) + 3*5 + 7 = 24
However, when I try implementing this in code I can only get the first example.
func ProductSum(array []interface{}) int {
sum := productSum(array, 1)
fmt.Println(sum)
return sum
}
func productSum(array SpecialArray, multiplier int) int {
sum := 0
for _, el := range array {
if cast, ok := el.(SpecialArray); ok {
sum += productSum(cast, multiplier+1)
} else if cast, ok := el.(int); ok {
sum += cast
}
}
return sum * multiplier
}
If I change sum += cast to sum += cast * multiplier, and change return sum * multiplier to return sum - then the function doesn't work as expected. I've tried working through the recursive stack on this but am still confused.
According to your code the "array notation" should be transformed to following equation:
[1,3,[2,[5],-3],7] = 1*(1 + 3 + 2*(2 + 3 * (5) - 3) + 7) = 1 + 3 + 2*(2 - 3 + 15) + 7 = 11 + 14 * 2 = 39
or
[1,3,[2,[5],-3],7] = 1*(1 + 3 + 2*(2 + 3 * (5) - 3) + 7) = 1 + 3 + 2*(-1) + 6 * 5 + 7 = 11 - 2 + 30 = 39
In your interpretation each level of nesting increases the multiplier by one.
Could you paste the exact content of this exercise?
Edit:
To get 24 in result your code should look like this:
func ProductSum(array []interface{}) int {
sum := productSum(array, 1)
fmt.Println(sum)
return sum
}
func productSum(array []interface{}, multiplier int) int {
sum := 0
for _, el := range array {
if cast, ok := el.([]interface{}); ok {
sum += productSum(cast, multiplier+1)
} else if cast, ok := el.(int); ok {
// Multiplier is applied only to integers in current slice.
sum += multiplier * cast
}
}
return sum
}
The sum of an array is always multiplied by the its level of nesting.

What happens to the variables at each stage of this recursive function?

public static int findHeight(Tree root) {
int leftHeight, rightHeight;
if (root == null) {
return 0;
}
leftHeight = 1 + findHeight(root.left);
rightHeight = 1 + findHeight(root.right);
return leftHeight > rightHeight ? leftHeight : rightHeight;
}
My confusion here is for the variables leftHeight and rightHeight. What exactly is being added for the recursive call on this line?
leftHeight = 1 + findHeight(root.left);
findHeight(root.left) does not return any value at that point so what addition will take place there? Or does it sum up the leftHeight for each recursive call? If so, how does that work?
I always recommend sitting with a paper and pen when coding something, it helps to lay down your logic.
For the above code snippet, let's consider an example as below:-
3
/ \
2 4
/
1
Now when call to this tree looks like
-> findHeight(3) -> findHeight(2) -> findHeight(1)
\-> findHeight(4)
Now have a clear look,
findHeight(1) will return 1;
findHeight(2) will return 1 + findHeight(1) = 2
findHeight(4) will return 1 + 0 (NULL) = 1
findHeight(3) will return 1 + max(2,1) = 3
Hope this helps you understand the recursion flow.

SpriteKit for loop

Hi I'm trying to follow a tutorial on Ray Wenderlich site
[http://www.raywenderlich.com/76740/make-game-like-space-invaders-sprite-kit-and-swift-tutorial-part-1][1]
so I'm going thru the functions breaking it down so i can get an understanding of how it works I've commented out stuff which i think i understand but this bit has me stumped
thanks for looking
the for loop whats the var row = 1 at the beginning doing ?
I've only ever done for lops like
for Position in 0...9
{
// do something with Position ten times
}
then whats the % in if row %3 mean?
for var row = 1; row <= kInvaderRowCount; row++ // start of loop
{
var invaderType: InvaderType // varible of atype etc
if row % 3 == 0
{
invaderType = .AType
} else if row % 3 == 1
hers the rest of the code
func makeInvaderOfType(invaderType: InvaderType) -> (SKNode) // function passes in a enum of atype,btype,ctype and returns sknode
{
var invaderColor: SKColor// variable for the colour
switch(invaderType)// switch statment if we pass in atype we will get red
{
case .AType:
invaderColor = SKColor.redColor()
case .BType:
invaderColor = SKColor.greenColor()
case .CType:
invaderColor = SKColor.blueColor()
default:
invaderColor = SKColor.blueColor()
}
let invader = SKSpriteNode(color: invaderColor, size: kInvaderSize)//variable of a skspritenode with color from switch statement size from vairiabe kinvadersize
invader.name = kInvaderName // name is invader fron let kinvadername
return invader //return the spritenode with color size name
}
func setupInvaders()
{
let baseOrigin = CGPoint(x:size.width/3, y:180) // vairible to hold cgpoint screen size /3 width 180 height
for var row = 1; row <= kInvaderRowCount; row++ // start of loop
{
var invaderType: InvaderType // varible of atype etc
if row % 3 == 0
{
invaderType = .AType
} else if row % 3 == 1
{
invaderType = .BType
} else
{
invaderType = .CType
}
let invaderPositionY = CGFloat(row) * (kInvaderSize.height * 2) + baseOrigin.y// varible to hold cgfloat row ? think its the incriment of the for loop times 16 times 2 = 32 plus 180 first time is 212 then 244
/* so if ive got his rightthe sum goes row = 1 kinvadersize.hieght *2 = 32 + baseoringin.y = 180
1 * 32 +180 = 212
2 * 32 + 180 = 392 but its 244
*/
println(row)
var invaderPosition = CGPoint(x:baseOrigin.x, y:invaderPositionY) // varible to hold cgpoint
println(invaderPosition.y)
for var col = 1; col <= kInvaderColCount; col++
{
var invader = makeInvaderOfType(invaderType)// varible that runs function and return the spritenode with color size name????
invader.position = invaderPosition
addChild(invader)
invaderPosition = CGPoint(x: invaderPosition.x + kInvaderSize.width + kInvaderGridSpacing.width, y: invaderPositionY)
}
}
}
If I understand your question correctly, here's the answer. Based on this code:
for var row = 1; row <= kInvaderRowCount; row++ // start of loop
{
var invaderType: InvaderType // varible of atype etc
if row % 3 == 0
{
invaderType = .AType
} else if row % 3 == 1
The first line means:
var row = 1: given a new variable, row, with a value of 1
row <= kInvaderRowCount: as long as the variable row is less than or equal to kInvaderRowCount, keep running the for loop
row++: after each time the loop is run, increment (increase) the value of row by 1
As for the "%", that is the modulo operator. It returns the remainder after a division operation on integer values. So if 7 divided by 3 = 2, with a remainder of 1, then
7 / 3 = 2
7 % 3 = 1
The modulus operator results in an integer. While 1 / 3 = 0.33..., 1 % 3 = 1. Because the remainder of 1 divided by 3 is 1.
1 % 3 = 1
2 % 3 = 2
3 % 3 = 0
4 % 3 = 1
5 % 3 = 2
6 % 3 = 0
see also: How Does Modulus Divison Work.

How can I generate this pattern of numbers?

Given inputs 1-32 how can I generate the below output?
in. out
1
1
1
1
2
2
2
2
1
1
1
1
2
2
2
2
...
Edit Not Homework.. just lack of sleep.
I am working in C#, but I was looking for a language agnostic algorithm.
Edit 2 To provide a bit more background... I have an array of 32 items that represents a two dimensional checkerboard. I needed the last part of this algorithm to convert between the vector and the graph, where the index aligns on the black squares on the checkerboard.
Final Code:
--Index;
int row = Index >> 2;
int col = 2 * Index - (((Index & 0x04) >> 2 == 1) ? 2 : 1);
Assuming that you can use bitwise operators you can check what the numbers with same output have in common, in this case I preferred using input 0-31 because it's simpler (you can just subtract 1 to actual values)
What you have?
0x0000 -> 1
0x0001 -> 1
0x0010 -> 1
0x0011 -> 1
0x0100 -> 2
0x0101 -> 2
0x0110 -> 2
0x0111 -> 2
0x1000 -> 1
0x1001 -> 1
0x1010 -> 1
0x1011 -> 1
0x1100 -> 2
...
It's quite easy if you notice that third bit is always 0 when output should be 1 and viceversa it's always 1 when output should be 2
so:
char codify(char input)
{
return ((((input-1)&0x04)>>2 == 1)?(2):(1));
}
EDIT
As suggested by comment it should work also with
char codify(char input)
{
return ((input-1 & 0x04)?(2):(1));
}
because in some languages (like C) 0 will evaluate to false and any other value to true. I'm not sure if it works in C# too because I've never programmed in that language. Of course this is not a language-agnostic answer but it's more C-elegant!
in C:
char output = "11112222"[input-1 & 7];
or
char output = (input-1 >> 2 & 1) + '1';
or after an idea of FogleBird:
char output = input - 1 & 4 ? '2' : '1';
or after an idea of Steve Jessop:
char output = '2' - (0x1e1e1e1e >> input & 1);
or
char output = "12"[input-1>>2&1];
C operator precedence is evil. Do use my code as bad examples :-)
You could use a combination of integer division and modulo 2 (even-odd): There are blocks of four, and the 1st, 3rd, 5th block and so on should result in 1, the 2nd, 4th, 6th and so on in 2.
s := ((n-1) div 4) mod 2;
return s + 1;
div is supposed to be integer division.
EDIT: Turned first mod into a div, of course
Just for laughs, here's a technique that maps inputs 1..32 to two possible outputs, in any arbitrary way known at compile time:
// binary 1111 0000 1111 0000 1111 0000 1111 0000
const uint32_t lu_table = 0xF0F0F0F0;
// select 1 bit out of the table
if (((1 << (input-1)) & lu_table) == 0) {
return 1;
} else {
return 2;
}
By changing the constant, you can handle whatever pattern of outputs you want. Obviously in your case there's a pattern which means it can probably be done faster (since no shift is needed), but everyone else already did that. Also, it's more common for a lookup table to be an array, but that's not necessary here.
The accepted answer return ((((input-1)&0x04)>>2 == 1)?(2):(1)); uses a branch while I would have just written:
return 1 + ((input-1) & 0x04 ) >> 2;
Python
def f(x):
return int((x - 1) % 8 > 3) + 1
Or:
def f(x):
return 2 if (x - 1) & 4 else 1
Or:
def f(x):
return (((x - 1) & 4) >> 2) + 1
In Perl:
#!/usr/bin/perl
use strict; use warnings;
sub it {
return sub {
my ($n) = #_;
return 1 if 4 > ($n - 1) % 8;
return 2;
}
}
my $it = it();
for my $x (1 .. 32) {
printf "%2d:%d\n", $x, $it->($x);
}
Or:
sub it {
return sub {
my ($n) = #_;
use integer;
return 1 + ( (($n - 1) / 4) % 2 );
}
}
In Haskell:
vec2graph :: Int -> Char
vec2graph n = (cycle "11112222") !! (n-1)
Thats pretty straightforward:
if (input == "1") {Console.WriteLine(1)};
if (input == "2") {Console.WriteLine(1)};
if (input == "3") {Console.WriteLine(1)};
if (input == "4") {Console.WriteLine(1)};
if (input == "5") {Console.WriteLine(2)};
if (input == "6") {Console.WriteLine(2)};
if (input == "7") {Console.WriteLine(2)};
if (input == "8") {Console.WriteLine(2)};
etc...
HTH
It depends of the language you are using.
In VB.NET, you could do something like this :
for i as integer = 1 to 32
dim intAnswer as integer = 1 + (Math.Floor((i-1) / 4) mod 2)
' Do whatever you need to do with it
next
It might sound complicated, but it's only because I put it into a sigle line.
In Groovy:
def codify = { i ->
return (((((i-1)/4).intValue()) %2 ) + 1)
}
Then:
def list = 1..16
list.each {
println "${it}: ${codify(it)}"
}
char codify(char input)
{
return (((input-1) & 0x04)>>2) + 1;
}
Using Python:
output = 1
for i in range(1, 32+1):
print "%d. %d" % (i, output)
if i % 4 == 0:
output = output == 1 and 2 or 1
JavaScript
My first thought was
output = ((input - 1 & 4) >> 2) + 1;
but drhirsch's code works fine in JavaScript:
output = input - 1 & 4 ? 2 : 1;
and the ridiculous (related to FogleBird's answer):
output = -~((input - 1) % 8 > 3);
Java, using modulo operation ('%') to give the cyclic behaviour (0,1,2...7) and then a ternary if to 'round' to 1(?) or 2(:) depending on returned value.
...
public static void main(String[] args) {
for (int i=1;i<=32;i++) {
System.out.println(i+"="+ (i%8<4?1:2) );
}
Produces:
1=1 2=1 3=1 4=2 5=2 6=2 7=2 8=1 9=1
10=1 11=1 12=2 13=2 14=2 15=2 16=1
17=1 18=1 19=1 20=2 21=2 22=2 23=2
24=1 25=1 26=1 27=1 28=2 29=2 30=2
31=2 32=1

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