Play API : Change Developer Name programmatically - google-play

I've discovered the Google Play API which seems to be quite convenient for several tasks related to the APKs. However, I'd also like to change the developer name (which can be found under "Google Play Developer Console"->"Settings"->"Account Details"->"Developer Name"-Field) programmatically.
So far, I have not discovered yet how you can do this with the Play API. Therefore my question: Is is possible to update the Developer Name via e.g. a python script and without using a regular web browser?

No, there isn't a way to change your developer name via an API call. You could write a bot to do that for you, but I don't know if you are allowed to that.
However if you are going to write a bot I would recommend you using Selenium

Related

Could not execute google form api on google developer documentation

I got the below popup when I tried to execute the google form api from google developer documentation.
I tried this same process with google docs api which work perfectly. I tried tp turn on less secure app access, but it seems google made it unavailable.
what is the other way out.
Thanks
This appears to be a bug with the try me on forms.
I have logged it on the issue form and im going to see if i can find someone at google to ping about it
Forms.get try me not working
I suspect however that this may have something to do with the app being in early access. That being said i would have expected a different error message if that was the issue.
It is most likely due to the permission for the client they are using. It is an internal error and not something you have done.
May i suggest creating your own app and testing it that way. Just remember this api is in early access so be sure that you fill out the form found on this page Google Forms API now available in open beta
Developers can apply to join our Early Adopter Program and begin developing using the Google Forms API by filling out this form.

Is there a API for developres for register cast apps?

Hello there i'm in a situation where i need to register a lot of new cast apps and i'm wondering if there is any API to do this task instead of doing it manually one by one on the SDK Developer Console as the docs suggest. I already created one Cast app that is working correctly so i'm familiarized with this console. But i haven't been able to find any documentation regarding some API to make this proccess more automated.
We do not have bulk registrations.

How can I let others read and edit a google sheet (not shared with them) using googleapi, without them having to download credential?

I am a beginner trying out api for fun.
The problem is, lets say, I want to write a simple windows program with golang to let my friends read and edit one of the sheets saved on my google drive. How can I do this without having them download a credential file?
What I want it to do is simply redirect them to the Oauth Page right away, and if their email address is one recognized by the app it will grant them access to that google sheet.
What i think you need is to integrate your go app with Oauth protocol.
More specifically, with the Google provider.
This is mainly 3 steps:
add the oauth client to your application
something like this: https://github.com/golang/oauth2
See their docs on how to do it.
go to google dev documentation and see how to integrate google auth flow into the client: https://developers.google.com/identity/protocols/OAuth2
I'm not sure if google has something more specific for google drive integration and/or go-lang client in particular. Please do some searching.
make the glue code on your go app so that the user can interact with this (the login button (or command, if it is terminal based), error messages, logout, etc)
More questions will appear when you start to do this, however it is a great example to learn Oauth as well.
General guidelines:
https all the queries or oauth is basically useless
oatuh has many auth-flows and you must choose which one(s) you support. use whatever google documentation recommends for m2m scenario (machine 2 machine)
log errors so that your friends can send you a log file for you to debug issues
maybe set some feature flag so that you can simply disable this feature to run/test localhost ? maybe useful? you decide.

Google Play Console API

Issue: My clients need to access app information, such as installs, uninstalls, and respond app user comments.
They access the Google Play Console to manage the information above, but are computer laymen, and with access to the Google Play Console they can run undesirable settings or even remove the app from the Google Play Console.
Solution: Create a web portal for them to view only specific information (Installations, Uninstallations and responding to end user comments from the app).
Doubt: What API will the portal that I'm going to develop need to consume to display the information (Installs, Uninstallations and answer End User Comments)?
Annex draft of the project.
Why don't you just use user permissions in the Play console to prevent them from doing anything undesirable? You can give users read only access, and even per-app access.
Then you don't have to write any code at all.
As i understand it, your portal will mainly need two things :
The reviews sent by users via Google Play Store
The Google Play Console reports
Then, you will have to do the job yourself, create some kind of blog where end-users can posts reviews, and other users can comment it. You will also need to retrieve the reviews posted via Google Play Store, and use this data to automatically post a new review on your portal. The Reply to Reviews API can help you to retrieve such reviews, in a formated output (Json).
The install and uninstall are available thanks to Google Play Console reports, stored in a private Google Cloud Storage bucket. There are a few ways to download these reports, but i guess you want get them programmatically in order to automate the process. You will need gsutil to achieve this task. I understood gsutil gives you CSV files, witch can be parsed pretty easily, in order to isolate ans send the informations you need to your portal.

Can't link google play game services to an app because the client id is in use. However there is no app using that id

I'm trying yo update a game on google play to support leaderboards and achievements. (https://play.google.com/store/apps/details?id=com.rightpedalstudios.dragonseason)
However, when I go to link the app I get the message "This client ID is globally unique and is already in use."
I've searched online for people who have had the same problem and the advice they are given is to delete the client ID in the developer console, and if the app has been deleted there then undelete it first. However, there is nothing in the console using the ID, nor is there any deleted apps. As far as I can tell there is no app using the client id.
I did find another person asking a similar question here that was never answered.
Failing to create client ID, due to duplication of signing fingerprint by another Android OAuth2 client
I also get the message "The signing fingerprint you specified is already used by another Android OAuth2 client." When I try to set up a client ID from the developer console. (I know I'm not meant to do that if I'm using google play games, I just wanted to check if it failed from there too.)
I've tried contacting google support, I was directed to the google API support, and then directed here.
Two other developers that have worked on this project could have somehow created a client ID. Although I have contacted them and neither of them recall creating one.
Is there anyway to find out where this client ID is being used?
You have to delete the client id in the Google API console (now confusingly renamed the Google Developers Console !). Then you can link the app to the game straight away. I have just done this, and it worked fine for me. I wanted to link an existing app to a different game, so I deleted both the debug and prod(release) definitions and was able to immediately link the app to the new game.
Note that for many of us, doing work on Google Play Game Services in the Google API console is a last resort - many of us have encountered Google related bugs in the past by doing this !
This image may help:

Resources