Crash for second view object's name assign - xamarin

I am new to Xamarin and MVVMCross. So I have created 2 views. Login and Register. I have a button on Login to goto Register view and I am going there by this code in the Login's ViewModel:
// method when user tap register button
public IMvxCommand NavigateRegister
{
get { return new MvxCommand(() => ShowViewModel<RegisterViewModel>()); }
}
It works ok the Register Page opens well. But once I assign Name for a single object on Register view (a textEdit), the app crash when I tap on the Register button.
Below is the error msg:
Xamarin.iOS: Received unhandled ObjectiveC exception:
NSUnknownKeyException [
setValue:forUndefinedKey:]: this class is not key value
coding-compliant for the key regNameEdit.
EDIT:
More details: I already assigned the name (see pic below), but still crash:
And the view also been assigned to its Class "CreateAccount". But I am noticing the class declaration has "partial" darkened out in the "public partial class CreateAccount : MvxViewController" line. That's the only noticeable difference btw this class and the first one.
using MvvmCross.Binding.BindingContext;
using MvvmCross.iOS.Views;
namespace MyApp.iOS.Views
{
public partial class CreateAccount : MvxViewController
{
public CreateAccount() : base("CreateAccount", null)
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
// Perform any additional setup after loading the view, typically from a nib.
Title = "Register";
var set = this.CreateBindingSet<CreateAccount, Core.ViewModels.CreateAccountModel>();
set.Bind(regNameEdit).To(vm => vm.NameStr);
}
public override void DidReceiveMemoryWarning()
{
base.DidReceiveMemoryWarning();
// Release any cached data, images, etc that aren't in use.
}
}
}
The Bind(regNameEdit) also is an error (not detecting the textedit still)

This usually means that the a control is not defined in the View/ViewController class in your case the regNameEdit.
Make sure you created the back Property for this Edit and that the class assigned to the XIB is the one containing this property.
If you are using Xamarin Studio Designer you create the back property selecting the UIControl in the XIB/StoryBoard and setting a name, then enter.
This will create a property with the name you specified accessible in the ViewController.
public override void ViewDidLoad()
{
base.ViewDidLoad();
this.MyUITextField.Text = string.Empty;
}
UPDATE
When using Storyboard:
Try this: Remove the name from the TextField and also remove the name from the ViewController class, then clean your project and rebuild. Re-add the class to the ViewController but when doing it click over the yellow icon in the bottom, there put the name and hit enter. Continue with the TextField, select it put the name and hit enter.
UPDATE # 2
When using XIBs
When you create the ViewController from the menu, Xamarin Studio will create both the ViewController class and the XIB file and will associate one with the other so here you don't have to do anything else to link them.
For the TextField you will need to do it adding the name as previously indicated.
Try this: Remove the name of the UITextField and save and clean/rebuild the project then add the name and hit enter.
Something you can do to verify if there's any problem, double click on the button in the XIB and this should take you to the ViewController class to create a method.
Hope this helps.

Related

Handling secondary popup controller events from main controller JavaFX

I have a main controller which handles my main.fxml and a second controller which handles my popup.fxml
When a button is pressed from the main controller, the popup windows appears. In the popup window you add players. The players are added by textfield to an array and must be sent back to main controller. I have a button called "btnApply" in my popup controller, when that is pressed I want to close the popup window and handle the array from my main controller class. I only want my main controller class to be aware of the popup.
This is how I am creating a popup from main controller:
button.setOnAction(e -> newWindow());
public void newWindow(){
try{
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("popup.fxml"));
Parent popupRoot = fxmlLoader.load();
Stage playerStage = new Stage();
playerStage.setTitle("Player");
playerStage.setScene(new Scene(popupRoot, 720, 600));
playerStage.show();
}catch(Exception e) {
e.printStackTrace();
}
}
Now the question is how to I get the event or the object. When I created the popup window without using FXML (created the GUI manually), it was easy because I just made an object of the Class Popup and had a getButton() and getArray(). In my main controller class I had a Popup popup = new Popup(); then I had a method where I handle the button from my popup class popup.getButton().setOnAction(e -> addPlayers());
But this is not possible using fxml. I cant seem to get the object that is running. If I were to create a Popup popup I will just get a new event not the one that is being ran.
The way to do this most similar to your previous approach would be adding the getButton() method to to your controller class and get the controller class from the FXMLLoader:
Parent popupRoot = fxmlLoader.load();
MyController controller = fxmlLoader.<MyController>getController();
controller.getButton()...
Alternatives
However I recommend a different approach to passing the data, since this way you limit yourself to a single button in the popup as the only way to submit the players. I'd rather do this by "notifying" the class creating the popup, i.e:
Implement this interface in the calling class
public interface PlayerContainer {
void addPlayers(Player[] players);
}
and add this to the controller:
private PlayerContainer playerContainer;
public void setPlayerContainer(PlayerContainer playerContainer) {
this.playerContainer = playerContainer;
}
And pass the calling class to the controller directly after loading the popup content:
Parent popupRoot = fxmlLoader.load();
MyController controller = fxmlLoader.<MyController>getController();
controller.setPlayerContainer(this);
and when the user submits the player data, simply call
this.playerContainer.addPlayers(playerData);
in addition to closing the window. Passing a ObservableList<Player> to the controller class instead and adding all players to this list would work too, if you handle changes to the list appropriately in the calling class.
Take a look at jewelsea's answer to "Passing Parameters JavaFX FXML". This lists some alternative ways to can pass objects to the controller of the fxml. The Setting a Controller on the FXMLLoader approach could be easy to implement, e.g. if you use a inner class of the calling class as the controller class. This way it's harder to reuse the popup than with the approach described above however...

Autogenerated outlet in designer.cs type of subclass

I want to know whether it's possible for Xamarin Studio to set the type of an autogenerated outlet in, say, myview.designer.cs to the sublcass of a control within the .xib.
For example, I've subclassed NSButton to create some custom UI for buttons throughout the app.
I have my class defined as something like this, using the Register attribute so it's visible to the Objective-C runtime:
[Register("AppButton")]
public class AppButton : NSButton
{
...
}
Within XCode, I have then set the custom class to AppButton on my NSButtons. If I open the .xib in a text editor, I can see the customClass attribute on my buttons:
<button id="bxh-qr-g81" ... customClass="AppButton">
But when Xamarin Studio has listened for the changes, and updated the designer file, I always seem to get the outlet with a type of NSButton instead of AppButton.
[Register ("MyView")]
partial class MyView
{
[Outlet]
AppKit.NSButton MyButton { get; set; }
...
}
I would like it to be the type of my custom class:
[Register ("MyView")]
partial class MyView
{
[Outlet]
AppButton MyButton { get; set; }
...
}
The main reason for this is that I want to set some properties within AwakeFromNib, and it's a little tedious to cast it every time. It would also be nice for the compiler to throw an error if the type changed, rather than a runtime error, assuming I don't check that it really is the type of AppButton.
If I could set the properties directly on my subclass within XCode, this wouldn't be an issue. But as far as I can tell, IBInspectable or IBDesignable doesn't seem to be supported by Xamarin.
I got this to work by:
Creating the subclass like below
Building Xamarin studio first
opening xcode check for CustomButton.h and CustomButton.m file
Set the class type in xcode it should appear in the drop down:
Creating the outlets again. should then look like this:
[Outlet]
AppName.iOS.CustomButton customButton { get; set; }
I think you mean UIButton too not NSButton
using System;
using UIKit;
using Foundation;
namespace EdFringe.iOS
{
[Register ("CustomButton")]
public class CustomButton : UIButton
{
public CustomButton ()
{
}
public CustomButton (IntPtr p) : base(p)
{
//this one i think is used to create the obj-c object.
}
public CustomButton (NSCoder coder) : base(coder)
{
// This one i think is used when creating the xib.
}
//Custom stuff here
}
}

how to add custom view to palette in android studio?

i made custom view which extend textView with this constractors :
// Default constructor override
public AutoResizeTextView(Context context) {
this(context, null);
}
// Default constructor when inflating from XML file
public AutoResizeTextView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
how to i add it to my palette in android studio ?
i saw button that allows to to chose custom view but after i click on it nothing happen :
after i click on the class that i want the window is closed and nothing happen ...
I found this official guide to add custom views in the palette.

Update the view although the model hasn't changed

My app updates the view in response to events dispatched by the model. But what if the model hasn't changed, but I still need to update the view. For example, I've closed and reopened a pop-up. The data to be displayed hasn't changed but the pop-up mediator and the view have to be recreated. My current solution is to force initialization in the mediator's onRegister() method like this:
// Inside of PopUpMediator.as
[Inject]
public var popUpModel:IPopUpModel;
[Inject]
public var popUpView:PopUpView;
override public function onRegister()
{
// Force initialization if the model hasn't changed
popUpView.foo = popUpModel.foo;
// Event based initialization
addContextListener(PopUpModelEvent_foo.CHANGE, foo_changeHandler);
}
Injecting models into mediators isn't a good idea, so I'm wondering What is the best way to init the view when its model hasn't changed?
Well,
I supose you have View1 where you have popup button.
View2 is your popus.
so when View1 button is clicked, you dispatch an event from main mediator that goes to popupCommand where you add popup to contextView, or where you remove it.
You can also have one state inside a model, that will say popupVisible and when you change that property you dispatch a event that is listened in the main mediator and that adds or removes the popup. In that case command would alter the model property instead of adding popup directly to contextView.
Third way is to add popup manually inside the view, and since the stage is being listened to by robotlegs, popup will be mediated automatically.
I've decided to add an event called PopUpViewInitEvent. A command will check if the model was updated while the pop-up was closed. If not it will reinitialize the view by dispatching the PopUpViewInitEvent. The event will contain all the data required to initialize the view. This way I won't have to inject models into my mediator.
[Inject]
public var popUpView:PopUpView;
override public function onRegister()
{
// Batch initialization
addContextListener(PopUpViewInitEvent.INIT, batchInit);
// Gradual initialization
addContextListener(PopUpModelEvent_foo.CHANGE, foo_changeHandler);
addContextListener(PopUpModelEvent_bar.CHANGE, bar_changeHandler);
}
protected function batchInit(event:PopUpViewInitEvent)
{
popUpView.foo = event.foo;
popUpView.bar = event.bar;
}

Bind a custom control created as UIView in Interface Builder via monotouch

Using monotouch and monodevelop, I'd like to create a custom control.
I followed this steps:
add a new file as "iPhone View" (calling it TestView)
edit TestView.xib in Interface Builder, es. changing it's background and size
edit MainWindow.xib in Interface Builder, adding a UIView and setting it's class identity as "TestView".
At this point, I'd like to launch the application and see in the UIView of MainWindow the content of an instance of TestView.
In order to get this "binding" I tried several steps (I know it can be done via code creating the outlets, etc.., but I'd like to understand if it can be done via Interface builder).
In one of the methods tried, I set via Interface Builder the value "TestView" as class identifier in the View of TestView.xib: in this way MonoTouch created the code in TestView.xib.designer.cs.
[MonoTouch.Foundation.Register("TestView7")]
public partial class TestView7 {
}
Then, in TestView.xib.cs, I added:
public partial class TestView : UIView
{
public TestView (IntPtr p) : base(p)
{
}
}
When I launch the app, I cannot see in the view of MainWindow the content of TestView, but if in TestView constructor I add something such as
BackgroundColor = UIColor.Yellow;
then, I can see TestView in MainWindow... or better I can see only the yellow rectangle, not the real content!
So, the problem is that TestView is binded to the UIView in MainWindow, but it's content comes only from the code and not from the content defined via Interface Builder in TestView.xib.
Is there a way to load the content from the TestView.xib?
Take a look at http://ios.xamarin.com/Documentation/API_Design#Interface_Builder_Outlets_and_C.23
I believe what you need to do is add a constructor that handles the nib file (The following is from the above link):
When using MonoTouch your application will need to create a class that derives from UIViewController and implement it like this:
public class MyViewController : UIViewController {
public MyViewController (string nibName, NSBundle bundle) : base (nibName, bundle)
{
// You can have as many arguments as you want, but you need to call
// the base constructor with the provided nibName and bundle.
}
}
Then to load your ViewController from a NIB file, you do this:
var controller = new MyViewController ("HelloWorld", NSBundle.MainBundle, this);
This loads the user interface from the NIB.
The answer by Allison A in SO question monotouch - reusable iOS custom view, explains how to load existing composite views created in Interface Builder into a custom view.

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