C#: Have my whole program run in the background - xamarin

I am working on an app that creates a mock location. Now, after I start it - everything seems to work here - and then go into maps, I always get set right to where I actually am - not where my fake coordinates are. So im thinking, this is due to my program immediately stopping as soon as i push it into the background of the android phone im debugging with.
1) Would u say so too?
2) So, how do I get my program to continue mocking the location, even though its in the background? I already set up a timer, that mocks a new location every 5 seconds. Here is my main activity (which happens to be a bit long, excuse me..)
Any help would be AWESOME!
public static double GlobalLongitude = 0.0; // global, cause i need to pull string from void method
public static double GlobalLatitude = 0.0;
static readonly string TAG = "X:" + typeof(Activity1).Name;
Location _currentLocation;
LocationManager _locationManager;
string _locationProvider;
TextView _locationText;
static TextView txtAdded;
static Button btnMain;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.Main);
_locationText = FindViewById<TextView>(Resource.Id.GpsTest);
txtAdded = FindViewById<TextView>(Resource.Id.AddedCoordinates);
btnMain = FindViewById<Button>(Resource.Id.startbutton);
CountDown();
InitializeLocationManager();
} // start here! :D
private void CountDown()
{
System.Timers.Timer timer = new System.Timers.Timer();
timer.Interval = 5000;
timer.Elapsed += OnTimedEvent;
timer.Enabled = true;
}
private void OnTimedEvent(object sender, System.Timers.ElapsedEventArgs e) // txt.Added is here!
{
txtAdded.Text = SetMockLocation();
}
public void OnLocationChanged(Location location)
{
string test = "Null";
string test2 = "Null";
bool waitforresult = false;
_currentLocation = location;
if (_currentLocation == null)
{
_locationText.Text = "Unable to determine your location. Try again in a short while.";
}
else
{
_locationText.Text = string.Format("Unchanged: {0:f5} {1:f5}", _currentLocation.Latitude, _currentLocation.Longitude);// hh: 53, 10
//das her wird ausgegeben bei button.click
test = string.Format("{0:f5}", _currentLocation.Latitude); // to format
test2 = string.Format("{0:f5}", _currentLocation.Longitude);
double.TryParse(test, out GlobalLatitude);
double.TryParse(test2, out GlobalLongitude);
if (test != "Null")
{
waitforresult = true;
}
if (waitforresult == true)
{
Add700ToCoordinates();
}
}
} // ausgabe der koordinaten
void InitializeLocationManager()
{
_locationManager = (LocationManager)GetSystemService(LocationService);
Criteria criteriaForLocationService = new Criteria
{
Accuracy = Accuracy.Fine
};
IList<string> acceptableLocationProviders = _locationManager.GetProviders(criteriaForLocationService, true);
if (acceptableLocationProviders.Any())
{
_locationProvider = acceptableLocationProviders.First();
}
else
{
_locationProvider = string.Empty;
}
Log.Debug(TAG, "Using " + _locationProvider + ".");
}
protected override void OnResume()
{
base.OnResume();
_locationManager.RequestLocationUpdates(_locationProvider, 0, 0, this);
Log.Debug(TAG, "Listening for location updates using " + _locationProvider + ".");
}
protected override void OnPause()
{
base.OnPause();
_locationManager.RemoveUpdates(this);
Log.Debug(TAG, "No longer listening for location updates.");
}
public static double Add700ToCoordinates()
{
string xy = "Null";
double FinalCoordinates = (GlobalLatitude + 0.01065);
btnMain.Click += (sender, e) =>
{
xy = FinalCoordinates.ToString();
xy = xy + " " + GlobalLongitude.ToString();
};
return FinalCoordinates;
}
public static string SetMockLocation()
{
var context = Android.App.Application.Context;
var locationManager = context.GetSystemService(LocationService) as LocationManager;
locationManager.AddTestProvider("Test09", false, false, false, false, false, false, false, Power.Low, Android.Hardware.SensorStatus.AccuracyHigh);
locationManager.SetTestProviderEnabled("Test09", true);
var location = new Location("Test09");
location.Latitude = Add700ToCoordinates();
location.Longitude = GlobalLongitude;
location.Accuracy = 0; // ob das geht?... ja, aber was beduetet es?
location.Time = DateTime.Now.Ticks;
location.ElapsedRealtimeNanos = 100; // hier das gleiche... was hießt es? :D
locationManager.SetTestProviderLocation("Test09", location);
//Check if your event reacted the right way
locationManager.RemoveTestProvider("Test09");
return location.Latitude.ToString();
}
}
}

There are probably two things at play here - service and background processing.
You can set the mock locations, probably, as a service that runs in the background. You can do this in the native code.
And if you are using Xamarin or Xamarin Forms you can utilize the MessagingCenter feature to talk/access the service.
You can have native code running services in the background and your PCL/shared code can access from native code information that you need.
You can check on this link for some very helpful example and walkthrough.

First you need to create native implementation for services for each platform.
For Android:
You need to wrap your service into Android Service to have capability work in background. Please see this references https://developer.android.com/guide/components/services.html
https://developer.xamarin.com/guides/android/application_fundamentals/services/
For iOS:
It's little beat harder. First read this reference, especially "Declaring Your App’s Supported Background Tasks" part.(https://developer.apple.com/library/content/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html)
So you can use "Location updates" background mode and inject your mock-generator service into "locations updates" service.
Below example for xamarin iOS:
private void StartAccelerometerUpdates()
{
if (_motionManager.AccelerometerAvailable)
_motionManager.AccelerometerUpdateInterval = ACCEL_UPDATE_INTERVAL;
_motionManager.StartAccelerometerUpdates (NSOperationQueue.MainQueue, AccelerometerDataUpdatedHandler);
}
public void AccelerometerDataUpdatedHandler(CMAccelerometerData data, NSError error)
{ //your mock-generator code }

Related

How can I focus textvirew or edittext to get the speech to text in xamarin?I want to open the app and its ask for voice to text?

This is MyCode MainPage of C#
namespace SpeechToText
{
[Activity(Label = "SpeechToText", MainLauncher = true, Icon = "#drawable/icon")]
public class MainActivity : Activity
{
private bool isRecording;
private readonly int VOICE = 10;
private TextView textBox;
private EditText recButton;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
// set the isRecording flag to false (not recording)
isRecording = false;
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.Main);
// get the resources from the layout
recButton = FindViewById<EditText>(Resource.Id.btnRecord);
textBox = FindViewById<TextView>(Resource.Id.textYourText);
// check to see if we can actually record - if we can, assign the event to the button
string rec = Android.Content.PM.PackageManager.FeatureMicrophone;
if (rec != "android.hardware.microphone")
{
// no microphone, no recording. Disable the button and output an alert
var alert = new AlertDialog.Builder(recButton.Context);
alert.SetTitle("You don't seem to have a microphone to record with");
alert.SetPositiveButton("OK", (sender, e) =>
{
textBox.Text = "No microphone present";
recButton.Enabled = false;
return;
});
alert.Show();
}
else
recButton.Click += delegate
{
// change the text on the button
recButton.Text = "End Recording";
isRecording = !isRecording;
if (isRecording)
{
// create the intent and start the activity
var voiceIntent = new Intent(RecognizerIntent.ActionRecognizeSpeech);
voiceIntent.PutExtra(RecognizerIntent.ExtraLanguageModel, RecognizerIntent.LanguageModelFreeForm);
// put a message on the modal dialog
voiceIntent.PutExtra(RecognizerIntent.ExtraPrompt, Application.Context.GetString(Resource.String.messageSpeakNow));
// if there is more then 1.5s of silence, consider the speech over
voiceIntent.PutExtra(RecognizerIntent.ExtraSpeechInputCompleteSilenceLengthMillis, 1500);
voiceIntent.PutExtra(RecognizerIntent.ExtraSpeechInputPossiblyCompleteSilenceLengthMillis, 1500);
voiceIntent.PutExtra(RecognizerIntent.ExtraSpeechInputMinimumLengthMillis, 15000);
voiceIntent.PutExtra(RecognizerIntent.ExtraMaxResults, 1);
// you can specify other languages recognised here, for example
// voiceIntent.PutExtra(RecognizerIntent.ExtraLanguage, Java.Util.Locale.German);
// if you wish it to recognise the default Locale language and German
// if you do use another locale, regional dialects may not be recognised very well
voiceIntent.PutExtra(RecognizerIntent.ExtraLanguage, Java.Util.Locale.Default);
StartActivityForResult(voiceIntent, VOICE);
}
};
}
protected override void OnActivityResult(int requestCode, Result resultVal, Intent data)
{
if (requestCode == VOICE)
{
if (resultVal == Result.Ok)
{
var matches = data.GetStringArrayListExtra(RecognizerIntent.ExtraResults);
if (matches.Count != 0)
{
string textInput = textBox.Text + matches[0];
// limit the output to 500 characters
if (textInput.Length > 500)
textInput = textInput.Substring(0, 500);
textBox.Text = textInput;
}
else
textBox.Text = "No speech was recognised";
// change the text back on the button
recButton.Text = "Start Recording";
}
}
base.OnActivityResult(requestCode, resultVal, data);
}
}
}
How Can i Change my code to automatically open voice to speech focus

When i kill the running instance and relaunch the application using Db ecncryption app is crashing

i have implemented code below scenarios
namespace Inspect.Droid
{
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity
{
private DataBaseEncryption dbEncryption;
protected override async void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
MainAppActivity = this;
Forms.Init(this, bundle);
//to get the current device language code
var code = Locale.Default.GetDisplayLanguage(Locale.Default);
CommonInfo.Instance.DeviceCurrentLanguageCode = code.Substring(0, 2).ToUpper();
Console.WriteLine("Device lang code: " + CommonInfo.Instance.DeviceCurrentLanguageCode);
try
{
ConfigurationManager.Initialise(PCLAppConfig.FileSystemStream.PortableStream.Current);
}
catch (Exception ex)
{
//when application coming back from background throws exception, bcz PCLAppConfig is already initialized, so as there is no change no need to change here
Console.WriteLine(ex.Message);
}
GLOBAL_CONTEXT = Android.App.Application.Context;
ACTIVITY_CONTEXT = this;
FragmentMgr = FragmentManager;
dbEncryption = new DataBaseEncryption();
//await PrepareDb();
await dbEncryption.InitiateDecryption();
//AzureMobileServices Initialization for Android
Microsoft.WindowsAzure.MobileServices.CurrentPlatform.Init();
SessionInfo.Instance.DeviceId = Utility.GenerateGuid().ToString();
//This will set the value for _skipCount variable in all respected helper classes.
SetSkipCount();
Inspect.ScreenSize = new Xamarin.Forms.Size(Resources.DisplayMetrics.WidthPixels / Resources.DisplayMetrics.Density,
Resources.DisplayMetrics.HeightPixels / Resources.DisplayMetrics.Density);
Inspect.AndroidDisplayMetricsDensity = Resources.DisplayMetrics.Density;
int statusBarResId = Resources.GetIdentifier("status_bar_height", "dimen", "android");
if (statusBarResId > 0)
{
Inspect.AndroidStatusBarHeight = Resources.GetDimensionPixelSize(statusBarResId);
}
Context context = this.ApplicationContext;
Acr.UserDialogs.UserDialogs.Init(this);
//allowing the device to change the screen orientation based on the rotation
MessagingCenter.Subscribe<InspectionAddNotesPage>(this, CommonConstants.AllowLandScape, sender =>
{
RequestedOrientation = ScreenOrientation.Unspecified;
});
//during page close setting back to portrait
MessagingCenter.Subscribe<InspectionAddNotesPage>(this, CommonConstants.PreventLandScape, sender =>
{
RequestedOrientation = ScreenOrientation.Portrait;
});
LoadApplication(new Inspect());
//Intializing the context for Media access
CrossCurrentActivity.Current.Activity = this;
PasscodeAuthDependency.Activity = this;
}
protected override void OnStop()
{
base.OnStop();
dbEncryption.InitiateEncryption(true);
}
protected override void OnRestart()
{
base.OnRestart();
dbEncryption.InitiateDecryption();
}
protected override void OnDestroy()
{
base.OnDestroy();
}
Please provide the solution.
Where exactly is your exception coming from? Did you manage to get the origin?
And in case you are talking about the exception from the ConfigurationManager.Initialize() method, try this.
if(Configurationmanager.AppSettings == null)
{
ConfigurationManager.Initialise(PCLAppConfig.FileSystemStream.PortableStream.Current);
}
Its just that the ConfigurationManager throws an exception if it already finds a NameValueCollection initialized.

Failed to allocate timer 0: no slots left and unable to set dynamic row height

I have a screen which call a listfield.
public class Main_AllLatestNews extends MainScreen {
private Database_Webservice webservice;
private String[] title, category, date, imagepath = {"no picture", "no picture", "no picture", "no picture","no picture","no picture","no picture","no picture","no picture", "no picture"};
private int[] newsid;
private List_News newslist;
public Main_AllLatestNews(final boolean needdownload) {
super(USE_ALL_WIDTH);
webservice = new Database_Webservice();
add(new Custom_TopField(this, 0, -1, "", 1, 1));
add(new Custom_BottomField(this, 0));
add(new Custom_HeaderField(Config_GlobalFunction.latest));
if (needdownload){
Main.getUiApplication().pushScreen(
new Custom_LoadingScreen(30));
webservice.UpdateAllCatNews();
}else {
webservice.LoadtodayNews();
newsid = new int[webservice.news.size()];
title = new String[webservice.news.size()];
category = new String[webservice.news.size()];
date = new String[webservice.news.size()];
//imagepath = new String[webservice.news.size()];
for (int i = 0; i < webservice.news.size(); i++) {
newslist = (List_News) webservice.news.elementAt(i);
newsid[i] = newslist.getID();
title[i] = newslist.getNtitle();
category[i] = newslist.getNewCatName();
date[i] = newslist.getNArticalD();
//imagepath[i] = newslist.getImagePath();
}
add(new Custom_ListField(newsid, title, date, category, imagepath, true));
}
}
}
When I add custom_listfield then I get:
Failed to allocate timer 0: no slots left
Here is my listfield
public Custom_ListField(int newsid[], String title[], String date[],
String category[], String imagepath[], boolean islatest) {
super(0, ListField.MULTI_SELECT);
this.newsid = newsid;
setCallback(this);
setBackground(Config_GlobalFunction.loadbackground("background.png"));
this.islatest = islatest;
rows = new Vector();
for (int x = 0; x < title.length; x++) {
TableRowManager row = new TableRowManager();
titlelabel = new Custom_LabelField(title[x],
LabelField.USE_ALL_WIDTH | DrawStyle.LEFT);
titlelabel.setFont(Font.getDefault().derive(Font.BOLD, 23));
row.add(titlelabel);
datelabel = new Custom_LabelField(date[x], DrawStyle.ELLIPSIS
| LabelField.USE_ALL_WIDTH | DrawStyle.LEFT);
datelabel.setFont(Font.getDefault().derive(Font.BOLD, 18));
datelabel.setFontColor(Color.GRAY);
row.add(datelabel);
categorylabel = new Custom_LabelField(category[x],
DrawStyle.ELLIPSIS | LabelField.USE_ALL_WIDTH
| DrawStyle.LEFT);
categorylabel.setFont(Font.getDefault().derive(Font.BOLD, 18));
categorylabel.setFontColor(Color.RED);
row.add(categorylabel);
/*Bitmap imagebitmap = null;
if (!imagepath[x].toString().equals("no picture")) {
imagebitmap = Util_ImageLoader.loadImage(imagepath[x]);
} else {
imagepath[x] = "image_base.png";
imagebitmap = Bitmap.getBitmapResource(imagepath[x]);
}
image = new BitmapField(imagebitmap, Field.FIELD_HCENTER
| Field.FIELD_VCENTER);
row.add(image);*/
//setRowHeight(image.getBitmapHeight() + 10);
setRowHeight(70);
rows.addElement(row);
}
setSize(rows.size());
}
In this list, it will call 10 images or more. First I will check got link send to it else load local images. So the row height must be not same, however, it does not auto set row height for each row but set a same height to all row. I think out of memory because i call too many images? but I call in android also no problem.
This is my imageloader.
public class Util_ImageLoader {
public static Bitmap loadImage(String url) {
HttpConnection connection = null;
InputStream inputStream = null;
EncodedImage bitmap;
byte[] dataArray = null;
try {
// can use this for BlackBerry 5.0+ :
// connection = (HttpConnection) (new
// ConnectionFactory()).getConnection(url).getConnection();
connection = (HttpConnection) Connector
.open(url + Util_GetInternet.getConnParam(),
Connector.READ, true);
int responseCode = connection.getResponseCode();
if (responseCode == HttpConnection.HTTP_OK) {
inputStream = connection.openDataInputStream();
dataArray = IOUtilities.streamToBytes(inputStream);
}
} catch (Exception ex) {
} finally {
try {
inputStream.close();
connection.close();
} catch (Exception e) {
}
}
if (dataArray != null) {
bitmap = EncodedImage.createEncodedImage(dataArray, 0,
dataArray.length);
return bitmap.getBitmap();
} else {
return null;
}
}
}
1) What can I do to reduce the use of memory?
2) How to set different row height? I am set bitmap.getbitmapheight() but different bitmap will have different height.
//Updated//
I am running on simulator 9930 OS 7.0 and 8520 OS 5.0. Both also same result. Real Device cannot run because after signing the key also prompt the warning message try to Secure APi. I am completely commented all the images also same. I did not call neither online nor local image. I think is the data problem?
#AlanLai, can you tell us which device this is being run on, and which OS? Is it a simulator, or real hardware? Why don't you try commenting out the image completely. Don't show any images (network images, or local images). See if you still get the problem. Let's try to narrow down where exactly the code is that's causing your problem. Note: please post the information about which device you're testing on above, in the question, not as a comment response here. Thanks
How about to have only one TableRowManager and every drawRow set values with layout with specific values?
There's a lot of things you can do to reduce memory usage. For one, try to avoid keeping objects in memory longer than you really need them. One way this happens is if you keep member variables in your class, that could really be local variables in a method. Keeping member variables may lead to objects living longer than they need to, preventing the release of the memory they occupy.
Util_ImageLoader
For example, in Util_ImageLoader, you do almost all the work in the constructor. But then, you keep the result around (the Bitmap) in a static member variable (_bmap), which keeps it in memory. I know you do this so that you can call getBitmap(). But, you could change the class to be like this:
public class Util_ImageLoader {
public static Bitmap loadImage(String url) {
HttpConnection connection = null;
InputStream inputStream = null;
EncodedImage bitmap;
byte[] dataArray = null;
try {
// can use this for BlackBerry 5.0+ :
// connection = (HttpConnection) (new ConnectionFactory()).getConnection(url).getConnection();
connection = (HttpConnection) Connector.open(url + Util_GetInternet.getConnParam(), Connector.READ,
true);
int responseCode = connection.getResponseCode();
if (responseCode == HttpConnection.HTTP_OK) {
inputStream = connection.openDataInputStream();
dataArray = IOUtilities.streamToBytes(inputStream);
}
} catch (Exception ex) {
}
finally {
try {
inputStream.close();
connection.close();
} catch (Exception e) {
}
}
if (dataArray != null) {
bitmap = EncodedImage.createEncodedImage(dataArray, 0, dataArray.length);
return bitmap.getBitmap();
} else {
return null;
}
}
}
Because your Util_ImageLoader class doesn't really have any state associated with it, you can probably make it a class with just one static method. The static method does not require you to create an instance of Util_ImageLoader to use it. Just do this:
Bitmap img = Util_ImageLoader.loadImage("http://domain.com/path/image.png");
This allows the image that's loaded to be released as soon as the UI is done with it. The existing code keeps that image in memory for the life of the program.
Also, I replaced your custom code that uses a byte[] buffer, with the useful IOUtilities.streamtoBytes() method. Let the built-in libraries do the work of optimizing for you. Most of the time, they will do a pretty good job of that.
You also had some fixed point scaling code in your Util_ImageLoader class that wasn't doing anything. It was creating a scaled image of the same size as the original. So, I just removed that code. That can only help your memory usage. Image manipulation can be expensive.
Finally, I checked the web server return code (HTTP_OK) before I created any of the large objects needed for this method. If the network request fails, you certainly don't want to waste memory for no reason.
Custom_ListField
Again, you are keeping some objects around, possibly longer than needed. Let's go through your member variables:
private Bitmap bg = Bitmap.getBitmapResource("background.png"),
imagebitmap;
I don't know how many instances of Custom_ListField you will have in your app, but if you are going to assign bg to a constant app resource image, you should at least make it a static member variable, so that if there are 10 instances of Custom_ListField, you will only be keeping one bg variable in memory:
private static Bitmap bg = Bitmap.getBitmapResource("background.png"),
imagebitmap;
But, in your case, I don't think you need to keep that member variable at all. You can simply replace it where it's used, like this:
Background background = BackgroundFactory.createBitmapBackground(Bitmap.getBitmapResource("background.png"));
Then, the imagebitmap member can also be replaced with a local variable:
Bitmap imageBitmap = null;
if (!imagepath[x].toString().equals("no picture")) {
imageBitmap = Util_ImageLoader.loadImage(imagepath[x]);
imageBitmap = loader.getbitmap();
} else {
imagepath[x] = "image_base.png";
imageBitmap = Bitmap.getBitmapResource(imagepath[x]);
}
image = new BitmapField(imageBitmap, Field.FIELD_HCENTER | Field.FIELD_VCENTER);
imageBitmap only needs to be a local variable, not a member variable.
Debugging memory usage usually requires having the whole program, running, and profiling it. With only some of your code, I can't see all the other code that uses it. How many of each class is created is important? Which images are the large ones, and which are small? These are all questions you need to ask yourself to get your memory usage down.
But, hopefully, the general techniques I showed example of above can help you get started.
The problem was the Custom_ListField. This should extends listfield
instead of custom extends manager
public class Custom_ListField extends ListField {
private String[] title, category, date, imagepath;
private int[] newsid, catsid;
private List_News newslist;
private Bitmap imagebitmap[], localimage = Bitmap
.getBitmapResource("image_base.png");
private BrowserField webpage;
private Custom_BrowserFieldListener listener;
private boolean islatest;
private Vector content = null;
private ListCallback callback = null;
private int currentPosition = 0;
public Custom_ListField(Vector content, boolean islatest) {
this.content = content;
this.islatest = islatest;
newsid = new int[content.size()];
title = new String[content.size()];
category = new String[content.size()];
date = new String[content.size()];
imagepath = new String[content.size()];
catsid = new int[content.size()];
imagebitmap = new Bitmap[content.size()];
for (int i = 0; i < content.size(); i++) {
newslist = (List_News) content.elementAt(i);
newsid[i] = newslist.getID();
title[i] = newslist.getNtitle();
category[i] = newslist.getNewCatName();
date[i] = newslist.getNArticalD();
imagepath[i] = newslist.getImagePath();
if (!imagepath[i].toString().equals("no picture")) {
imagebitmap[i] = Util_ImageLoader.loadImage(imagepath[i]);
} else {
imagebitmap[i] = localimage;
}
catsid[i] = newslist.getCatID();
}
initCallbackListening();
this.setRowHeight(localimage.getHeight() + 10);
}
private void initCallbackListening() {
callback = new ListCallback();
this.setCallback(callback);
}
private class ListCallback implements ListFieldCallback {
public ListCallback() {
setBackground(Config_GlobalFunction
.loadbackground("background.png"));
}
public void drawListRow(ListField listField, Graphics graphics,
int index, int y, int width) {
currentPosition = index;
graphics.drawBitmap(
Display.getWidth() - imagebitmap[index].getWidth() - 5,
y + 3, imagebitmap[index].getWidth(),
imagebitmap[index].getHeight(), imagebitmap[index], 0, 0);
graphics.setColor(Color.WHITE);
graphics.drawRect(0, y, width, imagebitmap[index].getHeight() + 10);
graphics.setColor(Color.BLACK);
graphics.setFont(Font.getDefault().derive(Font.BOLD, 20));
graphics.drawText(title[index], 5, y + 3, 0, Display.getWidth()
- imagebitmap[index].getWidth() - 10);
System.out.println(Display.getWidth()
- imagebitmap[index].getWidth() - 10);
graphics.setColor(Color.GRAY);
graphics.setFont(Font.getDefault().derive(Font.BOLD, 15));
graphics.drawText(date[index], 5, y + 6
+ Font.getDefault().getHeight() + 3);
if (islatest) {
graphics.setColor(Color.RED);
graphics.setFont(Font.getDefault().derive(Font.BOLD, 15));
graphics.drawText(category[index], Font.getDefault()
.getAdvance(date[index]) + 3, y + 6
+ Font.getDefault().getHeight() + 3);
}
}
public Object get(ListField listField, int index) {
return content.elementAt(index);
}
public int getPreferredWidth(ListField listField) {
return Display.getWidth();
}
public int indexOfList(ListField listField, String prefix, int start) {
return content.indexOf(prefix, start);
}
}
public int getCurrentPosition() {
return currentPosition;
}
protected boolean navigationClick(int status, int time) {
int index = getCurrentPosition();
if (catsid[index] == 9) {
if (Config_GlobalFunction.isConnected()) {
webpage = new BrowserField();
listener = new Custom_BrowserFieldListener();
webpage.addListener(listener);
MainScreen aboutus = new Menu_Aboutus();
aboutus.add(webpage);
Main.getUiApplication().pushScreen(aboutus);
webpage.requestContent("http://www.orientaldaily.com.my/index.php?option=com_k2&view=item&id="
+ newsid[index] + ":&Itemid=223");
} else
Config_GlobalFunction.Message(Config_GlobalFunction.nowifi, 1);
} else
Main.getUiApplication().pushScreen(
new Main_NewsDetail(newsid[index]));
return true;
}
}

How to Load images from SD CARD and Run Animation using AnimationDrawable or AnimationUtils in Android

I am having Images stored in SD Card and using that images i wish to run an animation. I am using the following code for this but my animation is not working at all.
Code Snippet
playAnimation("xxx", medid, 25);//calling method
break;
public void playAnimation(String string, int medid2, int length) {
// TODO Auto-generated method stub
animation = new AnimationDrawable();
Bitmap bitMap;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 2; //reduce quality
player = MediaPlayer.create(this.getApplicationContext(), medid2);
try {
for (int i = 0; i <= length; i++) {
System.out.println("File Name : - " + Environment.getExternalStorageDirectory().toString() + "/" + string + i);
bitMap = BitmapFactory.decodeFile(Environment.getExternalStorageDirectory().toString() + "/" + string + i);
Drawable bmp = new BitmapDrawable(bitMap);
animation.addFrame(bmp, DURATION);
}
animation.setOneShot(true);
animation.setVisible(true, true);
int frames = animation.getNumberOfFrames();
System.out.println("Number of Frames are - " + frames);
img.setBackgroundDrawable(animation);
img.post(new Starter());
} catch (Exception e) {
// TODO: handle exception
e.printStackTrace();
}
}
class Starter implements Runnable {
public void run() {
try {
if(animation.isRunning()) {
animation.stop();
animation.start();
if (player.isPlaying()) {
player.stop();
player.start();
}
else {
player.start();
}
} else {
animation.start();
if (player.isPlaying()) {
player.stop();
player.start();
}
else {
player.start();
}
}
} catch (Exception e) {
// TODO: handle exception
e.printStackTrace();
}
}
}
Using concept of Frame Animation i need to run my animation. I am able fetch images as i have done some debugging but when i click on button and this methods are called my screen is not displaying any animation. It just display black screen only. I am not getting any error in this. If anyone having idea please kindly let me know.
Thanks
An AnimationDrawable just shows black screen, may be caused by different reasons. For example, in the Android Dev Guide, Drawable Animation, the following code lets you load a series of Drawable resources.
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ImageView rocketImage = (ImageView) findViewById(R.id.rocket_image);
rocketImage.setBackgroundResource(R.drawable.rocket_thrust);
rocketAnimation = (AnimationDrawable) rocketImage.getBackground();
}
However, if you set resource after getBackground() like the following code, the screen will keep black.
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ImageView rocketImage = (ImageView) findViewById(R.id.rocket_image);
rocketAnimation = (AnimationDrawable) rocketImage.getBackground();
rocketImage.setBackgroundResource(R.drawable.rocket_thrust);
}
If you want to load images from SD card, and show them as animation, you can refer to the following code. I write and test on API 8 (2.3).
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
showedImage = (ImageView) findViewById(R.id.imageView_showedPic);
showedImage.setBackgroundResource(R.drawable.slides);
frameAnimation = (AnimationDrawable) showedImage.getBackground();
addPicturesOnExternalStorageIfExist();
}
#Override
public void onWindowFocusChanged (boolean hasFocus){
super.onWindowFocusChanged (hasFocus);
frameAnimation.start();
}
private void addPicturesOnExternalStorageIfExist() {
// check if external storage
String state = Environment.getExternalStorageState();
if ( !(Environment.MEDIA_MOUNTED.equals(state) ||
Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) ) {
return;
}
// check if a directory named as this application
File rootPath = Environment.getExternalStorageDirectory();
// 'happyShow' is the name of directory
File pictureDirectory = new File(rootPath, "happyShow");
if ( !pictureDirectory.exists() ) {
Log.d("Activity", "NoFoundExternalDirectory");
return;
}
// check if there is any picture
//create a FilenameFilter and override its accept-method
FilenameFilter filefilter = new FilenameFilter() {
public boolean accept(File dir, String name) {
return (name.endsWith(".jpeg") ||
name.endsWith(".jpg") ||
name.endsWith(".png") );
}
};
String[] sNamelist = pictureDirectory.list(filefilter);
if (sNamelist.length == 0) {
Log.d("Activity", "No pictures in directory.");
return;
}
for (String filename : sNamelist) {
Log.d("Activity", pictureDirectory.getPath() + '/' + filename);
frameAnimation.addFrame(
Drawable.createFromPath(pictureDirectory.getPath() + '/' + filename),
DURATION);
}
return;
}

Blackberry - Loading/Wait screen with animation

Is there a way to show "Loading" screen with animation in blackberry?
Options:
PME animation content
multithreading + set of images + timer/counter
standard rim api
some other way
Any of this?
Thanks!
Fermin, Anthony +1. Thanks to all, you gave me the part of answer.
My final solution:
1.Create or generate (free Ajax loading gif generator) animation and add it to project.
2.Create ResponseCallback interface (see Coderholic - Blackberry WebBitmapField) to receive thread execution result:
public interface ResponseCallback {
public void callback(String data);
}
3.Create a class to handle your background thread job. In my case it was http request:
public class HttpConnector
{
static public void HttpGetStream(final String fileToGet,
final ResponseCallback msgs) {
Thread t = new Thread(new Runnable() {
public void run() {
HttpConnection hc = null;
DataInputStream din = null;
try {
hc = (HttpConnection) Connector.open("http://" + fileToGet);
hc.setRequestMethod(HttpsConnection.GET);
din = hc.openDataInputStream();
ByteVector bv = new ByteVector();
int i = din.read();
while (-1 != i) {
bv.addElement((byte) i);
i = din.read();
}
final String response = new String(bv.toArray(), "UTF-8");
UiApplication.getUiApplication().invokeLater(
new Runnable() {
public void run() {
msgs.callback(response);
}
});
}
catch (final Exception e) {
UiApplication.getUiApplication().invokeLater(
new Runnable() {
public void run() {
msgs.callback("Exception (" + e.getClass() + "): "
+ e.getMessage());
}
});
}
finally {
try {
din.close();
din = null;
hc.close();
hc = null;
}
catch (Exception e) {
}
}
}
});
t.start();
}
}
4.Create WaitScreen (a hybrid of FullScreen and AnimatedGIFField with ResponseCallback interface):
public class WaitScreen extends FullScreen implements ResponseCallback
{
StartScreen startScreen;
private GIFEncodedImage _image;
private int _currentFrame;
private int _width, _height, _xPos, _yPos;
private AnimatorThread _animatorThread;
public WaitScreen(StartScreen startScreen) {
super(new VerticalFieldManager(), Field.NON_FOCUSABLE);
setBackground(
BackgroundFactory.createSolidTransparentBackground(
Color.WHITE, 100));
this.startScreen = startScreen;
EncodedImage encImg =
GIFEncodedImage.getEncodedImageResource("ajax-loader.gif");
GIFEncodedImage img = (GIFEncodedImage) encImg;
// Store the image and it's dimensions.
_image = img;
_width = img.getWidth();
_height = img.getHeight();
_xPos = (Display.getWidth() - _width) >> 1;
_yPos = (Display.getHeight() - _height) >> 1;
// Start the animation thread.
_animatorThread = new AnimatorThread(this);
_animatorThread.start();
UiApplication.getUiApplication().pushScreen(this);
}
protected void paint(Graphics graphics) {
super.paint(graphics);
// Draw the animation frame.
graphics
.drawImage(_xPos, _yPos, _image
.getFrameWidth(_currentFrame), _image
.getFrameHeight(_currentFrame), _image,
_currentFrame, 0, 0);
}
protected void onUndisplay() {
_animatorThread.stop();
}
private class AnimatorThread extends Thread {
private WaitScreen _theField;
private boolean _keepGoing = true;
private int _totalFrames, _loopCount, _totalLoops;
public AnimatorThread(WaitScreen _theScreen) {
_theField = _theScreen;
_totalFrames = _image.getFrameCount();
_totalLoops = _image.getIterations();
}
public synchronized void stop() {
_keepGoing = false;
}
public void run() {
while (_keepGoing) {
// Invalidate the field so that it is redrawn.
UiApplication.getUiApplication().invokeAndWait(
new Runnable() {
public void run() {
_theField.invalidate();
}
});
try {
// Sleep for the current frame delay before
// the next frame is drawn.
sleep(_image.getFrameDelay(_currentFrame) * 10);
} catch (InterruptedException iex) {
} // Couldn't sleep.
// Increment the frame.
++_currentFrame;
if (_currentFrame == _totalFrames) {
// Reset back to frame 0
// if we have reached the end.
_currentFrame = 0;
++_loopCount;
// Check if the animation should continue.
if (_loopCount == _totalLoops) {
_keepGoing = false;
}
}
}
}
}
public void callback(String data) {
startScreen.updateScreen(data);
UiApplication.getUiApplication().popScreen(this);
}
}
5.In the end, create Start screen to call HttpConnector.HttpGetStream and to show WaitScreen:
public class StartScreen extends MainScreen
{
public RichTextField text;
WaitScreen msgs;
public StartScreen() {
text = new RichTextField();
this.add(text);
}
protected void makeMenu(Menu menu, int instance) {
menu.add(runWait);
super.makeMenu(menu, instance);
}
MenuItem runWait = new MenuItem("wait", 1, 1) {
public void run() {
UiApplication.getUiApplication().invokeLater(
new Runnable() {
public void run() {
getFile();
}
});
}
};
public void getFile() {
msgs = new WaitScreen(this);
HttpConnector.HttpGetStream(
"stackoverflow.com/faq", msgs);
}
//you should implement this method to use callback data on the screen.
public void updateScreen(String data)
{
text.setText(data);
}
}
UPDATE: another solution naviina.eu: A Web2.0/Ajax-style loading popup in a native BlackBerry application
The basic pattern for this kind of thing is:
Have a thread running a loop that updates a variable (such as the frame index of the animated image) and then calls invalidate on a Field which draws the image (and then sleeps for a period of time). The invalidate will queue a repaint of the field.
In the field's paint method, read the variable and draw the appropriate frame of the image.
Pseudo code (not totally complete, but to give you the idea):
public class AnimatedImageField extends Field implements Runnable {
private int currentFrame;
private Bitmap[] animationFrames;
public void run() {
while(true) {
currentFrame = (currentFrame + 1) % animationFrames.length;
invalidate();
Thread.sleep(100);
}
}
protected void paint(Graphics g) {
g.drawBitmap(0, 0, imageWidth, imageHeight, animationFrames[currentFrame], 0, 0);
}
}
Note also here I used an array of Bitmaps, but EncodedImage lets you treat an animated gif as one object, and includes methods to get specific frames.
EDIT: For completeness: Add this to a PopupScreen (as in Fermin's answer) or create your own dialog by overriding Screen directly. The separate thread is necessary because the RIM API is not thread-safe: you need to do everything UI related on the event thread (or while holding the event lock, see BlackBerry UI Threading - The Very Basics
This is simple code for loading screen ....
HorizontalFieldManager popHF = new HorizontalFieldManager();
popHF.add(new CustomLabelField("Pls wait..."));
final PopupScreen waitScreen = new PopupScreen(popHF);
new Thread()
{
public void run()
{
synchronized (UiApplication.getEventLock())
{
UiApplication.getUiApplication().pushScreen(waitScreen);
}
//Here Some Network Call
synchronized (UiApplication.getEventLock())
{
UiApplication.getUiApplication().popScreen(waitScreen);
}
}
}.start();
If it's just an animation could you show an animated gif on a popup and close it when loading operation is complete?
Easiest way is probably to use the standard GaugeField, setting style GaugeField.PERCENT. This will give you a progress bar. Add this to a PopupScreen and it will sit on top of your content. Something like..
private GaugeField _gaugeField;
private PopupScreen _popup;
public ProgressBar() {
DialogFieldManager manager = new DialogFieldManager();
_popup = new PopupScreen(manager);
_gaugeField = new GaugeField(null, 0, 100, 0, GaugeField.PERCENT);
manager.addCustomField(_gaugeField);
}
Then have an update method which will use _gaugeField.setValue(newValue); to update the progress bar.
I normally have this called from whichever thread is doing the work (loading in your case, everytime an operation is complete the progress bar is updated.
I would suggest to take a look at this simple implementation. I liked this but never used it. May be helpful to you.
link text
ActivityIndicator is a good option if you are working with at least BB OS 6.0.
http://www.brighthub.com/mobile/blackberry-platform/articles/94258.aspx
http://docs.blackberry.com/en/developers/deliverables/17966/Screen_APIs_1245069_11.jsp

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