I'm trying to find out an algorithm that can generate the shortest route, considering the following rules:
The start and end points are known and fixed
Visit all nodes only once without repetition
please refer to the example attached here
is there's any algorithm that can be used rather than simply calculating the sum of all possible combinations and selecting the lowest value? which is quite useless if you have big numbers.
Regards,
Graph mentioned in problem is directed, Hence, you should have a look at Travelling Salesman Problem
for detailed explanation and implementation visit geeksforgeeks
However this solution is infeasible i.e. NP-Hard, hence you can also take a look at 2-approximation using MST which might give you an approximation in the answer
Related
I'm interesting in adapting Suurballe's algorithm to find the best K paths from a source to destination instead of just the two best. I think people do it all the time but I've been searching for hours and can't find a paper that explains it clearly. There's a reference to a paper on the Suurballe's wikipedia page that talks about it, but it gives no detail on the extension past the first two (how the graph is modified and results merged, etc.). Incidentally, I'm actually working on the vertex-disjoint problem, not the edge disjoint problem spelled out on wikipedia.
My concise question: How do you extend Suurballe's algorithm beyond two paths?
In the literature this is called the successive shortest paths problem, and it works in essentially the same way, just repeated. You modify each discovered path's weights in the same way as you modified the first.
The Suurballe algorithm is for finding the two edge-disjoint paths with minimum total length. The Suurballe algorithm can't be extended to more then two edges.
The k-shortest path problem is a different problem. Here the shortest paths are
I have a random undirected social graph.
I want to find a Hamiltonian path if possible. Or if not possible (or not possible to know if possible in polynomial time) a series of paths. In this "series of paths" (where all N nodes are used exactly once), I want to minimize the number of paths and maximize the average length of the paths. (So no trivial solution of N paths of a single node).
I have generated an adjacency matrix for the nodes and edges already.
Any suggestions? Pointers in the right direction? I realize this will require heuristics because of the NP-complete (?) nature of the problem, and I am OK with a "good enough" answer. Also I would like to do this in Java.
Thanks!
If I'm interpreting your question correctly, what you're asking for is still NP-hard, since the best solution to the "multiple paths" problem would be a Hamiltonian path, and determining whether one exists is known to be NP-hard. Moreover, even if you're guaranteed that a Hamiltonian path doesn't exist, solving this problem could still be NP-hard, since I could give you a graph with a single disconnected node floating in space, for which the best solution is a trivial path containing that node and a Hamiltonian path in the remaining graph. As a result, unless P = NP, there isn't going to be a polynomial-time algorithm for your problem.
Hope this helps, and sorry for the negative result!
Angluin and Valiant gave a near linear-time heuristic that works almost always in a sufficiently dense Erdos-Renyi random graph. It's described by Wilf, on page 121. Probably your random graph is not Erdos-Renyi, but the heuristic might work anyway (when it "fails", it still gives you a (hopefully) long path; greedily take this path and run A-V again).
Use a genetic algorithm (without crossover), where each individual is a permutation of the nodes. This gives you "series of paths" at each generation, evolving to a minimal number of paths (1) and a maximal avg. length (N).
As you have realized there is no exact solution in polynomial time. You can try some random search methods though. My recommendation, start with genetic algorithm and try out tabu search.
I have found many algorithms and approaches that talk about finding the shortest path or the best/optimal solution to a problem. However, what I want to do is an algorithm that finds the first K-shortest paths from one point to another. The problem I'm facing is more like searching through a tree, when in each step you take there are multiple options each one with its weight. What kinds of algorithms are used to face this kind of problems?
There is the 2006 paper by Jose Santos
comparing three different K-shortest path finding algorithms.
Yen's algorithm implementation:
http://code.google.com/p/k-shortest-paths/
Easier algorithm & discussion:
Suggestions for KSPA on undirected graph
EDIT: apparently I clicked on a link, because I thought I was answering to a new question; ignore this if - as is very likely - this question isn't important to you anymore.
Given the restricted version of the problem you're dealing with, this becomes a lot simpler to implement. The most important thing to notice is that in trees, shortest paths are the only paths between two nodes. So what you do is solve all pairs shortest paths, which is O(n²) in trees by doing n BFS traversals, and then you get the k minimal values. This probably can be optimized in some way, but the naive approach to do that is sort the O(n²) distances in O(n² log n) time and take the k smallest values; with some book keeping, you can keep track of which distance corresponds to which path without time complexity overhead. This will give you better complexity than using a KSPA algorithm for O(n²) possible s-t-pairs.
If what you actually meant is fixing a source and get the k nodes with the smallest distance from that source, one BFS will do. In case you meant fixing both source and target, one BFS is enough as well.
I don't see how you can use the fact that all edges going from a node to the nodes in the level below have the same weight without knowing more about the structure of the tree.
Is there an algorithm that will allow me to traverse a weighted graph in the following manner?
Start at a specific node
Go through all vertecies in the graph
Do this in the least amount of time (weights are times)
End up at the starting node
Sounds like the Travelling Salesman Problem to me. An NP-hard problem. There is no polynomial time algorithm that will give you the optimum solution. You could use a search heuristic to get a close to optimal solution though.
As Greg Sexton stated before me, it is a classic example of the Travelling Salesman Problem. There are many advanced algorithms about for handling this style of problem, which is best for your particular situation rather depends on the graph. If the number of vertices is high, you will need substantial computational power to get it done within a realistic time frame.
I am not sure, if any efficient algorithm exists, but a brute force approach would surely give you the answer.
In any case, can you give the constraints on the number of vertices/edges.
Suppose I have 10 points. I know the distance between each point.
I need to find the shortest possible route passing through all points.
I have tried a couple of algorithms (Dijkstra, Floyd Warshall,...) and they all give me the shortest path between start and end, but they don't make a route with all points on it.
Permutations work fine, but they are too resource-expensive.
What algorithms can you advise me to look into for this problem? Or is there a documented way to do this with the above-mentioned algorithms?
Have a look at travelling salesman problem.
You may want to look into some of the heuristic solutions. They may not be able to give you 100% exact results, but often they can come up with good enough solutions (2 to 3 % away from optimal solutions) in a reasonable amount of time.
This is obviously Travelling Salesman problem. Specifically for N=10, you can either try the O(N!) naive algorithm, or using Dynamic Programming, you can reduce this to O(n^2 2^n), by trading space.
Beyond that, since this is an NP-hard problem, you can only hope for an approximation or heuristic, given the usual caveats.
As others have mentioned, this is an instance of the TSP. I think Concord, developed at Georgia Tech is the current state-of-the-art solver. It can handle upwards of 10,000 points within a few seconds. It also has an API that's easy to work with.
I think this is what you're looking for, actually:
Floyd Warshall
In computer science, the Floyd–Warshall algorithm (sometimes known as
the WFI Algorithm[clarification needed], Roy–Floyd algorithm or just
Floyd's algorithm) is a graph analysis algorithm for finding shortest
paths in a weighted graph (with positive or negative edge weights). A
single execution of the algorithm will find the lengths (summed
weights) of the shortest paths between all pairs of vertices though it
does not return details of the paths themselves
In the "Path reconstruction" subsection it explains the data structure you'll need to store the "paths" (actually you just store the next node to go to and then trivially reconstruct whichever path is required as needed).