I'm trying to save a file to the device.
The problem is that I'm hardcoding the filename from code behind.
My requirement is to ask the user to save a file with a user defined filename. How can I ask the user to save a file by opening a filesave dialog in Xamarin.Forms?
Have you solved it? Can you post your solution in case?
This question could fit your requirements, it uses this plugin: Xam.plugin.filepicker Xam.Plugin.FilePicker Works fine but can't get file
Here is the easiest popup page using Rg.Plugins.Popup
cs:
public partial class PromptPopup : PopupPage
{
public event EventHandler Oked;
public event EventHandler Canceled;
public PromptPopup(string title, string text)
{
InitializeComponent();
PopupText.Text = text;
PopupTitle.Text = title;
}
private void OnCancel(object sender, EventArgs e)
{
this.Canceled(sender, e);
PopupNavigation.PopAsync(false);
}
private void OnOk(object sender, EventArgs e)
{
this.Oked(sender, e);
PopupNavigation.PopAsync(false);
}
}
its xaml:
<StackLayout VerticalOptions="Center" HorizontalOptions="FillAndExpand" Padding="20, 20, 20, 20">
<StackLayout BackgroundColor="White" Padding="10, 10, 10, 10">
<Label x:Name="PopupTitle" Text="PromptPopupTitle" TextColor="Gray" FontSize="20" HorizontalOptions="Center" />
<ScrollView>
<StackLayout>
<StackLayout Orientation="Horizontal">
<Label x:Name="PopupText"
HorizontalOptions="FillAndExpand"
HorizontalTextAlignment="Center"
TextColor="Gray"></Label>
</StackLayout>
<StackLayout Orientation="Horizontal" HorizontalOptions="FillAndExpand">
<Button Text="{i18n:Translate PopupButtonCancel}" Clicked="OnCancel" HorizontalOptions="FillAndExpand"></Button>
<Button Text="{i18n:Translate PopupButtonOk}" Clicked="OnOk" HorizontalOptions="FillAndExpand"></Button>
</StackLayout>
</StackLayout>
</ScrollView>
</StackLayout>
(this page comes from a PopupPage instead of ContentPage)
and you can call it like this
var page = new PromptPopup("title", "text");
page.Oked += Page_OkedLogout;
page.Canceled += Page_CanceledLogout;
await PopupNavigation.PushAsync(page);
further deep support: https://github.com/rotorgames/Rg.Plugins.Popup
You have to implement the file picker yourself, there's no built in way to do that, best to go out to GitHub and look around if that's what you're after.
It sounds to me like you could easily achieve what you're after by just popping a text box, having a user enter a file name, validate the filename with a regex or something and then just saving the file with that file name, you could even just save the file and give them the option to rename the file by listing them all out, but that's all too broad for me to give you an exact implementation, so the best I can do for you is tell you the simple way to do what you're wanting to do.
After selecting file you just open Popup with "Entry" and save file using Entry Text. you can open popup using "Rg.Plugins.Popup"
Related
I'm trying to make a custom home page where pages are listed on an Horizontal scroll view as "Services" so each one of them should navigate to a different Page.
I have a view like this:
<controls:HorizontalScrollView HeightRequest="160"
Orientation="Horizontal"
ItemsSource="{Binding OwnerServicesList}"
x:Name="OwnerServicesSlider"
ItemSelected="OwnerServicesSlider_ItemSelected">
<controls:HorizontalScrollView.ItemTemplate>
<DataTemplate>
<ViewCell>
<StackLayout Margin="10,0,5,0" WidthRequest="100" HeightRequest="100">
<Image HorizontalOptions="Start" Source="{Binding ImgUrl}" WidthRequest="100" HeightRequest="100" />
<Label Style="{StaticResource BoldLabel}" HorizontalTextAlignment="Center" FontSize="13" LineBreakMode="TailTruncation" Text="{Binding Name}" TextColor="Black"/>
</StackLayout>
</ViewCell>
</DataTemplate>
Im using a custom made controller for a Horizontal Scroll view that works like a listview, every item on tap raises a ItemTappedEventArgs event.
Inside my model i´ve declared a public Page Page { get; set; } for each object in the scroll view.
What im trying to do is recover the tapped element and recover the Page stored in it so that I can Navigate to that specific page.
So far I have something like this:
private void OwnerServicesSlider_ItemSelected(object sender, ItemTappedEventArgs e)
{
var service = OwnerServicesSlider.SelectedItem as Services;
Navigation.PushAsync(service.Page);
}
It shows no errors but when I run it I get a
InvalidOperationException: 'Page must not already have a parent.
Any hint will be appreciated!
as Jason said,maybe the page you would push which is exist in thecurren navigation structure,there is a workaround ,before you push the page :
private void OwnerServicesSlider_ItemSelected(object sender, ItemTappedEventArgs e)
{
var service = OwnerServicesSlider.SelectedItem as Services;
service.Page.Parent = null;
Navigation.PushAsync(service.Page);
}
I have the following Xamarin Forms page that throws an exception on this line...
The first time this page is loaded, the OnAppearing works fine, sets the focus properly, and doesn't throw an exception.
When I navigate back to this page (ie, logout), OnAppearing is throwing the following...
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'Xamarin.Forms.Platform.Android.EntryRenderer'.
What is the best way to set focus to a control on a page in Xamarin Forms?
I'm not sure what is in your XAML, but if you define the x:Name="_entry" on the Entry in XAML, and use that name to access the control directly instead of FindByName, it should work fine.
I try to reproduce your issue at my side, but it works fine and there is no issue when I click Button to navigate another page and coming back. Please take a look my code:
<StackLayout>
<Label
HorizontalOptions="CenterAndExpand"
Text="Welcome to Xamarin.Forms!"
VerticalOptions="CenterAndExpand" />
<Entry
x:Name="UserNameentry"
HorizontalOptions="FillAndExpand"
VerticalOptions="CenterAndExpand" />
<Button
x:Name="btn1"
Clicked="btn1_Clicked"
HeightRequest="50"
HorizontalOptions="FillAndExpand"
Text="btn1"
VerticalOptions="CenterAndExpand"
WidthRequest="200" />
</StackLayout>
public Page4()
{
InitializeComponent();
}
protected override void OnAppearing()
{
base.OnAppearing();
var usernameentry = FindByName("UserNameentry") as Entry;
usernameentry.Focus();
}
private async void btn1_Clicked(object sender, EventArgs e)
{
Page3 page = new Page3();
await Navigation.PushModalAsync(page);
}
If you still have this issue, please provide some code about xaml here.
The page has no input fields(only one label), but the keyboard does not disappear when you switch to this page. Is this normal behavior? How to make the keyboard not open on a new page? thank
First page xaml
<ContentPage.Content>
<StackLayout x:Name="stackLayout2">
<Label x:Name="code_label" HorizontalOptions="CenterAndExpand" Font="Bold, Micro" TextColor="black" FontSize="19" Margin="15, 30, 15, 0" />
<Entry x:Name="code_field" TextChanged="CodeFieldTextChanged" Keyboard="Telephone" MaxLength="4" Margin="15, 30, 15, 0" />
</StackLayout>
</ContentPage.Content>
First page CodeFieldTextChanged method
private void CodeFieldTextChanged(object sender, TextChangedEventArgs args)
{
if (args.NewTextValue == "3333")
{
Application.Current.MainPage = new HomePage();
}
}
HomePage xaml
<ContentPage.Content>
<StackLayout>
<Label Text="Authorization ok!"
VerticalOptions="CenterAndExpand"
HorizontalOptions="CenterAndExpand" />
</StackLayout>
</ContentPage.Content>
If Application.Current.MainPage = new HomePage(); is replaсed by Application.Current.MainPage = new NavigationPage(new HomePage()); then keyboard disappears, but in the first case keyboard stays
This issue only seems to occur on Android. And what is happening is that you are changing the page without ever hitting "Return" (green Check mark on the Telephone keyboard) so the keyboard does not get dismissed by the OS, so you have to dismiss it manually. Try this:
private void CodeFieldTextChanged(object sender, TextChangedEventArgs args)
{
if (args.NewTextValue == "3333")
{
// Add the following two lines to dismiss the keyboard
Entry entry = sender as Entry;
entry.Unfocus();
Application.Current.MainPage = new HomePage();
}
}
Update: Just a reminder, there's a 500 point bonus on this if someone can just show me how to implement this functionality without using Gestures>
I am using a ViewCell and a gesture recognizer to open up a picker with the following code. The ViewCell has a label on the left and a label area on the right that is populated initially when the app starts and later with the picker when the ViewCell is clicked.
XAML
<ViewCell x:Name="ati" Tapped="OpenPickerCommand">
<Grid VerticalOptions="CenterAndExpand" Padding="20, 0">
<Grid.GestureRecognizers>
<TapGestureRecognizer
Command="{Binding OpenPickerCommand}"
CommandParameter="{x:Reference atiPicker}" NumberOfTapsRequired="1" />
</Grid.GestureRecognizers>
<local:LabelBodyRendererClass Text="Answer Time Interval" HorizontalOptions="StartAndExpand" />
<Picker x:Name="atiPicker" IsVisible="false" HorizontalOptions="End" SelectedIndexChanged="atiPickerSelectedIndexChanged" ItemsSource="{Binding Times}"></Picker>
<local:LabelBodyRendererClass x:Name="atiLabel" HorizontalOptions="End"/>
</Grid>
</ViewCell>
<ViewCell x:Name="pti" Tapped="OpenPickerCommand">
<Grid VerticalOptions="CenterAndExpand" Padding="20, 0">
<Grid.GestureRecognizers>
<TapGestureRecognizer
Command="{Binding OpenPickerCommand}"
CommandParameter="{x:Reference ptiPicker}" NumberOfTapsRequired="1" />
</Grid.GestureRecognizers>
<local:LabelBodyRendererClass Text="Phrase Time Interval" HorizontalOptions="StartAndExpand" />
<Picker x:Name="ptiPicker" IsVisible="false" HorizontalOptions="End" SelectedIndexChanged="ptiPickerSelectedIndexChanged" ItemsSource="{Binding Times}"></Picker>
<local:LabelBodyRendererClass x:Name="ptiLabel" HorizontalOptions="End"/>
</Grid>
</ViewCell>
C# This works for different pickers (ati, bti, pti etc) with CommandParameter
public SettingsPage()
{
InitializeComponent();
BindingContext = new CommandViewModel();
}
void atiPickerSelectedIndexChanged(object sender, EventArgs e)
{
var picker = (Picker)sender;
int selectedIndex = picker.SelectedIndex;
if (selectedIndex != -1)
{
App.DB.UpdateIntSetting(Settings.Ati, selectedIndex);
atiLabel.Text = AS.ati.Text();
}
}
void ptiPickerSelectedIndexChanged(object sender, EventArgs e)
{
var picker = (Picker)sender;
int selectedIndex = picker.SelectedIndex;
if (selectedIndex != -1)
{
App.DB.UpdateIntSetting(Settings.Pti, selectedIndex);
ptiLabel.Text = AS.pti.Text();
}
}
public class CommandViewModel: ObservableProperty
{
public ICommand openPickerCommand;
public CommandViewModel()
{
openPickerCommand = new Command<Picker>(PickerFocus);
//openPickerCommand = new Command(tapped);
}
public ICommand OpenPickerCommand
{
get { return openPickerCommand; }
}
void PickerFocus(Picker param)
{
param.Focus();
}
}
I would like to remove the use of TapGestureRecognizers but I still want to retain the functionality and layout.
It's been suggested to me that it would be better if I used the Tapped event of the ViewCell like this:
Tapped="OnTapped"
Can someone explain in some detail how I could wire this up in C#. Would I be best to code something into the CommandViewModel as well as in the C# backing code. Also can the view model have one method that takes an argument so it could be used to open up different pickers?
An example of how I could do this would be very much appreciated. Note that I don't particularly need to use the CommandViewModel if there is a way that I could do this by coding just in the .cs backing code.
(Sorry for the poor english)
Despite not being best practice, I guess you can do something like this, dismissing the viewmodel:
XAML:
<ViewCell x:Name="ati" Tapped="OpenPickerCommand">
<Grid VerticalOptions="CenterAndExpand" Padding="20, 0">
<local:LabelBodyRendererClass Text="Answer Time Interval" HorizontalOptions="StartAndExpand" />
<Picker x:Name="atiPicker"
IsVisible="false"
HorizontalOptions="End"
SelectedIndexChanged="atiPickerSelectedIndexChanged"
ItemsSource="{Binding Times}">
</Picker>
<local:LabelBodyRendererClass x:Name="atiLabel" HorizontalOptions="End"/>
</Grid>
</ViewCell>
<ViewCell x:Name="pti" Tapped="OpenPickerCommand">
<Grid VerticalOptions="CenterAndExpand" Padding="20, 0">
<local:LabelBodyRendererClass Text="Phrase Time Interval" HorizontalOptions="StartAndExpand" />
<Picker x:Name="ptiPicker" IsVisible="false" HorizontalOptions="End" SelectedIndexChanged="ptiPickerSelectedIndexChanged" ItemsSource="{Binding Times}"></Picker>
<local:LabelBodyRendererClass x:Name="ptiLabel" HorizontalOptions="End"/>
</Grid>
</ViewCell>
C#:
private void OpenPickerCommand(object sender, System.EventArgs e)
{
if (sender != null)
{
Picker pkr = sender == ati ? atiPicker : ptiPicker;
pkr.Focus();
}
}
Answering your question "Can the view model have one method that takes an argument?", it is exactly what you're already doing using the 'OpenPickerCommand' method. The problem is that using the ViewCell's public event 'Tapped', you can't set parameters to the delegate handler.
Let me know if it works for you or if you do need some more information.
I hope it helps.
You can solve this with attached properties. Simply define a "behavior" class for ViewCell that adds the Command/Parameter properties.
public static class TappedCommandViewCell
{
private const string TappedCommand = "TappedCommand";
private const string TappedCommandParameter = "TappedCommandParameter";
public static readonly BindableProperty TappedCommandProperty =
BindableProperty.CreateAttached(
TappedCommand,
typeof(ICommand),
typeof(TappedCommandViewCell),
default(ICommand),
BindingMode.OneWay,
null,
PropertyChanged);
public static readonly BindableProperty TappedCommandParameterProperty =
BindableProperty.CreateAttached(
TappedCommandParameter,
typeof(object),
typeof(TappedCommandViewCell),
default(object),
BindingMode.OneWay,
null);
private static void PropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
if (bindable is ViewCell cell)
{
cell.Tapped -= ViewCellOnTapped;
cell.Tapped += ViewCellOnTapped;
}
}
private static void ViewCellOnTapped(object sender, EventArgs e)
{
if (sender is ViewCell cell && cell.IsEnabled)
{
var command = GetTappedCommand(cell);
var parameter = GetTappedCommandParameter(cell);
if (command != null && command.CanExecute(parameter))
{
command.Execute(parameter);
}
}
}
public static ICommand GetTappedCommand(BindableObject bindableObject) =>
(ICommand)bindableObject.GetValue(TappedCommandProperty);
public static void SetTappedCommand(BindableObject bindableObject, object value) =>
bindableObject.SetValue(TappedCommandProperty, value);
public static object GetTappedCommandParameter(BindableObject bindableObject) =>
bindableObject.GetValue(TappedCommandParameterProperty);
public static void SetTappedCommandParameter(BindableObject bindableObject, object value) =>
bindableObject.SetValue(TappedCommandParameterProperty, value);
}
After that reference your behavior namespace in XAML and specify the property values using fully qualified names:
<ViewCell StyleId="disclosure-indicator"
behaviors:TappedCommandViewCell.TappedCommand="{Binding BrowseCommand}"
behaviors:TappedCommandViewCell.TappedCommandParameter="https://www.google.com">
<StackLayout Orientation="Horizontal">
<Label Text="Recipient"
VerticalOptions="Center"
Margin="20,0"/>
<Label Text="{Binding LedgerRecord.Recipient}"
HorizontalOptions="EndAndExpand"
VerticalOptions="Center"
Margin="0,0,20,0"/>
</Label>
</StackLayout>
</ViewCell>
The above will allow you to use MVVM and no Tap Gesture Recognizers.
The first problem is that you're mixing the code-behind and MVVM
approaches in the same code. It is confusing and certainly not the
right way to code what you want to achieve. So, all commanding must
be in the ViewModel attached to the View, no code-behind apart some
code only used for UI effects.
There is no need to define a gesture recognizer for all visual items since you just want to detect the tap on all the surface of the viewcell. To achieve this you must define all children of the ViewCell with InputTransparent=true. So the tap will not be detected and will be trapped by the parent ViewCell (you
must indicate the InpuTransparent because there is no tap event
bubbling in X.Forms).
Showing and Hidding the picker is a View problem not a ViewModel one. So here you can use some code-behind to create an event handler for the ViewCell Tapped event. This handler will just set visible=true on the picker.
The picker selected event must be connected to a corresponding Command in the ViewModel. So each time the picker is displayed and a value is selected your viewmodel will be aware of the action. This is the only command you need in your viewmodel. Depending of XForms version the picker has no bindable command, so you can use one of the numerous "bindablepicker" implementation you can find on the web or you can also use a XAML EventToCommand Behavior.
So there is two different problems : showing/hidding the picker which can be achieved directly in XAML or with the help of a bit of code-behind; and the picker item selection that must be managed using a Command in the viewmodel.
Hoping this will help you
This has to be simple, at least it was in good old .Net where it took maybe four lines of code. I'm working in VS2010, C#, WPF4.
I have a user control with a textbox. When I click a button in the main window, I want my user control textbox to reflect some text. Is this possible in WPF4 with less than 500 lines of esoteric code?
The problem is that while I know the textbox is getting the new text as evidenced from breakpoints in the user control code, that text is never being reflected to the main window. The main window still shows the original text. It has to be some kind of binding thing, and I really don't think I should have to create templates and resources and all for this simple situation. It's got to be something simple that I'm forgetting in the forest of WPF4. Below is what I have. After clicking the button, the textbox is still blank; it does not say "hello earthlings."
In the user control code:
public partial class UserControl1 : UserControl
{
public static readonly DependencyProperty TextProperty;
public UserControl1()
{
InitializeComponent();
}
static UserControl1()
{
TextProperty = DependencyProperty.Register("Text", typeof(string), typeof(UserControl1), new UIPropertyMetadata(null));
}
public string Text
{
get { return (string)GetValue(TextProperty); }
set { SetValue(TextProperty, value); }
}
}
User control xaml:
<UserControl x:Class="WTFUserControlLibrary.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006">
<Grid Height="164" Width="220">
<TextBox Name="txtTest" BorderBrush="red" BorderThickness="2" Height="25" Text="{Binding ElementName=UserControl1, Path=Text, Mode=TwoWay}"></TextBox>
</Grid>
(I have no idea what the text binding is supposed to be doing in this case.)
Main window code:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void button1_Click(object sender, RoutedEventArgs e)
{
WTFUserControlLibrary.UserControl1 uc = new WTFUserControlLibrary.UserControl1();
uc.Text = "hello earthlings";
}
}
and the main window xaml:
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:my="clr-namespace:WTFUserControlLibrary;assembly=WTFUserControlLibrary"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="71,65,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" />
<my:UserControl1 HorizontalAlignment="Left" Margin="71,94,0,0" Name="userControl11" VerticalAlignment="Top" Height="116" Width="244" />
</Grid>
Thanks Earthlings (and also those who designed this mess!)
In your method button1_Click you are creating a new user control. This is not the usercontrol in the window and is never displayed.
Instead, give your usercontrol a name in the XAML:
x:Name="uc"
Then in the button1_Click method you just remove that first line where you create a new usercontrol.
update
You want the user control XAML to look more like this:
<UserControl x:Class="WTFUserControlLibrary.UserControl1"
x:Name="thisControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006">
<Grid Height="164" Width="220">
<TextBox Name="txtTest" BorderBrush="red"
BorderThickness="2" Height="25"
Text="{Binding ElementName=thisControl, Path=Text, Mode=TwoWay}" />
</Grid>
I added x:Name="thisControl" to the root UserControl element, and then referenced this in the binding.
I'll try to explain the binding:
You have this textbox inside your user control, but you want to be able to bind the text value to something outside the user control. What you've done is set up a dependency property on the user control, and bound that textbox to it, so you are using the binding infrastructure pass values from the top level of the UserControl to constituent controls inside it.
Basically, it looks like this:
data
---> bind UserControl1.Text to data
---> bind TextBox.Text to UserControl1.Text