How to solve link failer in OPNET - opnet

I am trying to build a network with 3 sub-nets that are connected with cloud as shown in the first figure below by using OPNET 17.5.
after I finish building everything, I try to check links connectivity
one of the sub-nets have 3 links failure, as shown in figure 2
I was trying to delete older links and connect servers again, but the problem is still there!!!
And I am trying to work in OPNET 14.5, and I have the same problem.
How can I solve it, please!!

I found a solution, and its work!!
First, this problem happens because the switch ports do not have enough to cover all connections.
To solve this problem, there are 2 solutions:
1. First, delete some PC's then re-connect to servers
2. Or, just use anther switch that has "Adv" in its name because it has more ports.

Before you run simulation after configuration, pressing ctrl+L (Verify Link) will help you. When you move the mouse over the failed link, you can see the solution for that.

Related

UIPath Automation: Is it possible to perform click and UI interactions in cloud server in UI Path?

So I have created an xaml flow which clicks browser buttons downloads files and then does some basic operations. I setup a windows server and connected remotely to it and when I debug my process automation while staying on the screen it works smoothly, problem is that I can't keep my pc on forever so when I just minimize the file even though my system remains up and running:
The UI Path process kills as the button press times out. I was just curious to know if it's compulsory to keep screen up for the ui based process automation to run through or is there a way to initiate the process and then close the screen and let the system do its job?
This is the eror I get which is like first UI interaction:
Here are the steps I have performed:
Created an unattended robot with machine as the remote instance name.
Created an environment and connected with the robot created in step 1.
Setup UIPath Assistant using machine key and URL.
Published the files and then created the process in cloud console.
Ran it from cloud console.
The process faults at its first UI interaction. Even though it was running in unattended robot form.
Thanks in advance.
AFAIK this is intended by the licensing model of UiPath. So to solve the issue you need a license for the VM of your RDP connection that allows the unattended usage.
Another idea could be to start the process in the PIP (picture-in-picture) mode. But I have never tested that, so this might also not work.
But maybe you already have a license like that and could test that out.
These are our types:
Solution for UiPath Studio 20.4 or higher
For my Use Case Picture in Picture mode worked correctly. Thanks #kwoxer for the suggestions, though his answer was enough but I am adding it up here for those who may need future reference.
So If you're facing issues with automating user interactions in dynamic JavaScript Website over a cloud server that loads on demand (When you minimize or close your remote session, the process times out as it's not able to find the UI component), here are the simple steps to follow:
Goto Debug options on top and select picture in picture as shown below:
This basically lets the bot start the system from another node. Now when you run the system and even close the remote connection, the automation process including all sorts of UI interaction will work like charm. Please let me know in case someone faces the issues with the same. Would love to help!

Does the Netbeans 8.2 GitHub facility really work in Windows 10?

I've been trying for the lase week to use GitHub from NB from a Windows 10 machine. Very little success.
The problem is the first Push step (Next) seems to time out will trying to connect, giving a Fail to Connect error. If Next is clicked again it often seems to connect... no more "failed to connect" message. However, the Finish step fails with a "cannot open git receive pack" message. On rare occasion, both steps succeed.
I am aware that there have been reported Windows 10 page load load time issues from the beginning, so am suspicious. But I report this thinking I am probably not the only person with the problem. For now, NB GitHub is useless. Too bad.
Turns out I had a network issue. Recently page loads and other Internet operations have been slow, and finally stopped altogether. I rebooted my cable modem, presumably resulting in a new IP from my ISP (Spectrum). And now the Push is working
Try first the first push from a Git for Windows in a CMD session, possibly using a simplified PATH, for testing.
If that does work, check if NetBeans has the same issue (pushing to a GitHub repo) with an HTTPS and/or an SSH URL.

NoSuchMethod Exception for createLiveCard

I am learning how to use the GDK and a nice explorer shared their HelloWorld project with me (https://code.google.com/p/hello-world-google-glass/source/checkout)
Unfortunately when I try to run the code I get the error:
java.lang.NoSuchMethodError:
com.google.android.glass.timeline.TimelineManager.createLiveCard
I have been searching for solutions, but the closest I could find to my problem was addressed in this post: Google glass sample projects are crashing
As the accepted answer suggested, I went into the SDK manager and updated my whole API 15, including the GDK sneak peak. My GDK shows Revision 2. Still doesn't work.
Even weirder, all of the sample apps Google included work just fine. Any advice?
EDIT: The sample apps DO NOT WORK just fine, I just realized when I manually launch the apps instead of voice command, I am actually given 2 choices of each app. One works, one gives the exact same error as described above. I imagine the working one came from MyGlass and the other is the one I loaded.
EDIT #2 I looked on MyGlass and it turns out my Glass is running XE11 instead of 12. I can't find any instructions on how to update it to XE12. Ideas?
GDK incompatible changes were introduced in the change between XE11 and XE12, so this makes some sense.
It is a little odd that you're on XE11 still, however. There is no way to force the upgrade, but it should happen on its own when charging and on WiFi. You may want to do a reset (hold the power button down for 15 seconds - this is just a forced power off instead of sleep and won't delete anything) and see if that resolves anything or a hard reset (which will delete everything) from the settings menu. You may also want to contact a Glass Guide for further assistance in getting the upgrade.
To connect to secured Wifi, you can try Connectify (http:www.connectify.me) and turn your laptop into a Hotspot. First, connect the laptop to school wifi with authentication, then share the hotspot with your Glass. I assume that you know how to generate QR Code for Google Glass to connect to Wifi. The info is available on glass.google.com/myglass
Once it connects via Wifi, it should be able to upgrade. If Glass does not prompt you to upgrade to XE12 after connecting to Wifi, you can try Prisoner's suggestion to reset the Glass. BTW, thanks for trying my Hello World app. Good Luck!

Always get "Network connection was lost"as a validation issue

I am trying up upload my first app to the store. I had a real issue (wrong syntax on version string) first time so I know I can get as far as validation. When I fixed that issue I now get "Network connect was lost" coming up in the Issues dialog, after quite a pause.
It is not clear if that is a problem with the validation process, between me and apple, or with my app (that does use network connections). My network is pretty solid.
Any ideas what might be happening.
I faced the same issue, then i restart my xcode once. The error gone.
Sometimes Xcode may cause for issues. So use the "Application Loader" to upload app in Appstore.
It is probably caused by unavailability of Apple's servers.
In Apple's developer's forum you can see many people live the same problem at certain times.
The most recent one:
https://discussions.apple.com/message/25437485
So... wait :)
For me, it succeeds after I change the WIFI my MBP joins.
On Mac, all I did was Renew DHCP Lease on my Wifi Information, and it worked.
You might have an Agreement e.g. Paid Apps amendment that you need to agree to.
I started to get this issue this morning, after successfully submitting builds for the same app just last night.
Remembered there was something I had to agree to when I was uploading last night (one of the two made it successfully last night despite this agreement issue).
Restarting XCode didn't help me.
On Mac, I deactivated MalwareBytes and NordVPN. It worked.

Mac os help browser fails requiring internet connection

I am developing an application for Mac OS X (I am new to that kind of things) and I want to include online help. The help is generated using doxygen and the help index generated using Help Indexer. I changed the Info.plist to point to the documentation, but when I try to access it, I get the following error:
Internet connection required.
The help topic you’re opening requires an Internet connection.
Choose Apple > System Preferences, and
then click Network to check your
network settings and, if necessary,
connect to the Internet.
Obviously, the computer I develop on has internet access that works, but more importantly, I would like to know why I need Internet while the help is on the drive (there are some links to internet in the help though). And also, why doesn't the browser see the existing internet connection?
I ran into this problem recently. I had some temporary links which went to pages I hadn't yet created. The problem was that Apple Help Viewer couldn't find a local copy of the linked pages. The Error message went away after I created the pages. IIRC my actual problem was an img tag for an image I had not yet created.

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