OnGesture events are empty - windows

I'm trying to get interactive gesture recognition (specifically, zooming and panning) working for my Delphi / C++Builder 10.2 Tokyo app.
What I've done so far:
Add a TGestureManager, GestureManager1 to my form.
Set the form's Touch.GestureManager to GestureManager1.
Leave everything under Touch.Gestures unchecked, because I want interactive gestures (zoom and pan), not "standard" gestures.
Make sure that Touch.InteractiveGestures.igZoom is checked.
Assign an OnGesture event handler.
The OnGesture event handler is triggered as expected, but the event's EventInfo.GestureID (which is supposed to give the type of gesture - pan, zoom, etc.) is always 0.
What am I doing wrong?

"Standard" gestures (the various lines and shapes under Touch.Gestures.Standard and "interactive" gestures (panning, zooming, rotating) are mutually exclusive.
To process "standard" or "custom" gestures", add a TGestureManager.
To receive "interactive" gestures, you need to remove the TGestureManager. This Embarcadero DocWiki article, which explains how gestures work in VCL and FireMonkey, specifically says:
In order to use Interactive Gestures such as zoom and rotate in a component, you do not need to associate the component with a Gesture Manager.
This Intel article has more details on Windows' various gesture interfaces. What Delphi calls "interactive" gestures correspond to Windows' WM_GESTURE message.

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I found the answer. Scrollable listens to PointerScrollEvent.
https://github.com/flutter/flutter/blob/b007a81ad498eb9b7cd687fda0aa9d8d2bb77dc3/packages/flutter/lib/src/widgets/scrollable.dart#L642
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NSView - userInteractionEnabled equivalent

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accelerator keys
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Update:
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using drag events to switch rectangles in a grid in windows phone 7.5

I've run in a bit of a pickle with my puzzle game for windows phone.
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I'm also using a custom user control to get the rectangles on the grid, so i need to create custom delegates before attaching events to my rectangle matrix.
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if (e.TotalManipulation.Translation.X == 0 && e.TotalManipulation.Translation.Y == 0)
{
}
else
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however, the do drag stuff here part does not seem to work, even if the transitions are different from 0; It always executes the tap event.
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I figured the answer just after posting this question.
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An unfortunate answer I received from Eric Sink, A MSFT forum moderator.
I believe that what is happening is that, when you inherit from
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