I'm using the plugin image-picker for nativescript and I copied the example code to see how it works and to adapt it to my code. But the code doesn't work. When I tap the button it's supposed that the screen gallery from my device should be opened, but nothing happen when I tap the button.
The code below is how I implements this.
album_list.component.ts
import { Component } from '#angular/core';
import { RouterExtensions } from 'nativescript-angular/router';
//image picker
var imagepicker = require("nativescript-imagepicker");
#Component({
selector:'album_list',
moduleId: module.id,
templateUrl: "album_list.component.html",
})
export class AlbumListComponent{
constructor(private routerExt: RouterExtensions ){}
ngOnInit() {
}
onSelectMultipleTap() {
console.log('Im in');
function selectImages() {
var context = imagepicker.create({
mode: "multiple"
});
context
.authorize()
.then(function() {
return context.present();
})
.then(function(selection) {
console.log("Selection done:");
selection.forEach(function(selected) {
console.log(" - " + selected.uri);
});
}).catch(function (e) {
console.log(e);
});
}
}
}
album_list.component.html
<StackLayout>
<Button text="Pick Multiple Images" (tap)="onSelectMultipleTap()" > </Button>
</StackLayout>
As I said, when I tap the button in the html the log from the function onSelectMultipleTap appears, but nothing else.
Thanks!!
You arent calling selectImages(), you just declare it. Replace with this:
onSelectMultipleTap() {
console.log('Im in');
function selectImages() {
var context = imagepicker.create({
mode: "multiple"
});
context
.authorize()
.then(function() {
return context.present();
})
.then(function(selection) {
console.log("Selection done:");
selection.forEach(function(selected) {
console.log(" - " + selected.uri);
});
}).catch(function (e) {
console.log(e);
});
}
selectImages()
}
I had a slightly different issue that only occurred on iOS. I'm working on an upgraded Nativescript project from 4 to 6, and yes I know NS 8 is out right now, but some of the libraries being used aren't supported on the latest NS.
My application had a modal list view that popped up to allow the user to select between camera and gallery, and once the user clicked one of the options the list modal would close. At that time the camera or gallery modal should have appeared but it didn't. What was happening was the closing of the first model was somehow blocking the second modal from opening. My fix was to add a conditional async timeout in my method before calling the context.present(). See my code below:
public takePicture() {
// const options = { width: 1280, height: 720, keepAspectRatio: false, saveToGallery: false};
const self = this;
camera.requestPermissions()
.then(async function () {
//This iOS pause is needed so the camera modal popup will not be stopped by the list option modal closing
if (isIOS) {
await new Promise(resolve => setTimeout(() => resolve(), 1000));
}
})
.then (function() {
camera.takePicture()
.then((imageAsset) => {
const imagePost = new TripMessagePostModel();
ImageSource.fromAsset(imageAsset).then((result) => {
const time = new Date();
imagePost.image = result.toBase64String("jpeg", 50);
imagePost.imageFileName = `${self.userId}-${time.getTime()}.jpeg`;
self.addPost(imagePost);
});
}).catch((err) => {
console.log("Error -> " + err.message);
});
}
)
}
public selectImage() {
const context = imagepicker.create({
mode: "single",
});
const imagePost = new TripMessagePostModel();
context
.authorize()
.then(async function() {
//This iOS pause is needed so the camera modal popup will not be stopped by the list option modal closing
if (isIOS) {
await new Promise(resolve => setTimeout(() => resolve(), 1000));
}
return context.present();
})
.then(function(selection) {
selection.forEach(async (selected) => {
ImageSource.fromAsset(selected).then((result) => {
//console.log(selected.android.toString());
const time = new Date();
imagePost.image = result.toBase64String("jpeg", 40);
imagePost.imageFileName = `${this.userId}-${time.getTime()}.jpeg`;
this.addPost(imagePost);
});
});
}).catch((e) => {
console.log(e);
});
}
Related
I created an app (done for OSX) that will send a message even when the main window is hidden, currently my main.js is like this:
const { app, shell, BrowserWindow, dialog } = require('electron')
const path = require('path')
const electron = require('electron')
// Enable live reload for all the files inside your project directory
require('electron-reload')(__dirname);
let win = null
function createWindow () {
win = new BrowserWindow({
width: 420,
height: 420,
resizable: false,
fullscreenable: false,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true
}
})
win.on('close', (event) => {
if (app.quitting) {
win = null
} else {
event.preventDefault()
win.hide()
}
})
win.loadFile('index.html')
win.webContents.on('new-window', function(e, url) {
// make sure local urls stay in electron perimeter
if('file://' === url.substr(0, 'file://'.length)) {
return;
}
// and open every other protocols on the browser
e.preventDefault();
shell.openExternal(url);
});
}
app.whenReady().then(() => {
createWindow()
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow()
}
})
})
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => { win.show() })
app.on('before-quit', () => app.quitting = true)
The idea is that when the user try to close the app it will just hide it. I'll need to add something that at certain hours of the day the app will launch the main window again.
Is there a way to make the main window be reopened or to run a code in the background so at certain time of the day the window will be unhidden?
Sure....this will reopen your minimized window
if (win) {
if (win.isMinimized()) win.restore()
win.focus()
}
Is it possible to detect in electron if window is already created and close before creating another one?
here is my sample code
// video window listener
ipcMain.on("load-video-window", (event, data) => {
// create the window
//window.close() if window exist;
let videoPlayer = new BrowserWindow({
show: true,
width: 840,
height: 622,
webPreferences: {
nodeIntegration: true,
plugins: true,
},
});
if (process.env.WEBPACK_DEV_SERVER_URL) {
// Load the url of the dev server if in development mode
videoPlayer.loadURL(
process.env.WEBPACK_DEV_SERVER_URL + "video_player.html"
);
if (!process.env.IS_TEST) videoPlayer.webContents.openDevTools();
} else {
videoPlayer.loadURL(`app://./video_player`);
}
videoPlayer.on("closed", () => {
videoPlayer = null;
});
// here we can send the data to the new window
videoPlayer.webContents.on("did-finish-load", () => {
videoPlayer.webContents.send("data", data);
});
});
I think this should work
let playerWindow;
ipcMain.on("load-video-window", (event, data) => {
if (playerWindow) {
playerWindow.close();
}
playerWindow = new BrowserWindow();
});
Extending #Lord Midi code, we can check to see if a window is not destroyed and is still focusable. You can do that with the following code:
let playerWindow;
const isPlayerWindowOpened = () => !playerWindow?.isDestroyed() && playerWindow?.isFocusable();
ipcMain.on("load-video-window", (event, data) => {
if (isPlayerWindowOpened()) {
playerWindow.close();
}
playerWindow = new BrowserWindow();
})
After upgrading to react-navigation 3.3.2 the tabBarOnPress no longer fires. Code snippet below. Any ideas?
const Tabs = createBottomTabNavigator(
{
HomeStack,
WallStack,
MemeStack,
},
{
navigationOptions: ({navigation}) => ({
tabBarOnPress: () => {
console.log('tab pressed');
}
})
}
);
export default DrawerNav = createDrawerNavigator({
Tabs: Tabs
},{
drawerBackgroundColor: Colors.grayDark,
contentComponent: Sidebar
})
tabBarOnPress is working, but I'm using it like this. You need to pass it as a property of each stack. (don't forget to call the defaultHandler to keep the default behavior:
const DashboardStack = createStackNavigator(
{
Dashboard,
}
);
DashboardStack.navigationOptions = {
tabBarOnPress({ navigation, defaultHandler }) {
// do something
defaultHandler();
},
};
const ProfileStack = createStackNavigator(
{
Profile,
AccountInfo,
Membership,
Browser,
ConnectedAccounts,
}
);
ProfileStack.navigationOptions = {
tabBarOnPress({ navigation, defaultHandler }) {
// do something
defaultHandler();
},
};
const SpendingStack = createStackNavigator(
{
Budget,
Transactions,
}
);
SpendingStack.navigationOptions = {
tabBarOnPress({ navigation, defaultHandler }) {
// do something
defaultHandler();
},
};
export default createBottomTabNavigator(
{
SpendingStack,
DashboardStack,
ProfileStack,
}
);
I'm writing an VR application using React VR and would make gaze buttons with a progress bar (or something) to show the user how long he must watch to that button. How could I do that?
I'm thinking to use this pseudocode (may be there are some bug's inside this code):
constructor(props) {
super(props);
this.state = {
watchTime: 3,
progress: 0,
watching: true
};
}
render() {
return (
<VrButton onEnter={ () => this.animateProgress() }
onExit={ () => this.stopProgress() }
onClick={ ()=> this.click() }></VrButton>
);
}
animateProgress() {
this.setState({watching: true});
while (this.state.watchTime >== this.state.progress && this.state.watching === true) {
// after a timeout of one second add 1 to `this.state.progress`
}
this.click();
}
stopProgress() {
this.setState({
progress: 0,
watching: false
});
}
click() {
// Handels the click event
}
Is there an easier way to do this?
You need to add some things to your project.
Install a simple raycaster using
npm install --save simple-raycaster
Inside vr/client.js add this code:
import { VRInstance } from "react-vr-web";
import * as SimpleRaycaster from "simple-raycaster";
function init(bundle, parent, options) {
const vr = new VRInstance(bundle, "librarytests", parent, {
raycasters: [
SimpleRaycaster // Add SimpleRaycaster to the options
],
cursorVisibility: "auto", // Add cursorVisibility
...options
});
vr.start();
return vr;
}
window.ReactVR = { init };
Source: npm simple-raycaster
Inside the index.vr.js use this code:
constructor(props) {
super(props);
this.click = this.click.bind(this); // make sure this.click is in the right context when the timeout is called
}
render() {
return (
<VrButton onEnter={ () => this.animateProgress() }
onExit={ () => this.stopProgress() }
onClick={ ()=> this.click() }></VrButton>
);
}
animateProgress() {
this.timeout = this.setTimeout(this.click, 1000); // or however many milliseconds you want to wait
// begin animation
}
stopProgress() {
clearTimeout(this.timeout);
this.timeout = null;
// end animation
}
click() {
// ...
}
Source: andrewimm at GitHub facebook/react-vr
In my app, i have the regions as header,content,footer - in which on the login page, I don't want to use the header, and footer. for that, on onRender i remove the regions what i don't want to be.
But I am getting an error saying: Cannot read property 'empty' of undefined.
here is my template : (i use jade )
div#wrapper
script(type='text/template', id="appTemplate")
div#header
div#content
div#footer
script(type='text/template', id="loginTemplate")
div this is login template
here is my layout.js:
socialApp.AppLayout = Backbone.Marionette.LayoutView.extend({
el:'#wrapper',
template:'#appTemplate',
regions: {
header : '#header',
content : '#content',
footer : '#footer'
},
onRender : function () {
this.removeRegion("header", "#header"); //i am removing header alone here.
}
});
here is my controller.js
socialApp.loginController = Marionette.Controller.extend({
_initialize:function(){
this.loginView = new loginView({model:new loginModel});
this.layout.onRender(); //calling onRender from here...
this.layout.content.show(this.loginView);
}
});
But it's all not working. any one help me the correct way please?
You should never call methods that are prefixed with on manually. Those are there for your code to react to given events, in this case that the view’s render method was invoked.
I would suggest that you instead of trying to remove and then later re-add regions, you create two different layouts. Then when your router hits the login route, you render LoginLayout into your App’s root region, and for other routes, the ‘normal’ layout. Here’s how I solved something similar:
app.js:
var App = new Marionette.Application;
App.addRegions({ root: '#acme' });
// Instantiate User model
App.addInitializer(function()
{
this.user = new UserModel;
});
// Render App layout
App.addInitializer(function()
{
this.layout = this.user.get('id') ? new ContentLayoutView({ identifier: 'content' }) : new UserLayoutView({ identifier: 'user' });
this.root.show(this.layout);
// And let the routers decide what goes in the content region of each layout
this.router = {
content: new ContentRouter,
user: new UserRouter
};
});
layout/content.js
var ContentLayout = Marionette.LayoutView.extend(
{
identifier: 'content',
template: ContentLayoutTemplate,
regions: {
content: '[data-region="content"]',
panelLeft: '[data-region="panel-left"]',
panelRight: '[data-region="panel-right"]'
},
initialize: function()
{
this.content.once('show', function(view)
{
this.panelLeft.show(new PanelLeftView);
this.panelRight.show(new PanelRightView);
}.bind(this));
}
});
layout/user.js
var UserLayout = Marionette.LayoutView.extend(
{
identifier: 'user',
template: UserLayoutTemplate,
regions: {
content: '[data-region="content"]'
}
});
router/content.js
var ContentRouter = Marionette.AppRouter.extend(
{
routes: {
'(/)': '...'
},
createLayout: function(callback)
{
if(App.root.currentView.options.identifier != 'content')
{
var layout = new ContentLayoutView({ identifier: 'content' });
this.region = layout.content;
this.listenTo(layout, 'show', callback);
App.root.show(layout);
}
else
{
this.region = App.root.currentView.content;
callback();
}
},
execute: function(callback, args)
{
if(App.user.get('id'))
{
this.createLayout(function()
{
callback.apply(this, args);
}.bind(this));
}
else
App.router.user.navigate('login', true);
}
});
router/user.js
var UserRouter = Marionette.AppRouter.extend(
{
routes: {
'login(/)': 'showLogin',
'logout(/)': 'showLogout'
},
createLayout: function(callback)
{
if(App.root.currentView.options.identifier != 'user')
{
var layout = new UserLayoutView({ identifier: 'user' });
this.region = layout.content;
this.listenTo(layout, 'show', callback);
App.root.show(layout);
}
else
{
this.region = App.root.currentView.content;
callback();
}
},
execute: function(callback, args)
{
this.createLayout(function()
{
callback.apply(this, args);
}.bind(this));
},
showLogin: function()
{
var LoginView = require('view/detail/login');
this.region.show(new LoginView);
},
showLogout: function()
{
var LogoutView = require('view/detail/logout');
this.region.show(new LogoutView);
}
});