Unity3D Input Field shows "????????" - user-interface

I am writing a game for Kazakhstan, but Kazakh symbols do not show in UI element InputField.
Did somebody face the problem and can help me?

An UI_InputField element is an element that allows the user to interact writing some text. InputField will set that text into a UI_Text component.
The UI_Text component supports UTF and you can set different fonts to that UI_Text component. Now in order to display correctly your Kazakh symbols the Font that is assigned to the UI_Text component should be able to support those characters.
So the first question is, what font are you using in your UI_Text component?
Here if I get some characters from Kazakh_alphabets and I put them in a TextField/Text using Arial as font.
I got this:

Related

Is it possible to render zero-width unicode characters as a special replacement character with a custom font?

I'm trying to figure out a way to render certain unicode characters as a custom character instead of how they are supposed to appear.
For example, I would like the character U+0E4A to render as something else rather than how it currently appears in Windows.
I tried to create a quick custom font and to replace those glyphs but it only seems to work in some programs. My font will work correctly in LibreOffice Writer but it won't display properly in WordPad. Replacing regular letters works fine, but for other unicode characters they seem to revert back to a default way of rendering and don't display correctly.
Here is a screenshot of my custom font in WordPad, as you can see I made an obvious edit to the B character but I also did the same to the U+0E4A code point and yet it renders as normal.
If there is a special font that already does this that would probably save me the time of making a custom font, but either way I can't figure out how to render these characters as a custom character.

JavaFX - Inline images in a Textfield/Textarea

I'm looking to make a TextArea or TextField but I want the ability for custom emoitcons. There will be key words that the user can type which changes that keyword to an emoticon image in-line.
The more I started thinking about it, the more complicated it seemed. How do you treat images as text? I hope someone out there has an idea.
For example:
-->About Emoji icons
Tutorial on GuiGarage:
http://www.guigarage.com/2015/01/support-emojis/
Because the emojis are defined as unicode chars the can be part of any String or character array that supports unicode. For example in Java the String object supports unicode and therefore a String can contain emoji chars
--> Using Costume Icons
Answer from ItachiUchiha using TextFlow you can add any icon:
How to add an inline image to the end of a string in a TextArea in JavaFX?
-->Using JavaFX RichTextField
https://github.com/TomasMikula/RichTextFX
--> A chat client and Server made in javaFX
https://sourceforge.net/projects/xr3chat/

Firefox: Cannot display character in input field but can display it within <p>

Firefox can display the following character in div but cannot display it in input.
龗    滙 羣 邨 埗    衞
There are two issues here. First, Firefox (like browsers in general) uses a specific default font for input element (though this font depends on user settings). That font may well lack glyphs for some characters that are present in the font used for normal text (whether as per browser defaults or as per your CSS settings). This can be handled by setting the font-family for input elements suitably. To set it the same as the normal text font, you can use the following CSS rule:
input { font-family: inherit }
Second, your data contains Private Use code points such as U+F5D0. They have absolutely no meaning outside of private agreements on their use. In HTML, they are typically used in conjunction with privately-encoded “icon fonts” that have fancy icons placed in those code points, though they might also be used e.g. for rare Chinese characters (typically occurring in proper names only) that have not (yet) been encoded as characters in Unicode.
This means that such a specific font must be used to make any sense of the content. To make things work across devices, this should be a downloadable font specified with #font-face. If you have done that, simply declare that same font for input elements in CSS.
The browser shoule be able to display HKSCS if the Font set as 細明體_HKSCS, MingLiu_HKSCS, PMingLiU or MingLiU.
I tested in Firefox, Internet explorer and Chrome.

Implementing Emoticon in windows store chat

I am developing a Windows Store chat app.
In this apps, I am using a TextBox to receive message content from the user. I want to implement Emoticons (Smileys) such that typing a code gives a respective image inline with the text.
For example, for :), I want to have a 'smile' image.
What you'll need to do is use a RichTextBlock to display your text. This will give you access to a adding in an InlineUIContainer block where necessary.
So, your process will be:
Accept text in a regular text box
Parse the text into a series of Inlines (Run, InlineUIContainer, etc)
Create a new Paragraph for the message
Add the Inliness to the Paragraph.
Add the Paragraph to your RichTextBlock's Blocks property (a BlockCollection).
For each piece of text:
Split the text, likely using Regex, searching for the keys which trigger an Image (':)', '(heart)', etc).
For each non-image text, create a Run with the Text set to the text of the split
For each Image, create an InlineUIContainer and an Image. Set the Image source to the proper Image path, then set the Child of the InlineUIContainer to the Image.
Add the Run or InlineUIContainer the Paragraph via Paragraph.Blocks.Add(Inline).
Certain icons may be included in the Segoe UI Symbol Font Family. If this is the case, you may choose to not use an Image for that symbol, and instead use a Run with the FontFamily set to Segoe UI Symbol. You can play around with the FontSize if you want them to be more prominent.
Hope this helps and happy coding!

Flash / Actionscript: How to insert images in dynamic text (In line image)?

I want to insert images in dynamic-text-box(s) which should be inline.
Detail:
I am preparing an application using flash CS4; The application is just like a chat room which will show conversation the only difference in this; it will show stored messages (stored in XML file). I want to insert smiling faces (emotions) in text body (using html tags) but the problem is that image is not inline (like in chat room [yahoo, hotmail, etc.]).
I have no idea what to do......
Please paste your code where you set the dynamic-text-box.text
Make sure that you wrap the whole text in html braces, not only images.
You can embed images in any HTMLText field using the tag.
The image, however, must be loaded externally. You can't get images stored in your library.
Its good to get the solution of my problem but sad I got solution by myself :-P
The simplest solution I got is, to update my Flash CS4 to Flash CS6; in Flash CS6 text (TextField) have extra feature like TLF (Text Layout Framework). By use TLF I can insert graphics in text area and inserted graphics are inline as well.
Problem Solved :-)

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