c++ hide terminal with GTKMM gui apps - c++11

I've been looking around on the cplusplus forum and here on stackoverflow, but I have not been able to find an answer. All I find is Windows stuff or people working with IDE'S that do the work for them.
I am creating an application with c++ and GTKMM and nothing else, I just have a texteditor and a compiler that I control with my terminal (I adress this because a lot of people always talk about IDE'S and stuff) on UNIX based computers.
When I run my application (./application) I always see my terminal along with my gui application and I would like to hide the terminal. How would I achieve this?
Thanks in prior :)

So I found out it differs from operation system. I've written out what I've found on my website, so check it out if you want to create a mac application.

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Problems with deploying a GTK Application

I am currently testing the GTK Application that I built on windows using the MSYS2 64bit shell.
For the program to be able to run outside of the shell, I packed all the required DLLs with it as well as the following:
FOLDER\lib\gdk-pixbuf-2.0\2.10.0\loaders\\*
FOLDER\lib\gdk-pixbuf-2.0\2.10.0\loaders.cache
FOLDER\share\glib-2.0\schemas\gschemas.compiled
FOLDER\share\icons\Adwaita\\*
FOLDER\share\icons\hicolor\\*
The good news is: It works :) And it also works flawlessly on another PC that doesnt have GTK/Msys2/whatever installed.
The bad news is: On yet another PC (I have tested it on 2 other Systems other than my developing System so far, one one of them it works flawlessly), the program itself works, but the GUI is not rendered sharply (texts are blurry).
Do you guys have any idea on what could be the reason for that? I'm guessing it could be one of the following:
The affected system could have some general display problems that have nothing to do with my app.
The gschemas.compiled file does not suit the affected system. In that case I would probably have to create that file dynamically, but I have no idea how to do this.
I am missing some file from GTK or Glib that would solve the problem.
I am thankful for any help :) Compiling/Deploying a GTK App for Windows has proven to be a pain in the ***, but since (almost) everything works now, I feel like its not much that I am missing unless I have overseen something critical.
Regards,
tagelicht
Given the way you created your package, my bet is that you are missing some components, making the drawing code use some fallback routines, hence the "sharp" drawing.
Try to run the application in command line on the machine where your have the problem, to see if there are some unusual warnings you don't have when running it on your machine.
See also my answer on how to distribute a GTK+ application on Windows.

wxpython program mirrors individual letters horizontally. how?

i'm running Boa Constructor, an old wxpython gui builder.
today, the program decided to play tricks and switched all its GUI from right to left.
far worse, when i'm editing text inside the program, each letter is reveresed.
What part of windows does font mirroring?
How to disable letter mirroring?
why a program i used for several years suddenly thinks i need spanish internationalization? nothing in my computer is set for spanish.
how can I program this behavior myself (i don't really care, just curious. any programming language solution is ok here)
i'm asking several questions together because it seems somehow related.
my settings:
windows xp, (English interface setup!)
python 2.5.4
wxpython 2.8.11
All other Windows programs are left to right,
regional settings are for hebrew, israel
I don't know what you did, but you might want to check out the following instructions for enabling RTL: http://www.tavultesoft.com/kb/?id=41 and then see if you can reverse it.
I know wxPython can do internationalization. See http://wiki.wxpython.org/Internationalization and http://wiki.wxpython.org/RecipesI18n for information on that. Basically it involves .po and .mo files, which I doubt you can accidentally create. That's a weird issue.

Coming from making Windows-only programs in C#, what steps are there for developing for Linux AND Windows?

I want to start making a little window-based program that runs on both Linux and Windows flawlessly.
It must have a GUI. What are the things I should be reading about? I'm completely in the dark regarding this.
Thank you.
If you want to leverage your C#/.NET knowledge (IronPython,...), you should go with Mono. Its IDE is called MonoDevelop and works in Linux, Mac and Windows. You can keep using WinForms or switch to Gtk#, which is a nice wrapper around gtk+.
Also, make sure you read the application portability guidelines which covers different strategies and common pitfalls.
Enjoy!
You could try Java and run the same compiled bytecode in both places. Or try C++ with Qt or wxWidgets. With C++ though you will have to compile for each platform. Another possibility is Tcl/Tk
As a C# developer, I'd suggest Java with the Swing toolkit. NetBeans helps you get started easily, like Visual Studio.
Download, install, create a new prject, and there you have it; a form in front of you to drop controls and hook up to the code just like in VS + C#, except it's cross-platform (write once, run anywhere). And the language is very similar to C# (which was actually inspired by it). There are also countless books to help you get started with Java and GUI development in it too.
If you don't like Java for some reason, and you're willing to learn/use C++ (with extensions), have a go at Qt, and the Qt SDK, which includes a form designer as well, with a really nice IDE GUI. If you know C++, Qt should be a breeze. It's also cross-platform (write once, compile anywhere).
Good luck.
If you want to utilize your C# knowledge, you might want to have a look at Mono. But there are many, many other alternatives too.

How can a Windows programmer be sufficiently productive on Mac OS X?

I've been using MacBook Pro for a few months at home, and I was wondering if there's a good book or guide that can help me be a better programmer on Mac. Maybe Mac-equivalent of Beginning Linux Programming. Note I am not looking for resource on how to program Mac application, instead I am looking for more general guide of using Mac for general development environment.
As a background, I am a Windows programmer by day. I've also done some Linux and BSD over the years, esp in school, like socket programming, graphics, make install type stuff. At home, I'll be doing Java, Scala, PHP, etc. on Mac.
So far, I've been using Eclipse, QuickSilver, and TextMate. VMWare Fusion, XCode and NetBeans are set up, but I don't use them. A DVI KVM switch is hooked up to real keyboard, trackball, and monitor. Recently stayed up till late fighting with MacPorts, and figured out I needed x86_64. The most struggle I had was configuring PHP. I don't know why they don't ship with MySQL and GD library. I eventually figured it out Googling around, and built the extensions from source. I have a feeling that I didn't get the memo and didn't read some basic guide on how to become a programmer on Mac, like how the whole architecture works. How can a Windows programmer be sufficiently productive on Mac OS X?
Related: Setting up a Mac for programmers
Edit: The specific type of application I want to develop doesn't really matter in my opinion. It could be Java, Scala, PHP as I mentioned or Cocoa, C++, or whatever.
What I am looking for is specific book, resource, advice on how to be more effective programmer on Mac, preferably something beyond "install XYZ".
Having converted from Windows to Mac OS X about five years ago, I often find myself thinking the same thing. I just cannot be productive on Windows (as much, I can be productive) as I can on Mac OS X.
To be honest, there are lots of small differences between Mac OS X and Windows. I find the biggest reason for people thinking like this (at it normally only applies to gamers and developers) is that they are trying to use the Mac like a Windows machine. You need to learn to accept that you have to use the command key, not the control key, etc.
It sounds like you are using a Mac because you have to as opposed to because you want to. It really is a much better platform than Windows once you get used to it.
I think a lot of Windows programmers come to Mac and don't try to learn it properly because they are complacent thinking they know it all because they have "used Windows all their life". I guess once you discover Spotlight, Expose, Mac OS X Keyboard shortcuts, etc. You will find your self being MUCH more productive that you ever were on Windows.... and its actually a fun OS to use.
Checkout some of the best Mac applications you can get here and here. You can also do a search for "top 100 mac apps".
Also, I noticed you were trying to setup some kind of web server directly into Mac OS X. It does ship with one, but if you are going to add MySQL and some other extensions I wouldn't go the MacPorts route. Get VMWare Fusion or VirtualBox (open source) and run the server in a VM. Much cleaner. I have a subversion/trac FreeBSD VM that handles my local version control.
I would like to add that if you don't presently use Xcode, you should definitely learn it and use it asap. It's a much nicer IDE to use than Visual Studio and it will make your life much easier.
Don't forget you have probably spent years on Windows help sites, you're going to a small degree need to do that with the Mac. Whenever you have a problem about using the Mac, ask a question on ServerFault. We are all more than eager to help you out.
Good luck.
You seem to want an overview of how Mac OS X works at a system level, more than recomenations about tools and so forth. If that's the case, I'd start with the (very basic) Mac OS X System Architecture Guide from Apple, then move on to Getting Started with Mac OS X, which should give you enough of an overview to get started.
It's not clear from your question what you intend to actually make with your programming time, but if you decide to persue Cocoa/OS X development, I recommend Cocoa Programming for Mac OS X by Aaron Hillegass.
I have a similar situation like yours. I use Windows for development and about a year back purchased a MBP for home (as I shifted to an office). I find it really difficult to get any real work done on my MBP. Somehow am used to the Windows environment with dual screens. But let that not stop you. A couple of software which I suggest you should get are:
Transmit - Good ftp client
MAMP - Runs a webserver nearly out-of-the-box. Good for basic development
Quicksilver - Helps in quick finding of applications
Spaces along with gestures (Configure your gestures to move from one screen to another, I use three fingers glide. its amazing)
Entourage - for email
Terminal - for ssh (putty alternative) (included)
Dreamweaver/BBedit/Textmate (all pretty decent. but i love editplus on windows. not a fan of IDE)
I assume your question is not about learning COCOA and more about being more effective using a MAC. Well, the above tools might help you.
Unfortunately, your question isn't very clear as to what you really want.
If you're looking to write anything cross-platform, it can be very helpful to have a virtual machine for testing. When in Linux, I've always used VirtualBox, and it works on OS X as well.
Also, as for choice of IDE, a lot of it comes down to your preference. Eclipse is nice because there's a plugin for almost everything for it. My experience with TextMate is limited, but my local Ruby Users Group swears by it.
Finally, a suggestion for not just Mac, but any platform really. Learn your hotkeys, set up new ones for things you commonly do, and use them frequently. Not having to take your hands off the keyboard to click a mouse through a few menus can really improve productivity. It may take a little time for them to grow on you, but once they become second nature, you'll wonder how you lived without them.
Basically, you can apply all your Linux/UNIX knowledge that you already have to the Mac. If you use the Terminal (/Applications/Utilities/Terminal.app) you can run all your favorite UNIX commands. Mac has a special command called "open" which is equivalent to the Windows "start" command (used to launch programs and files). You can also use "open -a" to open an application by name (e.g. "open -a Finder").
You might want to reconsider Xcode. Xcode opens more quickly than Eclipse and provides very good syntax highlighting, brace matching, block indenting, and more. Xcode doesn't have to be used as an IDE, you can also use it as a code editor, just like you are currently using TextMate.
For code editing (and everything else), try Aquamacs (http://www.aquamacs.org). It's a Cocoa-native build of Emacs, and it's brilliant for any programming task.

Good resources for writing console style applications for Windows?

For certain programs nothing beats the command line. Unfortunately, I have never seen good documentation or examples on how to write console applications that go beyond "Hello World". I'm interested in making console apps like Vim or Emacs. Well not exactly like Vim or Emacs but one that takes over the entire command prompt while it is in use and then after you exit it leaves no trace behind. I know that on Unix there is the curses library but for Windows? ...
PDCurses works on Win32.
I found List of Console Functions on msdn, PDCurses, and The Console Module.
You can certainly write that kind of application with Delphi, which has reasonable commandline support. People often overlook that Delphi can build any kind of Windows executable, not just GUI apps.
I don't know off-hand if the free 'Turbo' edition of Delphi has anything cobbled into it to PREVENT you from using it to build console apps - I would have thought it would be fine for this kind of thing.
There is a small but good tutorial on using C++ for the Windows console at www.benryves.com/tutorials/?t=winconsole&c=all going as far as coding a simple painting program.
You could also try Free Pascal. It is a free ((L)GPL) Object Pascal compiler which is compatible with the Delphi-compiler. It has an console-based IDE, which proves that you can make very good console-applications with it, and which you can use as an example.
If you want to use a graphical IDE to build your console-application, you can download the Lazarus IDE.
As a bonus your application will run on Windows (32/64 bit), Linux, Mac OS X, FreeBSD, Solaris etc...
In Windows or DOS, I used the conio library from Borland. It's very old but fine enough for a beginner like me.
As Robsoft says Delphi would be a good start. There is Turbo Delphi (Pascal based) or Turbo C++ both free editions.
web site here.
http://www.turboexplorer.com/
Check out some of the mono libs. They have a great one to parse command line arguments but can't remember the namespace.
Miguel just posted some terminal code as well.
For ncurses-like library/framework on Windows, I'll highly suggest to get your hand dirty with PDCurses.
If you trying/using C#, there's Curses-Sharp.
This is the best tool for it I've ever seen!!
1) Create any application using VB6 IDE
2) Convert it to Console Application, using THIS!

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