Unable to Create New Yahoo Application - yahoo

This link has been finicky in the past, it appears to be completely dead now:
https://developer.yahoo.com/apps/create/
Is it not possible to create Yahoo applications anymore?

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How can I implement Google's "Indexing API for job posting URLs" if my job board only has a dashboard and no place to put the key?

We have a job board for the German market. The template/software we use is from a company called JBoard, whos programming language is PHP and Laravel. We are having difficulties being listed in Google for Jobs, so now we want to use one of Google's features (=instant indexing: https://developers.google.com/search/blog/2018/06/introducing-indexing-api-for-job?hl=en) for the jobs on our website. We have already generated a key but cannot connect it to the website. According to JBoard, they do not have any place in the backend where you can store the key. However, JBoard says that they have clients who have successfully implemented Google’s API outside of their platform. Apparently it is done with google sheets, google search console and an API token (which I am able to generate via our dashboard). We did find a developer, but he couldn't finish the implementation due to personal reasons. Does anyone know how to implement the instant indexing for jobs when your website is not based on wordpress, Squarespace etc., and with no access to the backend code? Thanks in advance.

How can I let others read and edit a google sheet (not shared with them) using googleapi, without them having to download credential?

I am a beginner trying out api for fun.
The problem is, lets say, I want to write a simple windows program with golang to let my friends read and edit one of the sheets saved on my google drive. How can I do this without having them download a credential file?
What I want it to do is simply redirect them to the Oauth Page right away, and if their email address is one recognized by the app it will grant them access to that google sheet.
What i think you need is to integrate your go app with Oauth protocol.
More specifically, with the Google provider.
This is mainly 3 steps:
add the oauth client to your application
something like this: https://github.com/golang/oauth2
See their docs on how to do it.
go to google dev documentation and see how to integrate google auth flow into the client: https://developers.google.com/identity/protocols/OAuth2
I'm not sure if google has something more specific for google drive integration and/or go-lang client in particular. Please do some searching.
make the glue code on your go app so that the user can interact with this (the login button (or command, if it is terminal based), error messages, logout, etc)
More questions will appear when you start to do this, however it is a great example to learn Oauth as well.
General guidelines:
https all the queries or oauth is basically useless
oatuh has many auth-flows and you must choose which one(s) you support. use whatever google documentation recommends for m2m scenario (machine 2 machine)
log errors so that your friends can send you a log file for you to debug issues
maybe set some feature flag so that you can simply disable this feature to run/test localhost ? maybe useful? you decide.

Should I create separate console projects for each API

I have created a web application which connects with Google APIs. In the past it only connected with the Google Analytics API. Now I am making it link with Google Webmaster Tools (GWT). Some of my existing users may want to opt in to GWT. And moving forward new users may want to link with just one or both APIs.
Is it best practice to create a separate console project for each API?
During experimentation I modified my original Google Analytics project to support GWT. But in doing this I found there is no way a user could revoke access to just one API; they would need to revoke BOTH APIs.
I then created a separate project to manage just GWT. This works fine and all. But from the user's perspective it makes another entry into their "Connected Apps" (see screen shot).
What is the best practice for a situation such as this?

Can't link google play game services to an app because the client id is in use. However there is no app using that id

I'm trying yo update a game on google play to support leaderboards and achievements. (https://play.google.com/store/apps/details?id=com.rightpedalstudios.dragonseason)
However, when I go to link the app I get the message "This client ID is globally unique and is already in use."
I've searched online for people who have had the same problem and the advice they are given is to delete the client ID in the developer console, and if the app has been deleted there then undelete it first. However, there is nothing in the console using the ID, nor is there any deleted apps. As far as I can tell there is no app using the client id.
I did find another person asking a similar question here that was never answered.
Failing to create client ID, due to duplication of signing fingerprint by another Android OAuth2 client
I also get the message "The signing fingerprint you specified is already used by another Android OAuth2 client." When I try to set up a client ID from the developer console. (I know I'm not meant to do that if I'm using google play games, I just wanted to check if it failed from there too.)
I've tried contacting google support, I was directed to the google API support, and then directed here.
Two other developers that have worked on this project could have somehow created a client ID. Although I have contacted them and neither of them recall creating one.
Is there anyway to find out where this client ID is being used?
You have to delete the client id in the Google API console (now confusingly renamed the Google Developers Console !). Then you can link the app to the game straight away. I have just done this, and it worked fine for me. I wanted to link an existing app to a different game, so I deleted both the debug and prod(release) definitions and was able to immediately link the app to the new game.
Note that for many of us, doing work on Google Play Game Services in the Google API console is a last resort - many of us have encountered Google related bugs in the past by doing this !
This image may help:

Unable to google Google-API directory

I know its silly, but previously this URL used to show me all available google open source API's Pervious working API link but now its showing some other page. I am tired of searching the complete API directory. I want to pick one to learn. I have managed to find a similar page which shows only partial API's directory. Google API directory Can any one provide me the correct URL to see complete directory?
I must admit, it's a mess if you take a fresh start.
Accessing Google Apis can be basically be done in two ways.
The old way : Google Data Java Client Library (a.k.a. "gdata-java-client") : docs here. Implemented services can be found at Google Api Docs (the link you are referring to).
The new way : Google API Client Library for Java (a.k.a. "google-api-java-client") : docs here. The Api explorer shows the generated client libraries using the new infrastructure. Or this list.
Both libraries are available for different languages and for different Google services. GData is the most mature library and supports most services.
The new way however is more flexible : the client libraries and even the docs can be automatically generated for any Google service that is ready to transition to the new infrastructure. On the downside, not all Google services have a client library ready for the new infrastructure (e.g. Contacts).
You can access services that are not yet transitioned but you have to write your own XML model.
There is a migration guide to move from GData to new infrastructure.
try to find it on this page:
http://www.programmableweb.com/apis/directory/1?company=Google
or you can explore some apis here: (i don't know if thats all)
http://code.google.com/apis/explorer/
or just search what you need on:
http://developers.google.com

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