Is there a way to install APK on the lastest Samsung Smart TV? (2016, KU Series) - apk

I wanted to install some APK file on my Samsung TV (UE55KU6400UXZF)
I'm not even sure OS is Tizen but it seems so. Does anyone know a way to install APK on it?

I had the same problem and I had to use Tizen Studio and create a native app.
http://developer.samsung.com/tv

Related

Do i still need a mac to develop react-native applications for iOS?

i need some information. I thought i can only run the app if i install an mac, xcode on windows so i can run an xcode project and install the pod etc.
but now i tested my app which i start to develop without adding/editing the pod's file and it works on a apple phone as well.
so i'm little bit confused, do I have to install a mac on a windows system or not?
because i thought it's important to create an xcode project and install pod to run it on a iOS
thanks for all replies.
You are probably using expo, so yeah, you can now launch your app on an iPhone.
You can read more about expo here.
You will be able to build for ios and android without installing xCode or android studio.
There's some limitations to expo, but you should be able to do a lots without ejecting your project.

Can I use flutter with my Xcode installed in External Harddrive?

I'm currently a student and on our Mobile Computing subject we are asked to install Flutter. I am using a MacBook Pro early 2015 and when I run flutter doctor it says that I need to install Xcode, however, my IDE of choice is VSCode.
My question is, would it be possible to use flutter in an Xcode installed in an external hard drive? This is because Xcode is eating up most of my free space. If it is possible, what are the pros and con of it?
Xcode does not have to be on the internal drive, but it must be in the Applications directory of the startup drive.

Error Message APK Not Installed In Xamarin Form

I am new in Xamarin Forms, And I have created one sample application in vs 2017 community version 15.9.12, All works fine during dubbing and testing, and it run very fine on emulator. But the problem is after creating APK and trying to install it in other android devices its showing error message, "APK not installed", I have searched a lot, but not able to find any solution, let me share you images what i am trying to do.
Setting Android Minimum And Maximum Version here
Setting Release Option As provided guide on internet
Archiving project
successfully created apk
Created Android Key Store
With save as option created apk and trying to open in other android device
At last I am trying to install created apk in other android devices and its showing error message "APK Not Installed".
Can anyone help?
Thanks In Advance :)
Happy programming.
If you have Signed the Android Application Package, hava a try follow.
Drop the SIGNED APK file onto your phone
Install using the SIGNED APK file
When installing, a PLAY STORE prompt will appear...choose "Install Anyway"

Nativescript install on windows doesn't work.

I installed nativescript from https://docs.nativescript.org/start/quick-setup page, and when I checked tns doctor I get this error:
I could search for the errors and probably learn a thing or two about the errors, but what I don't understand is why the installer itself didn't install Android SDK 22, or the other issues. I gave it full permission and it installed the sdk and other everything.
You need to android sdk 23 AND the sdk of your choice (ie 25). I would recommend using the installer instead of the cmd install line as it is a lot easier to use, which can be found here. If you use the installer, it installs the versions you need and changes the environment variables for you as well as the other parts it needs.
EDIT
Another thing to mention is that even though the installer changes the paths for you and installs the sdks, you still need to make your own emulator image. It's not hard to setup but unfortunately the nativescript installer doesnt do that for you
First up, install Android Studio
https://developer.android.com/studio
Install android API level 25 (Nougat), from the SDK Manager.
Also, setup a virtual device, if you want to run apps on emulator.
That should setup all necessary environment variables for building Android apps with nativescript.
According to the result of tns doctor, you have to install Android SDK.
You can simply install Andriod Studio. Start up Android studio, and use the built-in SDK manager to install required SDK, choose the correct version(>=23 <= 26) which was indicated in the result of tns doctor.
Alternatively, you can install Android SDK standalone, download it from Android developer site and extract files in your system, then follow the instruction of tns doctor, go to Android SDK folder, and find sdkmanager, and start up it to install required SDK with correct version.
Set ANDROID_HOME environment variable, the location points to the Android SDK folder, eg. E:\Users\hantsy\AppData\Local\Android\Sdk
Finally, try to run tns doctor again to check if all conditions are satisfied.
You can run the packaged Android app in one of the following:
Android SDK built-in simulator
A real Android mobile device
Genymotion Android simulator, more productive than SDK built-in one

Does Xamarin IOS Simulator Require XCode?

Well , im new to IOS app development i've heard about Xamarin cross-platform app-development, so my setup is ==>
Visual Studio Enterprise Update 1 Installed.
Xamarin For Visual Studio 2015 Downloaded (Now about to install).
Xamarin IOS simulator downloaded.
Now as i have xamarin simulator i don't need to buy a mac or get a hosted-mac , that's clear now i just wanna confirm do i need XCode ? i mean i have xamarin simulator but still i'm confused about XCODE for windows how can i get that should it be getting installed automatically or do i need to give it another shot.
I'm confused about all this .
I just don't* have the budget to buy a MAC and i want to do APP development just (Debugging ) deployment will be done latter please tell me what should i do or give me the proper instruction thanks.
You need to run Xcode on a mac to build Xamarin apps for iOS. A Windows install of Xamarin on Visual Studio will allow you to connect to a mac to do the build remotely, but you still need a mac available that has Xcode installed on it to do the build.
You can download Xcode from the Mac App Store. You will also need the mac to upload the final package to the iOS App Store if you're going to release it there.
An other option is to use a cloud based Mac server, there are several companies that rent them out on hourly/monthly basis for this purpose (MacinCloud being one that I've heard of).
XCode needs and can only be installed onto a MAC OSX system.
Once you have XCode installed, you can use its iPhone simulator to emulate the iOS apps you make on your windows pc.
You need to connect to the MAC by using the MAC Agent on Visual Studio. This connects remotely to the MAC and allows you to debug the app to be emulated onto the virtual iOS device being simulated on your MAC OSX system.
You can use MAC Cloud based server but also, you can use a real iOS device such as an iPhone to debug apps directly onto the device.

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