I faced this problem on one training. Namely we have given N different values (N<= 100). Let's name this array A[N], for this array A we are sure that we have 1 in the array and A[i] ≤ 109. Secondly we have given number S where S ≤ 109.
Now we have to solve classic coin problem with this values. Actually we need to find minimum number of element which will sum to exactly S. Every element from A can be used infinite number of times.
Time limit: 1 sec
Memory limit: 256 MB
Example:
S = 1000, N = 10
A[] = {1,12,123,4,5,678,7,8,9,10}. The result is 10.
1000 = 678 + 123 + 123 + 12 + 12 + 12 + 12 + 12 + 12 + 4
What I have tried
I tried to solve this with classic dynamic programming coin problem technique but it uses too much memory and it gives memory limit exceeded.
I can't figure out what should we keep about those values. Thanks in advance.
Here are the couple test cases that cannot be solved with the classic dp coin problem.
S = 1000000000 N = 100
1 373241370 973754081 826685384 491500595 765099032 823328348 462385937
251930295 819055757 641895809 106173894 898709067 513260292 548326059
741996520 959257789 328409680 411542100 329874568 352458265 609729300
389721366 313699758 383922849 104342783 224127933 99215674 37629322
230018005 33875545 767937253 763298440 781853694 420819727 794366283
178777428 881069368 595934934 321543015 27436140 280556657 851680043
318369090 364177373 431592761 487380596 428235724 134037293 372264778
267891476 218390453 550035096 220099490 71718497 860530411 175542466
548997466 884701071 774620807 118472853 432325205 795739616 266609698
242622150 433332316 150791955 691702017 803277687 323953978 521256141
174108096 412366100 813501388 642963957 415051728 740653706 68239387
982329783 619220557 861659596 303476058 85512863 72420422 645130771
228736228 367259743 400311288 105258339 628254036 495010223 40223395
110232856 856929227 25543992 957121494 359385967 533951841 449476607
134830774
OUTPUT FOR THIS TEST CASE: 5
S = 999865497 N = 7
1 267062069 637323855 219276511 404376890 528753603 199747292
OUTPUT FOR THIS TEST CASE: 1129042
S = 1000000000 N = 40
1 12 123 4 5 678 7 8 9 10 400 25 23 1000 67 98 33 46 79 896 11 112 1223 412
532 6781 17 18 19 170 1400 925 723 11000 607 983 313 486 739 896
OUTPUT FOR THIS TEST CASE: 90910
(NOTE: Updated and edited for clarity. Complexity Analysis added at the end.)
OK, here is my solution, including my fixes to the performance issues found by #PeterdeRivaz. I have tested this against all of the test cases provided in the question and the comments and it finishes all in under a second (well, 1.5s in one case), using primarily only the memory for the partial results cache (I'd guess about 16MB).
Rather than using the traditional DP solution (which is both too slow and requires too much memory), I use a Depth-First, Greedy-First combinatorial search with pruning using current best results. I was surprised (very) that this works as well as it does, but I still suspect that you could construct test sets that would take a worst-case exponential amount of time.
First there is a master function that is the only thing that calling code needs to call. It handles all of the setup and initialization and calls everything else. (all code is C#)
// Find the min# of coins for a specified sum
int CountChange(int targetSum, int[] coins)
{
// init the cache for (partial) memoization
PrevResultCache = new PartialResult[1048576];
// make sure the coins are sorted lowest to highest
Array.Sort(coins);
int curBest = targetSum;
int result = CountChange_r(targetSum, coins, coins.GetLength(0)-1, 0, ref curBest);
return result;
}
Because of the problem test-cases raised by #PeterdeRivaz I have also added a partial results cache to handle when there are large numbers in N[] that are close together.
Here is the code for the cache:
// implement a very simple cache for previous results of remainder counts
struct PartialResult
{
public int PartialSum;
public int CoinVal;
public int RemainingCount;
}
PartialResult[] PrevResultCache;
// checks the partial count cache for already calculated results
int PrevAddlCount(int currSum, int currCoinVal)
{
int cacheAddr = currSum & 1048575; // AND with (2^20-1) to get only the first 20 bits
PartialResult prev = PrevResultCache[cacheAddr];
// use it, as long as it's actually the same partial sum
// and the coin value is at least as large as the current coin
if ((prev.PartialSum == currSum) && (prev.CoinVal >= currCoinVal))
{
return prev.RemainingCount;
}
// otherwise flag as empty
return 0;
}
// add or overwrite a new value to the cache
void AddPartialCount(int currSum, int currCoinVal, int remainingCount)
{
int cacheAddr = currSum & 1048575; // AND with (2^20-1) to get only the first 20 bits
PartialResult prev = PrevResultCache[cacheAddr];
// only add if the Sum is different or the result is better
if ((prev.PartialSum != currSum)
|| (prev.CoinVal <= currCoinVal)
|| (prev.RemainingCount == 0)
|| (prev.RemainingCount >= remainingCount)
)
{
prev.PartialSum = currSum;
prev.CoinVal = currCoinVal;
prev.RemainingCount = remainingCount;
PrevResultCache[cacheAddr] = prev;
}
}
And here is the code for the recursive function that does the actual counting:
/*
* Find the minimum number of coins required totaling to a specifuc sum
* using a list of coin denominations passed.
*
* Memory Requirements: O(N) where N is the number of coin denominations
* (primarily for the stack)
*
* CPU requirements: O(Sqrt(S)*N) where S is the target Sum
* (Average, estimated. This is very hard to figure out.)
*/
int CountChange_r(int targetSum, int[] coins, int coinIdx, int curCount, ref int curBest)
{
int coinVal = coins[coinIdx];
int newCount = 0;
// check to see if we are at the end of the search tree (curIdx=0, coinVal=1)
// or we have reached the targetSum
if ((coinVal == 1) || (targetSum == 0))
{
// just use math get the final total for this path/combination
newCount = curCount + targetSum;
// update, if we have a new curBest
if (newCount < curBest) curBest = newCount;
return newCount;
}
// prune this whole branch, if it cannot possibly improve the curBest
int bestPossible = curCount + (targetSum / coinVal);
if (bestPossible >= curBest)
return bestPossible; //NOTE: this is a false answer, but it shouldnt matter
// because we should never use it.
// check the cache to see if a remainder-count for this partial sum
// already exists (and used coins at least as large as ours)
int prevRemCount = PrevAddlCount(targetSum, coinVal);
if (prevRemCount > 0)
{
// it exists, so use it
newCount = prevRemCount + targetSum;
// update, if we have a new curBest
if (newCount < curBest) curBest = newCount;
return newCount;
}
// always try the largest remaining coin first, starting with the
// maximum possible number of that coin (greedy-first searching)
newCount = curCount + targetSum;
for (int cnt = targetSum / coinVal; cnt >= 0; cnt--)
{
int tmpCount = CountChange_r(targetSum - (cnt * coinVal), coins, coinIdx - 1, curCount + cnt, ref curBest);
if (tmpCount < newCount) newCount = tmpCount;
}
// Add our new partial result to the cache
AddPartialCount(targetSum, coinVal, newCount - curCount);
return newCount;
}
Analysis:
Memory: Memory usage is pretty easy to determine for this algorithm. Basiclly there's only the partial results cache and the stack. The cache is fixed at appx. 1 million entries times the size of each entry (3*4 bytes), so about 12MB. The stack is limited to O(N), so together, memory is clearly not a problem.
CPU: The run-time complexity of this algorithm starts out hard to determine and then gets harder, so please excuse me because there's a lot of hand-waving here. I tried to search for an analysis of just the brute-force problem (combinatorial search of sums of N*kn base values summing to S) but not much turned up. What little there was tended to say it was O(N^S), which is clearly too high. I think that a fairer estimate is O(N^(S/N)) or possibly O(N^(S/AVG(N)) or even O(N^(S/(Gmean(N))) where Gmean(N) is the geometric mean of the elements of N[]. This solution starts out with the brute-force combinatorial search and then improves it with two significant optimizations.
The first is the pruning of branches based on estimates of the best possible results for that branch versus what the best result it has already found. If the best-case estimators were perfectly accurate and the work for branches was perfectly distributed, this would mean that if we find a result that is better than 90% of the other possible cases, then pruning would effectively eliminate 90% of the work from that point on. To make a long story short here, this should work out that the amount of work still remaining after pruning should shrink harmonically as it progress. Assuming that some kind of summing/integration should be applied to get a work total, this appears to me to work out to a logarithm of the original work. So let's call it O(Log(N^(S/N)), or O(N*Log(S/N)) which is pretty darn good. (Though O(N*Log(S/Gmean(N))) is probably more accurate).
However, there are two obvious holes with this. First, it is true that the best-case estimators are not perfectly accurate and thus they will not prune as effectively as assumed above, but, this is somewhat counter-balanced by the Greedy-First ordering of the branches which gives the best chances for finding better solutions early in the search which increase the effectiveness of pruning.
The second problem is that the best-case estimator works better when the different values of N are far apart. Specifically, if |(S/n2 - S/n1)| > 1 for any 2 values in N, then it becomes almost perfectly effective. For values of N less than SQRT(S), then even two adjacent values (k, k+1) are far enough apart that that this rule applies. However for increasing values above SQRT(S) a window opens up so that any number of N-values within that window will not be able to effectively prune each other. The size of this window is approximately K/SQRT(S). So if S=10^9, when K is around 10^6 this window will be almost 30 numbers wide. This means that N[] could contain 1 plus every number from 1000001 to 1000029 and the pruning optimization would provide almost no benefit.
To address this, I added the partial results cache which allows memoization of the most recent partial sums up to the target S. This takes advantage of the fact that when the N-values are close together, they will tend to have an extremely high number of duplicates in their sums. As best as I can figure, this effectiveness is approximately the N times the J-th root of the problem size where J = S/K and K is some measure of the average size of the N-values (Gmean(N) is probably the best estimate). If we apply this to the brute-force combinatorial search, assuming that pruning is ineffective, we get O((N^(S/Gmean(N)))^(1/Gmean(N))), which I think is also O(N^(S/(Gmean(N)^2))).
So, at this point take your pick. I know this is really sketchy, and even if it is correct, it is still very sensitive to the distribution of the N-values, so lots of variance.
[I've replaced the previous idea about bit operations because it seems to be too time consuming]
A bit crazy idea and incomplete but may work.
Let's start with introducing f(n,s) which returns number of combinations in which s can be composed from n coins.
Now, how f(n+1,s) is related to f(n)?
One of possible ways to calculate it is:
f(n+1,s)=sum[coin:coins]f(n,s-coin)
For example, if we have coins 1 and 3,
f(0,)=[1,0,0,0,0,0,0,0] - with zero coins we can have only zero sum
f(1,)=[0,1,0,1,0,0,0,0] - what we can have with one coin
f(2,)=[0,0,1,0,2,0,1,0] - what we can have with two coins
We can rewrite it a bit differently:
f(n+1,s)=sum[i=0..max]f(n,s-i)*a(i)
a(i)=1 if we have coin i and 0 otherwise
What we have here is convolution: f(n+1,)=conv(f(n,),a)
https://en.wikipedia.org/wiki/Convolution
Computing it as definition suggests gives O(n^2)
But we can use Fourier transform to reduce it to O(n*log n).
https://en.wikipedia.org/wiki/Convolution#Convolution_theorem
So now we have more-or-less cheap way to find out what numbers are possible with n coins without going incrementally - just calculate n-th power of F(a) and apply inverse Fourier transform.
This allows us to make a kind of binary search which can help handling cases when the answer is big.
As I said the idea is incomplete - for now I have no idea how to combine bit representation with Fourier transforms (to satisfy memory constraint) and whether we will fit into 1 second on any "regular" CPU...
Related
Can anyone help me with some algorithm for this problem?
We have a big number (19 digits) and, in a loop, we subtract one of the digits of that number from the number itself.
We continue to do this until the number reaches zero. We want to calculate the minimum number of subtraction that makes a given number reach zero.
The algorithm must respond fast, for a 19 digits number (10^19), within two seconds. As an example, providing input of 36 will give 7:
1. 36 - 6 = 30
2. 30 - 3 = 27
3. 27 - 7 = 20
4. 20 - 2 = 18
5. 18 - 8 = 10
6. 10 - 1 = 9
7. 9 - 9 = 0
Thank you.
The minimum number of subtractions to reach zero makes this, I suspect, a very thorny problem, one that will require a great deal of backtracking potential solutions, making it possibly too expensive for your time limitations.
But the first thing you should do is a sanity check. Since the largest digit is a 9, a 19-digit number will require about 1018 subtractions to reach zero. Code up a simple program to continuously subtract 9 from 1019 until it becomes less than ten. If you can't do that within the two seconds, you're in trouble.
By way of example, the following program (a):
#include <stdio.h>
int main (int argc, char *argv[]) {
unsigned long long x = strtoull(argv[1], NULL, 10);
x /= 1000000000;
while (x > 9)
x -= 9;
return x;
}
when run with the argument 10000000000000000000 (1019), takes a second and a half clock time (and CPU time since it's all calculation) even at gcc insane optimisation level of -O3:
real 0m1.531s
user 0m1.528s
sys 0m0.000s
And that's with the one-billion divisor just before the while loop, meaning the full number of iterations would take about 48 years.
So a brute force method isn't going to help here, what you need is some serious mathematical analysis which probably means you should post a similar question over at https://math.stackexchange.com/ and let the math geniuses have a shot.
(a) If you're wondering why I'm getting the value from the user rather than using a constant of 10000000000000000000ULL, it's to prevent gcc from calculating it at compile time and turning it into something like:
mov $1, %eax
Ditto for the return x which will prevent it noticing I don't use the final value of x and hence optimise the loop out of existence altogether.
I don't have a solution that can solve 19 digit numbers in 2 seconds. Not even close. But I did implement a couple of algorithms (including a dynamic programming algorithm that solves for the optimum), and gained some insight that I believe is interesting.
Greedy Algorithm
As a baseline, I implemented a greedy algorithm that simply picks the largest digit in each step:
uint64_t countGreedy(uint64_t inputVal) {
uint64_t remVal = inputVal;
uint64_t nStep = 0;
while (remVal > 0) {
uint64_t digitVal = remVal;
uint_fast8_t maxDigit = 0;
while (digitVal > 0) {
uint64_t nextDigitVal = digitVal / 10;
uint_fast8_t digit = digitVal - nextDigitVal * 10;
if (digit > maxDigit) {
maxDigit = digit;
}
digitVal = nextDigitVal;
}
remVal -= maxDigit;
++nStep;
}
return nStep;
}
Dynamic Programming Algorithm
The idea for this is that we can calculate the optimum incrementally. For a given value, we pick a digit, which adds one step to the optimum number of steps for the value with the digit subtracted.
With the target function (optimum number of steps) for a given value named optSteps(val), and the digits of the value named d_i, the following relationship holds:
optSteps(val) = 1 + min(optSteps(val - d_i))
This can be implemented with a dynamic programming algorithm. Since d_i is at most 9, we only need the previous 9 values to build on. In my implementation, I keep a circular buffer of 10 values:
static uint64_t countDynamic(uint64_t inputVal) {
uint64_t minSteps[10] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
uint_fast8_t digit0 = 0;
for (uint64_t val = 10; val <= inputVal; ++val) {
digit0 = val % 10;
uint64_t digitVal = val;
uint64_t minPrevStep = 0;
bool prevStepSet = false;
while (digitVal > 0) {
uint64_t nextDigitVal = digitVal / 10;
uint_fast8_t digit = digitVal - nextDigitVal * 10;
if (digit > 0) {
uint64_t prevStep = 0;
if (digit > digit0) {
prevStep = minSteps[10 + digit0 - digit];
} else {
prevStep = minSteps[digit0 - digit];
}
if (!prevStepSet || prevStep < minPrevStep) {
minPrevStep = prevStep;
prevStepSet = true;
}
}
digitVal = nextDigitVal;
}
minSteps[digit0] = minPrevStep + 1;
}
return minSteps[digit0];
}
Comparison of Results
This may be considered a surprise: I ran both algorithms on all values up to 1,000,000. The results are absolutely identical. This suggests that the greedy algorithm actually calculates the optimum.
I don't have a formal proof that this is indeed true for all possible values. It intuitively kind of makes sense to me. If in any given step, you choose a smaller digit than the maximum, you compromise the immediate progress with the goal of getting into a more favorable situation that allows you to catch up and pass the greedy approach. But in all the scenarios I thought about, the situation after taking a sub-optimal step just does not get significantly more favorable. It might make the next step bigger, but that is at most enough to get even again.
Complexity
While both algorithms look linear in the size of the value, they also loop over all digits in the value. Since the number of digits corresponds to log(n), I believe the complexity is O(n * log(n)).
I think it's possible to make it linear by keeping counts of the frequency of each digit, and modifying them incrementally. But I doubt it would actually be faster. It requires more logic, and turns a loop over all digits in the value (which is in the range of 2-19 for the values we are looking at) into a fixed loop over 10 possible digits.
Runtimes
Not surprisingly, the greedy algorithm is faster to calculate a single value. For example, for value 1,000,000,000, the runtimes on my MacBook Pro are:
greedy: 3 seconds
dynamic: 36 seconds
On the other hand, the dynamic programming approach is obviously much faster at calculating all the values, since its incremental approach needs them as intermediate results anyway. For calculating all values from 10 to 1,000,000:
greedy: 19 minutes
dynamic: 0.03 seconds
As already shown in the runtimes above, the greedy algorithm gets about as high as 9 digit input values within the targeted runtime of 2 seconds. The implementations aren't really tuned, and it's certainly possible to squeeze out some more time, but it would be fractional improvements.
Ideas
As already explored in another answer, there's no chance of getting the result for 19 digit numbers in 2 seconds by subtracting digits one by one. Since we subtract at most 9 in each step, completing this for a value of 10^19 needs more than 10^18 steps. We mostly use computers that perform in the rough range of 10^9 operations/second, which suggests that it would take about 10^9 seconds.
Therefore, we need something that can take shortcuts. I can think of scenarios where that's possible, but haven't been able to generalize it to a full strategy so far.
For example, if your current value is 9999, you know that you can subtract 9 until you reach 9000. So you can calculate that you will make 112 steps ((9999 - 9000) / 9 + 1) where you subtract 9, which can be done in a few operations.
As said in comments already, and agreeing with #paxdiablo’s other answer, I’m not sure if there is an algorithm to find the ideal solution without some backtracking; and the size of the number and the time constraint might be tough as well.
A general consideration though: You might want to find a way to decide between always subtracting the highest digit (which will decrease your current number by the largest possible amount, obviously), and by looking at your current digits and subtracting which of those will give you the largest “new” digit.
Say, your current number only consists of digits between 0 and 5 – then you might be tempted to subtract the 5 to decrease your number by the highest possible value, and continue with the next step. If the last digit of your current number is 3 however, then you might want to subtract 4 instead – since that will give you 9 as new digit at the end of the number, instead of “only” 8 you would be getting if you subtracted 5.
Whereas if you have a 2 and two 9 in your digits already, and the last digit is a 1 – then you might want to subtract the 9 anyway, since you will be left with the second 9 in the result (at least in most cases; in some edge cases it might get obliterated from the result as well), so subtracting the 2 instead would not have the advantage of giving you a “high” 9 that you would otherwise not have in the next step, and would have the disadvantage of not lowering your number by as high an amount as subtracting the 9 would …
But every digit you subtract will not only affect the next step directly, but the following steps indirectly – so again, I doubt there is a way to always chose the ideal digit for the current step without any backtracking or similar measures.
I have an Array with 1 and 0 spread over the array randomly.
int arr[N] = {1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1....................N}
Now I want to retrive all the 1's in the array as fast as possible, but the condition is I should not loose the exact position(based on index) of the array , so sorting option not valid.
So the only option left is linear searching ie O(n) , is there anything better than this.
The main problem behind linear scan is , I need to run the scan even
for X times. So I feel I need to have some kind of other datastructure
which maintains this list once the first linear scan happens, so that
I need not to run the linear scan again and again.
Let me be clear about final expectations-
I just need to find the number of 1's in a certain range of array , precisely I need to find numbers of 1's in the array within range of 40-100. So this can be random range and I need to find the counts of 1 within that range. I can't do sum and all as I need to iterate over the array over and over again because of different range requirements
I'm surprised you considered sorting as a faster alternative to linear search.
If you don't know where the ones occur, then there is no better way than linear searching. Perhaps if you used bits or char datatypes you could do some optimizations, but it depends on how you want to use this.
The best optimization that you could do on this is to overcome branch prediction. Because each value is zero or one, you can use it to advance the index of the array that is used to store the one-indices.
Simple approach:
int end = 0;
int indices[N];
for( int i = 0; i < N; i++ )
{
if( arr[i] ) indices[end++] = i; // Slow due to branch prediction
}
Without branching:
int end = 0;
int indices[N];
for( int i = 0; i < N; i++ )
{
indices[end] = i;
end += arr[i];
}
[edit] I tested the above, and found the version without branching was almost 3 times faster (4.36s versus 11.88s for 20 repeats on a randomly populated 100-million element array).
Coming back here to post results, I see you have updated your requirements. What you want is really easy with a dynamic programming approach...
All you do is create a new array that is one element larger, which stores the number of ones from the beginning of the array up to (but not including) the current index.
arr : 1 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 1 1 0 0 0 1
count : 0 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 5 6 6 6 6 7
(I've offset arr above so it lines up better)
Now you can compute the number of 1s in any range in O(1) time. To compute the number of 1s between index A and B, you just do:
int num = count[B+1] - count[A];
Obviously you can still use the non-branch-prediction version to generate the counts initially. All this should give you a pretty good speedup over the naive approach of summing for every query:
int *count = new int[N+1];
int total = 0;
count[0] = 0;
for( int i = 0; i < N; i++ )
{
total += arr[i];
count[i+1] = total;
}
// to compute the ranged sum:
int range_sum( int *count, int a, int b )
{
if( b < a ) return range_sum(b,a);
return count[b+1] - count[a];
}
Well one time linear scanning is fine. Since you are looking for multiple scans across ranges of array I think that can be done in constant time. Here you go:
Scan the array and create a bitmap where key = key of array = sequence (1,2,3,4,5,6....).The value storedin bitmap would be a tuple<IsOne,cumulativeSum> where isOne is whether you have a one in there and cumulative Sum is addition of 1's as and wen you encounter them
Array = 1 1 0 0 1 0 1 1 1 0 1 0
Tuple: (1,1) (1,2) (0,2) (0,2) (1,3) (0,3) (1,4) (1,5) (1,6) (0,6) (1,7) (0,7)
CASE 1: When lower bound of cumulativeSum has a 0. Number of 1's [6,11] =
cumulativeSum at 11th position - cumulativeSum at 6th position = 7 - 3 = 4
CASE 2: When lower bound of cumulativeSum has a 1. Number of 1's [2,11] =
cumulativeSum at 11th position - cumulativeSum at 2nd position + 1 = 7-2+1 = 6
Step 1 is O(n)
Step 2 is 0(1)
Total complexity is linear no doubt but for your task where you have to work with the ranges several times the above Algorithm seems to be better if you have ample memory :)
Does it have to be a simple linear array data structure? Or can you create your own data structure which happens to have the desired properties, for which you're able to provide the required API, but whose implementation details can be hidden (encapsulated)?
If you can implement your own and if there is some guaranteed sparsity (to either 1s or 0s) then you might be able to offer better than linear performance. I see that you want to preserve (or be able to regenerate) the exact stream, so you'll have to store an array or bitmap or run-length encoding for that. (RLE will be useless if the stream is actually random rather than arbitrary but could be quite useful if there are significant sparsity or patterns with long strings of one or the other. For example a black&white raster of a bitmapped image is often a good candidate for RLE).
Let's say that your guaranteed that the stream will be sparse --- that no more than 10%, for example, of the bits will be 1s (or, conversely that more than 90% will be). If that's the case then you might model your solution on an RLE and maintain a count of all 1s (simply incremented as you set bits and decremented as you clear them). If there might be a need to quickly get the number of set bits for arbitrary ranges of these elements then instead of a single counter you can have a conveniently sized array of counters for partitions of the stream. (Conveniently-sized, in this case, means something which fits easily within memory, within your caches, or register sets, but which offers a reasonable trade off between computing a sum (all the partitions fully within the range) and the linear scan. The results for any arbitrary range is the sum of all the partitions fully enclosed by the range plus the results of linear scans for any fragments that are not aligned on your partition boundaries.
For a very, very, large stream you could even have a multi-tier "index" of partition sums --- traversing from the largest (most coarse) granularity down toward the "fragments" to either end (using the next layer of partition sums) and finishing with the linear search of only the small fragments.
Obviously such a structure represents trade offs between the complexity of building and maintaining the structure (inserting requires additional operations and, for an RLE, might be very expensive for anything other than appending/prepending) vs the expense of performing arbitrarily long linear search/increment scans.
If:
the purpose is to be able to find the number of 1s in the array at any time,
given that relatively few of the values in the array might change between one moment when you want to know the number and another moment, and
if you have to find the number of 1s in a changing array of n values m times,
... you can certainly do better than examining every cell in the array m times by using a caching strategy.
The first time you need the number of 1s, you certainly have to examine every cell, as others have pointed out. However, if you then store the number of 1s in a variable (say sum) and track changes to the array (by, for instance, requiring that all array updates occur through a specific update() function), every time a 0 is replaced in the array with a 1, the update() function can add 1 to sum and every time a 1 is replaced in the array with a 0, the update() function can subtract 1 from sum.
Thus, sum is always up-to-date after the first time that the number of 1s in the array is counted and there is no need for further counting.
(EDIT to take the updated question into account)
If the need is to return the number of 1s in a given range of the array, that can be done with a slightly more sophisticated caching strategy than the one I've just described.
You can keep a count of the 1s in each subset of the array and update the relevant subset count whenever a 0 is changed to a 1 or vice versa within that subset. Finding the total number of 1s in a given range within the array would then be a matter of adding the number of 1s in each subset that is fully contained within the range and then counting the number of 1s that are in the range but not in the subsets that have already been counted.
Depending on circumstances, it might be worthwhile to have a hierarchical arrangement in which (say) the number of 1s in the whole array is at the top of the hierarchy, the number of 1s in each 1/q th of the array is in the second level of the hierarchy, the number of 1s in each 1/(q^2) th of the array is in the third level of the hierarchy, etc. e.g. for q = 4, you would have the total number of 1s at the top, the number of 1s in each quarter of the array at the second level, the number of 1s in each sixteenth of the array at the third level, etc.
Are you using C (or derived language)? If so, can you control the encoding of your array? If, for example, you could use a bitmap to count. The nice thing about a bitmap, is that you can use a lookup table to sum the counts, though if your subrange ends aren't divisible by 8, you'll have to deal with end partial bytes specially, but the speedup will be significant.
If that's not the case, can you at least encode them as single bytes? In that case, you may be able to exploit sparseness if it exists (more specifically, the hope that there are often multi index swaths of zeros).
So for:
u8 input = {1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1....................N};
You can write something like (untested):
uint countBytesBy1FromTo(u8 *input, uint start, uint stop)
{ // function for counting one byte at a time, use with range of less than 4,
// use functions below for longer ranges
// assume it's just one's and zeros, otherwise we have to test/branch
uint sum;
u8 *end = input + stop;
for (u8 *each = input + start; each < end; each++)
sum += *each;
return sum;
}
countBytesBy8FromTo(u8 *input, uint start, uint stop)
{
u64 *chunks = (u64*)(input+start);
u64 *end = chunks + ((start - stop) >> 3);
uint sum = countBytesBy1FromTo((u8*)end, 0, stop - (u8*)end);
for (; chunks < end; chunks++)
{
if (*chunks)
{
sum += countBytesBy1FromTo((u8*)chunks, 0, 8);
}
}
}
The basic trick, is exploiting the ability to cast slices of your target array to single entities your language can look at in one swoop, and test by inference if ANY of the values of it are zeros, and then skip the whole block. The more zeros, the better it will work. In the case where your large cast integer always has at least one, this approach just adds overhead. You might find that using a u32 is better for your data. Or that adding a u32 test between the 1 and 8 helps. For datasets where zeros are much more common than ones, I've used this technique to great advantage.
Why is sorting invalid? You can clone the original array, sort the clone, and count and/or mark the locations of the 1s as needed.
I have been given this interview question:
Given an input file with four billion integers, provide an algorithm to generate an integer which is not contained in the file. Assume you have 1 GB memory. Follow up with what you would do if you have only 10 MB of memory.
My analysis:
The size of the file is 4×109×4 bytes = 16 GB.
We can do external sorting, thus letting us know the range of the integers.
My question is what is the best way to detect the missing integer in the sorted big integer sets?
My understanding (after reading all the answers):
Assuming we are talking about 32-bit integers, there are 232 = 4*109 distinct integers.
Case 1: we have 1 GB = 1 * 109 * 8 bits = 8 billion bits memory.
Solution:
If we use one bit representing one distinct integer, it is enough. we don't need sort.
Implementation:
int radix = 8;
byte[] bitfield = new byte[0xffffffff/radix];
void F() throws FileNotFoundException{
Scanner in = new Scanner(new FileReader("a.txt"));
while(in.hasNextInt()){
int n = in.nextInt();
bitfield[n/radix] |= (1 << (n%radix));
}
for(int i = 0; i< bitfield.lenght; i++){
for(int j =0; j<radix; j++){
if( (bitfield[i] & (1<<j)) == 0) System.out.print(i*radix+j);
}
}
}
Case 2: 10 MB memory = 10 * 106 * 8 bits = 80 million bits
Solution:
For all possible 16-bit prefixes, there are 216 number of
integers = 65536, we need 216 * 4 * 8 = 2 million bits. We need build 65536 buckets. For each bucket, we need 4 bytes holding all possibilities because the worst case is all the 4 billion integers belong to the same bucket.
Build the counter of each bucket through the first pass through the file.
Scan the buckets, find the first one who has less than 65536 hit.
Build new buckets whose high 16-bit prefixes are we found in step2
through second pass of the file
Scan the buckets built in step3, find the first bucket which doesnt
have a hit.
The code is very similar to above one.
Conclusion:
We decrease memory through increasing file pass.
A clarification for those arriving late: The question, as asked, does not say that there is exactly one integer that is not contained in the file—at least that's not how most people interpret it. Many comments in the comment thread are about that variation of the task, though. Unfortunately the comment that introduced it to the comment thread was later deleted by its author, so now it looks like the orphaned replies to it just misunderstood everything. It's very confusing, sorry.
Assuming that "integer" means 32 bits: 10 MB of space is more than enough for you to count how many numbers there are in the input file with any given 16-bit prefix, for all possible 16-bit prefixes in one pass through the input file. At least one of the buckets will have be hit less than 216 times. Do a second pass to find of which of the possible numbers in that bucket are used already.
If it means more than 32 bits, but still of bounded size: Do as above, ignoring all input numbers that happen to fall outside the (signed or unsigned; your choice) 32-bit range.
If "integer" means mathematical integer: Read through the input once and keep track of the largest number length of the longest number you've ever seen. When you're done, output the maximum plus one a random number that has one more digit. (One of the numbers in the file may be a bignum that takes more than 10 MB to represent exactly, but if the input is a file, then you can at least represent the length of anything that fits in it).
Statistically informed algorithms solve this problem using fewer passes than deterministic approaches.
If very large integers are allowed then one can generate a number that is likely to be unique in O(1) time. A pseudo-random 128-bit integer like a GUID will only collide with one of the existing four billion integers in the set in less than one out of every 64 billion billion billion cases.
If integers are limited to 32 bits then one can generate a number that is likely to be unique in a single pass using much less than 10 MB. The odds that a pseudo-random 32-bit integer will collide with one of the 4 billion existing integers is about 93% (4e9 / 2^32). The odds that 1000 pseudo-random integers will all collide is less than one in 12,000 billion billion billion (odds-of-one-collision ^ 1000). So if a program maintains a data structure containing 1000 pseudo-random candidates and iterates through the known integers, eliminating matches from the candidates, it is all but certain to find at least one integer that is not in the file.
A detailed discussion on this problem has been discussed in Jon Bentley "Column 1. Cracking the Oyster" Programming Pearls Addison-Wesley pp.3-10
Bentley discusses several approaches, including external sort, Merge Sort using several external files etc., But the best method Bentley suggests is a single pass algorithm using bit fields, which he humorously calls "Wonder Sort" :)
Coming to the problem, 4 billion numbers can be represented in :
4 billion bits = (4000000000 / 8) bytes = about 0.466 GB
The code to implement the bitset is simple: (taken from solutions page )
#define BITSPERWORD 32
#define SHIFT 5
#define MASK 0x1F
#define N 10000000
int a[1 + N/BITSPERWORD];
void set(int i) { a[i>>SHIFT] |= (1<<(i & MASK)); }
void clr(int i) { a[i>>SHIFT] &= ~(1<<(i & MASK)); }
int test(int i){ return a[i>>SHIFT] & (1<<(i & MASK)); }
Bentley's algorithm makes a single pass over the file, setting the appropriate bit in the array and then examines this array using test macro above to find the missing number.
If the available memory is less than 0.466 GB, Bentley suggests a k-pass algorithm, which divides the input into ranges depending on available memory. To take a very simple example, if only 1 byte (i.e memory to handle 8 numbers ) was available and the range was from 0 to 31, we divide this into ranges of 0 to 7, 8-15, 16-22 and so on and handle this range in each of 32/8 = 4 passes.
HTH.
Since the problem does not specify that we have to find the smallest possible number that is not in the file we could just generate a number that is longer than the input file itself. :)
For the 1 GB RAM variant you can use a bit vector. You need to allocate 4 billion bits == 500 MB byte array. For each number you read from the input, set the corresponding bit to '1'. Once you done, iterate over the bits, find the first one that is still '0'. Its index is the answer.
If they are 32-bit integers (likely from the choice of ~4 billion numbers close to 232), your list of 4 billion numbers will take up at most 93% of the possible integers (4 * 109 / (232) ). So if you create a bit-array of 232 bits with each bit initialized to zero (which will take up 229 bytes ~ 500 MB of RAM; remember a byte = 23 bits = 8 bits), read through your integer list and for each int set the corresponding bit-array element from 0 to 1; and then read through your bit-array and return the first bit that's still 0.
In the case where you have less RAM (~10 MB), this solution needs to be slightly modified. 10 MB ~ 83886080 bits is still enough to do a bit-array for all numbers between 0 and 83886079. So you could read through your list of ints; and only record #s that are between 0 and 83886079 in your bit array. If the numbers are randomly distributed; with overwhelming probability (it differs by 100% by about 10-2592069) you will find a missing int). In fact, if you only choose numbers 1 to 2048 (with only 256 bytes of RAM) you'd still find a missing number an overwhelming percentage (99.99999999999999999999999999999999999999999999999999999999999995%) of the time.
But let's say instead of having about 4 billion numbers; you had something like 232 - 1 numbers and less than 10 MB of RAM; so any small range of ints only has a small possibility of not containing the number.
If you were guaranteed that each int in the list was unique, you could sum the numbers and subtract the sum with one # missing to the full sum (½)(232)(232 - 1) = 9223372034707292160 to find the missing int. However, if an int occurred twice this method will fail.
However, you can always divide and conquer. A naive method, would be to read through the array and count the number of numbers that are in the first half (0 to 231-1) and second half (231, 232). Then pick the range with fewer numbers and repeat dividing that range in half. (Say if there were two less number in (231, 232) then your next search would count the numbers in the range (231, 3*230-1), (3*230, 232). Keep repeating until you find a range with zero numbers and you have your answer. Should take O(lg N) ~ 32 reads through the array.
That method was inefficient. We are only using two integers in each step (or about 8 bytes of RAM with a 4 byte (32-bit) integer). A better method would be to divide into sqrt(232) = 216 = 65536 bins, each with 65536 numbers in a bin. Each bin requires 4 bytes to store its count, so you need 218 bytes = 256 kB. So bin 0 is (0 to 65535=216-1), bin 1 is (216=65536 to 2*216-1=131071), bin 2 is (2*216=131072 to 3*216-1=196607). In python you'd have something like:
import numpy as np
nums_in_bin = np.zeros(65536, dtype=np.uint32)
for N in four_billion_int_array:
nums_in_bin[N // 65536] += 1
for bin_num, bin_count in enumerate(nums_in_bin):
if bin_count < 65536:
break # we have found an incomplete bin with missing ints (bin_num)
Read through the ~4 billion integer list; and count how many ints fall in each of the 216 bins and find an incomplete_bin that doesn't have all 65536 numbers. Then you read through the 4 billion integer list again; but this time only notice when integers are in that range; flipping a bit when you find them.
del nums_in_bin # allow gc to free old 256kB array
from bitarray import bitarray
my_bit_array = bitarray(65536) # 32 kB
my_bit_array.setall(0)
for N in four_billion_int_array:
if N // 65536 == bin_num:
my_bit_array[N % 65536] = 1
for i, bit in enumerate(my_bit_array):
if not bit:
print bin_num*65536 + i
break
Why make it so complicated? You ask for an integer not present in the file?
According to the rules specified, the only thing you need to store is the largest integer that you encountered so far in the file. Once the entire file has been read, return a number 1 greater than that.
There is no risk of hitting maxint or anything, because according to the rules, there is no restriction to the size of the integer or the number returned by the algorithm.
This can be solved in very little space using a variant of binary search.
Start off with the allowed range of numbers, 0 to 4294967295.
Calculate the midpoint.
Loop through the file, counting how many numbers were equal, less than or higher than the midpoint value.
If no numbers were equal, you're done. The midpoint number is the answer.
Otherwise, choose the range that had the fewest numbers and repeat from step 2 with this new range.
This will require up to 32 linear scans through the file, but it will only use a few bytes of memory for storing the range and the counts.
This is essentially the same as Henning's solution, except it uses two bins instead of 16k.
EDIT Ok, this wasn't quite thought through as it assumes the integers in the file follow some static distribution. Apparently they don't need to, but even then one should try this:
There are ≈4.3 billion 32-bit integers. We don't know how they are distributed in the file, but the worst case is the one with the highest Shannon entropy: an equal distribution. In this case, the probablity for any one integer to not occur in the file is
( (2³²-1)/2³² )⁴ ⁰⁰⁰ ⁰⁰⁰ ⁰⁰⁰ ≈ .4
The lower the Shannon entropy, the higher this probability gets on the average, but even for this worst case we have a chance of 90% to find a nonoccurring number after 5 guesses with random integers. Just create such numbers with a pseudorandom generator, store them in a list. Then read int after int and compare it to all of your guesses. When there's a match, remove this list entry. After having been through all of the file, chances are you will have more than one guess left. Use any of them. In the rare (10% even at worst case) event of no guess remaining, get a new set of random integers, perhaps more this time (10->99%).
Memory consumption: a few dozen bytes, complexity: O(n), overhead: neclectable as most of the time will be spent in the unavoidable hard disk accesses rather than comparing ints anyway.
The actual worst case, when we do not assume a static distribution, is that every integer occurs max. once, because then only
1 - 4000000000/2³² ≈ 6%
of all integers don't occur in the file. So you'll need some more guesses, but that still won't cost hurtful amounts of memory.
If you have one integer missing from the range [0, 2^x - 1] then just xor them all together. For example:
>>> 0 ^ 1 ^ 3
2
>>> 0 ^ 1 ^ 2 ^ 3 ^ 4 ^ 6 ^ 7
5
(I know this doesn't answer the question exactly, but it's a good answer to a very similar question.)
They may be looking to see if you have heard of a probabilistic Bloom Filter which can very efficiently determine absolutely if a value is not part of a large set, (but can only determine with high probability it is a member of the set.)
Based on the current wording in the original question, the simplest solution is:
Find the maximum value in the file, then add 1 to it.
Use a BitSet. 4 billion integers (assuming up to 2^32 integers) packed into a BitSet at 8 per byte is 2^32 / 2^3 = 2^29 = approx 0.5 Gb.
To add a bit more detail - every time you read a number, set the corresponding bit in the BitSet. Then, do a pass over the BitSet to find the first number that's not present. In fact, you could do this just as effectively by repeatedly picking a random number and testing if it's present.
Actually BitSet.nextClearBit(0) will tell you the first non-set bit.
Looking at the BitSet API, it appears to only support 0..MAX_INT, so you may need 2 BitSets - one for +'ve numbers and one for -'ve numbers - but the memory requirements don't change.
If there is no size limit, the quickest way is to take the length of the file, and generate the length of the file+1 number of random digits (or just "11111..." s). Advantage: you don't even need to read the file, and you can minimize memory use nearly to zero. Disadvantage: You will print billions of digits.
However, if the only factor was minimizing memory usage, and nothing else is important, this would be the optimal solution. It might even get you a "worst abuse of the rules" award.
If we assume that the range of numbers will always be 2^n (an even power of 2), then exclusive-or will work (as shown by another poster). As far as why, let's prove it:
The Theory
Given any 0 based range of integers that has 2^n elements with one element missing, you can find that missing element by simply xor-ing the known values together to yield the missing number.
The Proof
Let's look at n = 2. For n=2, we can represent 4 unique integers: 0, 1, 2, 3. They have a bit pattern of:
0 - 00
1 - 01
2 - 10
3 - 11
Now, if we look, each and every bit is set exactly twice. Therefore, since it is set an even number of times, and exclusive-or of the numbers will yield 0. If a single number is missing, the exclusive-or will yield a number that when exclusive-ored with the missing number will result in 0. Therefore, the missing number, and the resulting exclusive-ored number are exactly the same. If we remove 2, the resulting xor will be 10 (or 2).
Now, let's look at n+1. Let's call the number of times each bit is set in n, x and the number of times each bit is set in n+1 y. The value of y will be equal to y = x * 2 because there are x elements with the n+1 bit set to 0, and x elements with the n+1 bit set to 1. And since 2x will always be even, n+1 will always have each bit set an even number of times.
Therefore, since n=2 works, and n+1 works, the xor method will work for all values of n>=2.
The Algorithm For 0 Based Ranges
This is quite simple. It uses 2*n bits of memory, so for any range <= 32, 2 32 bit integers will work (ignoring any memory consumed by the file descriptor). And it makes a single pass of the file.
long supplied = 0;
long result = 0;
while (supplied = read_int_from_file()) {
result = result ^ supplied;
}
return result;
The Algorithm For Arbitrary Based Ranges
This algorithm will work for ranges of any starting number to any ending number, as long as the total range is equal to 2^n... This basically re-bases the range to have the minimum at 0. But it does require 2 passes through the file (the first to grab the minimum, the second to compute the missing int).
long supplied = 0;
long result = 0;
long offset = INT_MAX;
while (supplied = read_int_from_file()) {
if (supplied < offset) {
offset = supplied;
}
}
reset_file_pointer();
while (supplied = read_int_from_file()) {
result = result ^ (supplied - offset);
}
return result + offset;
Arbitrary Ranges
We can apply this modified method to a set of arbitrary ranges, since all ranges will cross a power of 2^n at least once. This works only if there is a single missing bit. It takes 2 passes of an unsorted file, but it will find the single missing number every time:
long supplied = 0;
long result = 0;
long offset = INT_MAX;
long n = 0;
double temp;
while (supplied = read_int_from_file()) {
if (supplied < offset) {
offset = supplied;
}
}
reset_file_pointer();
while (supplied = read_int_from_file()) {
n++;
result = result ^ (supplied - offset);
}
// We need to increment n one value so that we take care of the missing
// int value
n++
while (n == 1 || 0 != (n & (n - 1))) {
result = result ^ (n++);
}
return result + offset;
Basically, re-bases the range around 0. Then, it counts the number of unsorted values to append as it computes the exclusive-or. Then, it adds 1 to the count of unsorted values to take care of the missing value (count the missing one). Then, keep xoring the n value, incremented by 1 each time until n is a power of 2. The result is then re-based back to the original base. Done.
Here's the algorithm I tested in PHP (using an array instead of a file, but same concept):
function find($array) {
$offset = min($array);
$n = 0;
$result = 0;
foreach ($array as $value) {
$result = $result ^ ($value - $offset);
$n++;
}
$n++; // This takes care of the missing value
while ($n == 1 || 0 != ($n & ($n - 1))) {
$result = $result ^ ($n++);
}
return $result + $offset;
}
Fed in an array with any range of values (I tested including negatives) with one inside that range which is missing, it found the correct value each time.
Another Approach
Since we can use external sorting, why not just check for a gap? If we assume the file is sorted prior to the running of this algorithm:
long supplied = 0;
long last = read_int_from_file();
while (supplied = read_int_from_file()) {
if (supplied != last + 1) {
return last + 1;
}
last = supplied;
}
// The range is contiguous, so what do we do here? Let's return last + 1:
return last + 1;
Trick question, unless it's been quoted improperly. Just read through the file once to get the maximum integer n, and return n+1.
Of course you'd need a backup plan in case n+1 causes an integer overflow.
Check the size of the input file, then output any number which is too large to be represented by a file that size. This may seem like a cheap trick, but it's a creative solution to an interview problem, it neatly sidesteps the memory issue, and it's technically O(n).
void maxNum(ulong filesize)
{
ulong bitcount = filesize * 8; //number of bits in file
for (ulong i = 0; i < bitcount; i++)
{
Console.Write(9);
}
}
Should print 10 bitcount - 1, which will always be greater than 2 bitcount. Technically, the number you have to beat is 2 bitcount - (4 * 109 - 1), since you know there are (4 billion - 1) other integers in the file, and even with perfect compression they'll take up at least one bit each.
The simplest approach is to find the minimum number in the file, and return 1 less than that. This uses O(1) storage, and O(n) time for a file of n numbers. However, it will fail if number range is limited, which could make min-1 not-a-number.
The simple and straightforward method of using a bitmap has already been mentioned. That method uses O(n) time and storage.
A 2-pass method with 2^16 counting-buckets has also been mentioned. It reads 2*n integers, so uses O(n) time and O(1) storage, but it cannot handle datasets with more than 2^16 numbers. However, it's easily extended to (eg) 2^60 64-bit integers by running 4 passes instead of 2, and easily adapted to using tiny memory by using only as many bins as fit in memory and increasing the number of passes correspondingly, in which case run time is no longer O(n) but instead is O(n*log n).
The method of XOR'ing all the numbers together, mentioned so far by rfrankel and at length by ircmaxell answers the question asked in stackoverflow#35185, as ltn100 pointed out. It uses O(1) storage and O(n) run time. If for the moment we assume 32-bit integers, XOR has a 7% probability of producing a distinct number. Rationale: given ~ 4G distinct numbers XOR'd together, and ca. 300M not in file, the number of set bits in each bit position has equal chance of being odd or even. Thus, 2^32 numbers have equal likelihood of arising as the XOR result, of which 93% are already in file. Note that if the numbers in file aren't all distinct, the XOR method's probability of success rises.
Strip the white space and non numeric characters from the file and append 1. Your file now contains a single number not listed in the original file.
From Reddit by Carbonetc.
For some reason, as soon as I read this problem I thought of diagonalization. I'm assuming arbitrarily large integers.
Read the first number. Left-pad it with zero bits until you have 4 billion bits. If the first (high-order) bit is 0, output 1; else output 0. (You don't really have to left-pad: you just output a 1 if there are not enough bits in the number.) Do the same with the second number, except use its second bit. Continue through the file in this way. You will output a 4-billion bit number one bit at a time, and that number will not be the same as any in the file. Proof: it were the same as the nth number, then they would agree on the nth bit, but they don't by construction.
You can use bit flags to mark whether an integer is present or not.
After traversing the entire file, scan each bit to determine if the number exists or not.
Assuming each integer is 32 bit, they will conveniently fit in 1 GB of RAM if bit flagging is done.
Just for the sake of completeness, here is another very simple solution, which will most likely take a very long time to run, but uses very little memory.
Let all possible integers be the range from int_min to int_max, and
bool isNotInFile(integer) a function which returns true if the file does not contain a certain integer and false else (by comparing that certain integer with each integer in the file)
for (integer i = int_min; i <= int_max; ++i)
{
if (isNotInFile(i)) {
return i;
}
}
For the 10 MB memory constraint:
Convert the number to its binary representation.
Create a binary tree where left = 0 and right = 1.
Insert each number in the tree using its binary representation.
If a number has already been inserted, the leafs will already have been created.
When finished, just take a path that has not been created before to create the requested number.
4 billion number = 2^32, meaning 10 MB might not be sufficient.
EDIT
An optimization is possible, if two ends leafs have been created and have a common parent, then they can be removed and the parent flagged as not a solution. This cuts branches and reduces the need for memory.
EDIT II
There is no need to build the tree completely too. You only need to build deep branches if numbers are similar. If we cut branches too, then this solution might work in fact.
I will answer the 1 GB version:
There is not enough information in the question, so I will state some assumptions first:
The integer is 32 bits with range -2,147,483,648 to 2,147,483,647.
Pseudo-code:
var bitArray = new bit[4294967296]; // 0.5 GB, initialized to all 0s.
foreach (var number in file) {
bitArray[number + 2147483648] = 1; // Shift all numbers so they start at 0.
}
for (var i = 0; i < 4294967296; i++) {
if (bitArray[i] == 0) {
return i - 2147483648;
}
}
As long as we're doing creative answers, here is another one.
Use the external sort program to sort the input file numerically. This will work for any amount of memory you may have (it will use file storage if needed).
Read through the sorted file and output the first number that is missing.
Bit Elimination
One way is to eliminate bits, however this might not actually yield a result (chances are it won't). Psuedocode:
long val = 0xFFFFFFFFFFFFFFFF; // (all bits set)
foreach long fileVal in file
{
val = val & ~fileVal;
if (val == 0) error;
}
Bit Counts
Keep track of the bit counts; and use the bits with the least amounts to generate a value. Again this has no guarantee of generating a correct value.
Range Logic
Keep track of a list ordered ranges (ordered by start). A range is defined by the structure:
struct Range
{
long Start, End; // Inclusive.
}
Range startRange = new Range { Start = 0x0, End = 0xFFFFFFFFFFFFFFFF };
Go through each value in the file and try and remove it from the current range. This method has no memory guarantees, but it should do pretty well.
2128*1018 + 1 ( which is (28)16*1018 + 1 ) - cannot it be a universal answer for today? This represents a number that cannot be held in 16 EB file, which is the maximum file size in any current file system.
I think this is a solved problem (see above), but there's an interesting side case to keep in mind because it might get asked:
If there are exactly 4,294,967,295 (2^32 - 1) 32-bit integers with no repeats, and therefore only one is missing, there is a simple solution.
Start a running total at zero, and for each integer in the file, add that integer with 32-bit overflow (effectively, runningTotal = (runningTotal + nextInteger) % 4294967296). Once complete, add 4294967296/2 to the running total, again with 32-bit overflow. Subtract this from 4294967296, and the result is the missing integer.
The "only one missing integer" problem is solvable with only one run, and only 64 bits of RAM dedicated to the data (32 for the running total, 32 to read in the next integer).
Corollary: The more general specification is extremely simple to match if we aren't concerned with how many bits the integer result must have. We just generate a big enough integer that it cannot be contained in the file we're given. Again, this takes up absolutely minimal RAM. See the pseudocode.
# Grab the file size
fseek(fp, 0L, SEEK_END);
sz = ftell(fp);
# Print a '2' for every bit of the file.
for (c=0; c<sz; c++) {
for (b=0; b<4; b++) {
print "2";
}
}
As Ryan said it basically, sort the file and then go over the integers and when a value is skipped there you have it :)
EDIT at downvoters: the OP mentioned that the file could be sorted so this is a valid method.
If you don't assume the 32-bit constraint, just return a randomly generated 64-bit number (or 128-bit if you're a pessimist). The chance of collision is 1 in 2^64/(4*10^9) = 4611686018.4 (roughly 1 in 4 billion). You'd be right most of the time!
(Joking... kind of.)
There is a file that contains 10G(1000000000) number of integers, please find the Median of these integers. you are given 2G memory to do this. Can anyone come up with an reasonable way? thanks!
Create an array of 8-byte longs that has 2^16 entries. Take your input numbers, shift off the bottom sixteen bits, and create a histogram.
Now you count up in that histogram until you reach the bin that covers the midpoint of the values.
Pass through again, ignoring all numbers that don't have that same set of top bits, and make a histogram of the bottom bits.
Count up through that histogram until you reach the bin that covers the midpoint of the (entire list of) values.
Now you know the median, in O(n) time and O(1) space (in practice, under 1 MB).
Here's some sample Scala code that does this:
def medianFinder(numbers: Iterable[Int]) = {
def midArgMid(a: Array[Long], mid: Long) = {
val cuml = a.scanLeft(0L)(_ + _).drop(1)
cuml.zipWithIndex.dropWhile(_._1 < mid).head
}
val topHistogram = new Array[Long](65536)
var count = 0L
numbers.foreach(number => {
count += 1
topHistogram(number>>>16) += 1
})
val (topCount,topIndex) = midArgMid(topHistogram, (count+1)/2)
val botHistogram = new Array[Long](65536)
numbers.foreach(number => {
if ((number>>>16) == topIndex) botHistogram(number & 0xFFFF) += 1
})
val (botCount,botIndex) =
midArgMid(botHistogram, (count+1)/2 - (topCount-topHistogram(topIndex)))
(topIndex<<16) + botIndex
}
and here it is working on a small set of input data:
scala> medianFinder(List(1,123,12345,1234567,123456789))
res18: Int = 12345
If you have 64 bit integers stored, you can use the same strategy in 4 passes instead.
You can use the Medians of Medians algorithm.
If the file is in text format, you may be able to fit it in memory just by converting things to integers as you read them in, since an integer stored as characters may take more space than an integer stored as an integer, depending on the size of the integers and the type of text file. EDIT: You edited your original question; I can see now that you can't read them into memory, see below.
If you can't read them into memory, this is what I came up with:
Figure out how many integers you have. You may know this from the start. If not, then it only takes one pass through the file. Let's say this is S.
Use your 2G of memory to find the x largest integers (however many you can fit). You can do one pass through the file, keeping the x largest in a sorted list of some sort, discarding the rest as you go. Now you know the x-th largest integer. You can discard all of these except for the x-th largest, which I'll call x1.
Do another pass through, finding the next x largest integers less than x1, the least of which is x2.
I think you can see where I'm going with this. After a few passes, you will have read in the (S/2)-th largest integer (you'll have to keep track of how many integers you've found), which is your median. If S is even then you'll average the two in the middle.
Make a pass through the file and find count of integers and minimum and maximum integer value.
Take midpoint of min and max, and get count, min and max for values either side of the midpoint - by again reading through the file.
partition count > count => median lies within that partition.
Repeat for the partition, taking into account size of 'partitions to the left' (easy to maintain), and also watching for min = max.
Am sure this'd work for an arbitrary number of partitions as well.
Do an on-disk external mergesort on the file to sort the integers (counting them if that's not already known).
Once the file is sorted, seek to the middle number (odd case), or average the two middle numbers (even case) in the file to get the median.
The amount of memory used is adjustable and unaffected by the number of integers in the original file. One caveat of the external sort is that the intermediate sorting data needs to be written to disk.
Given n = number of integers in the original file:
Running time: O(nlogn)
Memory: O(1), adjustable
Disk: O(n)
Check out Torben's method in here:http://ndevilla.free.fr/median/median/index.html. It also has implementation in C at the bottom of the document.
My best guess that probabilistic median of medians would be the fastest one. Recipe:
Take next set of N integers (N should be big enough, say 1000 or 10000 elements)
Then calculate median of these integers and assign it to variable X_new.
If iteration is not first - calculate median of two medians:
X_global = (X_global + X_new) / 2
When you will see that X_global fluctuates not much - this means that you found approximate median of data.
But there some notes :
question arises - Is median error acceptable or not.
integers must be distributed randomly in a uniform way, for solution to work
EDIT:
I've played a bit with this algorithm, changed a bit idea - in each iteration we should sum X_new with decreasing weight, such as:
X_global = k*X_global + (1.-k)*X_new :
k from [0.5 .. 1.], and increases in each iteration.
Point is to make calculation of median to converge fast to some number in very small amount of iterations. So that very approximate median (with big error) is found between 100000000 array elements in only 252 iterations !!! Check this C experiment:
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#define ARRAY_SIZE 100000000
#define RANGE_SIZE 1000
// probabilistic median of medians method
// should print 5000 as data average
// from ARRAY_SIZE of elements
int main (int argc, const char * argv[]) {
int iter = 0;
int X_global = 0;
int X_new = 0;
int i = 0;
float dk = 0.002;
float k = 0.5;
srand(time(NULL));
while (i<ARRAY_SIZE && k!=1.) {
X_new=0;
for (int j=i; j<i+RANGE_SIZE; j++) {
X_new+=rand()%10000 + 1;
}
X_new/=RANGE_SIZE;
if (iter>0) {
k += dk;
k = (k>1.)? 1.:k;
X_global = k*X_global+(1.-k)*X_new;
}
else {
X_global = X_new;
}
i+=RANGE_SIZE+1;
iter++;
printf("iter %d, median = %d \n",iter,X_global);
}
return 0;
}
Opps seems i'm talking about mean, not median. If it is so, and you need exactly median, not mean - ignore my post. In any case mean and median are very related concepts.
Good luck.
Here is the algorithm described by #Rex Kerr implemented in Java.
/**
* Computes the median.
* #param arr Array of strings, each element represents a distinct binary number and has the same number of bits (padded with leading zeroes if necessary)
* #return the median (number of rank ceil((m+1)/2) ) of the array as a string
*/
static String computeMedian(String[] arr) {
// rank of the median element
int m = (int) Math.ceil((arr.length+1)/2.0);
String bitMask = "";
int zeroBin = 0;
while (bitMask.length() < arr[0].length()) {
// puts elements which conform to the bitMask into one of two buckets
for (String curr : arr) {
if (curr.startsWith(bitMask))
if (curr.charAt(bitMask.length()) == '0')
zeroBin++;
}
// decides in which bucket the median is located
if (zeroBin >= m)
bitMask = bitMask.concat("0");
else {
m -= zeroBin;
bitMask = bitMask.concat("1");
}
zeroBin = 0;
}
return bitMask;
}
Some test cases and updates to the algorithm can be found here.
I was also asked the same question and i couldn't tell an exact answer so after the interview i went through some books on interviews and here is what i found from Cracking The Coding interview book.
Example: Numbers are randomly generated and stored into an (expanding) array. How
wouldyoukeep track of the median?
Our data structure brainstorm might look like the following:
• Linked list? Probably not. Linked lists tend not to do very well with accessing and
sorting numbers.
• Array? Maybe, but you already have an array. Could you somehow keep the elements
sorted? That's probably expensive. Let's hold off on this and return to it if it's needed.
• Binary tree? This is possible, since binary trees do fairly well with ordering. In fact, if the binary search tree is perfectly balanced, the top might be the median. But, be careful—if there's an even number of elements, the median is actually the average
of the middle two elements. The middle two elements can't both be at the top. This is probably a workable algorithm, but let's come back to it.
• Heap? A heap is really good at basic ordering and keeping track of max and mins.
This is actually interesting—if you had two heaps, you could keep track of the bigger
half and the smaller half of the elements. The bigger half is kept in a min heap, such
that the smallest element in the bigger half is at the root.The smaller half is kept in a
max heap, such that the biggest element of the smaller half is at the root. Now, with
these data structures, you have the potential median elements at the roots. If the
heaps are no longer the same size, you can quickly "rebalance" the heaps by popping
an element off the one heap and pushing it onto the other.
Note that the more problems you do, the more developed your instinct on which data
structure to apply will be. You will also develop a more finely tuned instinct as to which of these approaches is the most useful.
I would like to genrate a random permutation as fast as possible.
The problem: The knuth shuffle which is O(n) involves generating n random numbers.
Since generating random numbers is quite expensive.
I would like to find an O(n) function involving a fixed O(1) amount of random numbers.
I realize that this question has been asked before, but I did not see any relevant answers.
Just to stress a point: I am not looking for anything less than O(n), just an algorithm involving less generation of random numbers.
Thanks
Create a 1-1 mapping of each permutation to a number from 1 to n! (n factorial). Generate a random number in 1 to n!, use the mapping, get the permutation.
For the mapping, perhaps this will be useful: http://en.wikipedia.org/wiki/Permutation#Numbering_permutations
Of course, this would get out of hand quickly, as n! can become really large soon.
Generating a random number takes long time you say? The implementation of Javas Random.nextInt is roughly
oldseed = seed;
nextseed = (oldseed * multiplier + addend) & mask;
return (int)(nextseed >>> (48 - bits));
Is that too much work to do for each element?
See https://doi.org/10.1145/3009909 for a careful analysis of the number of random bits required to generate a random permutation. (It's open-access, but it's not easy reading! Bottom line: if carefully implemented, all of the usual methods for generating random permutations are efficient in their use of random bits.)
And... if your goal is to generate a random permutation rapidly for large N, I'd suggest you try the MergeShuffle algorithm. An article published in 2015 claimed a factor-of-two speedup over Fisher-Yates in both parallel and sequential implementations, and a significant speedup in sequential computations over the other standard algorithm they tested (Rao-Sandelius).
An implementation of MergeShuffle (and of the usual Fisher-Yates and Rao-Sandelius algorithms) is available at https://github.com/axel-bacher/mergeshuffle. But caveat emptor! The authors are theoreticians, not software engineers. They have published their experimental code to github but aren't maintaining it. Someday, I imagine someone (perhaps you!) will add MergeShuffle to GSL. At present gsl_ran_shuffle() is an implementation of Fisher-Yates, see https://www.gnu.org/software/gsl/doc/html/randist.html?highlight=gsl_ran_shuffle.
Not what you asked exactly, but if provided random number generator doesn't satisfy you, may be you should try something different. Generally, pseudorandom number generation can be very simple.
Probably, best-known algorithm
http://en.wikipedia.org/wiki/Linear_congruential_generator
More
http://en.wikipedia.org/wiki/List_of_pseudorandom_number_generators
As other answers suggest, you can make a random integer in the range 0 to N! and use it to produce a shuffle. Although theoretically correct, this won't be faster in general since N! grows fast and you'll spend all your time doing bigint arithmetic.
If you want speed and you don't mind trading off some randomness, you will be much better off using a less good random number generator. A linear congruential generator (see http://en.wikipedia.org/wiki/Linear_congruential_generator) will give you a random number in a few cycles.
Usually there is no need in full-range of next random value, so to use exactly the same amount of randomness you can use next approach (which is almost like random(0,N!), I guess):
// ...
m = 1; // range of random buffer (single variant)
r = 0; // random buffer (number zero)
// ...
for(/* ... */) {
while (m < n) { // range of our buffer is too narrow for "n"
r = r*RAND_MAX + random(); // add another random to our random-buffer
m *= RAND_MAX; // update range of random-buffer
}
x = r % n; // pull-out next random with range "n"
r /= n; // remove it from random-buffer
m /= n; // fix range of random-buffer
// ...
}
P.S. of course there will be some errors related with division by value different from 2^n, but they will be distributed among resulted samples.
Generate N numbers (N < of the number of random number you need) before to do the computation, or store them in an array as data, with your slow but good random generator; then pick up a number simply incrementing an index into the array inside your computing loop; if you need different seeds, create multiple tables.
Are you sure that your mathematical and algorithmical approach to the problem is correct?
I hit exactly same problem where Fisher–Yates shuffle will be bottleneck in corner cases. But for me the real problem is brute force algorithm that doesn't scale well to all problems. Following story explains the problem and optimizations that I have come up with so far.
Dealing cards for 4 players
Number of possible deals is 96 bit number. That puts quite a stress for random number generator to avoid statical anomalies when selecting play plan from generated sample set of deals. I choose to use 2xmt19937_64 seeded from /dev/random because of the long period and heavy advertisement in web that it is good for scientific simulations.
Simple approach is to use Fisher–Yates shuffle to generate deals and filter out deals that don't match already collected information. Knuth shuffle takes ~1400 CPU cycles per deal mostly because I have to generate 51 random numbers and swap 51 times entries in the table.
That doesn't matter for normal cases where I would only need to generate 10000-100000 deals in 7 minutes. But there is extreme cases when filters may select only very small subset of hands requiring huge number of deals to be generated.
Using single number for multiple cards
When profiling with callgrind (valgrind) I noticed that main slow down was C++ random number generator (after switching away from std::uniform_int_distribution that was first bottleneck).
Then I came up with idea that I can use single random number for multiple cards. The idea is to use least significant information from the number first and then erase that information.
int number = uniform_rng(0, 52*51*50*49);
int card1 = number % 52;
number /= 52;
int cards2 = number % 51;
number /= 51;
......
Of course that is only minor optimization because generation is still O(N).
Generation using bit permutations
Next idea was exactly solution asked in here but I ended up still with O(N) but with larger cost than original shuffle. But lets look into solution and why it fails so miserably.
I decided to use idea Dealing All the Deals by John Christman
void Deal::generate()
{
// 52:26 split, 52!/(26!)**2 = 495,918,532,948,1041
max = 495918532948104LU;
partner = uniform_rng(eng1, max);
// 2x 26:13 splits, (26!)**2/(13!)**2 = 10,400,600**2
max = 10400600LU*10400600LU;
hands = uniform_rng(eng2, max);
// Create 104 bit presentation of deal (2 bits per card)
select_deal(id, partner, hands);
}
So far good and pretty good looking but select_deal implementation is PITA.
void select_deal(Id &new_id, uint64_t partner, uint64_t hands)
{
unsigned idx;
unsigned e, n, ns = 26;
e = n = 13;
// Figure out partnership who owns which card
for (idx = CARDS_IN_SUIT*NUM_SUITS; idx > 0; ) {
uint64_t cut = ncr(idx - 1, ns);
if (partner >= cut) {
partner -= cut;
// Figure out if N or S holds the card
ns--;
cut = ncr(ns, n) * 10400600LU;
if (hands > cut) {
hands -= cut;
n--;
} else
new_id[idx%NUM_SUITS] |= 1 << (idx/NUM_SUITS);
} else
new_id[idx%NUM_SUITS + NUM_SUITS] |= 1 << (idx/NUM_SUITS);
idx--;
}
unsigned ew = 26;
// Figure out if E or W holds a card
for (idx = CARDS_IN_SUIT*NUM_SUITS; idx-- > 0; ) {
if (new_id[idx%NUM_SUITS + NUM_SUITS] & (1 << (idx/NUM_SUITS))) {
uint64_t cut = ncr(--ew, e);
if (hands >= cut) {
hands -= cut;
e--;
} else
new_id[idx%NUM_SUITS] |= 1 << (idx/NUM_SUITS);
}
}
}
Now that I had the O(N) permutation solution done to prove algorithm could work I started searching for O(1) mapping from random number to bit permutation. Too bad it looks like only solution would be using huge lookup tables that would kill CPU caches. That doesn't sound good idea for AI that will be using very large amount of caches for double dummy analyzer.
Mathematical solution
After all hard work to figure out how to generate random bit permutations I decided go back to maths. It is entirely possible to apply filters before dealing cards. That requires splitting deals to manageable number of layered sets and selecting between sets based on their relative probabilities after filtering out impossible sets.
I don't yet have code ready for that to tests how much cycles I'm wasting in common case where filter is selecting major part of deal. But I believe this approach gives the most stable generation performance keeping the cost less than 0.1%.
Generate a 32 bit integer. For each index i (maybe only up to half the number of elements in the array), if bit i % 32 is 1, swap i with n - i - 1.
Of course, this might not be random enough for your purposes. You could probably improve this by not swapping with n - i - 1, but rather by another function applied to n and i that gives better distribution. You could even use two functions: one for when the bit is 0 and another for when it's 1.